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Auction house will ruin gameFollow

#152 Oct 16 2010 at 6:30 PM Rating: Good
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So am I the only one who thought that MojoRysyn (on page 2) was responding in verse?
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#153 Oct 16 2010 at 6:38 PM Rating: Excellent
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The OP is using too many drugs.

Seriously man? Please, spare me your "realism" and "originality." I do not want to spend 40 minutes clicking on stupid NPCs. Clicking NPCs for that amount of time does not make anything feel real. It just feels tedious.

They don't need to make an auction house per se, but they at least need a menu that acts like one. If my NPC can sell for me, it can purchase for me too.

Whoever thinks clicking on 1,000 NPCs is fun... go do the dishes. Or go do some other tedious activity, don't try and make this game tedious.

Edited, Oct 16th 2010 8:41pm by Velgauder

Edited, Oct 16th 2010 8:42pm by Velgauder
#154 Oct 16 2010 at 8:00 PM Rating: Decent
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Fynlar wrote:
I love how people are using BUT IT KEEPS THE GAME CHALLENGING AND/OR MORE REALISTIC!!11 as an excuse to defend serious MMO design flaws.

This is why you guys can't have nice things.

Keep on keeping on, d00ds


I think there should be some brass rings in an MMO for the truly hardcore but not everything about an MMO should be like that.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#155 Oct 16 2010 at 9:29 PM Rating: Good
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A question of math.

If there are 18 servers and there are 180,000 people playing the game (seems realistic given US, Europe and Japan launch) there are 10,000 people in each world. Now assume that everyone has a retainer!!!! If just half of those retainers are selling goods and it takes 10 seconds to browse each retainer, you will have spent almost 14 hours searching what everyone has to sell!!! Even if SE is successful in organizing merchant retainers by section, the time to browse would cripple the economy. Imagine going to a flea market to pick up a CD of your favorite group (Eeek a Mouse for starters) and then assume that each booth had their "stuff" behind a curtain. You would have to check each booth including those that didn't sell CD's and for those that did, you would have to sort through all of their Elvis CD's to find out they have never heard of the reggae great Eek a Mouse.

You can't ask open questions of retainers and it doesn't really work asking open questions to live players. Most everyone is too busy playing, learning to play, crafting, or AFK to answer. I understand that SE wants to build a player based economy, but this approach is like trying to recreate a US, Japanese, or Western European economy by insisting that no one uses computers, phones, faxes and that all bids and offers must be hand carried or delivered via the pony express. There is a reason that third world countries are third world -- they lack the infrastructure to compete. SE is building a game without the infrastructure -- it won't be able to compete.

Enough with the rant. Hopefully Se sees the light within the next update or two. The graphics of the game are amazing and if some of these deal breaker issues can be solved, the game might have a chance. Otherwise it will be just more roadkill for WoW.

#156 Oct 16 2010 at 9:29 PM Rating: Excellent
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The only arguement the OP could give for not having an AH is it gives him more social interaction.

I don't know or understand how someone can call the mindless searching of the current retainer system functional and involving part of crafting.

Be it in game or outside on a 3rd party, there will be some form of an auction house. The more they tweek it the more and more the retainer system becomes an AH. So cut to the chase and just freaking make the AH.
#157 Oct 16 2010 at 9:35 PM Rating: Good
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Mikhalia the Picky wrote:
You need to understand something that I don't think SE understands either:

Your customers do not want to jump through hoops to buy your product. They just want your product, and they want to give you money for it. Just as we, the players, do not want to go through menu after menu, prompt after prompt, confirmation after confirmation to pay a monthly fee for FFXIV, neither do we want to go through retainer after retainer, bazaar after bazaar, item after item just to buy one single thing.

I don't understand why people think that making their goods HARDER to find will make people more interested in buying them than if they were easier to locate.

You want to sell goods, yes? In order to sell them, prospective buyers want to be able to find them and they want to know if they're getting a good price on them. So is it that you don't want buyers to find your goods, or is it that you don't want your buyers to get a good price?


Good quote.
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#158 Oct 16 2010 at 9:43 PM Rating: Good
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Milebrega wrote:
I thought of a pretty good idea (At least I think so).
Why don't they have an NPC that will buy weapons, armor, mats, etc... for a set price from players. Then keep track of how many it has bought, and sell them to players looking for that item (if it has any). That way its still fair cash for players crafting / farming wanting to sell their mats, and players will be able to find the items that they need. The set prices will keep RMT people, and greedy players from jacking up the prices on things just because they want money.
Also have the NPC put like a 100% increase on the items it buys (example: NPC will buy a dodoskin for 300g and sell it for 600g). Which will allow the bazaar system to still exist for people who want to make more than the NPC offers, and sell items for less than the NPC does (example: set the dodoskin price to 500 in their bazaar). So people who like searching through every bazaar (ARG...) will be happy, and get a lower price for the item by searching through bazaars (reward for effort), and people that hate doing it will be have somewhere to buy / sell stuff.
This would be a very functional, UNIQUE, market system that will keep people on both ends of the argument happy, and keep RMT people from jacking up prices.

If you guys want to add anything to my idea, or critisize it. I'm gonna start a new thread on the discussion forum with this topic.


I like this idea. The other idea I like is implementing an auction house but setting the tax on it higher than bazaar prices.

However I would also like to increase the tax on goods sold in the wrong ward.

Basically the tax structure should look something like this:

items sold in the correct ward 5%
items sold in a personal bazaar 10%
items sold on the auction house 15%
items sold in the incorrect market ward 30%
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#159 Oct 17 2010 at 2:06 AM Rating: Good
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I only read the first page.

I don't think an auction house would ruin the game, but I do like the game without one. The cool thing with the market system is that it rewards players who do play the market by making them familiar with market prices on anything they tend to keep an eye out for. The current system works in other MMOs just fine.

I am not trying to convince anyone that an auction house is bad (I disagree that it would ruin the game). I'm just saying that the OP has a valid opinion; he just doesn't know how to say it without being a jerk. I agree that auction houses make things easier, but at the same time, as stupid as it sounds, making everything too convenient goes against the grain of what an MMO is all about. Or used to be about. Seems that times are changing and the old breed is dying out. I feel the same sometimes (I'd love to find a bamboo fishing rod at a decent price - would be so easy if there was an auction house), but my experience with other games tells me that lack of an auction house is a mechanic I like in a masochistic way.
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#160 Oct 17 2010 at 2:27 AM Rating: Decent
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MojoRysyn wrote:
Hello.

My reason for this discussion is to clear peoples minds about not having an auction house and to support developers in never creating one for FFXIV. it will simply ruin the game. there are other solutions to peoples headaches on not being able to find mats for crafting.

We see thousands of unused items on FFXI's auction house. My experience with FFXIV over the last month has made me a better player without it.
It has made the game more interactive and real to me. I have seen a beautiful variety of players all expressing more individuality than could ever be created with FFXI or any other popular MMORPG.

The biggest complaint i see on forums is there is no place to dump crafted items or get materials to keep crafting.
This can be solved by just selling all materials
at a NPC.

I firmly believe an auction house will ruin this game. I love searching for gear in crafters bazaars. its given the game more variety and individuality. Auction houses will only make the game.. the same as FFXI. This is the future and auction houses will only set you back.

Also i think an auction house takes control away from the developers. These people dont know anything about economy.

Example.. you let them make the economy on FFXI..

Then they ******* and complained about it...

But they did it to themselves!!

By selling crafting materials at NPC's..

the developers keep control.!!


If you dont like it. then go play WoW or FFXI for the rest of your life.
I like the game being more life like and putting everyone on the same level.
I like that no auction house makes people work harder.
I made a really good friend because i bought something out of her bazaar.

And that's when it all clicked for me. and i seen how much better this game is
without it


Rayneblood > FFXI

Mojo Rysyn > FFXIV > the new masterpiece.


All I see from your post is a support for the dev even without knowing what you are talking about.
We don’t need an AH? Said who? You?
It’s a game, that means it should be fun, that means I don’t want to waist 1-2 hours going through tons of bazaars to get an item that I want, I want to spend my time playing, not searching in bazaars.
The retainer system is a stupid idea that they came with and they want to go around the problem and not fix it.
Adding a search function that does not give you the item but mark the retainer in the ward you are in is also another stupid idea.

To me I think SE is saying, we want you to progress slowly, that’s why we didn’t add AH or Chocopo yet, so you will stay longer and pay us more, in the future when we have more content, we will add these things for you.
They gave us 30 days extra to hold us back from quitting the game, and I see lots of people are happy about it, but in the end of December you will see people leaving if these things are not added, because it's NOT FUN ANY MORE.





Edited, Oct 17th 2010 4:43am by daour
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#161 Oct 17 2010 at 11:25 AM Rating: Decent
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After reading the full thread, Just wanted to throw my 2 cents in.

-Just to put it in a general statement and trying no to go in-depth. IMO both sides have their valid points.

-There was posts stating a NPC that acts a "search function" for that ward. entering the name of items wanted, would result in the a list of NPC names with said items allowing players to go to retainer and shop around keeping the natural feeling and minimizing the amount of time it would take to go through the retainers. I wanted to add on to this, in that the NPC/search funtion would not only provide the names of the retainers that are selling the specific items, but also filter out every other retainer that doesn't pertain to the item you are searching for. If the ward is left with no retainers after the filtering, that pretty much automatically gives you your answer....

-I dunno to me that would be the best of both worlds for all that want the AH and the people that do not want the AH and want to keep the natural feeling of the game.

-Maybe in the end what's gonna happen is the market wards for the beginning cities and an AH in the centralized city (Jeuno or Whitegate for ff 14).

-like i said just wanted to throw my 2cents in, and be heard i guess.. lol. Thank you for your time ^^.

#162 Oct 17 2010 at 11:39 AM Rating: Good
Edited by bsphil
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jabberwaulk wrote:
-There was posts stating a NPC that acts a "search function" for that ward. entering the name of items wanted, would result in the a list of NPC names with said items allowing players to go to retainer and shop around keeping the natural feeling and minimizing the amount of time it would take to go through the retainers. I wanted to add on to this, in that the NPC/search funtion would not only provide the names of the retainers that are selling the specific items, but also filter out every other retainer that doesn't pertain to the item you are searching for. If the ward is left with no retainers after the filtering, that pretty much automatically gives you your answer....
But if you're going to add that functionality, why not just take the last step and allow players to make purchases from that search NPC?

SE really doesn't want an auction house. They want players to like their different system, rather than cave in and create a useful one.
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#163 Oct 17 2010 at 12:20 PM Rating: Excellent
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SE really seems to like to break one of the cardinal rules of programming: Design a product for your customer, not for yourself.

Now I'm not saying that SE doesn't design great games; I wouldn't have over two decades worth of Squaresoft products if I wasn't happy with most of their products. But when it comes down to "What the customer wants" versus "The developer's vision", SE will almost always go with the latter. As someone else pointed out, I'm in agreement that the major gameplay changes are an effort from the top to keep people playing (and eventually paying) and that if it were up to the devs, they'd run it into the ground, holding true to "their vision" until there were only two players left.
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#164 Oct 17 2010 at 12:43 PM Rating: Excellent
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Quote:
-I dunno to me that would be the best of both worlds for all that want the AH and the people that do not want the AH and want to keep the natural feeling of the game.


The natural feeling? There is nothing natural about this system. Oh, I know what they were going for - marketplaces like we see along the streets for example. The difference is, I can walk by and have a visual indicator of the products being sold by just glancing at the stall or the display. This system requires that you go through multiple steps to get that, and it's in no way a natural feeling.

Natural, would have been creating a system where each player has their own "stall", and the wards would expand as needed to accommodate additional players opening stalls, and items for sale would be visually displayed so players can stroll through the wards leisurely. Stalls would be lined up neatly at each side, players could design their own sign or whatever, and the system would automatically move things around if you started selling more weapons and less armor. It's not like the technology can't handle something like this. They took another incredibly lazy way out either because they don't really HAVE a creative thought in their brains, or they just couldn't figure it out.

So, we get zombie NPCs with random names that you have to click on to browse. It makes no sense even for you folks who are arguing "immersion". It's tedious. It's boring. It's not even like I can create a relationship with a storeowner because we have no way to know who belongs to what NPC. It's just plain stupid.

I'll tell you one thing about natural. What's natural is progress. We didn't create things like Amazon, Newegg, and Ebay just so that we could force ourselves to only choose market street. Market street is nice once in a while, but when I want to find something that market street may or may not have for a price I may or may not be willing to pay, you better believe I will check Amazon or Newegg first.

We need an AH.
#165 Oct 18 2010 at 10:39 PM Rating: Default
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alrighty there dude, i ain't busting out no bazooka's to blast no one, so no need to do the same for me. just givin an opinion.

but i was talking in a sense of GIVEN what we have now, with immediate fixes that they can progressively expand on and try to get both opinios incorporated. they just can't make and AH pop out of no where. is the barebones for the system there? probably, much like the airship that you see flying around. i know an AH would be a good thing, and i agree with that 100% (just not like the AH in FFXI), but what amount of time has to pass before we see it? maybe they want to implement it when they open the supposed "Jeuno" like city in Coaerthas (sp?), which is gonna be the center of trade for the game? maybe this... maybe that (you name it). a whole bunch of maybes.

the one thing i do know, basing it off ffxi... we ain't seeing it anytime soon. so that's why i gave the opnion. if u want to go in depth of the natural feeling you can actually go more in depth with that. if they do decide to implement what you described, i think THEIR systems can handle it, but i don't think the systems of the typical players can. shoot just the amount of lag trying to view each on of those retainers/stalls kills FPS. what more with what u said?
#166 Oct 18 2010 at 10:44 PM Rating: Excellent
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MojoRysyn wrote:
I like that no auction house makes people work harder.


You're supposed to get PAID for work, not pay $12/month to do it.





Edit: Ah, I did not realize there were already 4 pages of hijacked nonsense in this thread. Sorry for posting off-topic by posting back on-topic... if that makes any sense.

Continue!

Edited, Oct 19th 2010 12:48am by RivenKito
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#167 Oct 18 2010 at 11:27 PM Rating: Good
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It just bothers me that not having an AH is just another way of SE ******** up something that should be fairly straightforward to fix.

And when we do get an AH, you can guarantee there will be some artificial limit on how we use it.
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#168 Oct 19 2010 at 5:02 AM Rating: Default
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MojoRysyn wrote:
So your arguing with someone who thinks
they should not add an auction house to the game.

I have an opinion about something.
I backed it up with thoughts and experience.
Criticism im fine with..
but i didnt get any criticism

We could have a conversation about this.
Which i tried to do.
But was immediately told im an idiot and im unsuccessful in life
and i must be a kid in high school.

That was the immature behavior i was referring to.
The lazy comment i will take back.
Just because I've found a way to balance real life and game life
doesn't mean everyone can. so ill admit that is true.

But even with that i still feel an auction house is bad for the game.
And i was hoping for more feedback on different solutions.
And trying to use my imagination to create something different and better
than a blind auction house exactly like FFXI.


As far as what you believe about me.
I promise you its the entire truth and would offer you
the evidence if i wasnt afraid youd just repost it all over the place
and keep harrassing me for having an opinion.

And i didnt know people on this forum were so involved emotionally with this game and its systems.

If i lurked through it a little more before posting i might of stated things differently and learned how to manipulate more productive conversations.




One things for sure i wont be coming here anymore.
Sorry to waste your time on something thats been over done on these forums.



I like everything you have said.. lets be friends.
#169 Oct 19 2010 at 5:15 AM Rating: Excellent
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The Market Wards are a waste of time. Adding a search function is an improvement, but you still have to run around from ward to ward checking the retainers that have the item you're looking for to compare prices. I can just see myself running about from one to another, then going back to the cheapest one, only to find it's already gone. Waste of time.

Unfortunately, I think that SE are to subborn on this issue to give us an Auction House. It's a shame because the Markets are really ruining the game for a lot of people.

FFXIV is for casual players... yeah, whatever you say SE.
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#170 Oct 19 2010 at 4:16 PM Rating: Default
You tell me in what real world everyone has 1 or more stores for me to search through to fine my best price?
#171 Oct 19 2010 at 5:06 PM Rating: Excellent
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CountDoooooooooooooooku wrote:
You tell me in what real world everyone has 1 or more stores for me to search through to fine my best price?


Amish country?
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#172 Oct 20 2010 at 4:31 AM Rating: Good
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I'm Commander Sheppard and this is my favourite Final Fantasy 14 thread.
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#173 Oct 20 2010 at 6:21 AM Rating: Good
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I have mixed feelings about "to have or to have not" an Auction House in game.
An auction house would make my life much easier, I just go to AH, do search and buy what I need, or sell what I want.

Going through the wards makes it more time consuming but, if everyone would play by the rules and SE would make some adjustments (like search), it makes it just that little more authenic than any other game.

Yesterday I tried to find an axe in the battle craft ward. After 43 minutes browsing through all that crap not related to battlecraft I just gave up. There were maby 3 à 4 retainers selling items related to that ward.

A good punishment to all the players not playing by the rule would be that you could pick pocket the items not related to the ward ^^ ;)

Ps: I understand that it is much easier to stuff your retainer with all your mixed items and put it on the first ward but it makes it harder for buyers like me to buy specific items.

Edited, Oct 20th 2010 8:22am by liyumina

Edited, Oct 20th 2010 8:41am by liyumina

Edited, Oct 20th 2010 9:08am by liyumina
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#174 Oct 20 2010 at 6:51 AM Rating: Good
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liyumina wrote:
I have mixed feelings about "to have or to have not" an Action House in game.


Not meaning to nitpick spelling, but this reminded me of this thread:

http://ffxiv.zam.com/forum.html?game=268&mid=1284687097160021401&page=1&howmany=50#msg1284687097160021401

And I had to point that out.

:)
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#175 Oct 20 2010 at 7:06 AM Rating: Good
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Oeps, thx! Had to read it twice before I spoted it. (maybe I do need those glases) :)
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#176 Oct 21 2010 at 2:57 AM Rating: Good
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Spend 3 1/2 hrs looking for specific boots and you will see why an AH should be place, i actually pass out from searching each and every retainer on 4 different floors and still no luck, such BS. After all that time boredom started setting in, i cant believe this crap puts me to sleep now.

Edited, Oct 21st 2010 5:00am by gaiaxzero
#177 Oct 21 2010 at 3:30 AM Rating: Default
AH is godsend to everyone o make their life easier to buy stuff.

At the other hand prices will be totally slashed down by undercutting wars. There will be no room for players that pay more attention to items prices because there will be a price story there screaming for every single noob what they should pay for it.

There must be a middle term to please both parts.
#178 Oct 21 2010 at 4:16 AM Rating: Good
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I've actually stopped trying to buy anything in the market wards. I just do a /sh when I'm after something now.

Luckily I've only needed a couple of crafting tools so far, which I've had responses for.

I've not bought any clothing and don't intend to level any DoW or DoM at the moment, purely because I'm hoping they sort out the retainer system in the Nov/Dec update or add an Auction House at some other point in the future. Maybe then I will try levelling a DoM or DoW as should be able to shop for Armour and Weapons more easily.

At the moment I'm trying to be as self sufficient as possible for crafting. Finding a good LS has helped me alot.

Edited, Oct 21st 2010 6:18am by Mince
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#179 Oct 21 2010 at 12:33 PM Rating: Decent
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Doesn't matter if you're for AH, against AH or on the fence. SE is going to improve the system.

I can appreciate what SE is trying to do with the market ward/ banking combo. I understand they intended to discourage the RMT AH activities from other games. Nice try SE

But...
Currently the players are making the market wards a steaming pile. Assigning new names to wards, reducing taxes, and listing the items that should be sold in the wards isn't enough for the guy selling nothing but carrots in the battlecraft ward. All I'm interested in is purchasing a bronze pickaxe from the fieldcraft ward. Of the 25+ retainers in that ward only one has a bronze hatchet. Seriously it's the only fieldcraft tool for sale in the fieldcraft ward and it's not even the one I'm looking for. I want some sea sand, marmot meat, or bone hora apparently the fieldcraft ward is the spot.

Cry about SE's product all day if you like. I'm saying the players are wasting my time in the market ward system.
#180 Oct 21 2010 at 12:36 PM Rating: Good
Edited by bsphil
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AH is for casuals!
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Almalieque wrote:
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#181 Oct 21 2010 at 12:42 PM Rating: Good
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Uh, bsphil, the folks at SE said they were trying to market the game to the casual players and- oh. I see what you did there >.>
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#182 Oct 21 2010 at 7:52 PM Rating: Decent
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MojoRysyn wrote:

This is a serious post.
the reason i made it was:
I found something i wanted in a bazaar.
they were also seeking something i needed.
We are now very good friends on the game.
Thats the new beauty of it all.
es... its all smooth transitioning.


No offence but how does that work?
How can I make friends through the market wards when I'm talking to faceless zombies and I don't know who the owner is?
I can see your point but the system we have now doesn't offer this at all...

MojoRysyn wrote:

But i still think auction house is bad.
And i do think if you work 40 hours a week and have children then you have no right
having top gear.

You get what you deserve.


Well I hate parents with entitlement issues but that's a bit rude - hello you have a real life and therefore YOU HAVE NO RIGHT TO ENJOY AND SUCCEED WITH THIS GAME!

This game is also aimed at casual gamers, and so if they feel the small amount of time they have to play is being wasted on one area of the game I think they have a right to give their opinion on how they would like to see improvements made, just as you gave yours.

*ed - Just realised there were 3 more pages after the first, sorry if I'm a repeater!


Edited, Oct 21st 2010 9:58pm by sylphien
#183 Oct 21 2010 at 10:25 PM Rating: Default
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only people buying gil will ruin the game like every other mmo the RMT will stay where there making money.
#184 Oct 22 2010 at 7:34 AM Rating: Good
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I had started a thread about this since the reply was so long, but it was locked and i was told to use the main thread, so i will comply!

Here is what i had posted:

------------------------------------

About the OP stating that somehow Bazaars make the game feel more 'Various' and 'Individual'...

The only thing that its done is that I need to vendor 80% of what I find and cannot immediately use else I run out of storage space, I have to wait 2-3 days before the stuff on my retainer sells, and I have to spend hours wading through random stuff I do not need before finding the item I am looking for in the Market Wards.

I fail to see how that is 'fun' and 'good', much less how it can be qualified as 'individual' and 'various', except in the "various individuals" junk quagmire I need to traverse before being able to find the item I am looking for.

What is fun about going through the wards, pressing tab and checking everyone's retainers for an hour? is even called "playing"?

I really hate naysayers who have some blind faith in WoW and say FFXIV cannot possible be a good game because its not as good as WoW at X-Y-Z...
But i also hate how some people just do the same thing, tables reversed and have this blind faith that everything SE does IS good, and actually try to convince themselves that EVERYTHING is for the better in the best of worlds...

Nothing is perfect.
I enjoy much of FFXIV, but not everything. And i will not try and convince myself that I am enjoying it because of the simple fact that it is different, or that i have some fanboy complex with SE.

I like the story, graphics, and the job-switch and the battles.

I dont like not being able to exchange items between characters on a same account.
But most of all it is resumed in what i can only describe as "i dont like being inefficient and/or wasting money/play-time/items"

I like exploring, hunting and gathering. Some parts of the system are dampening that fun, and might, in time, make me not enjoy it anymore...

I do not enjoy having to spend hours and hours in the UI putting the same stuff in the boxes and clicking craft... i usually end up watching TV while leveling crafting. Having to watch TV while you play a game because the game makes you bored is generally not a good sign. Playing shouldn't be a chore.

I enjoy going around killing monsters and leveling up. i dont enjoy that I would need to pay outrageous sums of money to get my items repaired to 75% (meaning they're gonna become yellow again in a few fights) since i realized the huge chore and money/time-sink getting all my relevant craft skills to 20+ (in order to be able to repair everything myself) would be.

I do not enjoy the alternative option of putting my stuff in a bazaar then NOT PLAYING for a few hours hoping people will have repaired it. If im gonna be playing i want to be playing!

I enjoy leves and exploring. i even really like the gathering system. Its a shame that i gather about 10 times as fast as I can sell on my retainer, so am forced to just vendor most of the items. i do not enjoy this waste of potential revenue and potential help to crafters who might need that item. Inefficient. Such a waste.




Quote:
If you dont like it. then go play WoW or FFXI for the rest of your life.
I like the game being more life like and putting everyone on the same level.
I like that no auction house makes people work harder.
I made a really good friend because i bought something out of her bazaar.


The "if you dont like X then go away" argument is not a constructive argument. It stifles reason and intelligent discussion. It actually prevents evolution and progress.

Mot of the bazaar buying will take place on retainers. So the point about making friends is, though touching, not really applicable.

Also, the game is presently so much MORE a pain than even real life.
let me explain.
I want to make an omelet in real life, I go to the supermarket and buy stuff and make my omelet.
The end.
Thats real life. People are smart and invented specialized hardware stores where they sell ONLY hardware, and supermarkets that specialize in foods and household items. Its not rocket science. People have been doing it for ages.

However, only having ONE retainer, with a 10-item limit when you need to sell stuff from 5-6 categories... makes this hard to do in FFXIV.

Presently, in the game, I need to go to 100 different stores that might or might not have what I need and, if I am lucky, after an hour, I perhaps find all the 7 ingredients I need at maybe reasonable prices, and am finally able to make my *$&% omelet.

No auction house doesn't make people work harder as much as is makes doing any kind of complex crafting a chore and huge time-sink.

Now consider that to make any kind of complex item, I need stuff from 4-5 different crafts spread over 30 skill levels. I usually craft in order to be self-sufficient, but with how it works now, that is not possible.

Having a mail system, bigger storage and, especially, an AH, would make this game alot more fun for me. I wouldnt need to vendor all the items i gathered. Crafters would have more crafting items. It would be easier for everyone to get what they need.

For RMT and people abusing the game, SE just needs to be a bit better at finding and handling the cheaters. There used to be a big problem with chinese gold farmers in WoW, and blizzard was able to put measures in place to limit and prevent abuses of the system. If Blizzard did it, I dont see why SE would not be able to.
#185 Dec 18 2010 at 4:17 PM Rating: Default
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what a bunch of BS... This game is dead and you are talking about how good and interactive it is? lol. People dont talk nor do they reply. This game needs what the people want because last time i checked the people are the ones that play the game therefore if SE knew anything about a business they would want alot of people to play this game. We need an auction house for lots of reasons plus what mmo do you know of that is actually in the top 5 mmo's that doesnt have one? Barter system sux *** and so does this market ward crap. Im sorry but I dont want to search through bazaars for a freakin hour to get lucky and find what i need which almost never happens. This game will be gone in a year if they dont make some changes. Need an AH, more content, quests, crafting system needs a facelift, needs more gear that actually drops from mobs, PvP, and class system needs a facelift. Thats atleast a start so hopefully they can start making some money and actually charging people to play.... cmon SE dont let us down.
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#186 Dec 18 2010 at 4:32 PM Rating: Decent
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You said a lot of things TC and not one of them explained why an AH would ruin the game.
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#187 Dec 18 2010 at 4:46 PM Rating: Decent
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Nice necro there, zemek. I think this topic should be locked as it's old as ****.
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#188 Dec 18 2010 at 5:09 PM Rating: Decent
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wow really OP?
at this point i dont care about RMT, i dont care about money greedy sellers,

I JUST WANT TO KNOW IF ANYONE IN THE WARDS HAS A BRASS CUDGEL DAMNIT!
and i dont want to look for an hour and a half only to just take a GUESS that no one has it because im not willing to spend another hour and a half looking in the other wards.
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#189 Dec 18 2010 at 5:15 PM Rating: Good
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That troll had a feast fit for kings!
#190 Dec 18 2010 at 5:24 PM Rating: Good
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Lol

I just bought new gear set in XI. Funny that I didn't notice the game is "broken" because it was so fun and painless.
#191 Dec 18 2010 at 6:43 PM Rating: Good
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To me a good compromise would be a search function which tells you if the ward you are in has the item you want. Doesn't tell you who has it or what the price is, simply that you'll find it here. This way you don't waste time searching for something that isn't there, and sellers can still make a profit from the items.
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