You should compare Dynamis vs their Raiding. The true 64 players dungeon vs their crappy 40 man raiding.
@least the boss doesn't do the same "sh*t" every moves in FFXI, wow is 100% predictable, that is why there are apps that tell you which stage the boss is in, where to run, and what to do. Patterns Patterns Patterns!
You can do the behemoth 18 man orb battle 100 times, but you will find yourself lose @least 50 times. That's how hard FFXI compare to WoW.
So.... it's not raiding unless you have half a million people, is basically what you're saying? What a moronic outlook on it.
As far as "bosses do the same moves" yeah they do. If you bother to pay attention, FFXI's aren't that hard -- you either kited, or you tank'n'spanked it. There wasn't ever any 'original' design in boss fights in FFXI and about halfway through the game's life they just degenerated into "En-Doom/En-Stone/En-Death/etc." procs on attack and a wide array of raid wiping moves -- all at the mercy of the RNG.
Patterns? There isn't a single video game out there, that's worth a ****, where bosses didn't perform 'patterns'. If you think WoW's the only one that does so, you're a fool. Castlevania, Legend of Zelda, Mario, Final Fantasy, and virtually any decent series does so. Welcome to reality.
Coding fights so that there's a high probability that the player will die through no fault of his or her own
is basically what you're advocating? That doesn't mean that a game's bosses are 'harder'. It means the developers have zero imagination and didn't bother to try to do anything special with the game engine. If you have to rely on RNG to make your boss fights 'hard' then urdoinitrong.