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My condolences to the artists.Follow

#1 Oct 05 2010 at 10:30 PM Rating: Excellent
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So as some of you know, I'm a game artist (among other creative things). I've been on projects before in my various jobs, especially in games, where a the entire product is completely wrecked by the few top management people...

They swoop in with their 'amazing' ideas, and by the end of the day it is done. Meanwhile around the water cooler everyone is agreeing it's a horrible idea (including the people who's job it is to decide these things), but nobody can say anything because he's "the producer, the director, the art director, head office"... Nobody can call them out and say "We're not doing that, you don't know what you're talking about" (which they usually really don't, all they know is management).

I understand first hand how frustrating it is to have put years of your best artistic intentions into a piece of work, and see it get horrible reviews because of the problems everyone knew about but were powerless to argue with. It becomes something you're ashamed to have in your portfolio, and because of that your years of work have left you with nothing.

I hear about that comment made by one of their bosses (possibly tanaka?) where he said he told the team "Don't listen to the bad reviews, the internet is always that mean". What he should have said is "Don't listen to those bad reviews, they're all talking about my/the leaders' mistakes".

The point of my post is this : To you creative souls behind FFXIV, my brothers in industry. The modelers, texture artists, animators, character designers, composers, FX artists, shader programmers, writers etc... You did an amazing job. I'm personally inspired by what I've seen in this game, and impressed by many countless details I've noticed in my play time, from technical to artistic. I would be proud to work beside any of you.

I sincerely feel for you, who have to see your hard work overshadowed by the trashy decisions of the few in control. I hope you will somehow see this (maybe translated by your alleged forum reading team) and remember to be happy with what the visual team has accomplished. There is nobody who can criticize that.

A-M

ps: If someone at SE really is reading the english forums and sees this, please do translate and forward to them. I think they probably need the boost. I wish my Japanese was good enough to have written this in your language myself. If you do forward this to them, please PM me, it would make me happy to know they'll see it.

Edited, Oct 6th 2010 1:01am by RattyBatty
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#2 Oct 05 2010 at 10:37 PM Rating: Good
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Yes.

I enjoy the art and especially the motion captured characters!

If I stick around I can't wait to see the higher level gear and areas.
#3 Oct 05 2010 at 10:37 PM Rating: Decent
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Aye, My condolences to them as well. Even if none of them ever read this, I do feel bad for them in the same way I feel bad for infinity ward being forced to release and make MW2.
#4 Oct 05 2010 at 10:47 PM Rating: Good
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923 posts
This describes my job perfectly, and it's oh so heartwrenching to have this happen on a constant basis. It truly sucks your soul away. My condolences to the artists.
#5 Oct 05 2010 at 10:52 PM Rating: Good
I agree, the art in this game is really great. They did a wonderful job of it. The armor is great too.
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#6 Oct 05 2010 at 11:03 PM Rating: Good
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The world and the characters of Eorzea are beautiful. They deserve much praise hope they see this.
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#7 Oct 05 2010 at 11:08 PM Rating: Good
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Salespeople tend to drive just about any product. I have seen this for myself in other business areas. I don't know how many meetings that I have been in with some sales guy or CEO, CIO, etc. that starts dreaming up so many tangents on an idea that it mastur#@$^@ it do death. The secretary takes minute meeting notes, and then hands it off to developers, and other office areas. The developers then come to me and say WTF is this all about?

I simply tell them that we are going to build a cart before a horse, next to a cliff, that has redundancy checks so that we can look forward to doing the same thing in six months.
#8 Oct 05 2010 at 11:09 PM Rating: Decent
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The higher management always think they are smart and keep adding retarded ideas to others' hard work. They are not the tech team or designers so they should shut up and let the creative people in design and gaming team do the work.
#9 Oct 05 2010 at 11:13 PM Rating: Good
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158 posts
Parsalyn wrote:
Salespeople tend to drive just about any product. I have seen this for myself in other business areas. I don't know how many meetings that I have been in with some sales guy or CEO, CIO, etc. that starts dreaming up so many tangents on an idea that it mastur#@$^@ it do death. The secretary takes minute meeting notes, and then hands it off to developers, and other office areas. The developers then come to me and say WTF is this all about?

I simply tell them that we are going to build a cart before a horse, next to a cliff, that has redundancy checks so that we can look forward to doing the same thing in six months.


Sort of liek real life: usually it's the person with the silver tongue that wins in the end, the best ideas for the situation don't really matter.
#10 Oct 05 2010 at 11:17 PM Rating: Default
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608 posts
well its a business and if your not at the top you have no choice but to deal with it or go to another job thats gonna do the same thing. in management you ONLY worry about making money or at least break even that means keeping things in budget & finshing on time, break any of them two and theres a good chance you have to lay off people. if you finsh on time & budget you get more work for the future and everyone is happy enough in the end.


they could of been falling behind cuz of people ************* or bad guy leading the project. you have to look at both sides theres no innocence.

Edited, Oct 6th 2010 1:20am by mitmystria
#11 Oct 05 2010 at 11:21 PM Rating: Good
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2,815 posts
Quote:
well its a business and if your not at the top you have no choice but to deal with it or go to another job thats gonna do the same thing. in management you ONLY worry about making money

And that's when the problem happens. When someone who's career is dedicated to handling the money/people, is allowed to make decisions on game design/artistic direction/interface/level design etc. While those who's career is dedicated to knowing how to do it right, have immeasurable experience and exposure, are powerless to disagree. They hire 'the best of the best' and look at experience when hiring, then they don't give specialists the 'vito' power in their own department of expertise.

Business may be about listening to higher ups, but what's the use of hiring a specialist if you make their decisions for them. It's like hiring a scientist to build you a nuke and telling him to put the plutonium on the outside. You're supposed to let the guy that knows what he's doing do his job, and management needs to focus on managing people on the project, not the project itself.

This is how games are ruined. I would say 100% of the time. And I'm quite sure this is what's happened with FFXIV and is threatening it still.

Again tip of my hat to the artists, I feel your pain and hope you take pride in your accomplishment.


Edited, Oct 6th 2010 2:04am by RattyBatty
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