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#1 Oct 06 2010 at 12:06 AM Rating: Good
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Okay, I've seen the videos, I've been to the website. I know the basics about this game. What I don't know is what the players think about it. Its easy to get info on the big picture, but ***** is in the detail.

There have been a LOT of bad mentions about this game, but also plenty of good ones too. I even watched 'The Spoony One's damning preview of it, yet still I find myself drawn to the game. The interface looks very similar to Final Fantasy XI, with a few obvious tweaks here and there, and many of the character interactions seem the same too. The class system, if even half as good as it sounds, is already light years ahead of FFXI and there's definitely a lure to being one of the games earlier inhabitants.

So, what should I come to expect from the game? Are early days filled with scraping by with scraps of gil to afford that early level armour? Are rabbits so death defyingly powerful they make Monty Python's bunny look tame? Are there zones everywhere, or is it a seamless environment? How are boss fights handled? Are they instanced locations, like the old BCNMs, or spawned on the spot as if by magic?

I think what im most interested in are the spells. I spent the majority of my time playing a white mage on FFXI, and I adored it. I think im just predisposed to being a healer class in the MMO's I play, but I digress. Are the spells big and impressive, or functional and less showy?
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#2 Oct 06 2010 at 12:14 AM Rating: Excellent
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The game is great, but you are correct about the issues. There are currently some pretty gamebreaking issues as well as a lot of minor nuisances that add together to form an unenjoyable gametime sometimes. The graphics in this game are amazing. absolutely stunning to be standing on a stone bridge staring at ul'dah in the distance as the sun sets. Each city has its own amazing environment. The spells are currently a bit boring, but I have seen videos of some impressive WS later on. (I like that the early levels are filled with bland cloth armor and lame WS because it makes everything later much cooler).

There is currently no AH, but a place called the market wards where there are 1000 different bazaars you have to look through so finding mats and armor can be a pain, but Squeenix is adding more descriptive wards to make finding things easier.

Early life in FFXIV is leaps and bounds more enjoyable that ffxi. You won't have to worry about parties...ever at this point but party play will still always be the best way to level, and also the most enjoyable because who knows who you will meet. ( i met another WSU Cougar the other day. GO COUGS.) So far, no sign of boss fights because we're all pretty low level, but there will be Leve related NMs that can be spawned and killed for rewards.

As for being a healer, definitely read my conjurer guide to get a feel before you go into the world. It's a great class that allows you to dish damage as well as heal the entire party.

All in all, the game is really good at the moment, and will only get better with time, but there are some major issues that need to be addressed in some patches, but once they are fixed, the game will be the best out there.
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#3 Oct 06 2010 at 12:19 AM Rating: Good
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Am I right in thinking that the conjurer is like a white mage and black mage combined (excuse me in advance for my use of FFXI terms)? I looked at the Thaumaturge, but he seems more similar to a red mage with its buffing and debuffing.
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#4 Oct 06 2010 at 1:10 AM Rating: Good
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Conjurer is like a mix of White Mage and Black Mage without Enfeebles.

Thumaturge is most like a Enfeebler and gets all of RDM's and DRK's spells.
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#5 Oct 06 2010 at 2:26 AM Rating: Decent
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There are no jobs in FF XI sense in FF XIV, Square does not get tired repeating this and for a reason. "Classes" in FF XIV are not complete and are not fun to play. You are supposed to build your job from mixing skills you learn from different classes (get it? "learn from classes", SE is so clever). In practice it does not seem to work because you don't get SP for non-native skills and leveling is the only goal in this game.

Healing is very easy - spam AoE cure, both CON and THM have two, THM's is Cure+Regen but costs also HP along with MP. You need to spam AoE because it's a long cast, short recast, does not cure much and targeting party members is very hard. Hate control does not seem to be present.

Debuffs are pretty much useless - not very potent and wear off quickly, most are on 1m recast and last for 30 seconds tops.

Buffs are powerful - AoE spikes, stoneskin, spikes that drain ~20MP per hit, spikes that deal the same damage you have received. Be careful not to use them on too many people because SE promises to ban you, it's an "exploit" =)

Nukes are meh, DPS is the same as your basic attack but also use MP. Can only get higher damage with ele-seal type of buff.

"Bosses" happen outdoors in the normal zones, only people who are flagged for the fight can see and engage the mobs. They still can see and engage other mobs in the same zone.

Playing a caster is pretty frustrating and unfun at the moment - you better not macro spells because switching between aoe and single target will eventually break and there are passive mobs 20 levels higher than you that follow fights (not just wonder around, they actively gather from surrounding area and while they don't agro they make sure to stand on top of the mobs you are fighting).
I've played SMN to 75 myself and thought all the aoe targeting issues and pet pathing were pretty bad. Now I see it as a pinnacle of perfection in comparison to FF XIV Disciples of Magic.
#6 Oct 06 2010 at 2:45 AM Rating: Good
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Quote:
In practice it does not seem to work because you don't get SP for non-native skills and leveling is the only goal in this game.



yeah.. this is a total lie. I've lvled up gladiator, lancer, marauder and archer while only using the weaponskill concussive blow from pugilist (because its awesome, thats why). Non-native skills give you skillpoints. I do not know where you pulled this information from but check your sources.


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#7 Oct 06 2010 at 2:52 AM Rating: Default
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GusMorgan wrote:
Quote:
In practice it does not seem to work because you don't get SP for non-native skills and leveling is the only goal in this game.



yeah.. this is a total lie. I've lvled up gladiator, lancer, marauder and archer while only using the weaponskill concussive blow from pugilist (because its awesome, thats why). Non-native skills give you skillpoints. I do not know where you pulled this information from but check your sources.


Really? You only used 1000 TP weaponskill? So how did you get TP to use it?
#8Kkes, Posted: Oct 06 2010 at 4:45 AM, Rating: Sub-Default, (Expand Post) game breaking... oh come on. To many kids crying .
#9 Oct 06 2010 at 5:21 AM Rating: Excellent
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Kkes, my grade school daughter types better than you do. If people don't understand what you type, what's the whole point behind posting on a forum?

In your own language:

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#10 Oct 06 2010 at 10:13 AM Rating: Good
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Hmm, it sounds as if most of these problems are just teething issues. Since it's early days, it could be fair to say many of these will be addressed in the coming months. The targeting party members issue is the big one for me though, since I used the F1-F6 keys a LOT as a white mage and virtually every MMO game has at least some method of targeting specific team members.

By the way, what's this I hear about repairs? Can I take it to mean your equipment gets damaged either when you die, or over time with use? Do items have varying levels of durability or is it fixed for all?
Quote:
Debuffs are pretty much useless - not very potent and wear off quickly, most are on 1m recast and last for 30 seconds tops.
From what people are saying, it seems there aren't many higher level players. Presumably higher ranks and levels will help debuffs to stick better on your opponents ala FFXI. I might be a bit presumptuous in this, but that's the general rule of thumb for FF enfeebles.

Quote:
There are no jobs in FF XI sense in FF XIV, Square does not get tired repeating this and for a reason. "Classes" in FF XIV are not complete and are not fun to play. You are supposed to build your job from mixing skills you learn from different classes (get it? "learn from classes", SE is so clever). In practice it does not seem to work because you don't get SP for non-native skills and leveling is the only goal in this game.
I'm confused about how this actually works. I've heard you can combine skills from multiple classes, but how exactly does this work? Could you, for example, become an archer who wields black magic from the conjurers ability set? Or a conjurer with the enfeebles from the the thaumaturge class? If so, can it be done effectively, or is it much like FFXI's subjob system where they're are inevitably underpowered compared to your 'main' class? If not, what sort of abilities can you combine from the classes?

Seems to be a few more disgruntled players than I thought though. Surely it's not all doom and gloom?
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#11 Oct 06 2010 at 10:40 AM Rating: Good
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The game as it stands right now is a big pile of ****. I'd recommend you wait 6 months and see what's going on then.
#12 Oct 06 2010 at 10:56 AM Rating: Good
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Since you're most interested in healing, in this game it can be annoying. There is no easy way to target your party members. You'll end up AoE curing everything, and obviously that places you in range of enemy AoE. Just a warning, this game is set up for solo play. So people will mostly solo, path of least resistance and all. The other thing that hurts grouping is the SP bug. As soon as you add a third member, you'll start noticing that your Skill Points are not being awarded to you, even though you see skill gains during fights. Skill points = exp for your class. Huge bug, imo, and is almost game breaking for those of us that love group-oriented play.
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#13 Oct 06 2010 at 11:48 AM Rating: Good
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Crystan wrote:
Hmm, it sounds as if most of these problems are just teething issues. Since it's early days, it could be fair to say many of these will be addressed in the coming months. The targeting party members issue is the big one for me though, since I used the F1-F6 keys a LOT as a white mage and virtually every MMO game has at least some method of targeting specific team members.

Party size is 15 people and you need to be facing target for heals, and by facing I mean really facing, not just looking into general direction. You might be right and they might fix it in the future, however that's what people were saying since the first beta. It has not been fixed in 6 months.

Quote:

By the way, what's this I hear about repairs? Can I take it to mean your equipment gets damaged either when you die, or over time with use? Do items have varying levels of durability or is it fixed for all?

Equipment deteriorates at amazing speed. Weapon goes from full to 0 durability after several dozen mobs. Armor is not as bad. I like broken weapon though - it does about quarter damage so you can get more skillups from the same mob.

Quote:

From what people are saying, it seems there aren't many higher level players. Presumably higher ranks and levels will help debuffs to stick better on your opponents ala FFXI. I might be a bit presumptuous in this, but that's the general rule of thumb for FF enfeebles.

Debuffs stick for the same duration on mobs 10 levels below me. There might be passive abilities extending debuff duration at higher levels, but should not they be datamined already?


Quote:
I'm confused about how this actually works. I've heard you can combine skills from multiple classes, but how exactly does this work? Could you, for example, become an archer who wields black magic from the conjurers ability set? Or a conjurer with the enfeebles from the the thaumaturge class? If so, can it be done effectively, or is it much like FFXI's subjob system where they're are inevitably underpowered compared to your 'main' class? If not, what sort of abilities can you combine from the classes?


Yes you can. But if your main is not a DoM then you won't be able to AoE spells (AoE is a switch, not a property of the spell itself, though some spells cannot be AoE even on DoM). It's pretty effective, there is a small potency penalty (~15% uniformly it seems) and you may suffer from a lesser MP pool. Nothing like FF XI though - you retain more than half of your MP when you switch from DoM and your MP pool is huge. At teens you have ~500 MP (depending on how you allocate attributes and your equipment) and spells cost peanuts, 10-20 MP. Every mob seems to have MP and Stygian Spikes will drain ~20 MP per hit. If it's not enough there is Aspir-type spell. Leverquests last 30 minutes anyways so MP pool has never been a problem for me.

Quote:

Seems to be a few more disgruntled players than I thought though. Surely it's not all doom and gloom?

It pretty much is. The most disheartening thing is that it's been in exactly this broken state for 6 months. It actually made me buy the game because after playing open beta I thought they could not possibly release the game like this and all the major things that have not been fixed in beta for so long will surely be addressed in release.
#14 Oct 06 2010 at 12:00 PM Rating: Decent
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Anyone who says this is a solo game isn't over rank 15 in anything - or they spent three times as long to get their levels as they should have.

I'm a main Con. It is fun times. It is really cool to be able to nuke, cure, enfeeble and buff. Yes, fun times indeed. I am very squishy however, and soloing at rank 18 is a waste of my time because I can't kill anything that hits hard... and things that hit hard are what gives good skill points. I duo a lot with a gladiator friend. We get nice skill ups by working together.

Once people know good prey and camps parties will become more common but right now it is hard because people don't know what to skill on.

To answer your question about cross-class skills - for the most part they work great - usually their cooldown is increased on non-native class. They are also slightly less effective than native skills - but not to the point where they are not useful... also DoW can't cast spells AoE.

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#15 Oct 07 2010 at 12:56 PM Rating: Good
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Some of these replies are quite shocking. Surely SE haven't dropped the ball this badly? I get that its early days still, but it sounds like the game is only halfway through development! Maybe I'll consider the advice of waiting until some of these issues are addressed. It's a heck of a step down from the achievements of FFXI from the sound of things, even if the class system does seem impressive.
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#16 Oct 07 2010 at 1:05 PM Rating: Excellent
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SE has seriously screwed up this time around, they left out basic fundamentals of RPGs, off or online, they released a half-finished game, that should just now be entering the early stages of Alpha testing. Ffs, there's not even an item sort function, even in the early stages of XI, you could auto-sort items. and in other MMOs, you can click/drag your inventory around to sort it how you see fit.

there are small pockets of gems in this game though, the class system shows promise, as does the interactive crafting system, but that's about it. the guildleves aren't frequent enough for those with 5+ hours of gaming time daily to do anything more than endlessly grind or craft while waiting for the timer reset, so they can get their leves again, to then turn around and wait another 36 hours.


It shows promise, but i would honestly suggest waiting until PS3 release and see how the reviews go for that, before shelling out the money for the CD. It's just not worth it at this point. I'm only playing it because i had mine preordered. If i'd have known this game would blow so hard, i'd have gotten my cash back and waited.

So now, i simply craft to get a head start, atleast when my month is up, and i wait for things to get fixed, i'll have a slight head start ahead of the PS3 users



Edited, Oct 7th 2010 3:09pm by Naeo
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#17 Oct 07 2010 at 1:08 PM Rating: Excellent
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Crystan wrote:
Some of these replies are quite shocking. Surely SE haven't dropped the ball this badly? I get that its early days still, but it sounds like the game is only halfway through development! Maybe I'll consider the advice of waiting until some of these issues are addressed. It's a heck of a step down from the achievements of FFXI from the sound of things, even if the class system does seem impressive.


Yeah, they really did.
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