Hmm, it sounds as if most of these problems are just teething issues. Since it's early days, it could be fair to say many of these will be addressed in the coming months. The targeting party members issue is the big one for me though, since I used the F1-F6 keys a LOT as a white mage and virtually every MMO game has at least some method of targeting specific team members.
Party size is 15 people and you need to be facing target for heals, and by facing I mean really facing, not just looking into general direction. You might be right and they might fix it in the future, however that's what people were saying since the first beta. It has not been fixed in 6 months.
By the way, what's this I hear about repairs? Can I take it to mean your equipment gets damaged either when you die, or over time with use? Do items have varying levels of durability or is it fixed for all?
Equipment deteriorates at amazing speed. Weapon goes from full to 0 durability after several dozen mobs. Armor is not as bad. I like broken weapon though - it does about quarter damage so you can get more skillups from the same mob.
From what people are saying, it seems there aren't many higher level players. Presumably higher ranks and levels will help debuffs to stick better on your opponents ala FFXI. I might be a bit presumptuous in this, but that's the general rule of thumb for FF enfeebles.
Debuffs stick for the same duration on mobs 10 levels below me. There might be passive abilities extending debuff duration at higher levels, but should not they be datamined already?
I'm confused about how this actually works. I've heard you can combine skills from multiple classes, but how exactly does this work? Could you, for example, become an archer who wields black magic from the conjurers ability set? Or a conjurer with the enfeebles from the the thaumaturge class? If so, can it be done effectively, or is it much like FFXI's subjob system where they're are inevitably underpowered compared to your 'main' class? If not, what sort of abilities can you combine from the classes?
Yes you can. But if your main is not a DoM then you won't be able to AoE spells (AoE is a switch, not a property of the spell itself, though some spells cannot be AoE even on DoM). It's pretty effective, there is a small potency penalty (~15% uniformly it seems) and you may suffer from a lesser MP pool. Nothing like FF XI though - you retain more than half of your MP when you switch from DoM and your MP pool is huge. At teens you have ~500 MP (depending on how you allocate attributes and your equipment) and spells cost peanuts, 10-20 MP. Every mob seems to have MP and Stygian Spikes will drain ~20 MP per hit. If it's not enough there is Aspir-type spell. Leverquests last 30 minutes anyways so MP pool has never been a problem for me.
Seems to be a few more disgruntled players than I thought though. Surely it's not all doom and gloom?
It pretty much is. The most disheartening thing is that it's been in exactly this broken state for 6 months. It actually made me buy the game because after playing open beta I thought they could not possibly release the game like this and all the major things that have not been fixed in beta for so long will surely be addressed in release.