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FF14 Aimed at Casual Gamers?Follow

#1 Oct 06 2010 at 7:57 AM Rating: Good
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Apparently this was supposed to be the case. I haven't played FFXI in earnest so I can't really say just how much of a grindfest it was but from what I am seeing of FF14 its grindy enough. Maybe its just my definition of what grinding in MMOs is like.

Currently I am a gladiator rank 17 with thaum, conj, pug, maurader and lancer leveled to around 10 with plans to level conj and thaum further to 16. But right now I am just focusing on my gladiator as leveling any sub classes further at this point would be fruitless as I don't have the action points to include those skills. So I am alternating between gladiator and crafting, armourer 15, smith almost 12 and goldsmith 10. That task atm is proving to be difficult enough and takes up the majority of my FF14 experience and I am thinking that when the time comes for me to go back and level my sub classes up this task is going to be twice as difficult. Not to mention I am finding it extremely difficult at this point in time to find inventory and retainer space so I can retain the mats for crafting.

So the original purpose of this thread. Does anyone else feel that FF14 isn't aimed at casual gamers? I certainly feel that way. I am not complaining however, just making an observation. I like the challenge FF14 has presented although at the moment crafting seems to take up too much time. There doesn't seem to be any other option for me regarding this. Seems like if I want armour for my gladiator it just has to be done.

#2 Oct 06 2010 at 8:29 AM Rating: Good
23 posts
Their theory was to make the game more accessible to casual gamers by implementing both horizontal and vertical advancement - and implementing the limited exp system.

The reality it accomplishes absolutely nothing. If i'm forming a group and i have the option to invite the 25Glad/10Pug/10Conj/10Theur (Hardcore player), or the 25Glad/5Pug (Casual Gamer).... i'm probably going to pick the first - simply because he's more self sufficient. Yes, the "exp cap" thing might make people's top level skill class closer on average, but the Hardcore players are still going to have more/better gear and more/better overall skill pools to call upon - and will measure people based on their gear and skill pools. Defeating the whole purpose of this system to begin with.

Also, in games like Aion, Dark Age of Camelot, EQ 2 etc.. it always appeared to me that the casuals were the one who obsessed about crafting first. They didn't have the time, or had to worry about children, to run around killing things - but they could sit in one place and level up their crafting skills to a level higher than most of the hardcores. Thus, the casuals sort of drove the crafting economy, while the hardcores drove leveling/pve advancement. With the FFXIV system, the hardcores (as you) craft their own gear since they are basically forced to by the exp system - hurting the casuals even more.

my 2 cents.

Edited, Oct 6th 2010 10:29am by mocorcim
#3 Oct 06 2010 at 8:30 AM Rating: Excellent
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It's a vague 'no man's land', instead of a balance between the two. Content that should appease casuals and make them feel useful takes too long, and the content that should keep the hardcore players happy seems far too simplistic.

It will find it's way with time, or rather, the playerbase will figure it out eventually.
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#4 Oct 06 2010 at 8:37 AM Rating: Decent
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it takes a few hours at most to get any class to rank 10...hardly "hardcore."

good luck crafting all your own gear when you reach 20+. you would need multiple crafts in the 20s to come close.

ffxvi was never going to be casual friendly...but there is more content if you can only log in for a few hours during the week instead of 12hr+ marathons on the weekend. you can log in and do your leves almost every night.

Edited, Oct 6th 2010 10:40am by stripesonfire
#5 Oct 06 2010 at 8:41 AM Rating: Decent
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mocorcim wrote:
The reality it accomplishes absolutely nothing. If i'm forming a group and i have the option to invite the 25Glad/10Pug/10Conj/10Theur (Hardcore player), or the 25Glad/5Pug (Casual Gamer).... i'm probably going to pick the first - simply because he's more self sufficient. Yes, the "exp cap" thing might make people's top level skill class closer on average, but the Hardcore players are still going to have more/better gear and more/better overall skill pools to call upon - and will measure people based on their gear and skill pools. Defeating the whole purpose of this system to begin with.


This is ignoring the fact that both 25Glads have the same number of action/ability/trait points so, in reality, the only difference between them is what types of actions/abilities/traits they are equipping and not the number of actions/abilities/traits. Since the class system is set up so you can combine cross-class actions/abilities/traits it allows for each class to be customized to a player's own style.

Basically, in the same vein as your argument, would you rather have a 25Glad/10Pug/10Culinarian/10Botanist (Hardcore player) or a 25Glad/5Pug (Casual player)? The only difference between them now is that the hardcore player has 3 access to additional abilities that the casual player does not have yet, and of those three might only be using Second Wind.

Edited to make a little clearer.

Edited, Oct 6th 2010 9:42am by Gadhelyn
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