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Battle Regimens and Incapacitation (10/06/2010)Follow

#1 Oct 06 2010 at 11:30 AM Rating: Excellent
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Didn't see this, not sure if I am missing it... Nice chunk of info! Seems you can even possibly solo a battle regimen or does it require two?

It wont let me format the actual lists of enemies and parts, so here's the direct link: http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=29c4026362c3cb8add98892a8b84d9ed371bd789

Quote:
This Topics post will examine in detail two unique elements of the battle system which lend to its depth and variety—Battle Regimens and the incapacitation of body parts.

Battle Regimens and the Incapacitation system allow players to enjoy different ways to fight battles in combination with others. They are easy to use and can provide a variety of beneficial effects.


Battle Regimens
Battle Regimens are combat tactics which party members may employ against a single enemy. By coordinating and executing battle commands in a precise order, players may cause certain additional beneficial effects to occur. A Battle Regimen begins with the stacking of battle commands. All party members who wish to take part in the Battle Regimen must stack their actions in the correct order against the desired target. One of the members then initiates the Battle Regimen, and the stacked actions will be executed automatically.


Executing a Battle Regimen
1. Consult with other party members to determine the best Battle Regimen to use against a specific target. The battle commands and the order in which they are to be executed should all be decided.

2. Wait until your position in the queue comes around to switch to Battle Regimen mode and select the battle command you wish to stack.
* One party member cannot perform more than one action during a Battle Regimen.

3. After all participating party members have stacked their battle commands, one of the party members selects to initiate the Battle Regimen.

4. Once the Battle Regimen is initiated, the stacked battle commands will all be executed automatically, chaining together to create additional effects.
* Please note that factors such as distance from the enemy may prevent stacked battle commands from being executed once the Battle Regimen is initiated. In these cases, the Battle Regimen will not end, but will instead proceed on to the next command in the queue.



Additional Effects
The additional effects produced by successfully executed Battle Regimens, and the combinations that yield them, are listed below.

Additional Effect Combination Example
Lowers a target’s physical defense Normal attack ⇒ Normal attack Light Slash ⇒ Heavy Strike
Lowers a target’s magic defense Normal attack ⇒ Magic attack Light Slash ⇒ Phantom Dart
Increases a target’s casting time/raises MP costs Normal attack ⇒ Magic spell Light Slash ⇒ Fire
Lowers a target’s TP progression/raises TP costs Normal attack ⇒ Weaponskill Light Slash ⇒ Red Lotus
Maintains the effectiveness of class abilities when used by different classes Magic spell ⇒ Magic spell
(both from same class)
Weaponskill ⇒ Weaponskill
(both from same class) Trunksplitter ⇒ Brandish
Increases player damage Weaponskill ⇒ Weaponskill ⇒ Magic spell
(weaponskills from different classes, finishing spell is optional)
Magic spell ⇒ Magic spell ⇒ Weaponskill
(spells from different classes, finishing weaponskill is optional) Blizzard ⇒ Scourge ⇒ Puncture




Damage to Body Parts
Among the enemies found throughout Eorzea, there are those with body parts susceptible to damage. Sustaining a certain amount of damage will result in those body parts becoming incapacitated. For example, an aldgoat’s horns may be broken, or a diremite’s stinger lopped off. This is achieved through the use of specific weaponskills that automatically target these body parts whenever they are present. When the body part of an enemy is incapacitated, it will suffer the following effects:


Weaken the monster
Prevent the monster from using its special attacks
Influence the type of loot dropped


The Art of Incapacitation
This portion will introduce some of the weaponskills capable of causing incapacitation, as well as the body parts those weaponskills target. Beyond those listed below, there are additional enemies with body parts capable of being incapacitated.

1. Incapacitating Weaponskills
Head Limbs (Right) Limbs (Left) Limbs (Lower) Other (Right) Other (Left) Other (Outer)
Sword -- Riot Blade -- Red Lotus II Spinstroke II -- Luminous Spire
Hand-to-Hand Concussive Blow II       Seismic Shock II Victimize II Simian Thrash Pounce
Axe Skull Sunder II -- Maim -- -- Brutal Swing II Trunksplitter II
Polearm -- Moonrise II Chaos Thrust Skewer II -- Twisting Vice --
Archery Shrieker Barrage Foeseeker -- Bloodletter -- --

2. Body Parts by Genus
Head Limbs (Right) Limbs (Left) Limbs (Lower) Other (Right) Other (Left) Other (Outer)
Hippogryph Head -- -- -- -- -- --
Opo-opo Head -- -- Legs -- -- --
Gnat Head -- -- -- -- -- --
Cactuar -- -- -- Legs -- -- --
Giant crab -- -- -- -- -- -- Shell
Salamander -- -- -- -- Right Wart Cluster Left Wart Cluster --
Wolf Head -- -- -- -- -- --
Boar Head -- -- -- -- -- --
Ahriman Eye -- -- -- -- -- Tail
Wight Skull Right Humerus Left Humerus Femur -- -- --
Dodo Head -- -- Legs -- -- --
Coblyn -- -- -- -- -- -- Ore Cluster
Aldgoat Horns -- -- -- -- -- --
Imp Head -- -- -- -- -- --
Flytrap Maw -- -- -- -- -- --
Antling Mandibles -- -- -- -- -- --
Humanoids Head Right Arm Left Arm Legs -- -- --

#2 Oct 06 2010 at 11:58 AM Rating: Good
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That's kinda lame you can only do it with higher level weapon skills.

The top part is basically a repost of old information. They should really fix the battle regimen system before posting how to do battle regimens.

Edited, Oct 6th 2010 2:02pm by FeanaroOnPhoenix

Edited, Oct 6th 2010 2:03pm by FeanaroOnPhoenix
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#3 Oct 06 2010 at 12:27 PM Rating: Good
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This is nice information.............

Im kinda annoyed that with the sh*t storm about the current reviews and all the hate over the problems that this game currently has, and yet they have the gaul to address issues like this. I don't know what SE thinks I am interested in, but I promise that advanced battle mechanics are not at the top of my list right now. I mean lets worry about the current problems with the game first, then we can worry about more advanced things. Even if we didnt have some fixes in place yet, I'd rather have them talking to the community more about what issues they are trying to resolve or are reworking. Instead they post, what to me, is completely irrelevant for the time being.
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#4 Oct 06 2010 at 12:28 PM Rating: Decent
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AmsaimSutavarg wrote:
This is nice information.............

Im kinda annoyed that with the sh*t storm about the current reviews and all the hate over the problems that this game currently has, and yet they have the gaul to address issues like this. I don't know what SE thinks I am interested in, but I promise that advanced battle mechanics are not at the top of my list right now. I mean lets worry about the current problems with the game first, then we can worry about more advanced things. Even if we didnt have some fixes in place yet, I'd rather have them talking to the community more about what issues they are trying to resolve or are reworking. Instead they post, what to me, is completely irrelevant for the time being.


Agreed... None of this advance stuff probably comes into play until later ranks. No one is there yet.
#5 Oct 06 2010 at 12:33 PM Rating: Good
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Great! Just make it easy to find and seek for a PT and you have a deal!
#6 Oct 06 2010 at 12:35 PM Rating: Good
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I can understand people's frustration about not hearing what they want to hear but I am personally glad SE is giving us info for a change. It is cool to know this stuff right off the bat. As for fixes they have already noted the fixes they are specifically working on right now - which is the market wards.

It would be nice if they could fix everything at once but they can't so... we just have to wait.
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#7 Oct 06 2010 at 12:36 PM Rating: Good
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AmsaimSutavarg wrote:
This is nice information.............

Im kinda annoyed that with the sh*t storm about the current reviews and all the hate over the problems that this game currently has, and yet they have the gaul to address issues like this. I don't know what SE thinks I am interested in, but I promise that advanced battle mechanics are not at the top of my list right now. I mean lets worry about the current problems with the game first, then we can worry about more advanced things. Even if we didnt have some fixes in place yet, I'd rather have them talking to the community more about what issues they are trying to resolve or are reworking. Instead they post, what to me, is completely irrelevant for the time being.


Agreed. It sounds great (in fact reminds me of Monster Hunter, which I love!) and I cant wait for it to become a regular part of gameplay...

But really, I'd rather hear about how they're about to fix the missing SP awards in groups or implementing proper player trade solutions! I mean, its so frustrating that there is a bug that gives you more SP than you're supposed to get and it gets quashed in hours yet a bug that causes you to LOSE SP is left in game and not acknowledged by them for nearly a week.
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#8 Oct 06 2010 at 12:39 PM Rating: Excellent
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Olorinus the Vile wrote:
I can understand people's frustration about not hearing what they want to hear but I am personally glad SE is giving us info for a change. It is cool to know this stuff right off the bat. As for fixes they have already noted the fixes they are specifically working on right now - which is the market wards.

It would be nice if they could fix everything at once but they can't so... we just have to wait.



I do agree that this Lodestone thing is pretty spiffy.

As much as I HATE the Blizzard WoW boards (I don't think anyone actually likes them), it would be awesome for SE to have forums on the Lodestone page, at the very least for a Community Rep.
#9 Oct 06 2010 at 12:47 PM Rating: Good
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EmotionBlues wrote:
Didn't see this, not sure if I am missing it... Nice chunk of info! Seems you can even possibly solo a battle regimen or does it require two?


Quote:

One party member cannot perform more than one action during a Battle Regimen.


Therefore, one person could only do a Battle Regimen of one action. Since getting beneficial effects from a Battle Regimen requires stringing multiple actions together, this would be pretty pointless.
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#10 Oct 06 2010 at 12:58 PM Rating: Good
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All of this actually sounds very interesting, and I am very happy to see some more depth come into FFXIV's battle system! I needed some good news like this -- here's hoping for even more pleasant surprises! XD
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#11 Oct 06 2010 at 1:20 PM Rating: Excellent
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It is not that I dont like the site or the information provided. It is that I think the timing on it is bad. I also realize that they can't fix everything at once, but I'd like to see a schedule in that case. A little more community outreach will go a long way to satisfying the customer base, and keeping people on board. Even just some general acknowlegdement of the problems, and I am not talking about the ones they have mentioned. I am talking about all the problems they have not.

The reason for this would be to satisfy in my mind what they consider to be problems and what they fullly support as functioning properly. There are a lot of things everyone is assuming are problems or bugs...... what if half the things that we consider wrong, they see as working properly. In other words, I want to know where we stand, because that will be the determining factor of what will get "fixed" and what will stay in the game. This and a schedule and faith in SE's ability could give me the strength to stick with this game.


So yes this is nice, but as I said before compared to the current state of things and the fact that these are advanced tactics, I could care less. Whats more, because of the timing, it seems more like a bait and switch to me than anything else.

SE: These are not the droids(no UI lag, good group sp, AH, etc.) you are looking for.....
/wait 9999
SE: Oh yea, almost forgot to tell ya, these ARE the droids(incapacitation, battle regimens) you were looking for!!!

I dont really appreciate SE trying to pull bait and switch tactics with me, nor Jedi mind tricks either for that matter.
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#12 Oct 06 2010 at 1:30 PM Rating: Good
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I have to say that this info just is not new.. This was announced by SE a few month back including what effects regimens have.
I wish SE would let THEIR community know what was going on development-wise with upcoming patches/updates/known issues rather than recycle old news give it a lick of paint and throw it out like a pacifier.
Apparently SE read these forums if so (I highly doubt it) after reading this they should consider better customer interaction. Sayin that it was never there in xi either so....
Why couldn't there just be a dev's blog on the loadstone. Imagine a tweet a day from the dev team. It would take seconds to type and the smallest amount of info daily would have a huge impact on the current community. Even if it was something like: "found a new bug today! Working to fix" or "fixed some coding on sp loss! Patch soon hopefully!"

SE please read, digest and implement.
#13 Oct 06 2010 at 1:34 PM Rating: Default
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LOL Monster hunter in FFXIV, Body part can take dmg? Well this was found in FFXI bluemage skill learn. Some condition must be met inorder to learn some skill (because monster will only do them for those conditions)

Capcom going to sue SE soon. Beside those, regimen is pretty cool, i never understand how it works.

Also regimen might not be new, but a lot of us doesn't know. Regimen is for boss battle mainly, i don't see it happen on normal monster, maybe the guildleve will be boss battle like when you see "gold" leve around 30-40.

Edited, Oct 6th 2010 3:35pm by wrongfeifong

Edited, Oct 6th 2010 3:38pm by wrongfeifong
#14 Oct 06 2010 at 1:49 PM Rating: Decent
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Is this the number to the left that stops you cold in battle when your choosing your own fighting skills? I'm just starting Macros and It'll suck if something that's right on the bar all the time can't be done solo.I keep my macros in the 4-9 area just to avoid hitting that flashy do nothing symbol .
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#15 Oct 06 2010 at 2:10 PM Rating: Default
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lol... SE explains their buggy features.
#16 Oct 06 2010 at 2:22 PM Rating: Default
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Olorinus the Vile wrote:
I can understand people's frustration about not hearing what they want to hear but I am personally glad SE is giving us info for a change. It is cool to know this stuff right off the bat. As for fixes they have already noted the fixes they are specifically working on right now - which is the market wards.

It would be nice if they could fix everything at once but they can't so... we just have to wait.


This is exactly what they want us to think, but most of us can see through their ********** I remember last week when they announced that they were going to address a bug having to do with +1 items and macros.. My reply to the thread? I didn't know that bug even existed and they took an hour out of their day just to publish something that minuscule?

Same thing with this. It's rehashed info trying to mask the current crap state this game is in. I agree with the other people about this being about as useful as tits on a nun for the time being. Taking a gander at the weapon skills they have listed, this is definitely not until at least mid game, which is a huge pain in the *** to get to with the current broken system. You keep chasing that carrot though, ya here? I'm going to troll the forums and try to expose this game for what it is, a huge steaming pile of dog ****.. Actually, I think my dogs **** is worth more than this..
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#17 Oct 06 2010 at 2:28 PM Rating: Good
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I don't understand why they made something like this rather than, you know, just sort of allowing me to chain weaponskills in a way that would have the same effect of weakening a mob, a skill...chain...one might call it, instead of a system that locks me out of using other skills while the battle regimen is in effect.

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#18 Oct 06 2010 at 2:34 PM Rating: Excellent
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Wow, you guys are unreal. You will be ****** off at anything and everything that SE has to say.

Obviously we all want to hear that they have fixes for all the issues we whine about, but the fact is they dont. So do you want them to not post anything? The people that are writing these Lodestone posts are NOT the same people who are working on fixing the bugs.

Its apparent to me that they realized the game manual is insufficient. As such they planned to provide supplemental information by weekly posts on Lodestone. Personally I think its a great idea. I appreciate that they are providing this info.

Now, if you guys want to complain about something lets complain about the "Current Known Issues" not including ANYTHING that is majorly affecting our gameplay such as the group-SP bug.
#19 Oct 06 2010 at 3:44 PM Rating: Excellent
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It's completely uncharacteristic of square to give out information this specific.

I'm really, really surprised.
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#20 Oct 06 2010 at 6:56 PM Rating: Decent
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Does this work with massive lag where your character is in a battle then stops moving and is dead the next minute and the monster is nowhere to be seen?
#21 Oct 06 2010 at 7:32 PM Rating: Decent
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Quote:
instead of a system that locks me out of using other skills while the battle regimen is in effect.

SERIOUSLY, were expected to just sit there while people que up a list of abilities? first off, the sitting there part is boring, second, theres a good chance the effect your going for wont even work due to massive high miss rates (hopefully thatll change in higher levels) thid, even if your party manages to be quick about it, its still not quick enough considering how tedious it is to have to use it consistantly.
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