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What was SE thinking with Repair System??Follow

#1 Oct 06 2010 at 11:31 AM Rating: Good
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Omg, i am so frustrated right now, i had to log from the game.

I don't even know if I understand this completely, maybe someone can help me.

My repair icon came up, so I go to NPC and repair all gear. Icon still does not go away. I ask in LS, they tell me that it is prolly your jewelry, since NPC won't repair that. I'm like what? you have to be *%#*ing kidding me??? HUH?
They tell me I have to repair it myself...

Now... I am a GS lvl 14, i can do that fine... but I can't even figure out what is BROKEN!!! They tell me I have to unequip it and look at "wear". So I do that and I'm looking at : Wear 7796/8820. That should be ok they tell me.

A ring shows: Wear 2287/8990, that should be OK they tell me. It should be in "red". I CAN'T FIND ANY GEAR THAT SHOWS WEAR IN RED and the icon won't go away.

Regardless of all this, SE ARE YOU KIDDING ME? You can't be serious with this kind of repair system right? I mean, this is a joke!! I can't go to NPC and repair ALL OF MY GEAR????

Then, another LS mate, chimes in and says maybe its your undergear. At this point, I was soooo frustrated, and STILL AM, that I just had to log.

Can anyone shed any kind of logic or sense of this for me??? Please???
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#2 Oct 06 2010 at 11:41 AM Rating: Decent
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lurex wrote:
A ring shows: Wear 2287/8990


That is VERY low durability, and the NPCs won't touch your accessories. If you're a goldsmith you should be able to repair it just fine. I don't recall gear's durability becoming color coded in the window itself but if you're that low on your accessories repair those.

The repair system makes sense after awhile. If it's your undergarments you can just buy new ones for very cheap honestly or even make some if you leveled weaver.
#3 Oct 06 2010 at 11:42 AM Rating: Default
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I agree completely. Repair system, No auto attack, Slow battles, slow vendors, slow movement that feels "clunky", Retainer systems is garbage, Synthesizing system is garbage and boring....with VERY little feeling of fun after your first set of leves. VERY boring quests, boring scenery, boring NPC's, boring storyline and a VERY terrible sense of direction for new players at the start of the game.

But yes I will continue to play and hope they fix all this crap because I want this game to succeed....but I do agree with you and more.
#4 Oct 06 2010 at 11:44 AM Rating: Excellent
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Jennestia wrote:
lurex wrote:
A ring shows: Wear 2287/8990


That is VERY low durability, and the NPCs won't touch your accessories. If you're a goldsmith you should be able to repair it just fine. I don't recall gear's durability becoming color coded in the window itself but if you're that low on your accessories repair those.

The repair system makes sense after awhile. If it's your undergarments you can just buy new ones for very cheap honestly or even make some if you leveled weaver.


thanks for the response ... WHY... WHY WON'T NPC REPAIR ALL ITEMS. WHY DOES THIS HAVE TO BE OVERLY COMPLICATED????

Please explain to me how the repair system makes sense after a while. I would like to understand this concept.

Edited, Oct 6th 2010 1:45pm by lurex
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#5 Oct 06 2010 at 11:53 AM Rating: Decent
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lurex wrote:
Jennestia wrote:
lurex wrote:
A ring shows: Wear 2287/8990


That is VERY low durability, and the NPCs won't touch your accessories. If you're a goldsmith you should be able to repair it just fine. I don't recall gear's durability becoming color coded in the window itself but if you're that low on your accessories repair those.

The repair system makes sense after awhile. If it's your undergarments you can just buy new ones for very cheap honestly or even make some if you leveled weaver.


thanks for the response ... WHY... WHY WON'T NPC REPAIR ALL ITEMS. WHY DOES THIS HAVE TO BE OVERLY COMPLICATED????

Please explain to me how the repair system makes sense after a while. I would like to understand this concept.

Edited, Oct 6th 2010 1:45pm by lurex



It shouldn't make sense.. and will never make sense.. It's overly complicated.. because Se wanted to make this a "hardcore" game.. They also wanted to make it so obscenely difficult that only THE MINORITY will want to play this game.. all the majority will move on to GW2, TOR, Diablo 3, Phantasty star online 2, etc,etc .. (sarcasm)

NO really though... the repair system is one out many reasons why people are really hating this game.. you are not alone..
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#6 Oct 06 2010 at 12:02 PM Rating: Excellent
I can't speak as to what they had in mind with the repair system. However I offer a bit of advice, check out the Macro Guide here and make a macro to unequip all of your jewelry items. So far none of them do anything to improve crafting/gathering. So I take all of mine off for anything that isnt battle related. I've been playing hours every day and have only gotten them repaired once since CE release. From what I can tell harvesting and failed synths take a toll on your gear worse than anything.

You can make a macro to put the jewelry back on, but at the present time it's a bit glitchy and wont equip items with the same name, so you'll have to manually equip the other earring/ring/wristlet.

Also, these macros are handy for setting up your class to have only the gear on needed for the current task, if its not boosting your current job then don't have it on. You'll get a lot more mileage out of your gear this way.
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#7 Oct 06 2010 at 12:04 PM Rating: Decent
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lurex wrote:
Jennestia wrote:
lurex wrote:
A ring shows: Wear 2287/8990


That is VERY low durability, and the NPCs won't touch your accessories. If you're a goldsmith you should be able to repair it just fine. I don't recall gear's durability becoming color coded in the window itself but if you're that low on your accessories repair those.

The repair system makes sense after awhile. If it's your undergarments you can just buy new ones for very cheap honestly or even make some if you leveled weaver.


thanks for the response ... WHY... WHY WON'T NPC REPAIR ALL ITEMS. WHY DOES THIS HAVE TO BE OVERLY COMPLICATED????

Please explain to me how the repair system makes sense after a while. I would like to understand this concept.

Edited, Oct 6th 2010 1:45pm by lurex



Because easy sucks. Hard and annoying thats what we need.
#8 Oct 06 2010 at 12:09 PM Rating: Excellent
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the repair system is one of the worst parts of this game. I'm really expected to find a player to repair my gear 5 nights a week? Unfortunately its getting a pass right now due to skillpoints/AH/retainer problems.
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#9 Oct 06 2010 at 12:09 PM Rating: Good
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First id like to say I am enjoying the game, but I really don't like the repair system either. It may be able to work if they tweek it. The problems I see are that when you use war or magic weapons wear way too quickly. Once you get past lvl 10 your lucky if you can grind a lvl without your weapon being complete garbage. When crafting if your not naked your armor is depleted way too quickly. I mean really im cooking, how is this destroying my armor. Am I standing in an open flame while cooking. Additionally why does the npc not repair jewelry or repair to 100%. The npc charges quite a bit for the repairs it should repair fully. I sure they are trying to push you towards leveling crafting jobs or paying a fellow player to repair, but that should just be an option. I can level and job and repair for free, I can pay a small fee to a fellow player, or pay a larger fee to npc. In its current state frankly it is aggravating. If I had to choose between keeping it as it is or completely get rid of it, I would choose to scrap it completely.
#10 Oct 06 2010 at 12:42 PM Rating: Decent
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I suggested completely removing the gear wear system in the Official Beta Feedback forums no less than 10 times. It was clear 95% of the player base was going to (best case) dislike the system or (worst case) hate it enough to quit. If they wanted a gil sink, they should have found another way. I understand WoW has gear repair (not sure, never played it), perhaps that's why they thought it might be a good idea.

Edited, Oct 6th 2010 2:43pm by Furia
#11 Oct 06 2010 at 12:48 PM Rating: Good
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See I am ok with a gil sink repair system. One that requires other players becomes challenging, because for every gear repair cycle, I need to find a armorer/weaver, a goldsmith, a blacksmith/carpenter who I will need to pay for materials/time. I will likely have to find my own repair materials in retainers/wards, trade them to the repairer before they will repair, because I don't expect every crafter to carry random repairing materials around. And if I chose to get an NPC to repair my items, I'm charged several times the price of the material needed as a punishment, and I'm only repaired up to 75%, requiring me to repair twice as often to keep out of "gear damage" status.
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#12 Oct 06 2010 at 1:01 PM Rating: Decent
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Care to explain this? I only use my dagger(bronze) when on glad, yeah thats OBVIOUS right? my dagger went from full dura to 1/xxxx going from lvl 14-15. This can't be a good thing.
#13 Oct 06 2010 at 1:05 PM Rating: Decent
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Wait there is a repair NPC?
where the **** is it lol ive been manualy doing all my stuff
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#14 Oct 06 2010 at 1:15 PM Rating: Good
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The wear system in this game is terribly implemented. There really is no excuse to make for SE. They need to update it because right now it is just overly difficult to figure out what is worn and such.
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#15 Oct 06 2010 at 1:18 PM Rating: Decent
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Vedis wrote:
Wait there is a repair NPC?
where the **** is it lol ive been manualy doing all my stuff

The repair NPC in LL is in West Hawkers Alley. The one in Ul'Dah is near the Choco NPC, idk where the one for Gridania is, but you could try the wards.

Be warned... NPC won't repair all gear and won't repair it 100%.
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#16 Oct 06 2010 at 1:25 PM Rating: Decent
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lurex wrote:
Vedis wrote:
Wait there is a repair NPC?
where the **** is it lol ive been manualy doing all my stuff

The repair NPC in LL is in West Hawkers Alley. The one in Ul'Dah is near the Choco NPC, idk where the one for Gridania is, but you could try the wards.

Be warned... NPC won't repair all gear and won't repair it 100%.


not looking for a repair all really
but anything is better then the hassle ive been going through to repair each piece atm
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#17 Oct 06 2010 at 1:29 PM Rating: Good
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What was SE thinking ? That's easy - they weren't.

Edited, Oct 6th 2010 3:29pm by Magiocracy
#18 Oct 06 2010 at 2:50 PM Rating: Default
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Think SE was trying to make the gear durability system like LOTRO (I think WoW does it too but I forget). I hate that aspect of the game because it costs me so much money to repair. I was hoping no other game would do it but SE decided to do it. Ugh. Bad choice!!
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#19 Oct 06 2010 at 2:53 PM Rating: Decent
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HolyCannoli wrote:
Think SE was trying to make the gear durability system like LOTRO (I think WoW does it too but I forget). I hate that aspect of the game because it costs me so much money to repair. I was hoping no other game would do it but SE decided to do it. Ugh. Bad choice!!


It's actually more reminiscent of Ragnarok's durability system, though I wouldn't call it a gil sink since you can get the majority of the items through gathering and crafting which makes it "free" if you're doing it yourself.
#20 Oct 06 2010 at 3:03 PM Rating: Excellent
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lurex wrote:
... I CAN'T FIND ANY GEAR THAT SHOWS WEAR IN RED and the icon won't go away... Then, another LS mate, chimes in and says maybe its your undergear...
I almost ragequit over this a couple days ago.

My character's underwear was damaged, from excessive logging and mining apparently. I craft up the simple mats to repair the **** things but then realize I cannot remove undergarments to repair them, I must replace them with another suitable item to unequip them. I just let the **** things stay red.

It's funny, SE wanted you to care about gear damage but the icon is ALWAYS up so you actually end up doing just the opposite - ignoring it outright. What an absurd mechanic. How the **** could a group of programmers and developers constantly punish the player with gear damage from the most trivial tasks then not even allow them to easily see what gear is in need of repair? It's mind-boggling and just plain bad.

Instead of ragequitting i just got up from my PC and walked on a treadmill for about 20 minutes, haha. But seriously, needing to compose myself because of stupid, unnecessary, frustrating and cumbersome game mechanics is getting old. Fast.

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#21 Oct 06 2010 at 3:12 PM Rating: Good
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Jennestia wrote:

It's actually more reminiscent of Ragnarok's durability system, though I wouldn't call it a gil sink since you can get the majority of the items through gathering and crafting which makes it "free" if you're doing it yourself.


Well, if I remember correctly, it was originally pitched as a Gil sink. I would have been ok with that, if the cost wasn't so terribly bloated (they have a bad track record with NPCs and price bloat) and the repairs were done to 100%. It works in WoW because the price isn't beyond what you can reasonable obtain in a couple of dungeon sessions, unless you are on a wipefest bender. You aren't wearing out your armor just crafting, either. It took them a while to find a good balance, but they also weren't **** bent on making EVERYTHING in the game controlled by a handful of players with the patience of Mother Theresa like SE seems to be.

Putting this as another thing in the hands of the players just complicates everything needlessly. SE has this vision that will never be realized because MMOs by nature have more than just a party or two worth of characters. The systems they are trying to force in here simply do not work when people on any given server start numbering in the thousands.
#22 Oct 06 2010 at 4:17 PM Rating: Good
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I play WoW, and I don't want this game to BE WoW (diversity = good), but I really would prefer if they used WoW's gear repair style, at least. Over there, you talk to an NPC, you can repair one item at a time if you want, or click on button to repair them ALL at once.

Even if they maintained the 75% durability limit and overpriced "encouragement" to get people to use crafters instead, at least if they had a single-hit "please fix all my stuff" button, that would ALSO cover your accessories and your undies, it'd be so much less of a headache...
#23 Oct 06 2010 at 4:45 PM Rating: Good
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nonameoflevi wrote:
Care to explain this? I only use my dagger(bronze) when on glad, yeah thats OBVIOUS right? my dagger went from full dura to 1/xxxx going from lvl 14-15. This can't be a good thing.


AFAIK if you use gear underleveled, as in your gears are significantly lower thank your rank, it will suffer more durability loss than comparing to gear closer to your rank/higher.

I think they just want to make the repair system a pain in the **** for DoW/DoM and DoL grinders, because those classes make something from nothing only by spending time. DoH on the other hand can stay in city right in front of the repair NPC to grind all days and night, because DoH does not make something from nothing.
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#24 Oct 06 2010 at 4:49 PM Rating: Decent
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I don't see much problem with the repair system, although I would prefer that stuff not deteriorate at all...

If you crafted the stuff you're wearing, or just practice the craft used to make your gear, you can probably repair it. I'm sure it gets tougher later on, but hempen fents/bronze nuggets/sheep leather spetches are such a piece of cake to get.

The NPC that can do repairs should be more clearly defined, and there should be a "repair all" option.
#25 Oct 06 2010 at 4:51 PM Rating: Excellent
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It was a decent idea in theory, but the current implementation is a boggy mess especially since they never bothered to explain it. If you want to reliably repair your own gear you need to keep your crafts up to par. The repair NPCs are basically useless because they can't fix everything, they don't repair to 100%, and higher level pieces of gear start costing absurd amounts of gil even when they're above 50%. Getting other people to repair your gear is also an overly complicated process (especially since the repair reagents come out of their own pocket) that makes seeking repairs a big waste of time at best. To make things even more complicated you need to remove the gear if you want to repair it yourself or put it up in your bazaar if you want someone else to do it, meaning the item can't be used until you fix it or decide to wear it broken.

The repair system as it stands has you flying through more @#%^ing hoops than Superman 64* and it should be dealt with like the red-headed stepchild who destroyed your **** collection.



*A Smiley: cookie to whoever gets the reference.

Edited, Oct 6th 2010 6:53pm by MasterOutlaw
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#26 Oct 06 2010 at 5:02 PM Rating: Good
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Furia wrote:
I suggested completely removing the gear wear system in the Official Beta Feedback forums no less than 10 times. It was clear 95% of the player base was going to (best case) dislike the system or (worst case) hate it enough to quit. If they wanted a gil sink, they should have found another way. I understand WoW has gear repair (not sure, never played it), perhaps that's why they thought it might be a good idea.

Edited, Oct 6th 2010 2:43pm by Furia


HolyCannoli wrote:
Think SE was trying to make the gear durability system like LOTRO (I think WoW does it too but I forget). I hate that aspect of the game because it costs me so much money to repair. I was hoping no other game would do it but SE decided to do it. Ugh. Bad choice!!


In LOTRO it was the main gold sink. I think it was also one of that game's more boneheaded decisions, but at least you could do it through an NPC and it would repair everything to 100%. WoW's repair cost is generally moderate relative to available income, even once it gets objectively expensive with all epic gear.

This game, however, expects you to find crafter players for each piece of your gear for repairing them beyond 75%, and if you don't want to bother with that you get a double penalty of paying more AND having to repair more often because of the 75% NPC repair cap. It's a daft system designed to be a PITA just for the sake of being a PITA, in my opinion.
#27 Oct 06 2010 at 5:06 PM Rating: Excellent
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Another problem is just how **** fast things deteriorate....If it was something I'd have to deal with sporadically I could learn to live with it, but in all honesty I like this game less and less every day, as much as it pains me to say that...
#28 Oct 06 2010 at 5:10 PM Rating: Good
lurex wrote:
Jennestia wrote:
lurex wrote:
A ring shows: Wear 2287/8990


That is VERY low durability, and the NPCs won't touch your accessories. If you're a goldsmith you should be able to repair it just fine. I don't recall gear's durability becoming color coded in the window itself but if you're that low on your accessories repair those.

The repair system makes sense after awhile. If it's your undergarments you can just buy new ones for very cheap honestly or even make some if you leveled weaver.


thanks for the response ... WHY... WHY WON'T NPC REPAIR ALL ITEMS. WHY DOES THIS HAVE TO BE OVERLY COMPLICATED????

Please explain to me how the repair system makes sense after a while. I would like to understand this concept.


The game is not intended to focus on killing things. Most MMOs are. That's what you do. You kill things, you gather their drops. Then you either wear their drops, sell their drops, or turn their drops into something you can wear or sell. But because the focus is on killing things, details like repairing and such are given the ol expedition treatment. One click, done, seeya.

SE wanted something a little more robust. The problem is not with the concept, it's the fact that they've obscured the process in the hideous UI. It takes too long to go through your entire inventory and find out what needs repairing, much less go through every single piece that needs touch ups and do the job. I repair all of my own gear. Let me mouse over the individual pieces on my paper doll and get a tidy little window pop up at my mouse cursor or a static position elsewhere on the screen that shows its basic stats, including durability,and that would go a long way to taking the tedious out of the process.

It's not like there are going to be many players who find wandering merchant wards and bazaar farms trying to

a) Find someone with something that needs repairing that
b) the wandering crafter can actually repair and
c) has mats on hand to do the repairs and
d) is satisfied with the chump change being offered to perform the service.

SE can afford to streamline the **** out of this without sacrificing the concept.
#29 Oct 06 2010 at 7:32 PM Rating: Excellent
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Quote:
The repair system makes sense after awhile. If it's your undergarments you can just buy new ones for very cheap honestly or even make some if you leveled weaver.


...it starts making me cry in agony after about one hour of fighting, when your main weapon is broken and you have to travel 15 minutes back to town, then either pay 15k for a NPC repair or wait 3 hours standing around until someone gets it fixed. And don't forget the 15 minutes of running back into the field.

Without a search function (ability to search for repair requests) the current system is just completely, utterly inconvenient (meaning: broken). Even with a search function, it will take you several hours until a crafter is a) near and b) willing to repair your stuff. And don't forget the time spent running.
#30 Oct 06 2010 at 8:51 PM Rating: Decent
KujaKoF wrote:
the repair system is one of the worst parts of this game. I'm really expected to find a player to repair my gear 5 nights a week? Unfortunately its getting a pass right now due to skillpoints/AH/retainer problems.
No, you don't have to find anyone. I've been able to repair everything I and LS mates have been wearing at rank 1 of whatever craft.

Most of the materials are buyable at the NPC for that craft in your town. I buy a few of the most common repair items and take them with me most of the time.

To the OP: It's the second accessory you mentioned. I don't think they ever show in red, but anything below 50% will give you the "gear damage" status. This part was the fault of whoever told you that piece was OK. That's a very low number.

Actually doing the repair is quite easy. There's no mini-game like with crafting.

To me, the gear wearing down adds some logical realism to the game. I know that's my personal opinion, and everyone has one.

The game is complex. You may call it complicated. (Some things are more complicated than necessary, but I digress.) I enjoy most of the complexities. You may not.

The bottom line: once you repair things yourself once or twice, you'll realize it's not hard. The NPC only repairs stuff to 75% anyway. You repair it to 100% each time. You can fail, but I've only failed on others' stuff, never mine.
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#31 Oct 06 2010 at 8:52 PM Rating: Decent
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I couldn't find the repair vendor in one of the worst load lag spots in Gridania till someone in this forum told me. For two days I walked around town with red battle damaged underwear i couldn't take off ,even my female retainer wouldn't touch them. I found out today just macro switching jobs damage my "Weathered" gear, now the 75% repair racket is sucking up my money bigtime.
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#32 Oct 06 2010 at 9:25 PM Rating: Good
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Repair system is fine in my opinion. Having my weapon wear out(1/??????) in 1-2 hours is not.
#33 Oct 06 2010 at 9:47 PM Rating: Excellent
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Heres what it will take for me to be happy with the repair system.

1) let me take the repair mat to an NPC, trade it to them, and get a full repair.
2) Weapons equiped at or near optimal rank, break once a week, rather than once a day.

Until either of those happens, I'll consider this system ridiculous. being a combat class, should not entail having to contact a crafter once a day in order to continue playing. The NPC repair option is far to steep.
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#34 Oct 06 2010 at 9:52 PM Rating: Decent
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Lower the NPC cost for repair by 80% and let him repair items to 100%... why not? I swear SE will do anything just to **** people off.
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#35 Oct 06 2010 at 10:54 PM Rating: Decent
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Anyone defending this system is on drugs. There it's been said. The fact is there is nothing and I mean NOTHING!!!!!!!!!!!!!11111 good about the damned repair system in FFXIV. All it dose is make you sit around for 3+++ hours looking for repairs. It adds nothing but BS to this game. I sat around tonight for 4 hours looking for repairs and still haven not got my items fixed. I could be out having fun but NOOOO!!!!!

The only thing this repair system is doing is make me want to find a new game to play. Kiss my you know what SE. 4 hours of my time siting around doing nothing and you want me to pay for that!! HA!!


Ps sorry for the rant. This system just makes me want to kill kittens!!
#36 Oct 06 2010 at 11:07 PM Rating: Decent
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Quote:
Lower the NPC cost for repair by 80% and let him repair items to 100%... why not? I swear SE will do anything just to **** people off.


Hey. SE wants you to "enjoy the whole breadth of the game".
That includes leveling 3 crafts and 3-hour-shopping maratons
looking for materials in the retainer dungeon. Even for casuals.

How dare you want anything else?
#37 Oct 06 2010 at 11:12 PM Rating: Excellent
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BTW:
Quote:
Another problem is just how **** fast things deteriorate....If it was something I'd have to deal with sporadically I could learn to live with it, but in all honesty I like this game less and less every day, as much as it pains me to say that...


New LV21 silver wand here. Down to 20% after 1 1/2 hours. Ran back to town (15 mins) to get it repaired.
Shouted for 15 minutes. Nobody cared/could/wanted to. Got it repaired to 75% at the NPC for 15k. Ran back
to camp (15 mins). After 40 minutes, I'm in the red again. This is crap.
#38 Oct 06 2010 at 11:50 PM Rating: Decent
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Timorith wrote:
lurex wrote:
... I CAN'T FIND ANY GEAR THAT SHOWS WEAR IN RED and the icon won't go away... Then, another LS mate, chimes in and says maybe its your undergear...
I almost ragequit over this a couple days ago.

My character's underwear was damaged, from excessive logging and mining apparently. I craft up the simple mats to repair the **** things but then realize I cannot remove undergarments to repair them, I must replace them with another suitable item to unequip them. I just let the **** things stay red.

It's funny, SE wanted you to care about gear damage but the icon is ALWAYS up so you actually end up doing just the opposite - ignoring it outright. What an absurd mechanic. How the **** could a group of programmers and developers constantly punish the player with gear damage from the most trivial tasks then not even allow them to easily see what gear is in need of repair? It's mind-boggling and just plain bad.

Instead of ragequitting i just got up from my PC and walked on a treadmill for about 20 minutes, haha. But seriously, needing to compose myself because of stupid, unnecessary, frustrating and cumbersome game mechanics is getting old. Fast.



umm.. The npc will repair your smelly old underpants.
#39loyaltrekie, Posted: Oct 07 2010 at 12:54 AM, Rating: Sub-Default, (Expand Post) I can bet that 99% of the people complaining about stuff breaking too quickly are the ignorant people who are using items way above their level. You should not use anything 2-3 ranks above your current rank; things will break exponentially quicker - and repair costs will soar(since repair is based on the item needed). I'm lol'ing very hard when I see rank 15's using a lvl 33 sword and the 'haubergon' model thats lvl 28. Just going to constantly break - and gil sink them, much much hilarity ensues. I'm using a weapon on rank with my own(pugilist) and I can go through 8 leves and a few hours of off-shoot grinding(with a death or two) and still not have my weapon below 60% durability.
#40 Oct 07 2010 at 1:05 AM Rating: Default
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zoltanrs wrote:
umm.. The npc will repair your smelly old underpants.
Maybe i wasnt AT the ******* NPC.
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#41 Oct 07 2010 at 1:08 AM Rating: Good
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loyaltrekie wrote:
I can bet that 99% of the people complaining about stuff breaking too quickly are the ignorant people who are using items way above their level. You should not use anything 2-3 ranks above your current rank; things will break exponentially quicker - and repair costs will soar(since repair is based on the item needed). I'm lol'ing very hard when I see rank 15's using a lvl 33 sword and the 'haubergon' model thats lvl 28. Just going to constantly break - and gil sink them, much much hilarity ensues. I'm using a weapon on rank with my own(pugilist) and I can go through 8 leves and a few hours of off-shoot grinding(with a death or two) and still not have my weapon below 60% durability.



Even if wearing gear above your rank makes it deteriorate faster (I'm still not convinced it does, and I'm waiting for definitive proof, not just what people eyeball) and even if SE really did intend for you to stick close to your proper rank there are still two problems:

1) There aren't that many different ranks in gear. They usually go up in big chunks instead of having a new rank every two levels or so. You're going to wind up using something under ranked or over ranked no matter what you do.

2) If you replace gear every few ranks that's going to be a much bigger gil sink than just repairing your "over ranked" gear in the long run. That and in the current stage of the game you'll spend more time looking for or making the new gear than you would have spent just leveling to the appropriate rank in the first place.
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#42 Oct 07 2010 at 1:38 AM Rating: Good
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loyaltrekie wrote:
I can bet that 99% of the people complaining about stuff breaking too quickly are the ignorant people who are using items way above their level. You should not use anything 2-3 ranks above your current rank; things will break exponentially quicker - and repair costs will soar(since repair is based on the item needed). I'm lol'ing very hard when I see rank 15's using a lvl 33 sword and the 'haubergon' model thats lvl 28. Just going to constantly break - and gil sink them, much much hilarity ensues. I'm using a weapon on rank with my own(pugilist) and I can go through 8 leves and a few hours of off-shoot grinding(with a death or two) and still not have my weapon below 60% durability.

Edited, Oct 7th 2010 2:55am by loyaltrekie


You have no idea what you are talking about. Or you are flat out telling a lie. First off a using a rank 12 dagger I think it was, on my rank 14 Glad I get 1 1/2 hours full out lvling before the red do shows up. Second using a rank 25 Ash mahuiti whatever it's called A rank 25 weapon at the same rank I get 1 hour and 15 mins before the red dot shows up. That's 15 mins faster than using an item my rank or under.

If you got 8 lvls without your weapon braking Grats on making it to lvl 8. Come back after lvl 11 or 12 and say the same thing.
#43 Oct 07 2010 at 1:47 AM Rating: Decent
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I like the idea of a repair system, i do, but the execution of it is flawed.

for instance...why can random Repair NPC, repair things we're wearing, and yet, we can't?

i'd be okay if i didn't have to go through the laggy clunky menu, take of the gear, wait a minute while my character blinks, repair, re-equip, then wait another minute when he blinks.

and god help us if 2+ items require fixing.

SE, please fix your stuff -_- we dont want to hate you, but you don't give us much room to praise and love you.
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#44 Oct 07 2010 at 2:18 AM Rating: Default
Sethern79 wrote:
loyaltrekie wrote:
I can bet that 99% of the people complaining about stuff breaking too quickly are the ignorant people who are using items way above their level. You should not use anything 2-3 ranks above your current rank; things will break exponentially quicker - and repair costs will soar(since repair is based on the item needed). I'm lol'ing very hard when I see rank 15's using a lvl 33 sword and the 'haubergon' model thats lvl 28. Just going to constantly break - and gil sink them, much much hilarity ensues. I'm using a weapon on rank with my own(pugilist) and I can go through 8 leves and a few hours of off-shoot grinding(with a death or two) and still not have my weapon below 60% durability.

Edited, Oct 7th 2010 2:55am by loyaltrekie


You have no idea what you are talking about. Or you are flat out telling a lie. First off a using a rank 12 dagger I think it was, on my rank 14 Glad I get 1 1/2 hours full out lvling before the red do shows up. Second using a rank 25 Ash mahuiti whatever it's called A rank 25 weapon at the same rank I get 1 hour and 15 mins before the red dot shows up. That's 15 mins faster than using an item my rank or under.

If you got 8 lvls without your weapon braking Grats on making it to lvl 8. Come back after lvl 11 or 12 and say the same thing.


It has been all but confirmed that using weapons and armor well above their rank will expedite the deterioration process. That having been said, deterioration on items is more rapid than I might like. And it's primarily because of the tedious nature of the repair process. I don't much give a rat's *** for whiners who don't want to repair their own gear. If you don't know people who are around on on a regular basis who can repair it for you, get off yer *** and get the tools and skills necessary to do it for yourself. That's what the game requires, and if you don't want to do it, accept that there will be a penalty for it.
#45 Oct 07 2010 at 2:32 AM Rating: Good
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What was bothering me was the fact my Sword was becoming damaging way to fast I had just had it repaired to 75% and did 3 battle leves and killed a few mobs for about 1k SP's and was in red again already.

Sorry but thats just way to fast I was 18 and my sword was 16 so I dont see a prob there, its a bit much asking you to be able to repair your own weapon which would be the only solution right now.
#46 Oct 07 2010 at 2:40 AM Rating: Default
Sherri88 wrote:
What was bothering me was the fact my Sword was becoming damaging way to fast I had just had it repaired to 75% and did 3 battle leves and killed a few mobs for about 1k SP's and was in red again already.

Sorry but thats just way to fast I was 18 and my sword was 16 so I dont see a prob there, its a bit much asking you to be able to repair your own weapon which would be the only solution right now.


It's not a bit much. It's the way the game was intended to be played. The idea is that you either have a network of people that you can call on to do it for you, or that you invest in doing it yourself.
#47 Oct 07 2010 at 5:43 AM Rating: Decent
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#48 Oct 07 2010 at 7:07 AM Rating: Decent
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The One and Only Aurelius wrote:
Sethern79 wrote:
loyaltrekie wrote:
I can bet that 99% of the people complaining about stuff breaking too quickly are the ignorant people who are using items way above their level. You should not use anything 2-3 ranks above your current rank; things will break exponentially quicker - and repair costs will soar(since repair is based on the item needed). I'm lol'ing very hard when I see rank 15's using a lvl 33 sword and the 'haubergon' model thats lvl 28. Just going to constantly break - and gil sink them, much much hilarity ensues. I'm using a weapon on rank with my own(pugilist) and I can go through 8 leves and a few hours of off-shoot grinding(with a death or two) and still not have my weapon below 60% durability.

Edited, Oct 7th 2010 2:55am by loyaltrekie


You have no idea what you are talking about. Or you are flat out telling a lie. First off a using a rank 12 dagger I think it was, on my rank 14 Glad I get 1 1/2 hours full out lvling before the red do shows up. Second using a rank 25 Ash mahuiti whatever it's called A rank 25 weapon at the same rank I get 1 hour and 15 mins before the red dot shows up. That's 15 mins faster than using an item my rank or under.

If you got 8 lvls without your weapon braking Grats on making it to lvl 8. Come back after lvl 11 or 12 and say the same thing.


It has been all but confirmed that using weapons and armor well above their rank will expedite the deterioration process. That having been said, deterioration on items is more rapid than I might like. And it's primarily because of the tedious nature of the repair process. I don't much give a rat's *** for whiners who don't want to repair their own gear. If you don't know people who are around on on a regular basis who can repair it for you, get off yer *** and get the tools and skills necessary to do it for yourself. That's what the game requires, and if you don't want to do it, accept that there will be a penalty for it.


So we should need to spend 3+ hours every night looking for repairs or spend hours being forced to lvl a craft we have no intrest in play at all just so we can go back out a play the part of the game we do like? All this mind you wile paying to play this game! I have a job thank you I don't need to pay SE to let me work online as well. Its not "whiners" its people wanting to play the game not spend 3-5 hours doing nothing looking for a **** repair.

This system adds nothing but headachs to the game. And by the way it has never not once been confirmed that items of a higher rank deterioration is faster than one of you own rank or under. Like i said above my own testing only showed a 15 min speed up in my items braking.every test thats been done on this is some jerk off (my self incloded) runing around bashing mobs for an hour with difrent weapons. this proves nothing but that people dont understand variance and the laws of avrege.

But you know what? I don't give a **** if you have no time for "Whinetrs" like me. I payed for a bust *** game and Im going to scream as loud as I can untill something Is done about it. You know at this point defending SE and FFXIV is like defending Ford for selling you a car that gets 2 miles to the galon and ****** on you feet every time you step in the car. Quit being fanbois and smell the **** flavord pie SE is selling you. It needs fixed and this only one of crap ton of other problems with this game. This just hapons to be the one that gets to me the most.
#49 Oct 07 2010 at 7:27 AM Rating: Decent
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All my starter weapons (one for each class) wear out (1/nth) in about an hour in the starting zone.

Weapons and armor lose durability too quickly.
#50 Oct 07 2010 at 7:52 AM Rating: Decent
I use to use the npc to repair all but now im at a point where i can repair almost all my stuff.

It still sucks even if you repair to full durability because after a while something will give up and it is very annoying.
Things shouldn't wear out so quickly (even the +1 stuff) and this includes things like synthing, mining, harvesting etc etc.
Repair system really sucks, they should of made things last a little longer.
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#51 Oct 07 2010 at 8:22 AM Rating: Excellent
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loyaltrekie wrote:
I can bet that 99% of the people complaining about stuff breaking too quickly are the ignorant people who are using items way above their level. You should not use anything 2-3 ranks above your current rank; things will break exponentially quicker - and repair costs will soar(since repair is based on the item needed). I'm lol'ing very hard when I see rank 15's using a lvl 33 sword and the 'haubergon' model thats lvl 28. Just going to constantly break - and gil sink them, much much hilarity ensues. I'm using a weapon on rank with my own(pugilist) and I can go through 8 leves and a few hours of off-shoot grinding(with a death or two) and still not have my weapon below 60% durability.

Edited, Oct 7th 2010 2:55am by loyaltrekie


NPC repair cost is based on the weapon rank, not the item used to repair it. My r22 wand uses the same growth forumula alpha to repair it as my r7 wand, and costs well 11k gil to repair, oppsed to the 3-4 my r7 does.
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