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Whats a good first craft?Follow

#1 Oct 06 2010 at 1:48 PM Rating: Decent
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I assume most of the money that will be made is rare items and repairing gear. What is a good first craft to start? Should you start with the class that is your main so you can repair your stuff or the class that will cater to the popular played classes?
#2 Oct 06 2010 at 1:50 PM Rating: Excellent
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Good luck picking one. I told myself I would do Carpentry and now I'm doing Weaving, Alchemy, Cooking (because of the food I've been getting while harvesting for Weaving and logging for Carpentry), and soon to be Blacksmithing and Mining so that I can make myself a saw and a needle.
#3 Oct 06 2010 at 1:52 PM Rating: Good
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A good first craft is one that produces things that can be used by lots of other crafts and not rely on many for production. Let me know if you figure out which one it is.
#4 Oct 06 2010 at 1:58 PM Rating: Good
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The beauty of FFXIV's crafting system is that every craft is dependent on one another, so if you can make materials, somebody out there will be willing to buy them or trade other materials you might need to get them.

The beast of FFXIV's crafting system is the same. You will not be able to make anything worthwhile by just taking one craft, unless you trade for the materials you need. Wanna make an awesome sword and be self sufficient? Get ready to take on five or six different crafts.

I'd recommend planning out the type of stuff you want to make, look at the ingredients and recipes required for what you want to make, and plan out a hierarchy of what crafts you want to focus on and which ones you will just dabble in for certain materials.
#5 Oct 06 2010 at 2:05 PM Rating: Decent
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I'm still waiting to do my first craft too. I planned on carpentry, I bought a the equipment ,logged countless items wrote down the recipes. It wasn't till i went to craft is saw of the hundreds of crystals i had the wrong kind and most was shards.This game is a little more complicated than FF11 so I'm looking for something easy to start too.
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#6 Oct 06 2010 at 2:08 PM Rating: Decent
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Well I think making weapons would be cool. Making them and repairing them. So blacksmithing, carpentry I would imagine.
#7 Oct 06 2010 at 2:11 PM Rating: Good
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It's hard to pick one, but i focused first on Weaving/Goldsmith to supplement the main combat class, THM.

But really, it will very advantageous if you would level all craft to 10 at least. The level 10 crafting abilities are all very nice to have to minimize your synthesis failure and loss and as well as trying to HQ.

So your first craft would be, the first local leve that will give you the best reward. Find a local level that would give you crystals or gear, if you find one, do it :p.
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#8 Oct 06 2010 at 2:14 PM Rating: Good
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For weapons, blacksmithing and carpentry are pretty big, also involves some leatherworking, which in turn also involves some alchemy... you may even need a little armorer sometimes (i.e. bronze squares in the bronze war axe). Of course like I said, you don't have to do all those crafts, you can make mats with your blacksmithing and carpentry and trade them to people of other crafts who might need materials that you can make.
#9 Oct 06 2010 at 2:16 PM Rating: Good
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I have no idea.

So far I have Goldsmithing at 11, Leatherworking at 9 and Blacksmith at 7.

PUG weapons are from those, however if a Ninja class is incorporated (and if tools work the same way as in FFXI) then I should have picked alchemy and woodworking.

Eh.

Just pick a couple you might like. Right now things aren't settled yet and you can make money on things like leatherworking and blacksmith. But in the future I'm sure consumables like food and alchemy will be the real money makers.

I guess you can say this:

1. Immediate money makers: LW and BS
2. Eventual money makers: Food and Alch
3. Or you can pick some that will complement your class's armor/weapons or skills.
#10 Oct 06 2010 at 2:17 PM Rating: Decent
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OK let me rephrase. I dont want to pick one for be all end all but I dont want to level 6 at one time. I just want steady income. Was also thinking fishing and cooking might work. Consumables are nice.
#11 Oct 06 2010 at 2:22 PM Rating: Good
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Consumables are non-profit at this time. Every craft has some sort of desirable synth (except maybe alchemy now.) Keep in mind a lot of people are levelling their crafts for free, so materials that make weapons and armor are like the only things worth selling.
#12 Oct 06 2010 at 2:26 PM Rating: Decent
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Botany. Easy money
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#13 Oct 06 2010 at 2:29 PM Rating: Decent
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The baddies out there drop so many items it's kind of hard to just pick one.

I suppose weaver and tanner are good choices since a lot of the early mobs drop Moko Grass and some type of fur/leather. The only thing is you'll also need to determine what type of shards you will be using depending on the craft. This will also determine where it is you should go farm/xp.
#14 Oct 06 2010 at 2:31 PM Rating: Decent
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So cooking and fishing are no good? I dont even know where the botanist guild is but how is that easy money?
#15 Oct 06 2010 at 2:37 PM Rating: Excellent
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Well, logs are pretty pricey from the vendors, so if you price under that, you can get a nice amount of income from logs. Just don't price it like the stack of 12 maple logs I saw for 120,000.

The botanist's guild is in Gridania, called the Greatloam Growery.
#16 Oct 06 2010 at 2:38 PM Rating: Decent
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Whether or not you plan on pursuing Blacksmith or Carpentry...both have the best level 10 ability that carries over to your other crafting jobs. Both are fairly easy to get to 10.
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#17 Oct 06 2010 at 2:39 PM Rating: Decent
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ummm alchemy, to 10 first. why? Because at lvl 10 you get an ability that will keep our crystal white for three turns. that will help you with ALL YOUR OTHER CRAFTING.
#18 Oct 06 2010 at 2:45 PM Rating: Good
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Cooking and Fishing seem like the most vestigial crafts in the game, although they probably work off of each other a lot. You won't really run into anything in blacksmithing or any of the weapon/armor crafts that need stuff from cooking or fishing... at least nothing I've seen yet, I might be totally wrong on that. Botany is easy money because you get lots of wood and other stuff, and people always need that. Basically same with mining and ore. Also, you don't need to go to the botanist guild to do botany, just find a vendor that sells a weathered hatchet. Unless you're in a town with the botanist guild in it, then you may have to go there to buy the hatchet.
#19 Oct 06 2010 at 2:56 PM Rating: Good
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sqwertyuiop wrote:
Cooking and Fishing seem like the most vestigial crafts in the game, although they probably work off of each other a lot.


Yep, almost every fish can be cooked..... Into sand. You might have ties with goldsmithing though, a large bunch of raw sand and shards can be converted into 1 quantity of fine sand (sold by NPC for 350g.)
#20 Oct 06 2010 at 3:14 PM Rating: Good
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Well, I personally find weaving to be the easiest craft out of the bunch since there are so many materials that build off of each other and near everything is stackable and is in demand. At least on my server it is but it doesn't change the fact that if you have like 24 moko grass, you can get to lvl 10 easy.

My suggestion though is to get every craft to level 10 and see which you like from there. I say level 10 because you get some awesome abilities at that level and you can combine them with your higher level craft. If I had to recommend 3 crafts for their abilities, they'd be blacksmith, alchemy, and maybe leather. Weaver if you want to get some HQ.
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#21 Oct 06 2010 at 3:15 PM Rating: Good
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If you are crafting for Gil only I would suggest NOT starting with Carpentry. Many of the things you can make with early woodworking are not used on many other crafting classes. Alchemy has a lot of early finished products that are required for other classes, so does blacksmithy.
#22 Oct 06 2010 at 4:45 PM Rating: Decent
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sylph19 wrote:
Yep, almost every fish can be cooked..... Into sand.


Indeed! I loled when I was looking over the Culinarian recipes. If I served my family sand they'd throw it in my face...
#23 Oct 06 2010 at 4:48 PM Rating: Good
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I'm a carpenter alchemist - I make a lot of money off carpentry but I only just started getting the money at level 14 - and the money I make is mostly because I also have alchemist leveled so I can make super cheap wands. I also log a lot and get mats from LS mates.

Alchemy makes a lot of mats for other crafts but I don't sell them usually - I just trade. I don't really make any money off of alchemy.
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#24 Oct 06 2010 at 5:12 PM Rating: Good
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Nobody here makes money as an alchemist? it's very profitable for me with dyes and glues
#25 Oct 06 2010 at 5:20 PM Rating: Good
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samosamo wrote:
Nobody here makes money as an alchemist? it's very profitable for me with dyes and glues


I -could- make money as an alchemist - but I choose to give the mats I make with alchemist to my LS mates and I use them in trades. I often need money much less than I need help - so I use my alchemist skill as a way of bartering - like I give away dyes to leathercrafters in return for straps etc.
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#26 Oct 06 2010 at 5:40 PM Rating: Decent
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samosamo wrote:
Nobody here makes money as an alchemist? it's very profitable for me with dyes and glues


I love it when an alchemy levequest gives me a stack of minium. Synthed into 48 vials of quicksilver, it's over 4k at an NPC vendor.
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#27 Oct 06 2010 at 8:12 PM Rating: Good
I've only just started blacksmith, but I'm enjoying it so far. I did a couple of leves, then suddenly had the mats to make a bunch of stuff. I've been able to sell bronze needles for 1/3 - 1/2 of the price that others have been selling, and been happy with it so far.
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#28 Oct 06 2010 at 9:36 PM Rating: Decent
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I'm enjoying culinarian. It isn't showing much in the profit area yet, but I'm thinking long term. I'm also working on alchemy on the side which looks to be more lucrative early on so far. Of course, I don't think either of these are used for repairs, so you won't make money in that area which I guess is the downside to a consumables craft.
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#29 Oct 08 2010 at 9:30 AM Rating: Good
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So I could do botanist and mining? That would mean I essentially run around and gather materials that others can buy from me to use in their crafts to make items? So I would essentially be the material provider so they could come to me buy stuff without having to run all over the world? That interests me cause I like doing stuff like that. Just wanna make sure I understood correctly. Also do I need to be level 20 to start these or just pick up a hatchet and pick axe?
#30 Oct 08 2010 at 9:36 AM Rating: Decent
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PuppetShow wrote:
So I could do botanist and mining? That would mean I essentially run around and gather materials that others can buy from me to use in their crafts to make items? So I would essentially be the material provider so they could come to me buy stuff without having to run all over the world? That interests me cause I like doing stuff like that. Just wanna make sure I understood correctly. Also do I need to be level 20 to start these or just pick up a hatchet and pick axe?


Just pick up a hatchet and pickaxe. All level one tools/weapons can be had from NPC vendors in every town for fairly cheap.
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