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Constructive critisism on FFXIVFollow

#1 Oct 06 2010 at 2:34 PM Rating: Decent
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65 posts
Problems:

Marketwards
The Marketward system is fine actually. I would like to keep it in game as a secondaryform of selling/purchasing. Make the Market wards completely tax free so that if players would like to possibly save some gil while buying and selling, they can utilize this function at the cost of RL time. This would resemble a Rolanberry Mall type of atmosphere. The primary means to buying and purchasing would be an AH. Plain and simple. This way everyone can be happy, and SE can keep people paying a ridiculous fee for retainers.

UI Menu system
Complete overhaul for PC user's. This system was clearly built for PS3 owners and weakly ported to PC users. I shouldn't have to make a macro for every single action in the game just because SE thought it would be fun to make simple single actions a four step process. Gear selection screen should be blocked in a square to make easy navigation, and you should also be able to interact with multiple windows at once. Opening 4 windows and then having to exit out of all of them to utilize the first is just irritating.

Abilities/Actions
Revamp the AoE system, it is clunky and adds yet another confirmation step while fighting. Spells feel homogenized when everything has an AoE version. The game attempts to be super realistic in crafting and then completely dumbs down when it is time for fighting. Seperate spells altogether, charge different amounts of mana, and we just got rid of an uneeded step in gameplay. Mana user's need to regen Mana OOC (out of combat). Charge more mana for spells so that players become OOM, that's fine. It actually adds to the skill level of the player by making him conserve mana and deciding what spells to cast. Chain casting spells is boring and running back to a crystal to replenish your mana is even worse.

Repair
Add repair NPC's at the camps at a minimum. This ultra realism crafting system is broken and cumbersome. I should not have to provide parts to a crafter to repair my gear. Replace parts with an NPC currency that crafter's use. That way I give them some guild token and they can get special recipes only available for purchase with that token. That way i'm not searching through retainers for 3 hours looking for parts to repair my gear, and then looking for a crafter for 20 minutes to repair it. Charge a flat fee per token, this would also pull currency from the current market (gold/gil sink)so prices don't skyrocket into the millions.

Travel
I can't comment too much because nothing is open except for 20 minute ferry rides. This needs to be portaled/instanced just as the teleport system is. You talk to guy at dock, you get a cutscene of you on a ferry, and the screen turns black, waaalaaa you have arrived at destination. I would also like to see a class get a few teleports, at least to the 3 main areas. After say... level 25, you can buy a teleport scroll from a magic vendor in each city, after running to it. Sound familiar?? lol

Crafting
This is a touchy subject because there is no grey area, you love it or hate it and personally I hate it. I can deal with the cool little animation, and i can deal with the flashing lights system. I absolutely CANNOT deal with the fact i have to go through 5 steps to add my ingredients. The biggest problem I have is that there is no learned recipe book in game. I know I can check the interwebs and all that, but why should I?? I'm paying to play a game that I have to do more work in then college?? No thank you.

Chat System
complete overhaul basically. There is nothing good about the chat window. It's hard to use and impossible to use when doing anything like say... fighting... crafting...yeah. Add custom channels and maybe implement some new default channels that can be turned on/off. How about you give us a New Player channel for starters, then a Crafting or Trade channel. Add some search functions for playerbase, and a LFG system for doing leves together.

Questing
Leves need help. After level 15, Leve grinding is pretty boring and repetitive. You interact with the same NPC every 36 hours to go talk with another NPC to activate your leves. This is the gamebreaking gameplay that you promised? How about you utilize the other NPC's in towns for short story quests. Non leve quests that just give you a little insight on either the city your in, or the events from the past, or what is to come? I know i need a break from chasing after that elusive final Naked Mole that always runs away from me for 5,000 miles.

Fees
charge a flat fee for service. I don't want to pay an account fee, plus a character fee, plus an extra retainer fee, plus whatever next fee will be. Everyone should have a few character slots and retainers slots. I don't care if you lock me onto one server. This is 2010. I'm not falling for this "string a carrot in front of the donkey until he moves". You made a game that is completely crafter focused, limited the inventory slots and now are going to charge people for extra retainers..? Unbelievable! Every single MMO charges a flat fee, and **** most of them accept the payment themselves, not outsourced 3rd party payment collectors that require verified credit cards.

Communication
I would really like dedicated Final Fantasy XIV forums on a SE website. One that Dev's read and respond to. One that future updates are announced on. One that keeps the community informed on world events, and future plans.

/em finish thread... wait i have to be a level 5 carpenter to end this thread
#2 Oct 06 2010 at 2:39 PM Rating: Decent
Scholar
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685 posts
Honestly, if there were an AH in the game, who would use market wards?
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#3 Oct 06 2010 at 2:50 PM Rating: Default
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65 posts
Gadhelyn wrote:
Honestly, if there were an AH in the game, who would use market wards?

Remember the Rolanberry fields? When items get into the millions, that 15% luxury tax is not a small number. Market wards could be used to sell HQ gear in a tax free area.
#4 Oct 06 2010 at 3:24 PM Rating: Default
11 posts
I like the game sure it needs some work a lot of those features would be cool. Most of them are pipe dreams because they are so anti SE they will never happen..

Things are hard, because that's the way they like them. Blizzard makes an easy mode game that has a lot of the features you mentioned.

Again I like the game and it does need some work, I would expect no less from a game a week old.

SE doesn't talk to it's customer base, and if it decides to you better be JP.
#5 Oct 06 2010 at 6:22 PM Rating: Decent
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65 posts
Things aren't hard, they are unorganized. The game itself has potential and by no means would i want it to be a "WoW Clone". Just because people see Blizzard as the devil, doesn't mean that they haven't added user friendly options to their games gameplay.

I mean if i say i wish this game had a mail system(which i do), people would just say, "WoW has a mailbox, hahahaha easy mode". The best part is I guarantee that all the anti-wow geeks have never even finished the game, in order to be able to call wow easy.
#6 Oct 06 2010 at 9:43 PM Rating: Default
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65 posts
Maybe I should work for Gamespot lmao.
#7 Oct 06 2010 at 9:50 PM Rating: Excellent
Sage
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109 posts
Xclusive215 wrote:
Things aren't hard, they are unorganized. The game itself has potential and by no means would i want it to be a "WoW Clone". Just because people see Blizzard as the devil, doesn't mean that they haven't added user friendly options to their games gameplay.

I mean if i say i wish this game had a mail system(which i do), people would just say, "WoW has a mailbox, hahahaha easy mode". The best part is I guarantee that all the anti-wow geeks have never even finished the game, in order to be able to call wow easy.

I know this is a bit off-topic, but I feel refreshed when I see someone extract themselves from normal banter demonizing other MMOs (particularly World of Warcraft) and utilize a valid point to make an excellent argument. Kudos. I think WoW pioneered several excellent base-line standards for the genre, and I think it is silly to fear, vehemently oppose, or otherwise mock them.

As for the OP, I fully support those changes. I am glad that people are pointing out what specifically will make the game much more palatable and are not just furious with the game entirely. I am not sure I support your traveling idea. In fact, I am not sure I like Teleport at all. I really enjoy the ride to wherever I am going, and watching the scenery go by, in every game that I play. As for interacting with the interface, I could not agree more.

Additionally, excellent organizational skills! This was a pleasure to read and think upon.

Edit: I think I just made you a Scholar, haha.

Edited, Oct 6th 2010 11:51pm by Ksamim
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#8 Oct 06 2010 at 10:09 PM Rating: Good
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429 posts
soonerty wrote:
I like the game sure it needs some work a lot of those features would be cool. Most of them are pipe dreams because they are so anti SE they will never happen..

Things are hard, because that's the way they like them. Blizzard makes an easy mode game that has a lot of the features you mentioned.

Again I like the game and it does need some work, I would expect no less from a game a week old.

SE doesn't talk to it's customer base, and if it decides to you better be JP.



This isn't about things being hard or easy or whatever.

This is about SE as a company becoming modern. They don't have to copy WOW with FFXIV, but god **** they REGRESSED from FFXI and FFXI was pretty outdated.

Multiple levels of menus to do basic actions? Extreme lag with each menu?

No in game mail, no AH, no remote party invites, no map zooming/blips for party members, no auto follow? These are all things FFXI had for YEARS; it may not have had some when it launched, but FFXI launched 8 freakin years ago. You'd think SE would have realized the importance of some of these features FROM THEIR OWN **** GAME.

If you start counting things that other MMOs do for user friendliness, not for making the game easier, FFXIV is so far behind it's like some of the online-capable games from 15 years ago.

And it's all their **** fault too. Once again, they covered their ears and shut their eyes to criticism and suggestions regardless if they were passed on to them in a civilized manner or not. Then went as far as to release the game 6 months too early. They got burned hard for it and they deserve every last bit of hate they get; hopefully the moron(s) who decided to release it this early will get terminated too.

I'm going to stick with this game because it will eventually get good, it has a fairly strong foundation and SE has a lot of funds and is bull-headed; but this game will probably never top more than 100,000 users with the abysmal launch it had.
#9 Oct 06 2010 at 10:32 PM Rating: Default
20 posts
soonerty wrote:

This isn't about things being hard or easy or whatever.

This is about SE as a company becoming modern. They don't have to copy WOW with FFXIV, but god **** they REGRESSED from FFXI and FFXI was pretty outdated.

Multiple levels of menus to do basic actions? Extreme lag with each menu?

No in game mail, no AH, no remote party invites, no map zooming/blips for party members, no auto follow? These are all things FFXI had for YEARS; it may not have had some when it launched, but FFXI launched 8 freakin years ago. You'd think SE would have realized the importance of some of these features FROM THEIR OWN **** GAME.

If you start counting things that other MMOs do for user friendliness, not for making the game easier, FFXIV is so far behind it's like some of the online-capable games from 15 years ago.

And it's all their **** fault too. Once again, they covered their ears and shut their eyes to criticism and suggestions regardless if they were passed on to them in a civilized manner or not. Then went as far as to release the game 6 months too early. They got burned hard for it and they deserve every last bit of hate they get; hopefully the moron(s) who decided to release it this early will get terminated too.

I'm going to stick with this game because it will eventually get good, it has a fairly strong foundation and SE has a lot of funds and is bull-headed; but this game will probably never top more than 100,000 users with the abysmal launch it had.



i couldnt say it better for a game with this amount of game devoltment experience to bring this out.

Edited, Oct 7th 2010 12:34am by Myefoo
#10 Oct 06 2010 at 11:01 PM Rating: Good
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472 posts
They are banking on the PS3 release. My money is on them not changing the majority of anything in the game. If they are really trying to release it on the PS3, then guess what. NOTHING major will change.

The real problem now is that the Cataclysm release date has been announced. Add to that the dissatisfaction of the majority of end-users, and you have the end result of a pancake parade.
#11 Oct 06 2010 at 11:16 PM Rating: Decent
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696 posts
Parsalyn wrote:
They are banking on the PS3 release. My money is on them not changing the majority of anything in the game. If they are really trying to release it on the PS3, then guess what. NOTHING major will change.

The real problem now is that the Cataclysm release date has been announced. Add to that the dissatisfaction of the majority of end-users, and you have the end result of a pancake parade.



Yeah but then in a month once the new wow content is down they'll all be looking for somewhere else lol. God that game is easy. I've played it since release but I've def not played it as much as played it cause content lulls it seems like.
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