The Marketward system is fine actually. I would like to keep it in game as a secondaryform of selling/purchasing. Make the Market wards completely tax free so that if players would like to possibly save some gil while buying and selling, they can utilize this function at the cost of RL time. This would resemble a Rolanberry Mall type of atmosphere. The primary means to buying and purchasing would be an AH. Plain and simple. This way everyone can be happy, and SE can keep people paying a ridiculous fee for retainers.
UI Menu system
Complete overhaul for PC user's. This system was clearly built for PS3 owners and weakly ported to PC users. I shouldn't have to make a macro for every single action in the game just because SE thought it would be fun to make simple single actions a four step process. Gear selection screen should be blocked in a square to make easy navigation, and you should also be able to interact with multiple windows at once. Opening 4 windows and then having to exit out of all of them to utilize the first is just irritating.
Revamp the AoE system, it is clunky and adds yet another confirmation step while fighting. Spells feel homogenized when everything has an AoE version. The game attempts to be super realistic in crafting and then completely dumbs down when it is time for fighting. Seperate spells altogether, charge different amounts of mana, and we just got rid of an uneeded step in gameplay. Mana user's need to regen Mana OOC (out of combat). Charge more mana for spells so that players become OOM, that's fine. It actually adds to the skill level of the player by making him conserve mana and deciding what spells to cast. Chain casting spells is boring and running back to a crystal to replenish your mana is even worse.
Add repair NPC's at the camps at a minimum. This ultra realism crafting system is broken and cumbersome. I should not have to provide parts to a crafter to repair my gear. Replace parts with an NPC currency that crafter's use. That way I give them some guild token and they can get special recipes only available for purchase with that token. That way i'm not searching through retainers for 3 hours looking for parts to repair my gear, and then looking for a crafter for 20 minutes to repair it. Charge a flat fee per token, this would also pull currency from the current market (gold/gil sink)so prices don't skyrocket into the millions.
I can't comment too much because nothing is open except for 20 minute ferry rides. This needs to be portaled/instanced just as the teleport system is. You talk to guy at dock, you get a cutscene of you on a ferry, and the screen turns black, waaalaaa you have arrived at destination. I would also like to see a class get a few teleports, at least to the 3 main areas. After say... level 25, you can buy a teleport scroll from a magic vendor in each city, after running to it. Sound familiar?? lol
This is a touchy subject because there is no grey area, you love it or hate it and personally I hate it. I can deal with the cool little animation, and i can deal with the flashing lights system. I absolutely CANNOT deal with the fact i have to go through 5 steps to add my ingredients. The biggest problem I have is that there is no learned recipe book in game. I know I can check the interwebs and all that, but why should I?? I'm paying to play a game that I have to do more work in then college?? No thank you.
complete overhaul basically. There is nothing good about the chat window. It's hard to use and impossible to use when doing anything like say... fighting... crafting...yeah. Add custom channels and maybe implement some new default channels that can be turned on/off. How about you give us a New Player channel for starters, then a Crafting or Trade channel. Add some search functions for playerbase, and a LFG system for doing leves together.
Leves need help. After level 15, Leve grinding is pretty boring and repetitive. You interact with the same NPC every 36 hours to go talk with another NPC to activate your leves. This is the gamebreaking gameplay that you promised? How about you utilize the other NPC's in towns for short story quests. Non leve quests that just give you a little insight on either the city your in, or the events from the past, or what is to come? I know i need a break from chasing after that elusive final Naked Mole that always runs away from me for 5,000 miles.
charge a flat fee for service. I don't want to pay an account fee, plus a character fee, plus an extra retainer fee, plus whatever next fee will be. Everyone should have a few character slots and retainers slots. I don't care if you lock me onto one server. This is 2010. I'm not falling for this "string a carrot in front of the donkey until he moves". You made a game that is completely crafter focused, limited the inventory slots and now are going to charge people for extra retainers..? Unbelievable! Every single MMO charges a flat fee, and **** most of them accept the payment themselves, not outsourced 3rd party payment collectors that require verified credit cards.
I would really like dedicated Final Fantasy XIV forums on a SE website. One that Dev's read and respond to. One that future updates are announced on. One that keeps the community informed on world events, and future plans.
/em finish thread... wait i have to be a level 5 carpenter to end this thread