-Chocobo Stables have been unlocked for adventurer's to use.
*In order for Adventurers to access chocobo mounts, they must be Rank 15 or higher, and must have completed; “Calamity Cometh”, “Never the Twain Shall Meet”, or “Beckon of the Elementals.”
*Chocobo mounts will be able to take adventurers between Ul'dah, Gridania, and Limsa Lominsa at a price of 1,000 gil a trip. Chocobo mounts are computer automated and cannot be controlled.
-Levequest have gone under a major change.
*One regional and one local Levequest can be undertaken every two hours.
*If you do not partake in a levequest every two hours, the NPCs who distributes Levequest will store up to 16 quest. (8 region and 8 local individually)
*As a result to increased availability to levequest, gil rewards have been slightly lowered.
*An NPC has been added to all instances of the Market Wards which will be able to find precise information of what retainers all selling.
*When talking with this NPC, they will bring up a menu in which you will be able to search all retainers.
*The NPC will display information following this patern:
[Marmot Pelt 500g. (Unit Sale) 1/11 (Retainer Name/Market Ward Location)]
*This NPC will be able to buy the item directly from the retainer and place it in your inventory for a 3% surcharge.
*Items will be displayed in the order as followed:
Rank->Name->Price (If a item does not have an optimal rank, they will be displayed by Name->Price)
-Skill points gained in parties will now be distributed in a different fashion.
*All skill points gained between all party members will now be added up and distributed evenly across all participating members.
*Players who's rank is 10 ranks bellow the highest party member will not be able to receive the distributed skill points.
-Two new colors have been added to the color scheme of mobs.
*White circle indicates that the mob will yield no or very little skill gain.
*Purple circle indicates that the mob is far above your skill rank and is very dangerous.
-When a player disconnects from the server in the middle of a leve-quest, they will be able to continue the quest when they return to the Aetheryte crystal.
*Players will not be able to change the difficulty of the leve
*The countdown timer will still continue even if you are logged out
-Killing a mob will now have a base skill gain.
*Any skill points gained during a fight, will be added to the base of skill points gained.
*White orb mobs will have no base skill gain. Blue orb mobs will have a 50 skill gain base. Green orb mobs will have a 100 base skill gain. Yellow orb mobs will have a 150 skill gain. Orange orb mobs will have a 200 base. Red mobs will have a 250 base. Purple orb mobs will have a 300 base.
*The base skill gained will still be effected by the Bonus Skill Points.
-The AoE radius of all enhancing spells have been increased.
-Mob placement of aggressive mobs have been adjusted. Aggressive mobs will no longer be placed on or near paths, most notably in The Black Shroud.
-Mobs who are grouped together will now be displayed in a window when fighting the group. Each mob will have their HP and MP displayed.
-Items with damaged durability will now be grayed out in the inventory screen. Items below 50% durability will now turn their name yellow, while items below 25% difficulty will turn their name red.
-Items suffering the “Gear Damaged” debuff will now display the damaged stats next to the original stats.
-While Synthesizing and using the Menu, chat will no longer be interupted while typing.
-Using your map when in a party will now display friendly party members as blue orbs.
-Anima recharge timer has been reduced to one anima every hour.
-An “Auto Sort” option has been added to the inventory menu.
-Merchant NPCs have been added to all Aetheryte crystal camps.
-Repair NPC have been added to all Aetheryte crystal camps.
*These repair NPCs will only be able to bring the durability of items to 75%.
-If you bring the repair item needed to repair a damaged item to the Repair NPC, the Repair NPC will bring the durability to 100% for an extra 5% charge.
-Repair NPCs will now be able to fix accessories.
-Animations of certain attacks will no longer move the position of a character.
-Party members can now be targeted using F1-7 and using ALT/CTRL+F1-7.
-A message will now be displayed informing the player that they have the attention of certain aggressive monsters.
-Retainers can now be called at Aetheryte Camps, but you will not be able to manage your bazaars.
-Server lag issue has been addressed. Players should experience a substantial amount of less lag in towns and around camps. PCs and NPCs should now load much faster.
-UI interface lag issue has been addressed. Players should experience a substantial amount of less lag when navigating the menu, and during synthesis.
-All battle action lag has been reduced. The lag between selecting an action and the time is takes to initiate has been severely reduced.
-All keys can now be bound.
-HUD display can now be customized.
*Mini-map, Chat display, Action Bar, Stamina Bar, Target HP, HP, MP, TP, Party Members, and Enemy Party displays can all be moved.
Did I get everything? If we got this as an update, what would be your opinion of the matter? This is just a fun thread, and I don't mean to start up any flames.
Edited, Oct 6th 2010 8:27pm by Aristio