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My insight on XIV, a positive review.Follow

#52 Oct 07 2010 at 1:11 PM Rating: Decent
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65 posts
SoumaKyou wrote:
Xclusive215 wrote:

Cool story bro! meet me in game on your hunter! You won't because your in half 10 man ICC gear with some 264 GDKP gear thrown in. Link to this "Min/max hunter thread"???????? Yeah your definitely hiding behind your computer with insults, trying to argue facts. Man give your E-buddies an E-high five for that.

Aww, struck a nerve? I guarantee my "buddies" and I are all further in WoW than you could even dream of, and the majority of us only played 8 hours a week.


mad?? no..hardly, if anything it is comical. Your an E-thug, and it's pretty funny when you can't back up your claims. Your only defense is to link me your Aim convo with your cousin?

#53 Oct 07 2010 at 1:11 PM Rating: Good
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ladies, ladies, you're both pretty and can wear the dress.

and by this, i mean take it to PMs, this is a FFXIV forum, not WoW.

i understand keeping tempers and e-peen in check is difficult, but seeing as there's no orcs or blood elves as playable characters in the game you're meant to be talking about, you should move your petty arguement elsewhere
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Upset about XIV? Stop complaining, and join the solution
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ZAM thread
BG, Gamespot, and other sites are being utilized as well.
#54 Oct 07 2010 at 1:16 PM Rating: Decent
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602 posts
Xclusive215 wrote:
MajidahSihaam wrote:

Oh yes, how I miss whacking stuff with auto attack for 10 levels praying I had rested for enough time before engaging in battle.

WoW has awful, outdated polygonal graphics. It has not a shred of innovative game-play. The story is completely negligible. It praises and rewards its players for the most basic and mundane things ("Oh, you arrived to a town, have some exp and a pat on the back!"). It has nothing to do with it being popular, well, more like its popular because of that: instant gratification for little to no reason.

It is a popular game though, as is reality tv.


Didn't you get experience in FFXI for discovering new areas also??? Story is actually quite good if you have the competence to follow it. It's so bad that a monster might drop a piece of gear that you can equip and get use from, as opposed to getting moko grass that needs to be turned to yarn, then to cloth, then to a piece of gear. Yeah those extra steps is what makes FFXIV so much "harder" then wow's easy mode right? Hilarious.. It is popular because Blizzard has an EXCELLENT business model. They release more content then any other major MMO, by leaps and bounds actually, they communicate with the community as opposed to SE's silent treatment that we have all become so accustomed to. They allow users 3rd party mods for complete customization of their gaming experience. the list goes on and on.

Nobody wants FFXIV to be like wow.. I do however wish SE would be more like Blizzard, but you blind fanboi's can't even differentiate the difference between the two.


@#%^it, I can't help myself, regaining my thread:

First, no, you did not get exp for finding new areas in XI.
I'm not sure I get what you're saying. You think that getting armor from random mobs is better than a mechanic that involves a crafting community and that resembles more real production-economy? You are... I'm not going to say an idiot, I'm going to say the perfect WoW player then.

Dude, so what if blizzard pops "content" out of its magic hat? SE makes paradigm changing expansions. CoP was the most challenging expansion ever, with breath taking graphics and unique game dynamics ever. Storywise its my favorite final fantasy. Aht urghan completely changed how final fantasy had been played until that point. Blue mage had an entire SYSTEM designed around it to learn abilities and equip them. Puppet master was its own little jewel as well.

Blizzard adds content? Don't make me laugh. What do they do? Crap a bunch of new polygonal areas, items that work the same within the already stablished boundaries or jobs that whack with abilities that are named differently?

You are the only blind fanboy here buddy. You just enjoy blizzard's condescending pampering way too much to notice.

Edited, Oct 7th 2010 3:17pm by MajidahSihaam
____________________________
FFXI: Dashiel. (Asura) Puppetmaster.
FFXIV: Majidah Sihaam. (Besaid)
Marauder, Weaver & Alchemist.

#55SoumaKyou, Posted: Oct 07 2010 at 1:17 PM, Rating: Sub-Default, (Expand Post) You're more than welcome to post on the WoW Hunter forums. No one's stopping you. :)
#56 Oct 07 2010 at 1:30 PM Rating: Default
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65 posts
SoumaKyou wrote:
Xclusive215 wrote:

Cool story bro! meet me in game on your hunter! You won't because your in half 10 man ICC gear with some 264 GDKP gear thrown in. Link to this "Min/max hunter thread"???????? Yeah your definitely hiding behind your computer with insults, trying to argue facts. Man give your E-buddies an E-high five for that.

Aww, struck a nerve? I guarantee my "buddies" and I are all further in WoW than you could even dream of, and the majority of us only played 8 hours a week.

Yep, that's how easy endgame on WoW is.

I'm sorry that you find it difficult to press 3 buttons. Must be tough.

Edited, Oct 7th 2010 3:00pm by SoumaKyou


I'm sorry time = difficulty level for you. I mean everyone knows that if I spent 15 minutes on a calculus II problem, and I spent 20 minutes rolling my face on my keyboard, then obviously rolling my face on my keyboard is harder since it took me 5 minutes more. And the guild I was in never killed LK Heroic.. 11/12 with the 10% buff only. I didn't feel like starting over in a new guild so i quit the game, in May.

It's not about Quanity, it's about Quality, one day you will learn...
#57 Oct 07 2010 at 1:33 PM Rating: Decent
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602 posts
Xclusive215 wrote:

It is popular because Blizzard has an EXCELLENT business model. They release more content then any other major MMO, by leaps and bounds actually,




Xclusive215 wrote:

It's not about Quanity, it's about Quality, one day you will learn...



Time paradox.

Snake? SNAKE!? SNAAAAAAAAAAAAAAAAAAAAKE!
____________________________
FFXI: Dashiel. (Asura) Puppetmaster.
FFXIV: Majidah Sihaam. (Besaid)
Marauder, Weaver & Alchemist.

#58 Oct 07 2010 at 1:37 PM Rating: Decent
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65 posts
MajidahSihaam wrote:
Xclusive215 wrote:

It is popular because Blizzard has an EXCELLENT business model. They release more content then any other major MMO, by leaps and bounds actually,




Xclusive215 wrote:

It's not about Quanity, it's about Quality, one day you will learn...



Time paradox.

Snake? SNAKE!? SNAAAAAAAAAAAAAAAAAAAAKE!


I'm sorry didn't use the word Quality before the word "content".
It should have been assumed based on the body of that post anyways...


Troll? TROLL?? TROOOOOOOOOOOOOOLLLLLLLLLLL?
#59 Oct 07 2010 at 1:39 PM Rating: Default
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602 posts
Xclusive215 wrote:
MajidahSihaam wrote:
Xclusive215 wrote:

It is popular because Blizzard has an EXCELLENT business model. They release more content then any other major MMO, by leaps and bounds actually,




Xclusive215 wrote:

It's not about Quanity, it's about Quality, one day you will learn...



Time paradox.

Snake? SNAKE!? SNAAAAAAAAAAAAAAAAAAAAKE!


I'm sorry didn't use the word Quality before the word "content".
It should have been assumed based on the body of that post anyways...


Troll? TROLL?? TROOOOOOOOOOOOOOLLLLLLLLLLL?


No you moron, I'm pointing out that you used Quantity as a measurement of quality when arguing with me just to use the exact OPPOSITE argument against the other guy.

Also this http://ffxiv.zam.com/forum.html?game=268&mid=1286464613143347164&page=2&howmany=50#msg1286478965301862756 in case you want to argue WoW has quality in its quantity.

Edited, Oct 7th 2010 3:43pm by MajidahSihaam
____________________________
FFXI: Dashiel. (Asura) Puppetmaster.
FFXIV: Majidah Sihaam. (Besaid)
Marauder, Weaver & Alchemist.

#60 Oct 07 2010 at 1:59 PM Rating: Decent
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65 posts
If expecting the current industry standard is being a wow fanboy,.... then yes, ABSOLUTELY, I am a WoW fanboy!! Your time paradox is not even relevant because I was referring to the QUALITY of how Blizzard does business in that post. Releasing more content was only one example of what i referred to. Learn to comprehend more, and you won't look like an idiot.

The OP is so hypocritical in itself that I read it twice just to laugh again. The people that are claiming that this game will tank, are the ones that have been playing since Alpha>Beta>CE edition, and finally voicing their disgust with a product that (in their opinion) feel short of expectations all around.

I'm pretty sure that if Square Enix announced all game time until PS3 release will be free of charge, and that they will be addressing all said issues, most would be overjoyed and have a new found form of respect for SE. This type of PR is not even possible though and the point is moot.

Anyone watch Eastbound and down?? One day Stevie(Fanboy) will realize that Kenny Powers(SE) is just using them...

Maybe Not........

**I authorize anyone reading this thread to utilize the word "Stevie" in lieu of the word "Fanboy"**

Edited, Oct 7th 2010 4:24pm by Xclusive215
#61SoumaKyou, Posted: Oct 07 2010 at 2:40 PM, Rating: Sub-Default, (Expand Post) Do tell me how many hours per week your guild played to reach HM Sind pre-10%. Guarantee it's a lot more than 8 hours/week. Though I suppose you could lie through your teeth, but no one who's actually played WoW's endgame would believe you, just like no one believes you've even been past 11/12 regular.
#62 Oct 07 2010 at 10:06 PM Rating: Default
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602 posts
Xclusive215 wrote:
If expecting the current industry standard is being a wow fanboy,.... then yes, ABSOLUTELY, I am a WoW fanboy!! Your time paradox is not even relevant because I was referring to the QUALITY of how Blizzard does business in that post. Releasing more content was only one example of what i referred to. Learn to comprehend more, and you won't look like an idiot.

The OP is so hypocritical in itself that I read it twice just to laugh again. The people that are claiming that this game will tank, are the ones that have been playing since Alpha>Beta>CE edition, and finally voicing their disgust with a product that (in their opinion) feel short of expectations all around.

I'm pretty sure that if Square Enix announced all game time until PS3 release will be free of charge, and that they will be addressing all said issues, most would be overjoyed and have a new found form of respect for SE. This type of PR is not even possible though and the point is moot.

Anyone watch Eastbound and down?? One day Stevie(Fanboy) will realize that Kenny Powers(SE) is just using them...

Maybe Not........

**I authorize anyone reading this thread to utilize the word "Stevie" in lieu of the word "Fanboy"**

Edited, Oct 7th 2010 4:24pm by Xclusive215


Holy ****. You are so full of crap its hysterical. WoW is the industry standard? WoW doesn't even do well in japan. Oh no, you aren't a fan boy, you're just an idiot! You tried to present Blizzard's expansions as a proof of quality based on their sheer quantity, and immediately you started talking your *** off to that other guy about how quantity doesn't equal quality haha no change backs, I'm sorry. I don't think you even understand what hypocritical means. But look in the mirror, it'll give you an accurate definition. (And please, from now on stop using words you don't understand, it lets people tell what a moron you are. Keep your poker face on.)

I've been playing since closed alpha and I vouch for this game's quality. Does that make you happy? I'm guessing you have to swallow your words, right? Because for some reason you think that the fact that having seniority entitles me to a better formed opinion which, for some reason, has more importance than the opinion of others.

Although being in closed alpha did grant me with the knowledge of SE having announced a different UI which will support drag and drop for the ability setup screen and that you won't have to go through a drop down menu in order to pick the classes' skills. So its fairly obvious SE has some huge fixes waiting to be implemented right around the corner.

I'm not sure I've called you an idiot enough times. Its ... unbelievable. What are you like fifteen, boy?

Why would square let you play the game for free when they already made you buy it and when plenty of people are willing to pay to play in its current unfinished state? New found form of respect for SE?

Grow up you clown.
____________________________
FFXI: Dashiel. (Asura) Puppetmaster.
FFXIV: Majidah Sihaam. (Besaid)
Marauder, Weaver & Alchemist.

#63 Oct 08 2010 at 12:48 AM Rating: Decent
2 posts
Quote:
instant gratification




I'd settle for regular gratification.
#64 Oct 08 2010 at 1:32 AM Rating: Decent
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1,408 posts
Quote:
do you like its foundations?


Yes.

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#65 Oct 08 2010 at 2:20 AM Rating: Decent
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588 posts
Umm Dude the director of the game must have lied to us then when he said to the word this game isnt supposed to compete with wow....... a blind fanboy that doesnt even actually know stuff like other fanboys... amazing as this lackluster launch i wont play a game that prohibits partying because of bloated ui and poor rushed implementation. a FFXI mark2 would have sufficed why start from scratch when you already have the designs for a ferarri noone will want to drive your Model-T when they can do 70 with a VW Bug..... Fail SE Fail

MajidahSihaam wrote:
I find it pretty **** sad that over half of the people posting in gamespot's thread, claiming for XIV to be SE's downfall, will turn into nothing but hypocrites once the game gets polished. Otherwise you wouldn't be here, whining about it. You'd uninstall and get on with your life.

The game's obviously not finished, it was pushed through to beat wow's release date. Proof of this are the lack of item sorting, chatting tabs, proper chat commands (control R doesn't function as intended for example), 80 character limit. This was obviously not a flaw in design, just that we got a place holder for an UI as they focused on making the game's mechanics functional for release (SE already announced a huge UI rehaul which hasn't been implemented, closed alpha tester here, take my word for it).


So the real question is, do you like its foundations?

I like how I can log in, do some leves and log out. It has completely eliminated the need for grinding, without actually getting rid of grinding itself for the players who don't mind it. On FFXI you needed at least 3 hours of your time to do the minimum.

Some people also complained about the lack of NPC started quests to make a more involving environment. Case is, XIV isn't missing this. Main storyline and guild quests are there. Quest have a separate tab from leves. Its just a matter of lack of content.

The graphics are stunning, but they lack in personality. Nothing's really eye gripping. But lets keep in mind XI was released in america with an expansion on it. I can't wait for what they come up with once they aren't being rushed by release dates and fixes.
I find the current areas to be more on par with aht urhgan's first and basic areas than with gustaberg and ronfaure. That's a serious step up for a game that was rushed into release.

The background music is simply beautiful. No room for discussion there.

This is a heavily social reliant game hindered by the placeholder that was placed as user interface, dealing a huge blow on the partying system. That aside the partying system permits a lot of flexibility.
You aren't boxed into a set number of players, or specific jobs to get a party going. However, you will find that the most productive way of partying is to follow the old XI setup (but not being able to comply with it doesn't forbid you from playing the game).


On a final note, the exping system is @#%^ed up. The best way to get skill points is doing the most actions while dealing the least damage, dragging out the battles as long as you are able to. This might have made sense on XI skill up parties where the skills were a separate thing, but here on XIV your class rank seems to be more important than your physical level.


In conclusion, I do like what SE has prepared here. This game is too green, but as far as green games go, its potential seems incredible. Yes, you paid for the game, yes, you are paying for a monthly subscription, and yes you are entitled to play a full game. But this isn't the case. Get out or get over it.

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#66 Oct 08 2010 at 2:32 AM Rating: Excellent
Edited by bsphil
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21,739 posts
MajidahSihaam wrote:
The game's obviously not finished, it was pushed through to beat wow's release date. Proof of this are the lack of item sorting, chatting tabs, proper chat commands (control R doesn't function as intended for example), 80 character limit. This was obviously not a flaw in design, just that we got a place holder for an UI as they focused on making the game's mechanics functional for release (SE already announced a huge UI rehaul which hasn't been implemented, closed alpha tester here, take my word for it).
Closed alpha tester here, no I'm not taking your word for it. Where did SE promise a huge UI overhaul? By the by, releasing a smoking pile of rubble instead of a UI because you need to work on the mechanics is nonsense for a game in 2010. SE's dev team is either tiny, incompetent, or both.
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#67 Oct 08 2010 at 2:41 AM Rating: Excellent
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MajidahSihaam wrote:
WoW is the industry standard? WoW doesn't even do well in japan.

You just wapanese'd so hard, I can't even see straight. WoW is the industry standard whether you like it or not.
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#68 Oct 08 2010 at 3:28 AM Rating: Decent
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I will be the first to admit, I am a SE fanboy. I don't care for WoW at all. I have been playing SE games since FF. When I first played FFXI I was awed and amazed. Then I played for awhile and found out that FFXI is for the hardcore gamer. Its a great game great story, but I played FFXI for 7 years and only was able to get one class to lvl 70.

I eagerly awaited FFXIV and even bought the CE so that I could start early knowing that I was going to be the post beta guinea pig. I was ok with that fact. Now for my disappointment. The story at least on the Gridana side is WONDERFUL, but there are a few things that make me go huh? I will not waste my time in the markets wards. They are an absolute nightmare. This in turn has me trying to lvl all the crafting classes just to get new gear. This is also LONG and tedious. I am all for players specializing a craft. This way I can buy there gear....oh wait there is no central place in order to do so. I would be ok if they made a search option to find said item and pick from a list of players that have said item.

Next as you do level getting from place to place can be a nightmare as well. I understand the thrill of walking through each new area, but once you have done that time for speeder travel, thus the teleport system. This could be a great idea, however the anima regen times are horrible. I suggest they speed up the regen amount if a player is offline. This encourages hardcore gamers to either get off and get some fresh air OR walk everywhere they want to go.

I can handle the clunky UI because I knew it was going to be Clunky for a little while. I can't deal with the constant need to repair. Either they need to remove that idea, or SLOW down the rate in which you need to repair your items. Lets say your retainer is in Gridana, but you are currently in a party in LL. What if in the middle of the party you are needing repairs and out of anima? Looks like party is over for you and walking back will ensue.

Graphically this game is beautiful, the music is fantastic and the story so far is great. The flaws that are compounding FFXIV is creating a fanboy nightmare. I love SE, however trying to defend FFXIV is getting to be difficult. I realize that the game has just been released, however it still feels like it is in beta form, something I can't defend or explain.

I suggest the following list be fixed in the very VERY near future or FFXIV will possibly fail.

*Leveling of class have more of a method instead of randomness
*Crafting needs to be readdressed. While the first patch helped it did not fix the issue
*FIX the Economic issues. Give us either an AH or a way to seach for items we need.
*Repair of items(enough said)
*Faster regen on anima or a new mode of transportation
*Ways to search for parties or let others know you are starting one
*Beginners guild on Lodestone, Something for new player to guide them early on in the game.
*UI does need to be addressed sooner rather than later

Finally SE you must MUST be more informative to you paying customers. We must hear from you more than once a week especially, knowing yourself of the serious flaws with the game. Let us know updates on a day to day basis of what is being fixed and when it should be implemented. Maybe put a suggestion box on Lodestone or a forum in which players can go and tell you what they want. Someplace in which other players can go and see if there issue has already been submitted, BUT most importantly where SE can respond in a real time fashion.
#69 Oct 08 2010 at 3:31 AM Rating: Good
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127 posts
bsphil wrote:
Closed alpha tester here, no I'm not taking your word for it. Where did SE promise a huge UI overhaul? By the by, releasing a smoking pile of rubble instead of a UI because you need to work on the mechanics is nonsense for a game in 2010. SE's dev team is either tiny, incompetent, or both.


Alright, I'll use WoW as an example, since it seems to set the standard. It's been out since November 23, 2004 and has been under continual development since then. It had 4-5 years of development before release. Starcraft 2 has been under development since 2003 and has just been released recently. It's a single player game with non-persistent multi-player. You can expect it to be mostly finished on release with just a few bug fixes. That's 7 years of development for a single player game and 11 years of development for an MMO.

Final Fantasy XIV has been in development since 2005, so it's been under development for about 5 years. This puts it on par with WoW on it's release. From what I've seen so far it looks like the foundation they're providing will allow for a more complex game then WoW in a number of years. You may say "Oh, it's 2010, games have advanced incredibly since then," but you'll have to take into consideration the diminishing returns on complexity. As games increase in complexity it will take longer for them to be developed. SE is a publicly traded company, they may not have had the budget to wait another year or so to finish the game before release, the higher ups may have demanded a release before completion to keep stockholders happy, they may have wanted to release this game as XIV and have other games under development as XV, XVI, etc. (a marketing strategy).

Game development is already beginning to take an extraordinary amount of time. I'd expect to see more of this in the future as single player games take longer to release and persistent multi-player games are released mostly unfinished as the complexity of such games increase.

Edited, Oct 8th 2010 6:02am by XelKarin
#70 Oct 08 2010 at 10:30 AM Rating: Good
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2,535 posts
MajidahSihaam wrote:
Holy sh*t. You are so full of crap its hysterical. WoW is the industry standard? WoW doesn't even do well in japan.


Of course it doesn't do well in Japan - it's not sold in Japan. It doesn't have a Japanese client, it doesn't have Japanese servers.

Because the Japanese MMO market is so small and insignificant that, in Blizzard's eyes, it's not worth the cost to make the game available there.

And this is a company that was able to justify Russian and western-hemisphere Spanish localizations.
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