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Battle Regimen: How to get it to work 90% of the time.Follow

#1 Oct 07 2010 at 8:17 PM Rating: Excellent
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Everyone knows how broken this system is, you try to do it as intended and nothing ever happens; one person is always left doing nothing.
Even if it does work, is it really useful given the amount of time it takes to execute? Probably not.

Anyway, we've finally managed to crack the system so that it operates majority of the time and does not take 2 years to pull off. This is more aimed at those players with LS buddies or players with statics as it is a bit bothersome to setup/explain on the fly, also does take a bit of coordination on players behalf.

Basically, treat BR as you would an ancient magic skillchain from FFXI in that you have to react to a players queue. The reason why BR never works is because there is actually a strict window that allows it to be executed properly, if you're off even by a bit; one person will end up doing nothing. This window is actually about half a second...

The basic steps of this method are (considering a 2 person chain where Player A goes second in the BR queue):
Player A uses macro and announces they will be performing BR in 3 seconds in /p.
Player B activates their BR macro immediately when they see this macro.
BR commands will show up on the list in quick succession, in the order Player B > Player A.
Either player can now press BR key to execute, it should execute and put the proper regimen on the target.
Process takes about 5 seconds, although very much still debatable if it's worth using at all at this time.

Macros are, for Player A
/battleregimen on
/p (Skillname) in 3 seconds..
/wait 3
/ac "Skill" <t>


Player B:
/battleregimen on
/wait 1
/ac "Skill" <t>


Perhaps now with a method of consistantly putting regimens on a target someone out there will find some use to them.
Either way, the more you know right?




Edited, Oct 7th 2010 10:50pm by sylph19
#2 Oct 08 2010 at 5:13 AM Rating: Good
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Thought I'd bump this now that parties are fixed.
#3 Oct 08 2010 at 6:20 AM Rating: Decent
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602 posts
So you're saying that the success or fail is given by how long you take in setting it up?
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#4 Oct 08 2010 at 6:32 AM Rating: Good
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MajidahSihaam wrote:
So you're saying that the success or fail is given by how long you take in setting it up?


Yeah, seems like it. The commands need to be queued together in very quick succession or else it'll just do that stupid thing where one person does it and the other stands around doing nothing.
#5 Oct 12 2010 at 11:16 PM Rating: Decent
7 posts
Is there any text that shows up when you successfully start/complete/whatever a battle regimen? Been trying to initiate one for almost an hour and neither of us can figure out if it's even working or not.


ETA: There's me and my buddy trying to make a two part battle regimen. Our macros are set up how you suggested. Seems like every time we try, one of us ends up standing around doing nothing. Makes it very hard to know if we're even doing it right... @.@

Edited, Oct 13th 2010 1:38am by Natie
#6 Oct 13 2010 at 1:01 AM Rating: Good
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I thought the whole purpose of the system with activating and execution was to make timing easier? If it's true that there is a timeframe to activate skills this just makes the whole system less intuitive and more complicated than the old skillchain system from FFXI.
Why add another step to the process if there is no benefit from that?
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#7 Oct 13 2010 at 1:19 AM Rating: Good
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Natie wrote:
Is there any text that shows up when you successfully start/complete/whatever a battle regimen? Been trying to initiate one for almost an hour and neither of us can figure out if it's even working or not.


ETA: There's me and my buddy trying to make a two part battle regimen. Our macros are set up how you suggested. Seems like every time we try, one of us ends up standing around doing nothing. Makes it very hard to know if we're even doing it right... @.@

Edited, Oct 13th 2010 1:38am by Natie


Probably need to work on the timing from the second person, it's very strict..
Example of BR working at start of fight. Not the best example due to me missing the hit; I wasn't recording to demonstrate BR.
#8 Oct 13 2010 at 6:40 AM Rating: Good
Thanks, will give this a try tonight.
#9 Oct 13 2010 at 11:44 AM Rating: Decent
7 posts
Thanks for the vid, Sylph. That gives me a better idea as to what is supposed to happen. We'll keep trying...
#10 Oct 13 2010 at 11:49 AM Rating: Good
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3,178 posts
Very nice. Thanks for sharing the macros.

I do hope that the window is extended and the process becomes more user friendly.
#11 Oct 13 2010 at 11:59 AM Rating: Good
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9,526 posts
yeah I miss XI's skill chain system. I want to make BR work but it seems like you get waaay to battered for it to be very useful.
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#12 Oct 13 2010 at 12:03 PM Rating: Decent
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Awww.. if battle reignment only have a small window that would make sense why I never got it to work.

Thanks for the info!
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#13 Oct 13 2010 at 12:25 PM Rating: Decent
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Even though coordinated SCs went out of style in FFXI years ago, I always enjoyed creating them by chance or at a moment's notice. BRs are so restrictive, uninteresting, unreliable and certainly not potent enough to spend the 5-second lockout waiting for it to process--I get that with the basic battle system already.

And **** this game's accuracy check. Seriously.
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#14 Oct 13 2010 at 3:49 PM Rating: Decent
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LOL really?! I remember reading (or watching?) that they specifically designed the BRs the way they are to simplify the SC system. Turns out it's worse. It's like SE has these ideas, but they have no clue how to execute them.
#15 Oct 13 2010 at 4:16 PM Rating: Decent
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I agree with the accuracy. I miss FFXI's Skillchain system as well, but I like trying something new.

Unfortunately, so far I do not have anyone to try a BR with. That, and I'm a conjurer, and I don't think Spirit Dart will really do much in a BR (because taking forever to cast means the tank is going to bite the dust...).
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#16 Oct 13 2010 at 8:29 PM Rating: Decent
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Besides macros and timing, do certain skills need to be paired with certain skills to get a reaction?
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#17 Oct 13 2010 at 8:35 PM Rating: Good
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Punchdrunk55 wrote:
Besides macros and timing, do certain skills need to be paired with certain skills to get a reaction?

http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=29c4026362c3cb8add98892a8b84d9ed371bd789
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#18 Oct 14 2010 at 5:03 AM Rating: Decent
12 posts
Thx for the info
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#19 Oct 14 2010 at 8:46 AM Rating: Excellent
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3,178 posts
Suggestion for an easy Battle Regimen system:

Turn on Battle Regimen and active what you want to stack. It shows up in the BR window and you can immediately go back to doing whatever. Then the other players add their actions to the stack. They all show up under the BR window.

ANY PLAYER can then hit the BR button to active the stack. No matter what order the skills went in, if they Combo, it will work. Activating the BR turns off everyone's BR button.

The key here is that only your first action goes on the stack, and you can immediately return to the battle.

AmIRight?
#20 Oct 26 2010 at 11:46 AM Rating: Default
6 posts
No, you are not right. Once you are in BR mode you cannot perform any other action until you are out of BR mode.
#21 Oct 26 2010 at 11:57 AM Rating: Excellent
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He was making a suggestion for how it should work. :) I think it is a perfect idea--especially since people get completely locked out of healing, and it is such a clunky system as it is now.
#22 Oct 26 2010 at 1:07 PM Rating: Decent
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64 posts
add:

/ac "Hawk's Eye" <me>
/wait 1
/ac "Still Precision" <me>

that would make the attack actually hit also :-)
#23 Oct 26 2010 at 1:18 PM Rating: Decent
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589 posts
Even will two ACC buffs on you can still miss 50% of the time
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