I can see your point but I don't think many people are going to be maxing out every profession....and I hope that it wont be that easy for people to be the best at everything.
Die unhappy to the troll who posted the elitist comment.
It takes a sense of pride away from players who like to be good at what they do. Being top rank/level in a profession or with end game content is something to look forward to and feel proud of....not to be looked at as an elitist just because you cant grasp the concept of success.
I wouldn't worry too much about being without opportunity to be "good" at what you do. I can tell what synthesis method a blacksmith or armorer is using by the sound of their hammer on their anvil. There are a lot of bad crafters out there. The explosions tell the tale.
You guys seriously need to stop looking at things like rank 20 is an accomplishment. Rank 20+ is where crafting starts to get down to the nitty gritty with high shard costs per synth and multi-class component requirements for finished pieces. The only people who are going to be gunning to the top are the ones who have large shells backing them with shards and swapping materials back and forth. For people with less of a dedicated interest in crafting, they're going to hit that wall and either lose interest altogether, or they're slowly going to plug away at it as their resources allow. When the gear market starts to fill out and prices start to come down, it's a safe bet the prices of shards are going to remain very close to what they are now. And when that happens, those on the cutting edge able to continue charging top gil for their wares are going to pull ahead and those plugging away at entry-mid levels are going to stall. They aren't going to be able to sell their goods for enough gil to cover the cost of buying all of their shards like so many are doing these days, and that means their ability to progress will hinge on their ability to farm shards and their willingness to fork over.
It's a boom time for crafting right now because everyone wants gear that only exists in very small quantities. It's not going to stay this way forever.