Forum Settings
       
This Forum is Read Only

A wealth of craftersFollow

#1 Oct 07 2010 at 11:06 PM Rating: Decent
*
116 posts
Does it bother anyone else that so many people are crafting? In FFXI it was rare that you would come across a level 100 Goldsmither, for example. In fact, those players were pretty much known throughout the server. However, I get the feeling that there will be no shortage of level 100 crafters knocking about, which is a shame. It eliminates the prestige of the achievement.

That said, I do hope I'm wrong.

____________________________


#2 Oct 07 2010 at 11:09 PM Rating: Good
Scholar
***
1,104 posts
You'll just have to find some other way to be elitist, I guess.
____________________________

Melaahna Valiera
#3 Oct 07 2010 at 11:12 PM Rating: Default
33 posts
I can see your point but I don't think many people are going to be maxing out every profession....and I hope that it wont be that easy for people to be the best at everything.

Die unhappy to the troll who posted the elitist comment.

It takes a sense of pride away from players who like to be good at what they do. Being top rank/level in a profession or with end game content is something to look forward to and feel proud of....not to be looked at as an elitist just because you cant grasp the concept of success.
#4 Oct 07 2010 at 11:13 PM Rating: Decent
*
116 posts
I wasn't a level 100 crafter, nor was I close.

Nice attempt at being a smartass, though.
____________________________


#5 Oct 07 2010 at 11:16 PM Rating: Good
*
116 posts
Khronus66 wrote:
I can see your point but I don't think many people are going to be maxing out every profession....and I hope that it wont be that easy for people to be the best at everything.

Die unhappy to the troll who posted the elitist comment.

It takes a sense of pride away from players who like to be good at what they do. Being top rank/level in a profession or with end game content is something to look forward to and feel proud of....not to be looked at as an elitist just because you cant grasp the concept of success.


Precisely. People enjoy these games for their own reasons. I derive pleasure from excelling at my chosen profession(s).

Hopefully it gets a little harder. It might sound slightly masochistic, but I don't like the fact that I can level Goldsmithing so easily and make a profit at this stage.
____________________________


#6 Oct 07 2010 at 11:21 PM Rating: Good
***
2,815 posts
Actually I was also thinking this might be a problem "Who will buy if everyone can craft everything"? But seriously, Once you get around lvl 20 in crafts, you begin to realize the following:

1- Inventory is way too small to support every craft. Better start specializing in 1 or 2.

2- TNL is getting quite big, hmmm I better start spending all my 8 crafting leves on one craft.

I'm finding that naturally the system is pointing me towards focusing on one main craft, and working on sub-crafts for it on the side. Where initially I was going to be full Smith/Amor/Gold. Now I'm forced to cut some extra 'weight' and focus on just one.

I wanted to be 100% self reliant, but I'm seeing now that doing that means I fall behind the ones that are crafting with 'focus' on one class. While they are soaking in the gil of 'first to craft xyz item'.

I think this will naturally happen for almost everyone. When we see rank 50 crafters, there should be a nice distribution among specialties, and they will be reliant on each other for higher level materials/parts.

Yes right now everyone seems to have lvl 10 every craft. But that's because they're easy to grind to. The closer we get to 50, the more investment each level takes. Only a few extremely dedicated people will be able to craft everything they want at rank 50.

I'm not worried at all about the amount of people that will be at max crafting levels, or about low demand for those high level crafters.

Edited, Oct 8th 2010 1:25am by RattyBatty
____________________________
Minecraft : My anti-MMO
Terraria : My anti-Minecraft
#7 Oct 07 2010 at 11:28 PM Rating: Decent
***
1,608 posts
Everyone is crafting BECAUSE THEY HAVE TO!

Soon you will too.
____________________________

#8 Oct 07 2010 at 11:29 PM Rating: Good
*
116 posts
RattyBatty wrote:
Actually I was also thinking this might be a problem "Who will buy if everyone can craft everything"? But seriously, Once you get around lvl 20 in crafts, you begin to realize the following:

1- Inventory is way too small to support every craft. Better start specializing in 1 or 2.

2- TNL is getting quite big, hmmm I better start spending all my 8 crafting leves on one craft.

I'm finding that naturally the system is pointing me towards focusing on one main craft, and working on sub-crafts for it on the side. Where initially I was going to be full Smith/Amor/Gold. Now I'm forced to cut some extra 'weight' and focus on just one.

I wanted to be 100% self reliant, but I'm seeing now that doing that means I fall behind the ones that are crafting with 'focus' on one class. While they are soaking in the gil of 'first to craft xyz item'.

I think this will naturally happen for almost everyone. When we see rank 50 crafters, there should be a nice distribution among specialties, and they will be reliant on each other for higher level materials/parts.

Edited, Oct 8th 2010 1:22am by RattyBatty


Good to know. I'm currently a level 15 Goldsmither and I've been finding it absurdly easy, particularly since I don't mind doing a bit of mining. I suppose I'm comparing it to FFXI, where even 1-10 Goldsmithing could be pretty brutal if you didn't possess the means to throw gil at it.

I'm not just hoping for specialisation. I'm hoping that it will also be pretty exclusive.
____________________________


#9 Oct 07 2010 at 11:32 PM Rating: Good
*
116 posts
LyleVertigo wrote:
Everyone is crafting BECAUSE THEY HAVE TO!

Soon you will too.


I already spend most of my time crafting. That was my intention before I even bought the game. I just wish there weren't so many people with that same intention. ;)
____________________________


#10 Oct 07 2010 at 11:34 PM Rating: Good
Avatar
***
3,564 posts
It only bothers me because it fills my chatlog with spam and there's currently no way to filter it properly.

It was rare for people to have high level crafts in FFXI because most of the gear came from mob drops or some kind of other reward. In FFXIV the vast majority of gear (at least at the moment) comes from the players and that's the way the system was intended. ****, because there's so much emphasis on crafting even during end-game mobs will likely drop materials to make gear instead of dropping gear directly.
____________________________
FFXI (Retired)
Naiya | Mithra | Windurst | Rank 10 | 1st Lieutenant | Ragnarok
WAR: 75 MNK: 75 SAM: 66
RotZ: O | CoP: O | ToAU: O | Apoch Nigh: O

WoW
Naiyah | B.Elf | 85 Rogue | Stormscale
Doubleday | B.Elf | 85 Paladin | Stormscale


#11 Oct 07 2010 at 11:36 PM Rating: Good
**
409 posts
It doesn't bother me at all, the more people that craft, the cheaper things get!
____________________________
Q: How many SE employees does it take to change a lightbulb?
A: None, it's working as intended.
#12 Oct 07 2010 at 11:42 PM Rating: Good
Sage
***
1,675 posts
I'm not worried. (Well about this particular topic I'm not)

I think once more DoW/DoM content comes out, crafters satisfy lower level gear, and what RattyBatty said about the level curve, that only the hardcore crafters will survive.

The rest will be weeded out, and although crafting will still play a big role in the community (moreso than in FFXI) I think that, well, you'll see just less people crafting.

Heck, I NEVER craft and I have 3 crafts at around level 10. But once (and I hope) more DoW content comes out, I'll drop those notions and get to 'farming' and mining.

#13 Oct 08 2010 at 12:22 AM Rating: Decent
Khronus66 wrote:
I can see your point but I don't think many people are going to be maxing out every profession....and I hope that it wont be that easy for people to be the best at everything.

Die unhappy to the troll who posted the elitist comment.

It takes a sense of pride away from players who like to be good at what they do. Being top rank/level in a profession or with end game content is something to look forward to and feel proud of....not to be looked at as an elitist just because you cant grasp the concept of success.


I wouldn't worry too much about being without opportunity to be "good" at what you do. I can tell what synthesis method a blacksmith or armorer is using by the sound of their hammer on their anvil. There are a lot of bad crafters out there. The explosions tell the tale.

You guys seriously need to stop looking at things like rank 20 is an accomplishment. Rank 20+ is where crafting starts to get down to the nitty gritty with high shard costs per synth and multi-class component requirements for finished pieces. The only people who are going to be gunning to the top are the ones who have large shells backing them with shards and swapping materials back and forth. For people with less of a dedicated interest in crafting, they're going to hit that wall and either lose interest altogether, or they're slowly going to plug away at it as their resources allow. When the gear market starts to fill out and prices start to come down, it's a safe bet the prices of shards are going to remain very close to what they are now. And when that happens, those on the cutting edge able to continue charging top gil for their wares are going to pull ahead and those plugging away at entry-mid levels are going to stall. They aren't going to be able to sell their goods for enough gil to cover the cost of buying all of their shards like so many are doing these days, and that means their ability to progress will hinge on their ability to farm shards and their willingness to fork over.

It's a boom time for crafting right now because everyone wants gear that only exists in very small quantities. It's not going to stay this way forever.
#14 Oct 08 2010 at 12:34 AM Rating: Good
40 posts
Considering that the entire economy of the game depends on crafting to work, nah, I'm fine with lots of crafters. The more the merrier. Why do I care how other people play their game anyway?
#15 Oct 08 2010 at 12:38 AM Rating: Good
Scholar
26 posts
Having lots of crafters actually helps. Many of the recipes are cross related, and having many crafters across all disciplines will ensure demand. For example, if you are a high level armorer, you'd need some high level leatherworker item, and a leatherworker needs items from the weaver.

NOW THE REAL PROBLEM IS that we cannot easily find all the items we need because there is no search function available.

Even though the demand is there, it is almost impossible to find all the items you need.
This forum is read only
This Forum is Read Only!
Recent Visitors: 15 All times are in CST
Anonymous Guests (15)