Yes its no ffxi, but ffxi has gotten pretty sad. You played it recently? the new abyessa zones are fun for a while, but after about a month it just becomes an endless endgame grind for a few items and a constant stress inducing fight against time. Even getting people to help you fight nototious monsters is even more challenging now, seeing as everyone's "traverser stones" (the stones that give u time in the new areas) are always running out, so they dont want to spend real life time as well as stored time now on helping someone, if it could potentially keep them from joining an abyessa party a couple days later(you have to wait real life time for them to charge).
These abyessa parties consist of one big alliance, doing away with the 6 person endgame party system almost completely (which many of us liked...). These 18 man parties mean you will be lotting against 17 people for key items to pop notorious monsters that they probably dont even know waht its for (they just lot lot lot), and allows for bad players to go afk frequently and do very little (mages in particular). The concept of a mage hasting a whole party of melee has gone out the window, most mages now just stand around and whine about cross party healing, few haste anymore or even do close to their full potential. This makes the party rest on the shoulders of a few melee and mages, usually doing most of the damage and correct kill types, while half the party freeloads. Doing this is also very taxing on melee who try to keep fighting, because these parties take time to build up the expirience, and with few breaks because of the time constraint and constant party fighting, you can find yourself staring at the screen for hours without a decent break.
These new zones also give disgustingly high amounts of expirience, making the game lame after you've capped the job u like to play, which doesnt take long. People who spent years leveling jobs (like me) die a little inside b/c of this. You also get crour, a sort of demensional currency, which u can use to buy items. It adds up pretty fast(but not too fast), and the items can be sold to npcs relatively easily for large amounts of cash. Since SE got rid of the gil sellers, the amount of gil in the game went down. But players doing this method, and SE bringing out new items all the time in expansions that far outballance old items for the most part, has pretty much killed the ffxi economy. Items will drop in price from a mill to 200k in one day inexplicably, then be unable to be found up for aution. Price scares are common now, making people lose millions all the time. Also many crafts that people spent years on getting to 100+ are becoming less useful, because less people are playing and like i said the economy is unpredictable.
Dont like abyessa but want to play ffxi? gl with that... Its basically all there is to do now. By not doing it, you will gimp yourself. I however have never been that good at staying with a group of people for years at a time, so yea there are still things to do like the old zones and stuff, but with the new 85 cap, this stuff is so easy; it usually has to be low manned too b/c less people want to do it, they want to abyessa.
Many things in the game have changed. People are unwilling to change their playstyle though. This is the sad part, is that people will play their jobs as they were supposed to be played a year ago. The new level cap changed the game, making mp pretty much endless for the mages and summoner has no worry about keeping their avatar's up. Yet, the redmages refuse to use a sword to attack the mob, summoners refuse to melee with staff, paladins refuse to /dnc or be a healer ever even tho about half the time they arent needed as full time tanks in abyessa(and cant! many ppl cant hold hate at all on pld).. My point is that these people would rather stand around and do barely anything, watching tv or something while other people do most of the work. And people cant point this out, because the alliances are so big. The jobs have all changed dramatically, but people refuse to see it, and it makes the game unballanced in this way.
The puppetmaster for one has become like one of the best jobs in the game, because the pet doesnt die anymore really. This is what got me back to playing ffxi, because mine was pimped out b4 this happened with every attachment and i wanted to play. It was awesome, i was doing over 16% of the damage in abyessa parties and really showing the blackmages and rangers a thing or 2 and i could tank. I worked on capping all its skills, something that is hard to do and i made it quite good. After that tho, i got pretty bored. There was nothing left to do but repititious quests for items or switch to yet another job again. The other day I noticed a new peice of gear pop on the auction house, a new pup cape. I really wanted it, but i didnt have quite the gil to get it. I ended up selling stuff i knew would sell, stuff i could replace by questing hardcore later (the new cape peice would motivate me to do the belt quest). But low and behold, as soon as i had the 2mil, not 1 hour later, the cape was gone for good, bought by a 31 pup. I offered this player 2.8 million gil for this cape, which he refused. Over the next week he didnt even play pup at all. This shows that pretty much any abyessa leech can get massive gils to spend on whatever they want in the game, not to mention if that person already had massive gil(i watched him tho, he just levels jobs in abyessa opening chests as mid level jobs). I had sold my haste set, and couldnt/didnt want to find people to try to farm the abyessa monster drop now. Every time i log into ffxi, stare at the ah, stressing over new items, this and that, oo oo this is new its better wow.. It really made me mad and i have stopped playing, i sent a mil to a friend of mine and that was it for me. All that work, and nothing to do once it was done, because, yea, abyessa. gg