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Ask the Devs (Updated 10/8)Follow

#1 Oct 08 2010 at 4:21 AM Rating: Good
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http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=7a48e3eae8cfe86408678450550b1bbe7fde1b20

They have a nice list of Content NPC's per class in each city...very nice indeedy!
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#2 Oct 08 2010 at 4:30 AM Rating: Good
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I could have sworn they said at one point we wouldn't be "bound" to any one nation's storyline and that we could sort of travel about freely choosing our own home for ourselves and experiencing all the stories. I hate being blocked out of content, especially when it's quite scarce and especially when once you choose one path there's no going back and no way to really choose some where else you might enjoy being from. You could be the champion of all three nations in FFXI, not sure why you would be unable to do the same here. I really wanted to be able to experience each nation's stories without having to make new characters for them. And what fun is reading a synopsis online? Isn't this a video game...? Aren't we suppose to you know... Play the stories in the game and such? Sorry to be a negative nancy but this interview seems like a lot of things we already knew along with a bit of bad news which is what FFXIV doesn't need at this point...
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#3 Oct 08 2010 at 4:39 AM Rating: Good
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I really like that SE is making an attempt at actually connecting with us in this game. The distance between Us and Them in XI just seems amazingly large, but they are really putting forth some effort in this area.

I am a bit disappointed that Nameday and Guardians are sort of a "Ugh...We kinda haven't worked on that to much" thing. The idea seemed sort of important to me when I first started, and though I knew it wasn't implemented yet, I had hoped it would have some real meaning soon.

Really hope that these "Ask the Devs" continue to be posted regularly.
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#4 Oct 08 2010 at 4:42 AM Rating: Excellent
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I do agree anout the possibility to join all the 3 stories. What's the point of having us paying +3$ or € because "with a single character we can experience the whole game" and than not allowing us to see 66% of current history content? I start thinking they are retarded. Or mean. Or both.
#5 Oct 10 2010 at 3:58 PM Rating: Good
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I think you guys are over reacting about the story a bit. I'm sure they all resolve at some point and then every follows the same storyline. Its just a little something to differentiate the characters and help you get to know your hometown, and help give players a sense of loyalty to their nation. I enjoy following the escapades of the pirates in limsa lominasa, I'm curious to find out what its like in other nations but it does give me a sense of home country pride to know those who start in other countries may know a little less about my home than me. Although i'm sure as I progress in the game sure this wont be true as the countries back stories most likely get more developed in the main story.

I do have to agree that it would have given us something to do while we wait for more content...

Hurry up SE...
#6 Oct 10 2010 at 4:15 PM Rating: Decent
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I thinks its more to the fact that all 3 story lines are going to merge into one. It's only the early stage quest line thats different. We all see the fire falling from the sky it's just that we are experienceing it in 3 different ways.

In ffxi we had nation quests. And the main storyline, here I think both are as one until the point where we all merge into one. (assuming that we all end up at a central hub).

So these quests you become redundant due to the fact we have already progressed through them.

Unless they brought out rank quests for nations I don't see why you would want to repeat these starter quests.


Edited due to the phones auto predictive text function
Edited, Oct 10th 2010 6:24pm by RyderDecree

Edited, Oct 10th 2010 6:27pm by RyderDecree
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#7 Oct 10 2010 at 5:46 PM Rating: Good
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I think that they're going to add the possibility to view all 3 once all 3 are finished. I'm sure they don't want you viewing the partial storylines of all 3 cities without finishing any first. Of course, I'm assuming they aren't finished, and they're going to add more story quests in updates.
#8 Oct 10 2010 at 6:24 PM Rating: Decent
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EndlessJourney wrote:
I could have sworn they said at one point we wouldn't be "bound" to any one nation's storyline and that we could sort of travel about freely choosing our own home for ourselves and experiencing all the stories. I hate being blocked out of content, especially when it's quite scarce and especially when once you choose one path there's no going back and no way to really choose some where else you might enjoy being from. You could be the champion of all three nations in FFXI, not sure why you would be unable to do the same here.


The better to get an additional $6 per month out of you.

It looks to me like FFXIV's design has been heavily influenced by the marketing department.

Edited, Oct 10th 2010 9:24pm by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#9 Oct 10 2010 at 6:53 PM Rating: Decent
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As of the level 25 quest all the cities are on the same quest. I don't know if they branch out again or not. So you are only missing out on 16 quests some of which are very limited in exposition. The battle on the highseas for LL15 was quite interesting though.
#10 Oct 10 2010 at 7:05 PM Rating: Decent
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LOL, " You can please some of the people some of the time, but you can't please all of the people all of the time."

The absurdity of thinking that SE needs our extra six dollars is laughable. What they need and are working toward is keeping a player base. Doing a good job of it I might add.

Edited, Oct 10th 2010 9:06pm by NomBrynn
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#11 Oct 10 2010 at 8:29 PM Rating: Good
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I like that 1/2 of the questions are answered with "it's not in game yet, but eventually"

/sigh
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#12 Oct 10 2010 at 8:52 PM Rating: Excellent
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NomBrynn wrote:
LOL, " You can please some of the people some of the time, but you can't please all of the people all of the time."

The absurdity of thinking that SE needs our extra six dollars is laughable. What they need and are working toward is keeping a player base. Doing a good job of it I might add.

Edited, Oct 10th 2010 9:06pm by NomBrynn


It's only laughable if you suck at math. What's 6 multiplied by the total number of subscribers? As for doing a good job, I don't see it. Does any server even have a queue anymore?
#13 Oct 10 2010 at 9:07 PM Rating: Decent
Hey did someone also notice this part...?

Quote:
Post-Release
In addition to what was announced here today, we are also planning massively multiplayer battles.
There currently exist several class abilities which may have players scratching their heads as to how they are to be used. Many of these were designed with PVP in mind. While we cannot reveal much regarding PvP now, we have some exciting announcements planned for the near future.


Source: http://jp.finalfantasyxiv.com/event/prelive/report_en.html

SE is planning PvP after all? I wonder how this pans out to be like...
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#14 Oct 10 2010 at 9:39 PM Rating: Good
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Quote:
Q. Will I be able to do the main scenario quests for the city-states other than the one I choose as my starting destination when creating a character?
A. In fitting with the role of the adventurer as a champion of the nation in which his or her journey begins, players can partake only in the main scenario storyline of the starting destination chosen during character creation. We invite you to peruse the various plot synopses and NPC introductions to decide which epic adventure sounds most enticing to you!


That about tears it for me. Maybe I'll come back to the game if they ever at any point stop making intentionally bad design decisions. This was such a small feature that should have been accessible from launch and would have nearly tripled the available story content in a game that already suffers from a lack of enticing content.

In the mean time you can count me among the many hopeful fans that have been severely disappointed by the reality of SE's design team. There are just so many better games out there right now, FFXI included.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

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#15 Oct 10 2010 at 9:51 PM Rating: Decent
Kachi wrote:
Quote:
Q. Will I be able to do the main scenario quests for the city-states other than the one I choose as my starting destination when creating a character?
A. In fitting with the role of the adventurer as a champion of the nation in which his or her journey begins, players can partake only in the main scenario storyline of the starting destination chosen during character creation. We invite you to peruse the various plot synopses and NPC introductions to decide which epic adventure sounds most enticing to you!


That about tears it for me. Maybe I'll come back to the game if they ever at any point stop making intentionally bad design decisions. This was such a small feature that should have been accessible from launch and would have nearly tripled the available story content in a game that already suffers from a lack of enticing content.

In the mean time you can count me among the many hopeful fans that have been severely disappointed by the reality of SE's design team. There are just so many better games out there right now, FFXI included.


Honestly you're not really missing anything, the first half of the quests more or less is just a short introduction into how to use emotes, battle, and so on. What I think would be better is if they give an option to experience the other city missions from a different experience. For example going to Ul'dah you find the parade incident just happened and you come in to see a wall torn down and wounded individuals everywhere. If you visit the Limsa Lominsa you hear tales of this "island" that appeared somewhere and that people are after it. For Gridania you come in after hearing tales of something lurking in the depths of the forest. Perhaps in a scenario different from your own, you are instead taking the back seat role seeing it from a point of view where the main character in the story is instead an NPC you just happen to tag along to experience and view it.
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#16 Oct 10 2010 at 10:00 PM Rating: Good
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Well it's nice the dev team is answering a few questions that have been asked on these forums, how about they acknowledge the REAL questions that we need, such as various fixes and such?


Insert where's my auction house here
#17 Oct 10 2010 at 10:08 PM Rating: Decent
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NomBrynn wrote:
The absurdity of thinking that SE needs our extra six dollars is laughable. What they need and are working toward is keeping a player base. Doing a good job of it I might add.


Well lets just say that XIV pulled one million subscribers a month, do the math.

Sir SamusKnight wrote:
Hey did someone also notice this part...?

[quote]SE is planning PvP after all? I wonder how this pans out to be like...


PVP is a pretty decent part of any MMO, unfortunately it also seems to ruin PVE with all of the complaining about not being able to beat [insert class/spec here]. XI's PVP wasn't too bad, but it definitely had a lot of room for improvement.

edit: Ask the Dev's has great potential to help the state of this game, hopefully they'll continue it on a regular basis.

Edited, Oct 11th 2010 12:10am by Leskura
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#18 Oct 10 2010 at 10:26 PM Rating: Decent
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I'm also a bit put off by not being able to experience the other nations stories without grinding out another character. Maybe they will offer this in the future.

Though I am pleased that they squashed potential speculation on the Guardians/Nameday thing. Letting us know that it doesn't do anything is better than leaving us in the dark. This was a good move imo.
#19 Oct 10 2010 at 10:34 PM Rating: Decent
Leskura wrote:
PVP is a pretty decent part of any MMO, unfortunately it also seems to ruin PVE with all of the complaining about not being able to beat [insert class/spec here]. XI's PVP wasn't too bad, but it definitely had a lot of room for improvement.


It's not that, SE was just quoted as saying the didn't plan to add in PvP to FFXIV some time back yet here they're talking about it. PvP isn't all bad, as long as we're not expected or forced to PvP. Keep it in the Coliseum or specific exercises like they did in FFXI and all will be fine.
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#20 Oct 10 2010 at 10:52 PM Rating: Excellent
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Quote:
Honestly you're not really missing anything, the first half of the quests more or less is just a short introduction into how to use emotes, battle, and so on. What I think would be better is if they give an option to experience the other city missions from a different experience. For example going to Ul'dah you find the parade incident just happened and you come in to see a wall torn down and wounded individuals everywhere. If you visit the Limsa Lominsa you hear tales of this "island" that appeared somewhere and that people are after it. For Gridania you come in after hearing tales of something lurking in the depths of the forest. Perhaps in a scenario different from your own, you are instead taking the back seat role seeing it from a point of view where the main character in the story is instead an NPC you just happen to tag along to experience and view it.


Taking away the opening CS/quest isn't awful since it's easy to experience by creating a new character and deleting it. However, the lack of access to all the following quests at 10 and upward is inexcusable. It was just "stupid" when it seemed that they simply hadn't implemented it "yet." But to hear that this is an intentional decision that will likely hold for a long time (probably only changing after years of feedback given SE's track record) is truly just inexcusable.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#21 Oct 10 2010 at 11:08 PM Rating: Good
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Really? Of all the burning, unanswered questions about this game and the direction it is headed we choose to ask them about Namedays and Guardians?
#22 Oct 10 2010 at 11:51 PM Rating: Good
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Mithsavvy wrote:
Really? Of all the burning, unanswered questions about this game and the direction it is headed we choose to ask them about Namedays and Guardians?
Something gives me the impression that SE just randomly came up with questions to answer to make it appear that they're in contact with the player base.
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#23 Oct 11 2010 at 12:34 AM Rating: Decent
Kachi wrote:
Taking away the opening CS/quest isn't awful since it's easy to experience by creating a new character and deleting it. However, the lack of access to all the following quests at 10 and upward is inexcusable. It was just "stupid" when it seemed that they simply hadn't implemented it "yet." But to hear that this is an intentional decision that will likely hold for a long time (probably only changing after years of feedback given SE's track record) is truly just inexcusable.


Has anyone tried partying with someone else of a different nation and then picking up a nation quest? If so, has it let you join that person in the quest? SE mentions how most of these can be done solo or in small parties so I'm wondering if the same might apply here but with varying nations. SE did this in FFXI regarding the missions dealing with going to other nations.

In I think it was 3-3 you'd have to go up against a dragon and hecteye and people of different nations could join in providing they have either done that quest before or are on the same quest.

That said, if you've completed a nation quest I'm wondering if you might be able join someone else in the same level one but from a different nation. SE sort of did this with a different game for the Nintendo DS called "Dragon Quest XI: Sentinels of the Starry Skies". (Love the game btw but won't discuss it here.) You could bring in friends and while they couldn't progress the story themselves, if they were present with you at the time they too saw the in-game CSes but it had your character instead of theirs. If something like that existed I wouldn't see it all too bad. What's it matter if you're not the center of the cut scene? You've got your own after all and you just wanna see or experience the other quests yourself. Make me a person in the background watching all this and I'll be happy.


Edited, Oct 10th 2010 11:35pm by SamusKnight
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#24 Oct 11 2010 at 1:01 AM Rating: Good
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NomBrynn wrote:
What they need and are working toward is keeping a player base. Doing a good job of it I might add.


Is this sarcasm? Because I can't make sense of it any other way.
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#25 Oct 11 2010 at 9:59 AM Rating: Decent
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Who is asking the questions in "Ask the Devs" ?


j/w
#26 Oct 11 2010 at 11:33 AM Rating: Good
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RustyMcDaggers wrote:
Well it's nice the dev team is answering a few questions that have been asked on these forums, how about they acknowledge the REAL questions that we need, such as various fixes and such?


I actually wonder this myself. It's honestly getting pretty annoying/frustrating that the devs at this point are pretty obviously side-stepping getting into any discussions or answering any questions regarding the *real* problems in this game.
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#27 Oct 11 2010 at 11:43 AM Rating: Excellent
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the Devs ask themselves cuz they are curious too
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