Forum Settings
       
This Forum is Read Only

Dear Zam: The apology you asked for from SE.Follow

#1 Oct 08 2010 at 7:06 AM Rating: Default
Dear ZAM,

We read your list of reasons why we suck. Fortunately, we already realized this, and have been working to correct this issue. Last night, we fixed a number of issues in this post that had all of you up in arms 2 weeks after release. We will be releasing another patch like this in the next couple of weeks. And another one after this. And another. This will go on for about 7-8 years at least. Thanks for your continued support, and make sure to keep checking Lodestone for more info on future updates.

P.S. - Tell Gamespot there's a good reason why we said to wait to do reviews. We knew we would be correcting a large portion of the player concerns before the game's 1 month anniversary.

Square Enix wrote:
A version update of FINAL FANTASY XIV was performed at the following time.

* The software client will begin updating automatically the next time you run FINAL FANTASY XIV.

[Date & Time]
Oct. 8, 2010 at 10:00 (GMT)

[Affected Service]
-FINAL FANTASY XIV

[Important Update Details]
- Made an adjustment to how experience points are distributed amongst party members. Instead of dividing a total number of experience points by the number of players who participated in the battle, it now distributes the total amount of experience points equally amongst all players in the party.

- The chat log will no longer close while entering text during the following processes:
- When viewing a bazaar
- When setting up a bazaar
- During gathering
- During synthesis

- An issue wherein a player would be unable to progress with the quest "Futures Perfect," if they join a party during the cutscene has been addressed.

- An issue wherein a player would be unable to start a levequest if they initiate a teleport at the same time has been addressed.

- Implemented a countermeasure for an issue which prevented players from gaining skill points during battle.

- An issue wherein the FINAL FANTASY XIV client would shut down when a player adds or removes a new party member has been addressed.

- An issue wherein players would take damage when executing a macro command for an area of effect action that is centered on themselves has been addressed.

- An issue wherein messages in tell, party, or linkshell chat would not go through properly has been addressed.

- Implemented a countermeasure for an issue where an item would not display properly under a certain condition.

- A rare issue wherein an item data would get corrupted during a server outage has been addressed.
* We have confirmed that if a player attempts to put this corrupted item into their bazaar, it would cause the server to go down. We are currently in the process of addressing this issue, but until then, we have temporarily restricted the bazaar function for players with these corrupted items. We will be providing an update on this situation once we have a better idea on when the the actual fix will take place. We deeply apologize for any inconvenience this may have caused.

- An issue wherein the login queue would not work as intended during server congestion has been addressed.

- Implemented a countermeasure to prevent server outages under a certain condition.

- Other miscellaneous issues have been addressed.
* The previously announced improvements to the market system are currently in the final preparation stages and will be ready by the version update next week. Please keep an eye out for future announcements regarding this matter.
____________________________
#2 Oct 08 2010 at 7:07 AM Rating: Default
Que the QQing about paid beta or some other nonsense whining for the sake of whining.
____________________________
#3 Oct 08 2010 at 7:13 AM Rating: Decent
***
1,822 posts
Correct me if I'm wrong, but there's already several threads up already talking about these issues that have been addressed. One is the exact same list you just posted, it's like 3 posts down, why did you feel you needed to make a new thread instead of just adding this as a response to that one?
____________________________
Long Live Vana Diel.
#4 Oct 08 2010 at 7:53 AM Rating: Default
Scholar
**
259 posts
EndlessJourney wrote:
Correct me if I'm wrong, but there's already several threads up already talking about these issues that have been addressed. One is the exact same list you just posted, it's like 3 posts down, why did you feel you needed to make a new thread instead of just adding this as a response to that one?


To counter all the repetitive QQ posts.
#5 Oct 08 2010 at 8:01 AM Rating: Good
***
1,083 posts
Sigmakan wrote:
EndlessJourney wrote:
Correct me if I'm wrong, but there's already several threads up already talking about these issues that have been addressed. One is the exact same list you just posted, it's like 3 posts down, why did you feel you needed to make a new thread instead of just adding this as a response to that one?


To counter all the repetitive QQ posts.


Great. Now we have QQing about all the QQing. Oh wait we already had that.
____________________________
Wada: "There may be some areas of testing that were lacking or too rigid."
#6 Oct 08 2010 at 8:03 AM Rating: Decent
***
1,822 posts
Sigmakan wrote:
EndlessJourney wrote:
Correct me if I'm wrong, but there's already several threads up already talking about these issues that have been addressed. One is the exact same list you just posted, it's like 3 posts down, why did you feel you needed to make a new thread instead of just adding this as a response to that one?


To counter all the repetitive QQ posts.


For every **** "QQ post" there's another post QQing about the QQers. You aren't helping the situation at all, just making it worse. Fighting Fire with Fire does not work. Start by keeping posts in threads that already exist for the point you're making and keeping spam on the forum down. I've got my qualms with the game as well but I'm starting to get sick of the QQ and QQers QQing about the QQers and every other god **** ********* around. If you want to ***** or anti-***** do it in already existing ******** or anti-******** topics, or appropriate already created topics that are EXACTLY LIKE THE **** ONES YOU ARE CREATING, over and over and over. Seriously.

Every time something hit's some people's brains instead of replying to the proper threads they feel they need to make their own. It's like yelling out "Hey, I want attention! Listen to what "I" have to say, I don't EVEN care if I spam this place up, listen to me listen to me!"
____________________________
Long Live Vana Diel.
#7 Oct 08 2010 at 8:04 AM Rating: Decent
Scholar
**
259 posts
rikkuotaku wrote:
Sigmakan wrote:
EndlessJourney wrote:
Correct me if I'm wrong, but there's already several threads up already talking about these issues that have been addressed. One is the exact same list you just posted, it's like 3 posts down, why did you feel you needed to make a new thread instead of just adding this as a response to that one?


To counter all the repetitive QQ posts.


Great. Now we have QQing about all the QQing. Oh wait we already had that.


Sadly that is what the general discussion forums here have degraded to.

Fortunately in a month or so it should hopefully clear up a bit.
#8 Oct 08 2010 at 8:04 AM Rating: Decent
Scholar
**
685 posts
rikkuotaku wrote:
Sigmakan wrote:
EndlessJourney wrote:
Correct me if I'm wrong, but there's already several threads up already talking about these issues that have been addressed. One is the exact same list you just posted, it's like 3 posts down, why did you feel you needed to make a new thread instead of just adding this as a response to that one?


To counter all the repetitive QQ posts.


Great. Now we have QQing about all the QQing. Oh wait we already had that.


What about QQing about the QQing of the QQing?
____________________________

Crafter Consortium Craftsman/Gatherers Linkshell
#9 Oct 08 2010 at 8:08 AM Rating: Good
Scholar
28 posts
Yabusame wrote:
P.S. - Tell Gamespot there's a good reason why we said to wait to do reviews. We knew we would be correcting a large portion of the player concerns before the game's 1 month anniversary.


Dear Square,
It doesn't matter if Gamespot waited one month, one year or ten years. Their biggest complaints are things that you will likely never fix:
* The interface is a cumbersome and overly complicated menu system.
* The game is completely unintuitive and confusing for new players
* Gridania is surrounded by a very large and uninteresting maze of forest corridors, the reward for exploring them is...more green corridors! The other starting areas aren't much better.
* After fifty hours of play you are still spending most of your time fighting dodos, squirrels, and ladybugs. Ladybugs. It's a good thing you got all of that gear crafted and shopped for the most kickass weapon around because someone has GOT TO STOP THESE LADYBUGS, THERE ARE FIVE OF THEM IN A THREE SQUARE MILE AREA AND THEY'RE JUST SITTING AROUND NOT HURTING ANYTHING!
* Guildleves are terrible unimaginatve excuses for RPG quests. They do not introduce you to any interesting characters, there is no story to them and they do not show you anything about the world you are playing in.

Please read the last paragraph of the Gamespot review, the paragraph that summarizes the entire article, and explain to me how much of it was fixed with today's patch or has any hope of being fixed in the next six months:

Quote:
Final Fantasy XIV is a notable entry to the genre but only for what it lacks. It lacks character; bare-bones quests and audiovisual repetition fail to instill a sense of fantasy wonder. It lacks cohesion; communication failures, economic oddities, and stringent limitations leave you constantly directionless. And it lacks joy; the abysmal interface and boring monsters make it a struggle to stay invested. The open-ended classes, the stunning graphics engine, the focus on story--these elements deserve rightful praise. It's a shame they weren't put to use in a game worthy of the Final Fantasy brand. Certainly, Final Fantasy XIV will improve as features are added, yet the failures go beyond the superficial. Updates may address a multitude of flaws, but "fun" is not a feature that can be added with a simple patch.


PS: But hey at least we can craft while chatting now, huh? GAME FIXED!

Edited, Oct 8th 2010 10:09am by Kinbote
#10 Oct 08 2010 at 12:17 PM Rating: Good
Avatar
**
723 posts
Kinbote wrote:

* Guildleves are terrible unimaginatve excuses for RPG quests. They do not introduce you to any interesting characters, there is no story to them and they do not show you anything about the world you are playing in.


I'm I the only one who reads the guildleve text beyond the reward/where you go/ what you kill or craft portion? Sure I don't actually meet the people who are putting fang earrings in their naughty regions, but it does tell me that's what they're being used for. The guildleves do have a story to them even if they aren't always attached to random npc #12.
____________________________


Liberty is too precious a thing to be buried in books.
#11 Oct 08 2010 at 12:19 PM Rating: Good
****
9,043 posts
The Glorious DeadlyLust wrote:
Kinbote wrote:

* Guildleves are terrible unimaginatve excuses for RPG quests. They do not introduce you to any interesting characters, there is no story to them and they do not show you anything about the world you are playing in.


I'm I the only one who reads the guildleve text beyond the reward/where you go/ what you kill or craft portion? Sure I don't actually meet the people who are putting fang earrings in their naughty regions, but it does tell me that's what they're being used for. The guildleves do have a story to them even if they aren't always attached to random npc #12.


This is really bad, because I generally play games based on their story, but I haven't even noticed anything like this... where do I find it?
____________________________
Likibiki ~ 75 WHM ~ 75 SAM ~ 75 THF ~ 75 SMN ~ 74 NIN
Pandemonium Server, FFXI. Retired. Gone but not forgotten.
Cailey ~ 90 DNC ~ 90 RDM ~ 90 BLM
Asura Server, FFXI. Adventurer Extraordinaire.
#12 Oct 08 2010 at 12:28 PM Rating: Decent
Scholar
*
190 posts
my response to this thread, will be in another thread.
#13 Oct 08 2010 at 12:29 PM Rating: Decent
*
139 posts
odnet wrote:
my response to this thread, will be in another thread.


I can't wait.
#14 Oct 08 2010 at 12:34 PM Rating: Good
***
3,178 posts
Very useful information. Thanks.
#15 Oct 08 2010 at 1:13 PM Rating: Decent
5 posts
I'll come back 7-8 years later then. lol
#16 Oct 08 2010 at 1:21 PM Rating: Good
*
241 posts
They sure did fix a "majority" of the issues.

I'm glad they finally released an update, but really, how many of these patch jobs are they gonna release before they just swallow their pride and add and AH.

____________________________
There once was a tiger striped cat. This cat died a million deaths and was reborn a million times and was owned by various people who he didn't care for. The cat wasn't afraid to die... One day, the cat was a free cat, a stray cat. He met a white female cat, and the two cats spent their days happily together. Years passed, and the white cat died of old age. The tiger striped cat cried a million times, and then died. It never
came back to life.
#17 Oct 08 2010 at 1:25 PM Rating: Good
Scholar
*
106 posts
This update did ********* woo I can talk while crafting now. Game is saved.
#18 Oct 08 2010 at 1:35 PM Rating: Excellent
Mistress of Gardening
Avatar
*****
14,661 posts
Likibiki wrote:
This is really bad, because I generally play games based on their story, but I haven't even noticed anything like this... where do I find it?


http://ffxiv.zam.com/en/guildleve.html?ffxivguildleve=10825

It's not showing up in the tooltip, so you have to click the link, but you see all that text at the top?
This forum is read only
This Forum is Read Only!
Recent Visitors: 30 All times are in CST
Anonymous Guests (30)