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After the terrible reviews. ListFollow

#1 Oct 08 2010 at 8:06 AM Rating: Default
7 posts
List 5 things you think would get this game a 8 + in only 1 patch

Also list one future update you would love to see

1. Unlock Airships/Chocobo.

2. Add a Bubble over a players head with a short description of what the player is selling. Or auction house <----- dead horse i know.

3. Increase UI speed everything from opening the menu to changing gear and looking at quest.

4. A total map overhall its horrid period it's worse then Darkfalls was and my god i thought never in my life time would i see this from any game... and whoa is me SE a professional pro of pros crushed me and left me with this piece of paper thats worthless

5. Mob Cons completely rehauled to a more realistic MMO standard


these 5 would be a great start they can all be added in the same patch KEY WORD only 1 patch and can be done fast

Future patch i would love to see .... Secert classes unlocked IE. level 30 Archer Level 30 Pug would open level 1 Ninja. Level 45 Maruder Level 30 Ninja would open level 1 Samuri and to take it even further level 50 Ninja level 50 Samuri would unlock level 1 Assasin thats just my example it could be tweaked anyway possible but this system would open this game up to endless hours of play skills combos and unique group comps.
#2 Oct 08 2010 at 8:12 AM Rating: Excellent
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429 posts
1. Add Notorious Monsters and change, rearrange, or add to currently existing normal monsters; the world feels pretty barren in some areas.

2. Get rid of multiple levels of menus. I do not need to confirm 4 times if I want to craft or sell or toss an item.

3. Add an in-game recipe book.

4. Auction house or bazaar search.

5. Reduce input/menu lag (again).
#3 Oct 08 2010 at 8:26 AM Rating: Good
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602 posts
1- UI redesign.
2- Rank exp distribution redesign (it shouldn't be given based on the ammount of actions you make, otherwise it turns into a skill up party)
3- Party search system redesign.
4- Divide the wards into sections and make the retainers display what they are selling without the need of going into a menu. Or an AH.
5- Increase anima regeneration rate or make it so that reaching any aetheryte that isn't your own grants the player some anima points.

Edited, Oct 8th 2010 10:27am by MajidahSihaam
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FFXI: Dashiel. (Asura) Puppetmaster.
FFXIV: Majidah Sihaam. (Besaid)
Marauder, Weaver & Alchemist.

#4 Oct 08 2010 at 8:29 AM Rating: Excellent
1. Auction house or search function
2. Overhaul UI
3. Auction house or search function
4. Auction house or search function
5. Auction house or search function


Yes, it really is that important. Super complex crafting that relies on a thriving economy and other crafters selling parts, warriors needing to buy gear since nothing drops it etc. IT IS ALL BUILT AROUND HAVING AN AUCTION HOUSE AND THEY LEFT IT OUT! Smiley: motz
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#5 Oct 08 2010 at 8:33 AM Rating: Default
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602 posts
digitalcraft, Goblin in Disguise wrote:
1. Auction house or search function
2. Overhaul UI
3. Auction house or search function
4. Auction house or search function
5. Auction house or search function


Yes, it really is that important. Super complex crafting that relies on a thriving economy and other crafters selling parts, warriors needing to buy gear since nothing drops it etc. IT IS ALL BUILT AROUND HAVING AN AUCTION HOUSE AND THEY LEFT IT OUT! Smiley: motz


http://www.ffxivpro.com/bazaar
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Marauder, Weaver & Alchemist.

#6wrongfeifong, Posted: Oct 08 2010 at 8:39 AM, Rating: Sub-Default, (Expand Post) a copy and paste from another post:
#7 Oct 08 2010 at 8:44 AM Rating: Excellent
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1,636 posts
AH system- you can do this with retainers, as long as I only have to talk to 1 NPC to search/buy things.

At least a minimum skillup gain per mob. You can keep extra skillups in there during combat, but the idea of killing a green mob for no skill gain is a bad mechanic.

more forgiving repair system. Make durability last longer, make getting repairs easier.



Basically, I want my in town errands/chores to be as easy as possible. give us that casual friendly game you told us about.
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#8 Oct 08 2010 at 8:46 AM Rating: Decent
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1. Blatantly copy the UI of WoW.

You can do what you need to quickly and without consulting manuals. Want to open your inventory? Push "b". Map? "m". Character sheet? "c". Drag and drop does not equal easy mode, it equals a solid intuitive interface for anyone that's ever used a computer. Sorting items is easy. Selling items is as easy as right-clicking it. And most importantly, it's instant. You push "b"b and your bag opens before you've even released the button. Make the UI client side!

2. AH or some magical fix to the market wards.

I avoid going into the first 2 wards on the list unless I'm really desperate for an item. Disregard the fact that it's difficult to know if what you're looking for is even being sold at all and finding the guy selling it, but the first 2 wards are so crowded that you can barely walk in them. I tend to stand in one place clicking through each retainer (using a controller) and on the off chance I do find something I want, I'm inevitability "too far away" to make the purchase, so I have to exit, figure out which retainer I was looking at, then wade through the crowd to get close enough, then figure out at which point I was on my clicking-through-cycle so I don't miss anyone who may be selling that one magical item I've been after for days. This leads to #3...

3. If I'm able to view the contents of the bazaar I should never be "too far away" to make a purchase.

If I'm running down the road it's worthless to check the bazaar of someone running by because if they did have something I want I'd have to try and /sh for them to come back and chase them down to actually buy it.

4. More quests.

Leavequests are ok, but it would be great if I could walk into shops and the people behind the counter had something they needed done. Of random towns people. Anything other than grinding through my alloted group of the same-things-I-did-2-days-ago and then grinding through the poor UI trying to raise my craft skills.

5. A repeat craft button.

I have something like 12 stacks of Moko grass I need to make into thread, but I'm not doing it? Why? Because it'd take 3 hours and 65% of that time would be reselecting the mats and confirming the recipe 3 times.
#9 Oct 08 2010 at 8:47 AM Rating: Decent
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59 posts
lol, Kevin Van Ord called it like it is. it isnt like final fantasy in terms of windows. they made it harder to use.
#10 Oct 08 2010 at 9:25 AM Rating: Good
robywar wrote:
1. Blatantly copy the UI of WoW.

You can do what you need to quickly and without consulting manuals. Want to open your inventory? Push "b". Map? "m". Character sheet? "c". Drag and drop does not equal easy mode, it equals a solid intuitive interface for anyone that's ever used a computer. Sorting items is easy. Selling items is as easy as right-clicking it. And most importantly, it's instant. You push "b"b and your bag opens before you've even released the button. Make the UI client side!

2. AH or some magical fix to the market wards.

I avoid going into the first 2 wards on the list unless I'm really desperate for an item. Disregard the fact that it's difficult to know if what you're looking for is even being sold at all and finding the guy selling it, but the first 2 wards are so crowded that you can barely walk in them. I tend to stand in one place clicking through each retainer (using a controller) and on the off chance I do find something I want, I'm inevitability "too far away" to make the purchase, so I have to exit, figure out which retainer I was looking at, then wade through the crowd to get close enough, then figure out at which point I was on my clicking-through-cycle so I don't miss anyone who may be selling that one magical item I've been after for days. This leads to #3...

3. If I'm able to view the contents of the bazaar I should never be "too far away" to make a purchase.

If I'm running down the road it's worthless to check the bazaar of someone running by because if they did have something I want I'd have to try and /sh for them to come back and chase them down to actually buy it.

4. More quests.

Leavequests are ok, but it would be great if I could walk into shops and the people behind the counter had something they needed done. Of random towns people. Anything other than grinding through my alloted group of the same-things-I-did-2-days-ago and then grinding through the poor UI trying to raise my craft skills.

5. A repeat craft button.

I have something like 12 stacks of Moko grass I need to make into thread, but I'm not doing it? Why? Because it'd take 3 hours and 65% of that time would be reselecting the mats and confirming the recipe 3 times.


I have to agree. If they took the WoW UI and put it on this game, I'd be very happy. They've been streamlining it for a long time and it works very nicely and efficiently. Also, I absolutely love how they set it up so people can mod it. Supremely smart idea, because now they have millions of man-hours coming up with neat solutions, which they then sometimes add to their default UI to make it better. They literally have millions of coders improving their UI design.
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#11 Oct 08 2010 at 12:02 PM Rating: Good
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158 posts
  • Revamped UI: improved responsiveness, less confirmation prompts: look at other MMOs and figure out what works, because what they've got right now DOES NOT WORK.
  • New Soundtrack, the current one is a poor attempt from Uematsu.
  • ability to completely remap keybinds & hotkeys
  • actual content outside of leves
  • LFG/Search system that works
  • Inventory Sorting
  • More inventory space
  • Auction house, or an equivalent place of commerce [that's simple to use]
  • the battle system needs to be re-evaluated, targeting is awkward, and regimens 'functionality' are actually a step backward from the "just WS when the time is proper" skillchain system in FFXI





Edited, Oct 8th 2010 2:09pm by ghosthacked
#12 Oct 08 2010 at 2:26 PM Rating: Good
12 posts
1.Target mobs only in active mode, its a huge pain cycling thru npcs when you dont need to
2.Auction house
or
3.Better search feature for retainer wards (which looks like happening soon anyway)
4.After changing classes, your skill bars should be separately saved instead of switching everything around
5.Possibilty to move your action bars vertically or horizonatlly
#13 Oct 08 2010 at 2:54 PM Rating: Excellent
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1. Total UI revamp. Latency AND streamlining.
2. Anima regen adjustment. Unless you don't teleport, the current rate is set to bring you to a 0 balance in no more than 50 days with a conservative porting schedule of one cross-region port accompanied by a return port per day.
3. Crafting stremlining, yes I'm sure for the 5th time, and I really don't want to take an hour to craft the same thing 10x. A repeat button seems awfully obvious, like "oops we didn't put a doorknob on that door we just installed"-obvious.
4. Search functions, both player and retainer/bazaar. You (SE) are dead-set on no AH no matter how much the player-base says one is needed, fine. Just do SOMETHING, because Rolanberry mall was a niche thing in XI, and mostly to avoid taxes, most everyone bought and sold on the AH. Using Rolanberry Mall as your core trading mechanic for your nextgen MMO was lazy at best. Player searching function is ****, it doesn't work, wtf were you thinking?
5. The repair system, it's is in serious need of adjustment. Unless I'm wearing the EXACT rank gear, the durability is garbage. I really shouldn't be stopping to repair my stuff every 30 min of combat, or worse, stopping what I'm doing to go back to town. On a related note, I've worn the same wedding ring for 10 years and haven't taken it off except to clean it. It doesn't have a scratch on it. That's why jewelry is expensive, it's durable and shiney. If you aren't getting the subtlety, accessories shouldn't be taking damage.
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#14 Oct 08 2010 at 2:54 PM Rating: Excellent
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1. Get rid of the redundant layers of confirmation for crafting and inventory management
2. Recipe book
3. Reverse auction style index in each ward showing items for sale by category listing the cheapest first
4. Chocobo's available at least within the same region a town is in. Maybe have a choco quest for each map to unlock their ablilty to go there. That would keep people from using choco's to bypass events or content.
5. Bazaars should work at any distance you can lock onto someone. I realize they are trying to make a realism point with it the way it is, but being realistic and being a unneeded pain in the a$$ are 2 different things.
6. Default to passive mode after combat unless you are being attacked in which case automatically target the agro enemy.

I applaud SE's want to make a game that is unique. However there is such a thing as reinventing the wheel. If SE built cars they would have square tires and you would have to sit in the trunk to steer.

-Teeg

Edited, Oct 8th 2010 4:57pm by Teegotaru
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#15 Oct 08 2010 at 3:27 PM Rating: Excellent
Edited by bsphil
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wrongfeifong wrote:
FFXI never got out from that 7.0 even after 8 years
Given how incredibly easy it is to fact check your baseless claims you really shouldn't be making them in the first place. The original ps2 review of FFXI got an 8 out of 10. On GameSpot, even. ****, the original PC release got an 8.2 out of 10 on Gamespot. The average score on Metacritic is an even better 8.5 out of 10. In fact, there is only ONE review of either the original PS2 or original PC version of FFXI that got under a 7.0 out of 10, and that's from Cheat Code Central, they gave it a 6 out of 10. Take your bullsh*t nonsense persecution complex elsewhere, FFXI got strong reviews across the board.

You aren't entitled to your own reality.




Edited, Oct 8th 2010 4:37pm by bsphil
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#16 Oct 08 2010 at 3:48 PM Rating: Default
22 posts
[/quote]You aren't entitled to your own reality.[/quote]

I Reject Your Reality and Submit My Own
#17 Oct 08 2010 at 3:58 PM Rating: Excellent
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216 posts
1. The ability to hire on additional retainers.
2. Search option for market wards and bazaars.
3. Skill point gain has a base set amount per mob. You can earn additional SP while fighting, but you are guaranteed to get that base amount once the mob died. None of these 0SP kills.
4. UI redesign, removing 2-3 steps from all actions.
5. Chocobos and airships added.
#18 Oct 08 2010 at 5:07 PM Rating: Default
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696 posts
How do you guys who are calling for chocos and stuff know they aren't in game? Did I miss them saying they weren't in someplace? Because All I see is quest leaders to get things like this that I can't get yet. The clues to get into ishgard Def indicate a quest leading to it.
#19 Oct 08 2010 at 5:17 PM Rating: Default
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189 posts
SORT IVNENTORY?
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#20 Oct 08 2010 at 5:18 PM Rating: Good
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1,822 posts
1: Add an Auction House
2: Lower Anima Regeneration
3: Add some actual "quests" to make me feel the RPG aspect of the game
4: Fix the lag, everything from battle actions to UI lag
5: Redo the UI, it's terrible (coming from a 7 year FFXI vet.)
6: Add some more magic/melee classes, it's beginning to feel like final crafters fantasy online.

This would honestly make me quite content.
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#21 Oct 08 2010 at 5:31 PM Rating: Good
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575 posts
In no particular order.

1. Sort feature (I mean seriously, this is such an obviously basic feature)
2. User Interface - scrap the entire thing and actually think about what you're doing before desiging a real one
3. Redo maps - allow zooming in and out, seeing party member location and other basic features
4. A working search feature, including the ability to seek for groups and find people seeking for different group activities
5. A leveling system that reward killing efficiently over poking a monster as many times as you can with your weakest weapon

Well, I listed 5, but there are so many that I think just fixing those wouldn't be near enough to get the game to where it needs to be.
#22 Oct 08 2010 at 5:33 PM Rating: Decent
6 posts
1) UI overhaul (honestly a whole thread could be dedicated to that)
2) Remove active/passive mode. I don't really see the need for it anymore.
3) Allow me to set controller buttons in-game, all graphic tweaks in-game
4) Add feature to be able to set controller buttons to ANY action or menu
5) Add much more chat customizations, like new tabs/windows and more filters
6) Add something other than a text message to let me know when my skills and spells are out of range
7) Allow player made add-ons PLEASE!!!!
8) Auction house or way to sell/trade items without having to have the other person online and right next to you
9) Ability to invite into a linkshell without having to be near the person
10) New maps with more info or ability to at least put custom points, please.
#23 Oct 08 2010 at 5:35 PM Rating: Decent
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digitalcraft, Goblin in Disguise wrote:
1. Auction house or search function
2. Overhaul UI
3. Auction house or search function
4. Auction house or search function
5. Auction house or search function


Yes, it really is that important. Super complex crafting that relies on a thriving economy and other crafters selling parts, warriors needing to buy gear since nothing drops it etc. IT IS ALL BUILT AROUND HAVING AN AUCTION HOUSE AND THEY LEFT IT OUT! Smiley: motz



Amen and Amen!

And they could take a hard look at WoW's AH setup to get started.... (****, the one from FFXI is better than nothing)
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#24 Oct 08 2010 at 5:37 PM Rating: Decent
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1) Complete UI redesign. There are so many things wrong with it.
2) Separate UI designs for M&KB and Controller setups. We don't need one that is crummy for both.
3) Extensible UI. This one will never happen.
4) Fix network timing, responsiveness, and animation synchronizations. (Combat)
5) Content.
#25 Oct 08 2010 at 5:40 PM Rating: Good
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247 posts
Don't need 8 things, only need 2:

If they completely redesigned the UI and implement the retainer search functionality correctly I think the game will be fine.

They are supposedly adding the search functionality, so they are about halfway there.

The UI is complete and utter garbage. It is by far the worst UI in any MMO to date. The UI singlehandedly makes the game virtually unplayable. It needs to be completely scrapped and completely reworked...completely.
#26 Oct 08 2010 at 5:46 PM Rating: Decent
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2,081 posts
1. Add an Auction House
2. Complete overhaul of the UI
3. Redesigning of all the zones (including mob placement)
4. Add content (quests, instanced dungeons, missions....anything)
5. Drastically improve the chat/party systems



I think next weeks patch will be very telling on how committed SE is to changing. They said the market ward changes will be ready for next weeks patch, if they release it with no search function then I can imagine the three cities engulfed in flames by angry rioters. Unfortunately, some of these things are going to take a long time to change. The game is simply missing that magical feeling that XI had. In XI every time I entered a new zone it felt exciting, even if I had been there hundreds of times, simply zoning was able to change my mood. The zones in XIV seem pretty blah, I mean they look good, but there is no feeling to them. It's just the same terrain that stretches on for days.
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#27 Oct 09 2010 at 9:31 AM Rating: Decent
7 posts
Lots of good post

I just hate seeing that everyone is in agreement in about 80% of fixes/needs

Hey your UI needs revamped
Hey your UI needs revamped
Hey your UI needs revamped
Hey your UI needs revamped
AH
AH
AH
AH
AH

etc and so on :(
#28 Oct 09 2010 at 10:08 AM Rating: Excellent
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I'm sure there will someone that comes in here and tells me to go play WoW, but I fully support the idea of stealing WoW's UI. The current user interface is an just an abomination - it's as if whoever designed it has never played any modern (western or eastern) MMORPGs. This wouldn't be that big of a deal if it was modifiable by the community, but it's not.

The only problem I see with them overhauling the UI to make it similar to Warcraft's is how it would impact PS3 players, seeing as how controllers wouldn't exactly work too well with a conventional keyboard and mouse UI.
#29 Oct 09 2010 at 12:06 PM Rating: Good
32 posts
Five isn't enough.

The main thing is just communicating with your **** fan base.

Go to finalfantasyxiv.com and tell me an obvious spot where they say there is no auction house or some other vital things aren't implemented 'yet'.

I sure as **** can't find it and the very fact that I learn the majority of things final fantasy xiv from people on these kind of forums or the reviews themselves is just a joke and backwards.

Stop being vague. Stop keeping people in the dark.


Edited, Oct 9th 2010 2:07pm by Weeeeee711
#30 Oct 09 2010 at 12:24 PM Rating: Good
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451 posts
1) UI,UI,UI,UI.It's a dead horse but w/e it's sucks.**
The action bars need to become visible allways when in active mode.
Theres several menu's that just don't need to be there.
Inventory sort.


2) Better servers.I don't know what kind of fisher price dollar store servers theyre using,but the jpn forums are saying the ping in Japan is like 500 ms...Should really be like 40 ms..A 500 ms ping in Japan becomes 800+ in west coast NA,over 1k on the east coast,and who knows what in E.U...for that matter,give up on the proprietary Japan based servers and just hire third party company to run regional servers for you.

3) If we need to grind.We need better mob distribution,MOAR MOBZ!!You can literally run for 3-5 minutes through parts of the Ul Dah area w/o seeing a single mob.

4) Better ingame gfx configuration.For that matter more options in the regular config.Not being able to change settings in game is lame,but I can live with it.But it needs to have alot more options,turn off weather effects,so on.

5) a /sea all function?

Theres tons more,but you asked for just five.

** About the UI,I might be just talking out of my **** here,but I think they are running the UI server side rather than locally.That would be why it's so slow.If it's true it's surely so we can't mod the interface.The bright side is,if it is true they would be able to completely overhaul it and there would be no update.just a new UI sometime when we log in after a maintnance.


As far as a drag and drop Ui being imposslble for PS3 users...YOu can use a mouse and KB on a ps3....

Edited, Oct 9th 2010 2:26pm by KristoFurwalken
#31 Oct 09 2010 at 12:32 PM Rating: Good
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I brought up the sparse mob populations in beta, but I was told to go explore. I guess it is intended to walk through emptiness as far as the eye can see. How can you grind if there are no mobs to grind on? I said months ago that they needed to increase the mob population at least 10x.

Of course I was told "it is only beta", which seemed to be the answer to everything.
#32 Oct 09 2010 at 12:35 PM Rating: Decent
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451 posts
Ya I know,

"It's only Beta,if you think this is what the final game will be like ur dumb"

"It's only launch week,they will fix everything in a patch soon"

"It's only 3 weeks old man,if you the game isn't polished yet"

I guess we're meant to pay 80 bucks,and a years worth of sub fees before the game gets playable.Or were just dumb,and impatient.

Edited, Oct 9th 2010 2:35pm by KristoFurwalken
#33 Oct 09 2010 at 12:43 PM Rating: Good
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46 posts
If the following was added in the next patch I would forgive SE:

1. AH or something amazing and intuitive with retainers, but it's gotta save time and be easy for me to find what I want, this is key.
2. Fix laggy UI, nothing more to say about this except this is priority it's the most annoying thing ever.
3. Fix slow delays on animations for example when you click synthesize and you go from standing to kneeling, this is unecessarily slow and irritating, and door lag is ridiculous, I stood at a door for over a minute once waiting for it to open...
4. More spawns, every zone has vast amount of empty space with no spawns whatsoever, what's the point in areas so large that contain minimal spawns.
5. Make levequests more interesting, and allow us to do more of them, tired of the same kill x mobs, if I wanna do that I'll grind.

Wishful thinking.
#34 Oct 09 2010 at 12:55 PM Rating: Good
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1. UI Fixes: I'm not just talking about the windows. Simple things like inventory sorting, linkshell member location, party members displaying on maps, the delay when sell itmes to vendors, comments when someone checks your bazaar, search function, invite party members without having to physically see them, the list goes on.

2. NPC Quest: Seriously I'm just dumb founded as to why these aren't in the game. This was one of the highlights FFXI had and they same dev team decided not to include them into FFXIV?! Leve is not going to carry this game. At most it's a nice diversion but thats all it really is.

3. Economy: Agaiin, dumb founded. Randomly checking hundreds of NPC for items is not an good waste of time. It's annoying and not worth the effort. I can understand you didn't want an AH but this is not the answer. It's like you took a two decade step back when designing this game.

4. Empty World: Not refer to just the copy and paste areas. The lack of scenary on top of lack of monster roaming around is not a good start. Huge maps are fine but they need to vary when you travel. Take the region of FFXI's Zulkhiem. It had a desert, meadow, and light forest. IDK, maybe I haven't explored enough but the zones seem stall right now.

5. Combat: Personally I like the combat system but it breaks the mold of being tied down to just auto-attack then spam an ability here and there. The issue is their is no reward for doing anything other than light attacks. The idea monster to fight is one that has weak attacks and alot of HP. Maybe add a combo system or something that rewards more SP for style like if you do a Light Attack > Ability > WS. EXP Chains would be nice too for party play too
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