supposedly FFXIV has been in the works for ~5years. It was announced that SE was working on a follow up MMO around the time treasue of at'urgan (sp?) expansion for XI. It was known as rapture at the time, Maybe what ever they had been working on had been scrapped and this is the new project.
digitalcraft, Goblin in Disguise wrote:
Yeah I feel it is mainly an issue of them not meeting a release date, they were behding with the programming, and the powers that be wouldn't let them push it back because they wanted it released in this window so it could get a following before other big games came out, however it was a really stupid idea and I hope that some marketing people got fired and then defenestrated.
I think it has more to do with the size of their programming staff. The had plenty of time to release the game, but they likely just have so few people working on the project that they're having difficulty making even reasonable timeframes with the available help. This is why I'd imagine it's also taking forever even for simple fixes to come out, because they're starting from a bare bones team and are already stretched thin without considering the extra work needed around release time.
To be honest, I doubt it's any of those issues that really have underlying reason. The problem with FFXIV is the same reason that FFXIII was as lackluster.
Put simply, they spent too much **** time working on the graphical engine.
They spent way too much time -- years
-- working on Crystal Tools for this generation of games. It's still not that great, is horribly inefficient, but they wanted to use it so that they can do whatever the **** they want with it. They designed it for the PS2 platform and then scrapped it and started over once they realized that it wasn't worth time pursuing such a venture as the PS3 was around the corner. Now they're scrambling for time, time they don't have anymore
, for FFXIV after the volatile reaction towards the content-less filled FFXIII and the sad launch status of the next entry.
If FFXIV was truly in development for those five years, I'm pretty **** sure that four of them was just working on the engine. Obvious reasons aside, I can't logically think of anything else that would explain how terrible the state of the game currently is (aside from Tanaka's ego and lack of reality check/market awareness). If they really
took five years to make what you have now on retail then we're in an even worse
situation; think of how much longer it'll take to get the game into a workable state if it took them this long to get to what we have now?
Management is to blame heavily for the state of the game (as well as marketing for pushing such a release date with too little testing time). Depending on who gave the order, some of the blame also falls to the development team for spending so much time on Crystal Tools and even moreso if designing the engine was their idea alone.
It's a modern Diakatana.