Yes, EverQuest already found a way, years ago.
Real quick, we know FFXIV does not have an AH because SE is worried about RMT using it.
That said, without an AH, can anyone describe an effective way for players to exchanges goods for Gil at an Massive Multiplayer Online level?
I'm drawing blanks.
The EQ Bazaar was basically special zone (like a market ward) where you could take your character (or in this case, retainer), park it under an awning (off the main walkway), and sell your stuff, just like you can in the market wards. The big, MAJOR difference, is one thing. EQ had a search function. You could pull down a tool, search for what you need, and when you found it for the price you wanted to, you'd click a button, and it would face you towards the seller. So with a simple matter of triangulation, you could find the seller and buy from him/her.
Aside from that, how is having or not having an AH going to help/hurt RMT at all?
As a company, RMT can easily build a crafting structure. They have division G get materials for division C to make everything with. Division C and G trade materials around to get materials divided more efficiently than your average players and guilds, meaning that RMT (or equivalent company) have a much greater chance of profiting from crafting than your average players, simply because they can acquire the materials they want to, while they players have a much harder time.
In short, no AH hurts the players more than RMT, meaning that the 'cure' is worse than the disease.
If SE cared about it, there's a few real simple way to (help) eliminate RMTs economical influence.
1) SE buys gil from RMT to see what account is distributing it. They then give a final warning (prior to perma-ban) to all accounts that have given and received funds in the amounts they sell it (I.E. 10k, 25k, 50k, and so on), and ban the account that sold to them. They could even return the funds first to the seller, then require a refund because "SE took the money away from them!"
2) SE looks at logs for money transfers that are flagged with certain parameters, such as greater than x in y time frame, from a different guild, never spoken before, and so on. Ban the distributor, and give a final warning to the purchaser.
You know you've been playing too many MMOs when:
You pass a cop and wonder if it 'Agroed' you.
Another car passes you, you attempt to /follow it.
You use your "push to talk" key while talking on the phone. Text-based games
You put a /s before every message you type in an IM (or equivalent / command) (I have done all)