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Grinding 15-20?Follow

#1 Oct 09 2010 at 2:09 AM Rating: Good
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My leves are all done till the next reset and I have the morning/afternoon set aside Saturday to do some good old-fashioned grinding. I was wondering if anyone had any advice for a target for the 15-20 range. Preferably in the Ul'dah region, but any advice would be appreciated!
#2 Oct 09 2010 at 2:37 AM Rating: Good
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I did Dodos and puks 15-17.
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#3 Oct 09 2010 at 3:15 AM Rating: Excellent
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I'm assuming you mean solo grinding?

Dodos are good, as are the Moraby Moles and Syrphids near Camp Bloodshore (LL).

Faerie Funguars in the southern forest of Gridania are an option too. Once the Canopy Galagos around those Funguars turn yellow (should be around 16/17) you'll have no trouble with them either. Plus you can take out the odd Arbor Squirrel, and by the time you're 18 you should be able to find some yellow Antelopes.

But be aware that just because something is tougher, that doesn't mean it will be better SP/XP when you take into account the longer battle. I usually end up with better XP from killing greens and high blues than I do killing yellows and oranges. It shouldn't be that way, but with the current SP system that's the way it goes.
#4 Oct 09 2010 at 3:32 AM Rating: Good
Aldoats just west of Skull Valley are delicious at 15. A little on the challenging side as they like to hit hard and seem to have high defense, but fun stuff. I've only poked at a couple so far at rank 14 just to test the waters and I was fine...lots of healing and long, juicy fights but fun. Nobody seems to want to touch them unless they're in a group, which means more for you. Also, if aldgoat wrestling sounds like your idea of a good time but that area is overcamped on your server, there's another herd of them west of bloodshore (just watch out for the padfoot guys not too far away).

I'm finding that by rank 14 already dodos are getting dull, puks tend to die in one cycle of my "rotation" unless they resist something, and faerie funguars at 14 are already starting to go yellow. By 15 I expect they'd be green/yellow, so I would assume they'd still be decent grinding but on my server they also tend to be fairly heavily camped.

I've gotten into the habit of tabbing around and targeting everything when I'm running by. I've got miner at 17 and botanist at 16 so between those and my thaumaturge (should be 15 tomorrow) I get a pretty good spread of ranks to compare with the local inhabitants to see what might be good pickins for my combat classes on the way through.
#5 Oct 09 2010 at 3:50 AM Rating: Excellent
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I tend to avoid aldgoats because they frequently get hit by that HP bug. The one where the mobs retreat, heal, then keep coming at you. It drags fights out, and causes you to lose any SP you had gained up to that point. So if you'd landed a good skill attack and earned 170SP, if it runs back and heals, you will no longer receive that 170SP at the end of the battle. It counts as a disengage->re-engange.

Mobs that are on hills or ledges seems to get hit by that bug more than other mobs. It's like Y-axis pathfinding craps out on them and they disengage, being unable to find a route to you.

But if you find some goats in a flat area they should be fine.
#6 Oct 09 2010 at 4:07 AM Rating: Good
theweenie wrote:
I tend to avoid aldgoats because they frequently get hit by that HP bug. The one where the mobs retreat, heal, then keep coming at you. It drags fights out, and causes you to lose any SP you had gained up to that point. So if you'd landed a good skill attack and earned 170SP, if it runs back and heals, you will no longer receive that 170SP at the end of the battle. It counts as a disengage->re-engange.

Mobs that are on hills or ledges seems to get hit by that bug more than other mobs. It's like Y-axis pathfinding craps out on them and they disengage, being unable to find a route to you.

But if you find some goats in a flat area they should be fine.


Something I've found helpful in those cases is to follow the mob to where it runs to and then rotate around them as if you to put yourself between them and the mystery healing spot. Usually if they're going to bolt to heal, they'll do it early on and then I can position myself to keep from having it happen again. I just like the aldgoats because at rank 14 I was having such a hard time hitting (and doing so little damage when I did) that the fight seemed truly epic. And when they do their little berserk maneuver + headbutt things can get a little dicey sometimes. At just makes things a little more interesting for me than nuke -> kill -> repeat.
#7 Oct 09 2010 at 7:06 AM Rating: Decent
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I found a nice spot that looked like it would work great for grinding. Normally, I wouldn't want to reveal it, but nobody seems overly interested.
Solo or in a group, if you head out northeast from Camp Bloodshore, there's an island that extends off the mainland. On that island are a large collection of Bloodshore Bells, jellyfish. They were red/orange/yellow to me at rank 14. Hit fairly decently, but I could still solo them reasonably. I imagine if you had a group, or just a duo, you'd do pretty well. The other nice thing is that since it was out of the way, I only ever saw one person hanging out there, and there were more than enough of these guys to go around.

Just a thought. If you do look into it, tell me how well it works for you. Nobody I ever group/duo with seems interested. They just want to do the typical Dodos everywhere (super boring!)
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#8 Oct 09 2010 at 11:26 AM Rating: Good
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The One and Only Aurelius wrote:
And when they do their little berserk maneuver + headbutt things can get a little dicey sometimes.



Like many other mob special moves, that head but can be avoided. When the orange-ish light appears, stay locked on and just move around to their side. They'll headbutt thin air.
#9 Oct 09 2010 at 11:40 AM Rating: Good
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Yeah I've hit a wall at 17. Some 20 leves are too tough and the 10 leves even at 5 Star are too easy. I've been looking at grinding spots and the only thing I've seen that works for me are a ladybug camp in near gridania. The camp is just outside of that small outpost that I forget the name of.
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