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can someone better explain the xp system to me? Follow

#1 Oct 09 2010 at 3:05 AM Rating: Default
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because from my point of view, it looks to me like there is simply no way to level faster than they want you to. If you get good gear, and kill fast u get less xp. if you kill harder mobs you get more but it takes you longer. is it proper to assume that it would be in my best interest to equip a crappy weapon and stop stacking my +atk skills and killing mobs in 2 hits, and revert to spamming the weakest skill i have. Seems really backwards if you ask me.
#2 Oct 09 2010 at 3:35 AM Rating: Decent
I think the idea is that you play the game and enjoy the process, not keep your eyes glued to your log for big numbers to fly by and rank up as fast as you can. I'm having a blast mowing down yellow/orange mobs. The fights take a while, there's a mild element of risk, and I play a very active still of combat. I could care less whether I finish the fight with 40 skill points or 400...ranking up as fast as I can is not the goal.
#3 Oct 09 2010 at 4:28 AM Rating: Decent
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You get better SP by equipping a better weapon.

When you receive SP for hitting a mob, the amount you receive is influenced by the difficulty of the mob, and how much damage you do. There are other factors that come into play, but we don't really know what they are yet.

I've tested this as a DoW and a DoM. In both cases my SP gain was better when using a better weapon.

The thinking some players have is that using a weak weapon is better because it gives you more chances to earn SP during a fight, since you will be attacking more times. And that is true, it does give you more chances. But that thinking doesn't take into account the smaller amount of SP you will earn.

Suppose a mob takes 20 hits to kill with a weak weapon, and only 12 to kill with a stronger weapon.
Now suppose you get a skill up on 10% of your hits.
Using a weaker weapon, you will earn SP twice during the fight.
Using a stronger weapon, you will earn SP once most fights, with an additional skill-up every 5th fight (1.2 skillup rate).

Now suppose the weaker weapon will gain skill at 30SP, while the stronger weapon earns skill at 50SP.
In the fight with the weaker weapon, you will have earned 60SP. With the stronger weapon, you earn 50SP.

Over the course of 10 fights that comes to...
Weaker: 60 + 60 + 60 + 60 + 60 + 60 + 60 + 60 + 60 + 60 = 600SP.
Stronger: 50 + 50 + 50 + 50 + 50 + 50 + 50 + 50 + 50 + 50 = 500SP.
But don't forget to factor in the 0.2 skillup rate for the stronger weapon, which adds another 100SP.

Meaning at first glance they appear to come out even. But now consider how many hits it took for each.
Weaker weapon: 200 hits total.
Stronger weapon: 120 hits total.

In 60% of the hits you earned the same amount of SP. Less hits means faster fights, which means less downtime. Less downtime means you can fight more mobs, which then pushes the better weapon's SP gains beyond the weaker.

However, all of this is working with constant figures. Which as anyone who has done any grinding can tell you, SP gains are not constant. I've gained over 250SP from one mob, then right afterwards killed the exact same mob type/difficulty and earned 0SP. But in the cases when you do earn SP, maximizing the gain by having a better weapon is your best option.

Another thing to remember is that a better weapon also means better accuracy. Which means more hits landing in a shorter period of time. That increases the SP rate over the weaker weapon even further since you're not wasting so much time missing. Missing will never give you SP, so it is something to be avoided if SP is your goal.

Lastly, don't fight mobs that you can kill in 2 hits. Fight mobs that can take a few of your attack skills. In the times where you earn SP from using a skill, the gain will be greater than what you'd receive from several of your basic attacks. It doesn't work so well with spells though. If you're a conjurer, I'd suggest spamming basic attacks and using Radiance whenever you have the TP. Regardless of your class, always try to end the fight with a skill. You may get lucky and get that big boost of SP.
#4 Oct 09 2010 at 4:36 AM Rating: Default
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Where do you grind at lvl 9 in the limosa world.
#5 Oct 09 2010 at 7:01 AM Rating: Decent
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The One and Only Aurelius wrote:
I think the idea is that you play the game and enjoy the process, not keep your eyes glued to your log for big numbers to fly by and rank up as fast as you can. I'm having a blast mowing down yellow/orange mobs. The fights take a while, there's a mild element of risk, and I play a very active still of combat. I could care less whether I finish the fight with 40 skill points or 400...ranking up as fast as I can is not the goal.


Once again, Aurelius, I am greatly appreciative of your responses.
This is definitely a mentality someone should have while playing this game.
In hopes that I don't incite any kind of flame war, here is the answer to your question OP.

http://www.youtube.com/watch?v=abE09-tqhoM
This video explains exactly how the fatigue system works.
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#6 Oct 09 2010 at 11:37 AM Rating: Default
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116 posts
ArkWeldwin wrote:
The One and Only Aurelius wrote:
I think the idea is that you play the game and enjoy the process, not keep your eyes glued to your log for big numbers to fly by and rank up as fast as you can. I'm having a blast mowing down yellow/orange mobs. The fights take a while, there's a mild element of risk, and I play a very active still of combat. I could care less whether I finish the fight with 40 skill points or 400...ranking up as fast as I can is not the goal.


Once again, Aurelius, I am greatly appreciative of your responses.
This is definitely a mentality someone should have while playing this game.
In hopes that I don't incite any kind of flame war, here is the answer to your question OP.

http://www.youtube.com/watch?v=abE09-tqhoM
This video explains exactly how the fatigue system works.


this would be a feasable response in barney the dinosaurs world. Not that it doesnt apply to some people, but your assuming there arent people who derive their enjoyment from being the best. Or in my case-keeping up with guildies. Im stuck soloing much of th etime and theyr epulling away from me even though I play more hours a day. Trying to figure out if at level 25 im getting 25xp per mob is by design or im doing something wrong. I used to get 5kxp an hour, now I get 1 just a few levels later. Oh and I still enjoy the game every much... moot point.
#7 Oct 09 2010 at 1:32 PM Rating: Good
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242 posts
Quote:
You get better SP by equipping a better weapon.


I would only clarify this to say that better does not always mean higher level. If you are level 17, I'd stick with a level 11 weapon over jumping to a level 22 weapon. If you're level 20 or 21, might be time to jump to the level 22 weapon.

The optimal level of a weapon has an effect. You want to use upgraded weapons, but using them too early incurs a pretty serious penalty, which I believe affects accuracy, potency, and my anecdotal experience suggests it affects experience gains (particularly in light of the accuracy loss).

So yes, use better weapons, but don't use them too soon.
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#8 Oct 09 2010 at 2:03 PM Rating: Good
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#9 Oct 09 2010 at 3:19 PM Rating: Good
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After watching that video I am totally ready to both sign up with Amway AND drink the Koolaid

-Teeg
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#10 Oct 09 2010 at 9:00 PM Rating: Good
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242 posts
One interesting side to this is that I think the surplus system is based off of a raw amount of experience, rather than a number of levels. I don't think this has been made clear yet, at least not to me.

I leveled from 1 - 19 pretty rapidly in the first week or so and barely noticed any surplus reduction to my class skill gains. Yet I leveled from 20 - 25 this week and noticed a very significant surplus effect on my class skill gain.

Obviously (to anyone whose reached these levels), the amount of experienced required escalates steadily as you go past level 10, and I'm not one for doing such calculations, but I'd suppose that the amount of experience required to get from 1 to 18 or so is about the same as is required to go from 20 to 25 (maybe the latter is steeper).

So for those who (like me) looked at the surplus system in the first week and said "this isn't slowing me down so much," I think the surplus system doesn't really take its toll until you get into a groove at mid- or late-level stages. I think after going from 20 to 25 in a week I'm experiencing somewhere between a 25% to 40% reduction in class skill gained. Luckily I'd exhausted my available playtime for the week so it's no longer penalizing me this "reset," but it still had a substantial effect. I went from gaining 80 - 100 class skill when connecting a Radiance down to getting 50 - 60.

Granted, I play a lot. But it's neither a terrible thing or the greatest thing ever. Encouraged me to farm and craft I guess.
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