I just notice something about the monster run away and recoverer bug.
When i was hitting the dodos earlier, it seem the dodo will run back and forth only on certains level of plains (i mean slops, and all).
Maybe this problem have to do with slopes and out of their area they spawn?
Can anyone confirm that? I also notice several monster does the same thing, if one of them spawn on top of a hill and you drag it down, they are very likely to run back up to heal. Even their type generally don't.
Number one, there's no reason to make two identical threads on the subject. I'm going to assume however, that it was probably lag with the forums or something that made a double-post.
Second, this issue has actually been around for awhile now. It's incredibly annoying I must say, but I think somewhere it was stated that this is an intended effect for enemies to do. However for them to recover so much and to suddenly drop aggro and hate no. I noticed this when fighting Canopy Galago earlier. It would run away a distance, stop, then drop aggro against me. It was still claimed, just stopped attacking and would slowly regenerate HP.
FINAL FANTASY XIV Roleplayer
Sair Gammonari - Hyur Midlander Male - Conjurer (Somewhat retired.)
Mihana Zhralyia - Miqo'te Seeker of the Sun Female - Archer