Well I was going to go have a nap... till I read this. Now let me throw out my counter argument and pick out the flaws of this review much as a buzzard would pick the brains out of a dead cow.
Now to start this off let me restate that this FFXIV is not FFXI, SE stated they wanted to create a different game with a familiar feeling to get old FFXI players to hop on board with the new game. This person who created a review might as well go about reviewing an orange and a banana because that is what he has done here. He pretty much said well this orange isn't yellow, it's not long or curved, the taste is way off for a banana, geez this orange is the worst banana I have ever had.
I do agree with some points of the reviewer namely the auction house and about the bazaars. SE also stated in previous interviews that they are considering the implantation of an AH later in date.
Andrius: Well, FF 14 is new, so obviously there’s less of the world out there, but even just comparing what does exist to its FF 11 counterpart has 14 coming up short.
The cities in 11 felt real, they felt alive, like they had a soul. They were built like real cities would be, they had residential districts, houses, people out walking around…In 14 the city I started in, Gridania has none of that. It feels like it was made for a game.
I think if you looked at both worlds at release they would have roughly been the same size. In XIV though each zone is the equivalent of a region in XI. So has it come up short... I don't think so. In time more will be added and new areas open up, it is very naive to attempt to compare an 8 year old game to a brand new game. Here is another analogy you wouldn't expect a new born baby to be able to ride a bike, would you?
As for the cities not having life, he hasn't been to limsa. I remember going there seeing fishermen casting lines, the cooks adding spices to the meals they were cooking. There are also tons of NPCs, I haven't even talked to all of them yet.
Gridania is needlessly large. The areas that have things between them are separated by long tunnels that have no purpose.
This is just like windurst... except windurst was worse. In Gridania it does not take me 30 minutes to run from one side of town to the other as in did in windurst. Also there were a lot of tunnels that had nothing to them or the planking over the water in windurst. So really what point is he attempting to make here?
It’s just so disapointing. Copied and pasted tunnel sections.
Really? Ever been to the jungle in XI, that place was a lot of copy and pasted tunnels. As has been said by other posters here it is economical to use the copy paste approach in game within reasons. The amount of time and programming it would require to make each and every little inch unique would make this game even more un-playable on today's systems.
Well, are the other zones any better? Or do they stand out at least?
Andrius: Actually I haven’t gotten to them.
Well then you can't really make an educated opinion can you? Here he is talking about how the zones in this game are horrible. Yet he has not even explored 10% of it. If some one had taken the time to explore the world then I would take their point more seriously.
The world map (If ff 14 has this, it hides it very well, I haven’t found it yet) showed a city called Bastok far to the south of our starting city, so we set out to find it.
In ff 11 I wanted to explore. I met a player in Sandoria and we just decided to go explore the world.
Well actually the world map is quite easy to find, as long as you can find the (M) key on your keyboard you should be ok. All you have to do once your map is open is go over to the little blue box and then click world map. That wasn't very hard now was it. Now what's keeping you from exploring FFXIV, many of my friends have be able to travel to the other cities with nothing but knowing the general direction of the cities, and have noticed a wide variety of zones.
Andrius: The jobs were remade for no apparent reason.
The names that have been around since the first final fantasy were all tossed out in favor of new ones.
I don’t see why you’d rename a monk a pugilist, a black mage a conjurer, a dragoon a lancer, and so on.
It's because this is not FFXI-2, SE has right off the beginning said they wanted to create a new game, with a new feel. Now I don't know about you but I think a lot of people would have complained if it was the exact same job list in XI they would scream "WTF this is FFXI-2, we wanted a new game". I like the variety of classes, and as in XI there are hidden classes that we have yet to discover.
To do well you need to pay your full attention to just one of those jobs, and in a party there’s no doubt they’ll be whining for healing full time.
Every class has there own heal action or skill. There is no need to have a dedicated healer, and if you want one combine skills from other classes to make your healer. I don't feel like quoting this one part but the reason there is no red mage class with refresh is because both CON and THU have there own MP regain spell.
The rest of the "review" hold some merit so I won't counter to much on it. But it is painfully obvious that this is a very biased review. This reviewer is a die-hard FFXI player having spent a year and a bit of his life playing this game. As such he came in to XIV expecting to get his "fix" and found out that this is a very different game, and left him craving and in withdrawal of his beloved FFXI so much so that he forget to see the same problems that plague both games. Now there is one part of the review I really do like and hope SE actually listen to. Since there has been some much hate and negativity the only logically answer would be to attempt to make amends and appease the player base so two thumbs up for this.
I think the best thing SE could do right now is apologize for the game being very rough on release, give another free month to everyone and start making some major changes fast.
That is all I think I will have my nap now. Edited, Oct 9th 2010 1:46pm by crazyorc