The One and Only Aurelius wrote:
Unless they do something about the AH, crafting will still be the way it is no matter how wide and varried the ranks of players are. As of right now I'm left with getting materials myself or only from the small click I play with. Going to the ward to search for something is such a pain and a waste of time. If SE can make buying and selling easier it would help in the early stage. And I'll repeat again. Unless they find a viable way for people to buy and sell their material, crafting will still be a failure 3 months from now due to no economy.
I'm doing just fine with or without the wards as they are. Don't talk like it's impossible. It's not. I'm proof.
I guess you didn't read. I'm not using it eaither cause it is worthless. The very fact you aren't using it either only back up what I stated. So yes, you are the proof that it does not work. No one said it's impossible. It is stupid, but not impossible. An MMO where people only trade or sell with people they group with. The only alternative is to just randomly yell out you need X material while grinding or go play hide and seek at the ward. Yet some how this is suppose to work out in 3 months down the road.
The people who have friends or have formed group are lucky. Those poor souls who don't have any....good luck.
Hey, ***** all day long if you need to. The point you keep dancing around is that the crafting system is working as intended. If you want to use it as an excuse to cry about the market wards, fill your boots. I don't rely on them. I venture into them once every day or every other day to peruse for shards to keep my supplies topped up and if I come across something nifty along the way, I nab it. I don't go looking for gear in them. I don't go looking for mats in them. If I need mats, I make them. If I can't make them, I hold off on the project that requires them until I can. And if I happen to come across the mats for a reasonable price while I'm out shard hunting, great. If not, great.
3 months from now when we start seeing crafters approaching or at the cap, are you trying to tell me it would be too difficult for you to track down someone who can make what you need? Protip: check the bloody guilds. Want mdeium-heavy armor? Head to LL and check out the swarm of players smashing anvils at the armorer's guild. Need something made out of wood? Swing by Gridania and check out the carpenter's guild. It's not like you're going to be upgrading so much and so often that you're going to have to make daily circuits between all three cities looking for gear. I sell the most armor out of my bazaar when I'm sitting in the armorer's guild mashing away. That's because smart players who exercise a little creativity go there when they're looking for something nifty. ****, I put a bronze haubergeon in my bazaar a couple of days ago and I'm not exaggerating when I say that someone came along and scooped it up in under a minute.
And if you can't find what you're looking for in someone's bazaar at one of the guilds, ask. With 30 people milling about, your chances are pretty decent of finding someone who can make what you need. Bonus points if you did your homework and brought base materials. Double bonus if you brought shards. There are times when I can't find a clear space to set up my anvil at either the armorer or smithing guild because the floor is literally littered with players crafting. It's the same at the weaver's guild. It's practically standing room only. Even the less frequently used guilds like leatherworking and carpentry typically have 10 or more players grinding away either inside or just outside.
The excuses of the crybabies get old. Those of us enjoying the game are able to do so largely because we're trying to approach it with an open mind and find creative solutions while SE implements more lasting, practical ones. And I can assure you that none of those solutions will involve changing the tiered and inter-dependent system in place for crafting now. If you want to be successful in a demanding fight you're probably going to have a tank, a healer, and several varied damage classes. If you want to be successful with crafting, you're likely going to want to get to know the kinds of people who can supplement your supply of components. And if you just want to try and find gear, stop being such a wuss about it and go where the gear is: the guilds.