Over the weekend I documented 1500 attacks and their consequences in order to help us find a starting point on how these stats directly affect us. The goal is to minimize the guesswork going on, and spread the knowledge of what each stat is doing for you on a detailed level.
This post is still a work in progress, and hopefully over the course of the next several years, I will have the opportunity to document several thousand more actions to grow our understanding of the game mechanics. I welcome any suggestions for new theories to test, new mechanics to investigate, and I especially welcome any help in gathering this information.
Now for information from test number one!
The controls/stats and variables:
For this first test, I am examining what the effects of Strength are on damage, as well as critical hit percentage and Skill Points gained instances per action. For this test, I am using a Physical level 23, Rank 14 Archer. I have no active traits. My stats are as follows:
STR :40*________________ Fire : 16
VIT :40 ________________ Water : 16
DEX :40 ________________ Lightning : 15
INT :16 ________________ Wind : 99
MND :20 ________________ Earth : 15
PIE :16 ________________ Ice : 13
*In part 2 and part 3 of test one, the strength is increased to 60 and then 80 to test the effects on damage, critical hit percentage, and Skill Points gained instances per action. No other stats are changed. Each time strength is increased all gear is repaired to 75% at NPC repair vendor, which is where it began the testing.
My gear is as follows:
Hempen Work Gloves +1
The test mobs were the Thistletail Marmot in the North Forest outside of Gridania, specifically the ones located in the large open space near the Coerthas zone. For control purposes, I only used Light Shot ability once engaged.
Average level of Thistletail Marmot -
* The 300 shots at 40 STR had an average target exp of 88.65
* The 300 shots at 60 STR had an average target exp of 88.84
* The 300 shots at 80 STR had an average target exp of 84.34
The Thistletail Marmots in this camp give 42, 64, 84, 105, or 116 exp. These 3 tests all fell right around the same amount, so target level most likely played a minimal role in affecting the results.
* 40 STR gave a result of 108 misses and 192 hits, for an accuracy of 64%
* 60 STR gave a result of 89 misses and 211 hits, for an accuracy of 70.33%
* 80 STR gave a result of 93 misses and 207 hits, for an accuracy of 69%
So I am fairly certain that STR has no effect on Accuracy, which we all assumed already. In the next set of tests I will post on DEX this topic will be revisited.
* 40 STR gave a result of 124.16 damage per hit.
* 60 STR gave a result of 137.37 damage per hit, which was a 10.64% increase over the original test.
* 80 STR gave a result of 151.99 damage per hit, which was a 22.41% increase over the original test.
In order to keep from leveling up and skewing the data, I could not test at 50 STR or 70 STR. I will be conducting those tests soon once I hit a higher level to gain more insight on this particular experiment. However, it does appear that the cap on diminishing returns for STR is very high, at least at lower levels.
Critical Hit Rate –
* At 40 STR, 10.94% of successful attacks were critical hits.
* At 60 STR, 9.95% of successful attacks were critical hits.
* At 80 STR, 10.63% of successful attacks were critical hits.
So it appears, as expected, that critical hit percentage is not affected by STR. In the next set of tests I will post on DEX this topic will be revisited.
* At 40 STR, 28.65% of successful attacks resulted in SP gain.
* At 60 STR, 24.17% of successful attack resulted in SP gain.
* At 80 STR, 32.85% of successful attacks resulted in SP gain.
It does not appear that STR or the higher damage numbers affected SP gain in any way. In the next set of tests I will post on DEX this topic will be revisited.
Critical Damage Increase –
* At 40 STR, non-critical attacks hit for 122.1 damage per hit and critical attacks hit for 140.9 damage per hit, which is a 15.4% increase in damage on critical hits.
* At 60 STR, non-critical attacks hit for 135.22 damage per hit and critical attacks hit for 156.9 damage per hit, which is a 16.03% increase in damage on critical hits.
* At 80 STR, non-critical attacks hit for 149.71 damage per hit and critical attacks hit for 171.23 damage per hit, which is a 14.37% increase in damage on critical hits.
It does not appear that STR affected the critical hit damage bonus, which seems to be fixed at about 15%.
I will be posting a write-up on DEX later today. As mentioned before, any constructive criticism is appreciated.
Edited, Oct 11th 2010 11:11pm by Yabusame
Edited, Apr 11th 2011 8:28pm by Yabusame