The One and Only Aurelius wrote:
Everyone cried that Crysis wasn't optimized when it was new, too. A couple of years later, everyone upgrades and can run Crysis maxed out and now their excuse is that they can run Crysis maxed out and Metro and FFXIV are poorly optimized. 3 years from now when people are upgrading their rigs and running XIV maxed with no problems they'll have once again forgotten about how they labeled XIV's engine as unoptimized.
That's because Crysis really WASN'T that well optimized when it was released. They later released warhead with much better optimization and a good variety of computers were able to get the most out of it.
To the OP: Yes I do believe this is one of the worst optimizations in history. It's pretty evident in how the game runs; it's a console for what they will put in the ps3.
Every setting in game (in the config) is meant to be PS3 compatible. Hence, we have the most draconian system to change our screen resolution, window format, hardware mouse, sound options, etc (anything that wouldn't be a toggle on the ps3 version) sitting outside the actual game.
Why can't the game alt + tab in full screen mode? I doubt it's RMT countermeasures at this point (they wouldn't give a windowed option if they were worried about bots/hacks) as much as they just didn't want to bother with the support yet (again think of the game as a ps3 client).
Then there's the issue with video card support that so many are having. It's not optimized AT ALL for xfire/sli. It's also not optimized for multi gpu video cards (i.e. the GTX 295). Case in point: I have my GTX 295 (which matches 5870 performance in many gamese) which does not get used to its full potential at all. I can turn off one of my gpu's in the nvidia control panel and get the same performance out of the game (so anyone with a Dual card is really only using one half of it).
Their unwillingness to support hardware mouse (THE most basic option for PC games) speaks volumes of how little they either care or are capable of optimizing the game or the UI for the PC. I'm sure others could come up with many more examples.
At this point I'm just not sure whether they were lacking time or they just didn't have the right people on board (given that they don't seem to develop for PC's that often...). Edited, Oct 10th 2010 11:57am by Nutchoss Edited, Oct 10th 2010 12:00pm by Nutchoss