Forum Settings
       
1 2 Next »
This thread is locked

Who wants this game to Fail?Follow

#52 Oct 12 2010 at 12:50 AM Rating: Decent
Scholar
Avatar
**
339 posts
Dear OP,

If you actually read most of the compliant threads, you would have noticed that most of us are vocal because we wanted SE to improve the current state of the game so that FFXIV can succeed, not the other way round. We want to play this game!

Of course each of us has a limit to our tolerance and patience, but right now many of us are still taking a wait and see attitude to see what will be SE's response. I personally would be giving SE a second chance and re-subscribe should SE take on a more proactive approach in the upcoming months on the issues highlighted by their community.

If SE continues to treat the opinions of their customers as trash and are not making an effort to address game issues, I will not be surprised if FFXIV fail. Then I'll say serves SE right.

There is a difference in this compared to irrationally wanting FFXIV to fail just so that SE can be taught a lesson..

____________________________


[FFXI: Ragnarok Server]

Halflight - Elvaan Male
(Retired as of June 2009)
75: RDM WHM SCH BRD PLD BST | 37: All Other Jobs
Rank 10: San d'Oria, Windurst, Bastok

-----

[WoW: Nagrand Server]
85 NE Male Druid | 85 NE Male Priest | 85 NE Male Death Knight

#53 Oct 12 2010 at 1:02 PM Rating: Good
Sage
***
2,869 posts
At this point I think I do want the game to fail. Not out of spite, but out of a painful realization that the people responsible are so oblivious to their failings that possibly the only way S-E will realize what they are doing so horribly wrong is if the game ends up as a decisive failure.

I have been a huge S-E fan. Many of you would weep at my awesome shrine, which among other things includes every U.S. released game* for every console/handheld since the SNES (*except the kid focused Eidos releases since 2009) and a bunch of other goodies. I have a freaking S-E logo iPod Touch that I got for free from registering their games. Soundtracks, books, crazy promotional items, the works. I've had a continuously paid FFXI subscription since 2004, and my wife has had one since 2005. I put together a brand new PC solely to play XIV and deal with its bloated system requirements (which seem less about forward thinking ways to prevent obsolescence and more about rushed programming and lack of optimization). It's safe to say I have been one of their biggest fans.

Sadly, FFXIV has singlehandedly made me more skeptical of anything they release in the future. I am more disappointed with this game than probably any game I have ever looked forward to, and I've been playing games hardcore since the mid-80s. I don't expect a perfect MMO at launch, and I don't expect a FFXI clone. But this is such a phenomenally botched launch that I'm quite positive the FF and Square-Enix name is the only reason this game will last past November. Even with the S-E and FF brands, I have serious doubts about whether XIV will be a viable game a year from now - I NEVER would have expected to say that a few months ago.

I can forgive:
1. Lack of initial content. It does seem very sparse now, but that can change - specifically, lack of any quests for flavor (like FFXI had MANY of) outside of the infrequent main storyline quests, boring Levequests that essentially just replicate the not very exciting Fields of Valor pages from FFXI (kill x # of y mob), and grinding at your chosen class whether fighting or crafting/gathering. Still, I know this stuff can all change. They can add more quests, more cities, change mob distribution, more events, notorious monsters, etc. This is an early MMO and I get that.

2. Some bugs. "The target is already engaged", mobs regenerating HP, etc.

3. A learning curve and lack of explanation.
I don't mind having to consult other players and online resources to learn, even though I understand some people may be frustrated with S-E's fairly weak lack of in game contextual direction. I'm used to this from FFXI anyway, and didn't expect anything different.

4. Technical issues during the initial rush. Like my inability to get on my desired server the day of CE release for hours, or my wife's inability to join me for 5 days, or server lag during the overwhelming rush.

I can't forgive:
1. Fundamental design flaws. The utter disaster of the economy system, which is obviously heavily based on crafting and selling items, but makes selling items incredibly difficult due to the horrid lack of organization. The extreme difficulty of searching for people, coordinating parties, and cooperating in a supposedly cooperative game. The simple lack of FUN in doing levequests and fighting monsters. Awful AI, with far too many unintuitive menus, overly lengthy process to do anything (sell items to NPCs, check a bazaar or retainer when the laggy system prevents from viewing their items quickly). The oversights that can be added but definitely should have been there at retail release (e.g. inventory sorting, major targeting issues).

2. Shocking lack of insight and inability to take lessons from running another MMO for the past 8 years.
Also, apparent inability or lack of desire to address the issues that were present and big player issues from the betas.

3. Inability to communicate with the players.
A few softball questions from Sage Sundi that say nothing is far different from a dialogue with the community. It's painful to watch.

4. Horrific customer service. This includes the general rudeness of customer service, lack of explanation about anything, and the convoluted payment/setup system. It also includes the unforgivable offense of BANNING players for playing the game the way it exists with no explanation. If you want to change flawed game design for CON skill leveling, patching the game is the solution. Not telling people on the internet that they shouldn't use "exploits" that aren't well explained and with warnings that aren't very visible. The only acceptable way they possibly could have done this where I would have found it acceptable is a very clear warning at login for all players telling them precisely what the dev team views as a bug, which will be patched soon.

Here's a great example: http://ffxi.allakhazam.com/forum.html?game=268&mid=128688965886775248&page=1. Essentially, brand new players trying to do a couple levequests, suspension for "exploit" that these people OBVIOUSLY weren't aware of, and to top it off terrible treatment by S-E "customer service".

5. Egos out of control. The "this is our game and you will enjoy it how we tell you to" philosophy is disgusting. Especially in contrast to the rather inspired efforts to make FFXI player-friendly for the past year or so, this only sticks out more. This also ties into the "don't review our game for a month" garbage they are telling legitimate media sources, the customer service, and the smug insistence that they are right about everything that the majority of the community sees as flaws.


At this point, in order to satisfy me S-E would need to fire Tanaka-san and the rest of the team responsible for this fiasco. Maybe another team would be able to salvage something out of this mess. I would also need substantial game system changes fast to show me the company intends to ACTUALLY address problems and respond to the community, starting with an admission that this economy retainer/ward/bazaar system isn't working and needs to be overhauled. Add a new "main" city (a la Jeuno in FFXI) with an auction house and admit your mistake, and I'll accept it as growing pains.

The nearly unanimously bad reviews aren't really being unfair. They're generally understanding that the first weeks of an MMO are a bit chaotic and subject to lots of patching, revision, and additions. Some of the complaints are fixable things like lack of quest content and mob distribution, but most of the serious issues are core design flaws that aren't so easily patched. Basic interface complaints, battle system issues, fundamental economy problems. These are legitimate complaints, and such important issues that they will contribute to this game's failure if S-E doesn't take emergency action to do all they can to mitigate these flaws. After seeing these kinds of complaints from mainstream press, blogs, community sites, and all kinda of players - S-E's reactions (or lack thereof) give me zero confidence they are understanding the gravity of the situation.
____________________________
Anza: Titan 2004-2011 / Capuchin: Phoenix 2011-???
#54 Oct 12 2010 at 1:42 PM Rating: Decent
*
169 posts
instead of that, i d like to wait and see for 2-3 months and decide to go back to FFXIV or not. I do like the game, but i wont play a game that make me frustrate everytime i log
#55 Oct 12 2010 at 2:04 PM Rating: Good
Avatar
****
4,773 posts
Quote:
At this point I think I do want the game to fail. Not out of spite, but out of a painful realization that the people responsible are so oblivious to their failings that possibly the only way S-E will realize what they are doing so horribly wrong is if the game ends up as a decisive failure.


History proves to us that when SE hits a monumental failure, all they do is abandon any risks in the medium even if they have drastically improved over time in that department.

Case in point Final Fantasy: Spirits Within.

The ONLY other cinima-like film they have come out with since was a direct to disk releace of FFVII: Advent Children, the safest possible video they could ever come out with.

Crushing FFXIV will mark the end of SE's MMOs, without a doubt. I'd rather see them hit finantial failures over single titles than as something as heavy as an investment as an MMO. I hope FFXIV turns itself around like it SE did with FFXI.
#56 Oct 12 2010 at 2:10 PM Rating: Decent
13 posts
Sign me up. I hope this game crashes and burns.

Hope SE loses a large chunk of change on this game. I'd even accept the utter failure of this game as a big cockslap to the entire team at SE that worked on this. That would satisfy me.

Hearing all of the innocent people getting banned especially when SE has doomed their game in the first place gets me fired up. Hope some people end up getting fired.
#57 Oct 12 2010 at 2:15 PM Rating: Good
**
557 posts
I do. I'll be perfectly honest as to why - pure Schadenfreude.

I played the Beta, very excited about the experience, and hated it. I tried to complain on the FFXIVCore.com website, and got IP banned when I brought up the possibility the game could crash and burn like APB. IP banned. I've never been IP banned from a website, and I didn't use foul language, I never attacked any posters, I didn't spam threads.

That tells me FF fans are pretty terrible people and I honestly have nothing but contempt and scorn for the community. Maybe a little pity - I mean, it's such a retarded community.

Horrible game + elitist, nasty community = pure win when it all goes down.

Sorry, but the gaming community is having /popcorn and lolling at all of this.
____________________________


#58 Oct 12 2010 at 2:17 PM Rating: Default
**
322 posts
Hi, Thunderblaze, infamous troll here. I wish I could say I be trolling when I say...Squeenix fails, and their piece of crap that is FFXIV deserves to fail.

Shame on you Squeenix. If you're going to release a piece of crap, at least communicate better. You can take a page from Stardock's handling of the horrible state of Elemental at release. Not only does their CEO post on their forums, but they also gave not one, but Two free expansions to everyone who had to put up with the *********

What do we get from you Squeenix? Not even an apology. You just want us to take it from behind with no reach around.
#59 Oct 12 2010 at 2:24 PM Rating: Good
Sage
***
2,869 posts
Hyrist wrote:
History proves to us that when SE hits a monumental failure, all they do is abandon any risks in the medium even if they have drastically improved over time in that department.


I'd rather have nothing than garbage like FFXIV though. I'd be happier if S-E invested their resources in making more and more frequent large scale single player games with the excess resources they'd have if they weren't wasting those resources on poor MMOs.

I'd certainly rather get Versus XII, FFXV, and maybe the mythical VII remake as soon as possible, over wasted resources into a disappointing FFXIV (or down the road, some MMO successor).

Quote:
Case in point Final Fantasy: Spirits Within.


How is this a case in point? Spirits Within failing didn't show us anything to make anyone think Square had "drastically improved over time" in the movie-making department. It just showed that they made a really expensive flop.

If it was a choice between investing in more underwhelming movies or re-focusing on making games, I'm glad they went back to a focus on games.

Quote:
Crushing FFXIV will mark the end of SE's MMOs, without a doubt. I'd rather see them hit finantial failures over single titles than as something as heavy as an investment as an MMO. I hope FFXIV turns itself around like it SE did with FFXI.


I don't necessarily agree that XIV is the end, even if it does fail. I do think it's the end for this style of game-making and arrogance though, and I'd be all for that.

I also don't think FFXI is the same. FFXI certainly showed improvement over time, but I don't believe it really had to face the same issues as XIV. XIV is built on some fundamental misconceptions, which are harder to turn around than XI's more gradual tweaks and content additions. Plus, XI had more leeway in that it was more of a pioneer. FFXIV is living in a more competitive MMO era, and can't afford slip-ups that FFXI may have been able to weather. And it's downright sad that S-E apparently ignored many of the lessons they should have learned from managing XI. XIV shouldn't be a step back from XI in so many ways, but it is. Being different for the sake of being different, AND those differences being huge problems to such a large segment of their desired player base, is a bad idea.
____________________________
Anza: Titan 2004-2011 / Capuchin: Phoenix 2011-???
#60 Oct 12 2010 at 2:33 PM Rating: Decent
**
451 posts
Guys, it's already failed soooo.

They said they wanted this game to be a "top contender". Not gonna happen, to be a top contender this day&age you don't start by alienating half of your built in fanbase. The one group you can count on. fail.

They wanted to attract the "casual gamer", and go make a game that you need to spend anywhere from 500-2000 dollars on upgrades to play. "Casual Gamers" don't do that type of thing. fail there.

The big killer feature for the game was supposed to be the graphics, but they aren't all that impressive tbh. fails.

They might retain enough of the hardcore jpn wannabee fanboys to keep a few servers up for awhile but, even if this game continues to soldier on for the next 10 years, it will never be classified as a "Success".
#61Kkes, Posted: Oct 12 2010 at 3:20 PM, Rating: Sub-Default, (Expand Post) first motnhof game release.
#62 Oct 12 2010 at 3:25 PM Rating: Decent
**
451 posts
Kkes wrote:


Not a fan boy by anymeans here got LAODS of gripes and wanted fixes. But wishing harm and failure on them? lol get a life. Or log off and go back to one.



Fanboy
#63 Oct 24 2010 at 1:49 AM Rating: Default
Scholar
43 posts
Indeed, and one that can spell, WTF is LAODS? xD
1 2 Next »
This thread is locked
This Forum is Read Only!
Recent Visitors: 26 All times are in CST
Anonymous Guests (26)