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Stock Prices Drop for SEFollow

#1 Oct 11 2010 at 12:12 AM Rating: Decent
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http://www.ffxivblog.com/content.php/412-Precipitous-drop-in-SE-stock-price-XIV-to-be-blamed

things are seriously bad when a shareholder sells all of their stocks over the failed release of a game. If nothing else wakes up SE to their flop, maybe their money being threatened will.

here's hoping this forces their hand and fixes and patches come at a quicker rate.

Looking at Yahoo, or any other website that shows stock trends, the drop is all around the 7th, which that link above even indicates. While the shareholder is a rumor and no one knows for sure, the only thing that could force the price like that to drop would be someone with a ton of stock in the company.

That, and the bounce back would show that it wasn't a wide spread drop. So my hope may be dashed and SE may just think "oh well, we came back from it"

Edited, Oct 11th 2010 2:26am by Naeo
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#2 Oct 11 2010 at 12:20 AM Rating: Decent
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Yeah if they are indeed hit hard where it hurts them most(money/ego) they will most likely stride to improve their game. I think what is happening to them is a necessary push in the right direction.
#3 Oct 11 2010 at 12:23 AM Rating: Decent
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that's what i'm hoping for.

I understand every MMO known to man has a rocky start and gets better as it matures, but this is insane. EQ alone had a ton of quests and items at it's start and each MMO since have striven to atleast match what EQ had, most excel above and beyond, and come out with double the amount.

XIV has very limited items, and next to no quests. it's just a pretty face right now, while it's body has yet to even been created.
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#4 Oct 11 2010 at 12:28 AM Rating: Good
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things are seriously bad when a shareholder sells all of their stocks over the failed release of a game.


The failed release of a mainstream MMO is very serious from a business standpoint. Hundreds of millions of dollars go into the making of a mainstream MMO.

If the game was just buggy, I would agree a 1% sell-off would be overkill. Unfortunately, the issues are more mechanic based than anything, and game design/mechanics issues DO NOT get fixed overnight. In this case, I can't say I blame the sell-off.

I don't mean to be stereotypical, but a lot of Japanese companies feel they know better than their customers, completely ignoring the fact that it's their customers that keep them in business.

If you want to get through to a company that refuses to listen, a major stock sell-off is absolutely the fastest way to do it.
#5 Oct 11 2010 at 12:33 AM Rating: Default
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Naeo wrote:
that's what i'm hoping for.

I understand every MMO known to man has a rocky start and gets better as it matures, but this is insane. EQ alone had a ton of quests and items at it's start and each MMO since have striven to atleast match what EQ had, most excel above and beyond, and come out with double the amount.

XIV has very limited items, and next to no quests. it's just a pretty face right now, while it's body has yet to even been created.



I hate to cherry pick here and derail a thread but what do you mean FFXIV has very limited items?
#6 Oct 11 2010 at 12:33 AM Rating: Decent
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that or do what so many EQ players did, and boycott the game until their voices are heard.

but with so many MMOs on the market now, it's just easier for people to bounce to XI, WoW, or any other MMO out there.

@the guy above my post (sorry, forgot to copy your name before hitting Edit)

compare XIV to WoW (god i hate comparing to this) at release, or XI.

yeah, many items at release will be tossed aside once the "best" are found. but the options aren't even there. all the items in the game, are materials or fragments of items. completed item wise, it's very very limited. you have 4-5 weapons per class, where *** in any of the other games, there's atleast 30-40 in the release.

yes, weapons are the class indicator, but it's better to have 20 lances for lancer, than everyone being forced to use the ONE weapon for their level at the time. atleast then there's variety, even if no one uses it

Edited, Oct 11th 2010 2:36am by Naeo
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#7 Oct 11 2010 at 12:34 AM Rating: Decent
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Um, the stock price immediately returned to the pre-sale levels.

Stock prices will factor in all available market information but will sometimes take a very short term hit following an offer for sale of a significant bundle of stock. It is basic supply and demand. When 1% of a large company goes on sale without the sale being anticipated, the price will suffer a temporary drop (as was the case here).

All this means therefore is that one person didnt like FFXIV. That is not news. I could point to about 50 people that dont like this game on these boards alone. You cant read anything else into this story. The market already knows how bad this game is, and it has not impacted price at all.
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#8 Oct 11 2010 at 12:37 AM Rating: Decent
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Wloire wrote:
Naeo wrote:
that's what i'm hoping for.

I understand every MMO known to man has a rocky start and gets better as it matures, but this is insane. EQ alone had a ton of quests and items at it's start and each MMO since have striven to atleast match what EQ had, most excel above and beyond, and come out with double the amount.

XIV has very limited items, and next to no quests. it's just a pretty face right now, while it's body has yet to even been created.



I hate to cherry pick here and derail a thread but what do you mean FFXIV has very limited items?

theres only 1242 pieces of armor. That counts accessories and non-attainable armor pieces. 192 "weapons", counting arrows, throwing spears, throwing axes, chakrams, and baits.
By comparison, WoW has 19377 pieces of armor, 4316 weapons, NOT counting ammo/misc crap that somehow gets counted as a weapon.

Edited, Oct 11th 2010 2:41am by SudoNemesis
#9 Oct 11 2010 at 12:46 AM Rating: Decent
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SudoNemesis wrote:
Wloire wrote:
Naeo wrote:
that's what i'm hoping for.

I understand every MMO known to man has a rocky start and gets better as it matures, but this is insane. EQ alone had a ton of quests and items at it's start and each MMO since have striven to atleast match what EQ had, most excel above and beyond, and come out with double the amount.

XIV has very limited items, and next to no quests. it's just a pretty face right now, while it's body has yet to even been created.



I hate to cherry pick here and derail a thread but what do you mean FFXIV has very limited items?

theres only 1242 pieces of armor. That counts accessories and non-attainable armor pieces. 192 "weapons", counting arrows, throwing spears, throwing axes, chakrams, and baits.
By comparison, WoW has 19377 pieces of armor, 4316 weapons, NOT counting ammo/misc crap that somehow gets counted as a weapon.

Edited, Oct 11th 2010 2:41am by SudoNemesis


Is this a definitive count, or is it just the number of items so far located in game? Did you data mine this or get it from Zams database because I assure you, the database will not be complete.

Edit - oh, and WoW has 6 years, 2 expansions and countless updates. FFXIV, has existed less than 1 month. Not really a meaningful comparison.

Edited, Oct 11th 2010 2:47am by HallieXIV
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#10 Oct 11 2010 at 12:47 AM Rating: Decent
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HallieXIV wrote:
SudoNemesis wrote:
Wloire wrote:
Naeo wrote:
that's what i'm hoping for.

I understand every MMO known to man has a rocky start and gets better as it matures, but this is insane. EQ alone had a ton of quests and items at it's start and each MMO since have striven to atleast match what EQ had, most excel above and beyond, and come out with double the amount.

XIV has very limited items, and next to no quests. it's just a pretty face right now, while it's body has yet to even been created.



I hate to cherry pick here and derail a thread but what do you mean FFXIV has very limited items?

theres only 1242 pieces of armor. That counts accessories and non-attainable armor pieces. 192 "weapons", counting arrows, throwing spears, throwing axes, chakrams, and baits.
By comparison, WoW has 19377 pieces of armor, 4316 weapons, NOT counting ammo/misc crap that somehow gets counted as a weapon.

Edited, Oct 11th 2010 2:41am by SudoNemesis


Is this a definitive count, or is it just the number of items so far located in game? Did you data mine this or get it from Zams database because I assure you, the database will not be complete.

Got the FFXIV numbers from YG's datamined database, and the WoW numbers from a quick check on wowhead.
#11 Oct 11 2010 at 12:50 AM Rating: Decent
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Um, the stock price immediately returned to the pre-sale levels.


It isn't about stock prices, it's about a major shareholder selling of a large chunk of stock before the subscription figures have even been released. To be honest, I would have been shocked if prices didn't rebound.

Someone selling off that much stock before subscription figures have been released is going to draw a lot of very negative attention to SE, attention SE doesn't need right now. Every major SE shareholder is going to be watching this like a hawk for the next several weeks.
#12 Oct 11 2010 at 12:50 AM Rating: Decent
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HallieXIV wrote:


Edit - oh, and WoW has 6 years, 2 expansions and countless updates. FFXIV, has existed less than 1 month. Not really a meaningful comparison.

Edited, Oct 11th 2010 2:47am by HallieXIV

Fine. WoW pre-expansions, 1692 weapons, 6939 pieces of armor.
#13 Oct 11 2010 at 12:50 AM Rating: Decent
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at the wow being 6 years old, i'm talking at release, don't try to make it sound like i'm making that crap game to be the end all be all of MMOs.

and yeah, XIV has 192 weapons, not counting the consumable ones for classes other than archer who NEEDS them, the number is paltry. most of the weapons anyway are doubled up on crafting and gathering classes for main and sub hand.

once all of the DoL/H classes are taken out of the equation since they're not battle classes, it leaves the 7? DoW/M classes with a small handful of weapons each to choose from.

Edited, Oct 11th 2010 2:57am by Naeo
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#14 Oct 11 2010 at 12:50 AM Rating: Decent
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SudoNemesis wrote:
Wloire wrote:
Naeo wrote:
that's what i'm hoping for.

I understand every MMO known to man has a rocky start and gets better as it matures, but this is insane. EQ alone had a ton of quests and items at it's start and each MMO since have striven to atleast match what EQ had, most excel above and beyond, and come out with double the amount.

XIV has very limited items, and next to no quests. it's just a pretty face right now, while it's body has yet to even been created.



I hate to cherry pick here and derail a thread but what do you mean FFXIV has very limited items?

theres only 1242 pieces of armor. That counts accessories and non-attainable armor pieces. 192 "weapons", counting arrows, throwing spears, throwing axes, chakrams, and baits.
By comparison, WoW has 19377 pieces of armor, 4316 weapons, NOT counting ammo/misc crap that somehow gets counted as a weapon.

Edited, Oct 11th 2010 2:41am by SudoNemesis


Two points.

How old is WoW with how many expansions?

How much of that gear is still useful and hasn't been essentially negated by the addition of better, must have gear, from new raids and expansions?
#15 Oct 11 2010 at 12:53 AM Rating: Good
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Wloire wrote:
SudoNemesis wrote:
Wloire wrote:
Naeo wrote:
that's what i'm hoping for.

I understand every MMO known to man has a rocky start and gets better as it matures, but this is insane. EQ alone had a ton of quests and items at it's start and each MMO since have striven to atleast match what EQ had, most excel above and beyond, and come out with double the amount.

XIV has very limited items, and next to no quests. it's just a pretty face right now, while it's body has yet to even been created.



I hate to cherry pick here and derail a thread but what do you mean FFXIV has very limited items?

theres only 1242 pieces of armor. That counts accessories and non-attainable armor pieces. 192 "weapons", counting arrows, throwing spears, throwing axes, chakrams, and baits.
By comparison, WoW has 19377 pieces of armor, 4316 weapons, NOT counting ammo/misc crap that somehow gets counted as a weapon.

Edited, Oct 11th 2010 2:41am by SudoNemesis


Two points.

How old is WoW with how many expansions?

How much of that gear is still useful and hasn't been essentially negated by the addition of better, must have gear, from new raids and expansions?

How much of FFXIV's gear will be useful once people actually level. ****, most of the armor is useless as-is, bronze haubergeon scales too well and starting at rank 17 is equal to any "proper-level" armor. theres lots of weird design decisions, like almost all lancer armor is also gatherer armor. the entire gear system is a very bad joke.
#16 Oct 11 2010 at 12:55 AM Rating: Decent
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on the stock topic - it's not about it bouncing back, but rather the fact that someone who has 1% of the company, sold it before the first month was even up.

Market trends will show that it dipped quickly, over a night, rebound or not, it will make people with enough cash invested in SE to double think their holdings. They may or may not sell, and that's a deadly thought for a company. Yes, it's always a possibility at anytime, but how often does the stock drop overnight from a single person selling?
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#17 Oct 11 2010 at 1:02 AM Rating: Decent
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Naeo wrote:
at the wow being 6 years old, i'm talking at release, don't try to make it sound like i'm making that crap game to be the end all be all of MMOs.

and yeah, XIV has 192 weapons, not counting the consumable ones for classes other than archer who NEEDS them, the number is paltry. most of the weapons anyway are doubled up on crafting and gathering classes for main and sub hand.

once all of the DoL/H classes are taken out of the equation since they're not battle classes, it leaves the 7? DoW/M classes with a small handful of weapons each to choose from.

Edited, Oct 11th 2010 2:57am by Naeo


I must be playing the game wrong because I can only use 1 weapon at a time making the 100,000 weapons available on WoW completely irrelevant to me.
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#18 Oct 11 2010 at 1:04 AM Rating: Good
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I didn't mean your basic level up gear in WoW. I meant your "you have to have this for your class at the endgame to be the best you can be" gear that gets nullified with every update.

I agree entirely that Bronze Hauby's scale way to well but if you actually compare, say a Bronze Scale Mail at rank 19 to a Hauby at rank 19, the proper level gear is better. Not by much unfortunately. Not to mention how cheap the Hauby is to make.
#19 Oct 11 2010 at 1:04 AM Rating: Decent
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HallieXIV wrote:
Naeo wrote:
at the wow being 6 years old, i'm talking at release, don't try to make it sound like i'm making that crap game to be the end all be all of MMOs.

and yeah, XIV has 192 weapons, not counting the consumable ones for classes other than archer who NEEDS them, the number is paltry. most of the weapons anyway are doubled up on crafting and gathering classes for main and sub hand.

once all of the DoL/H classes are taken out of the equation since they're not battle classes, it leaves the 7? DoW/M classes with a small handful of weapons each to choose from.

Edited, Oct 11th 2010 2:57am by Naeo


I must be playing the game wrong because I can only use 1 weapon at a time making the 100,000 weapons available on WoW completely irrelevant to me.

Hes refering to the fact that for most classes theres no gear choices. its "this item for this level" The only one with actual choices off the top of my head is gla, with their choice of sword or dagger at varying levels. most classes only have 1 weapon every 6-10 ranks.
#20 Oct 11 2010 at 1:05 AM Rating: Decent
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Wloire wrote:
I didn't mean your basic level up gear in WoW. I meant your "you have to have this for your class at the endgame to be the best you can be" gear that gets nullified with every update.

I agree entirely that Bronze Hauby's scale way to well but if you actually compare, say a Bronze Scale Mail at rank 19 to a Hauby at rank 19, the proper level gear is better. Not by much unfortunately. Not to mention how cheap the Hauby is to make.

Even at endgame, except for legendaries, each class usually has 2-6 different "top tier" weapons depending on spec/gear choices in WoW. Here in FFXIV, you dont have that.
#21 Oct 11 2010 at 1:06 AM Rating: Excellent
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SudoNemesis wrote:
HallieXIV wrote:
Naeo wrote:
at the wow being 6 years old, i'm talking at release, don't try to make it sound like i'm making that crap game to be the end all be all of MMOs.

and yeah, XIV has 192 weapons, not counting the consumable ones for classes other than archer who NEEDS them, the number is paltry. most of the weapons anyway are doubled up on crafting and gathering classes for main and sub hand.

once all of the DoL/H classes are taken out of the equation since they're not battle classes, it leaves the 7? DoW/M classes with a small handful of weapons each to choose from.

Edited, Oct 11th 2010 2:57am by Naeo


I must be playing the game wrong because I can only use 1 weapon at a time making the 100,000 weapons available on WoW completely irrelevant to me.

Hes refering to the fact that for most classes theres no gear choices. its "this item for this level" The only one with actual choices off the top of my head is gla, with their choice of sword or dagger at varying levels. most classes only have 1 weapon every 6-10 ranks.


I can only speak for lancer but we do have the choice between Lances, Spears and Harpoons every tier. Besides the cosmetic difference Spears and Lances tend to be DMG based while Harpoons are ACC/CRIT based.

Edited, Oct 11th 2010 3:07am by Wloire
#22 Oct 11 2010 at 1:08 AM Rating: Decent
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Wloire wrote:
SudoNemesis wrote:
HallieXIV wrote:
Naeo wrote:
at the wow being 6 years old, i'm talking at release, don't try to make it sound like i'm making that crap game to be the end all be all of MMOs.

and yeah, XIV has 192 weapons, not counting the consumable ones for classes other than archer who NEEDS them, the number is paltry. most of the weapons anyway are doubled up on crafting and gathering classes for main and sub hand.

once all of the DoL/H classes are taken out of the equation since they're not battle classes, it leaves the 7? DoW/M classes with a small handful of weapons each to choose from.

Edited, Oct 11th 2010 2:57am by Naeo


I must be playing the game wrong because I can only use 1 weapon at a time making the 100,000 weapons available on WoW completely irrelevant to me.

Hes refering to the fact that for most classes theres no gear choices. its "this item for this level" The only one with actual choices off the top of my head is gla, with their choice of sword or dagger at varying levels. most classes only have 1 weapon every 6-10 ranks.


I can only speak for lancer but we do have the choice between Lances, Spears and Harpoons every tear. Besides the cosmetic difference Spears and Lances tend to be DMG based while Harpoons are ACC/CRIT based.

er. Except for the fact that theres no actual lances ingame, they've just been datamined. and the level gaps between the spears and harpoons are so great that you're just going to switch between them as you level. Theres no choice there, its "buy the one for the rank you are"
#23 Oct 11 2010 at 1:12 AM Rating: Default
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HallieXIV wrote:
Naeo wrote:
at the wow being 6 years old, i'm talking at release, don't try to make it sound like i'm making that crap game to be the end all be all of MMOs.

and yeah, XIV has 192 weapons, not counting the consumable ones for classes other than archer who NEEDS them, the number is paltry. most of the weapons anyway are doubled up on crafting and gathering classes for main and sub hand.

once all of the DoL/H classes are taken out of the equation since they're not battle classes, it leaves the 7? DoW/M classes with a small handful of weapons each to choose from.

Edited, Oct 11th 2010 2:57am by Naeo


I must be playing the game wrong because I can only use 1 weapon at a time making the 100,000 weapons available on WoW completely irrelevant to me.



yes, you can only use 1 at a time, but you atleast have options of the 100,000 other weapons. where here you only have your one weapon until the next upgrade, in which you only have...oh look, one option.

In any MMO there's going to be the best weapon of choice, and then a scale down hierarchy from there of what is the next best, and the 3rd best, so on and so forth. right now, Harpoon is the only weapon for level 9 lancers until their next upgrade. It offers the chance for people to charge outrageous prices for a weapon because unless you want to stay with the level 1 weapon and do crap damage forever, you're going to NEED it. Which then leads to players constantly being gimped gear wise.

For example: say i'm level 22 Lancer. i haven't the gil to buy the level to match my rank, just like at level 9, i didn't have the gil to buy my harpoon, and dont know anyone to talk to about buying the parts cheaply to make it. So by Rank 22 Lancer, i've got the gil to finally buy the harpoon.

I'm still gimped, because i don't have the gil for the weapon to match my rank, but i'm not doing enough damage to kill anything solo, and the two friends i've made randomly doing stuff are tired of my sub-par DD abilities, so i atleast upgrade my weapon with what i can afford.

Were there other options, i could atleast get the second best or third best weapon for my level, i wouldn't do as much as someone using the best for the rank, but i'd be doing far better than i am with the rank 9 weapon i just purchased.

((for the record, my LNC is 8, and i'm not touching it until i have the gil for harpoon, because i dont feel like being gimped))

Please forgive any errors in my spelling. it's 3:30am i dont feel like putting my contacts in just to type since i'm headed to bed soonish.

Edited, Oct 11th 2010 3:13am by Naeo
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#24 Oct 11 2010 at 1:15 AM Rating: Good
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Take for example the Tortoiseshell Harpoon(29) and the Iron Guisarme(32). You wont just go from the harpoon to the guisarme. You can decide if you want the ACC,CRIT and Parry, or the massive DMG increase.

I see Iron Lance(28), Heavy Iron Lance(38) and Banneret Lance(48). How do you know they aren't in game?
#25SudoNemesis, Posted: Oct 11 2010 at 1:17 AM, Rating: Sub-Default, (Expand Post) How do you know they are? and the gap from 29 to 32 is so huge that you'll upgrade at 32 no matter what, because you know it'll be another long long wait till the next upgrade. But have fun in your blind defending of a crappy system, im tired of arguing it.
#26 Oct 11 2010 at 1:17 AM Rating: Decent
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So... you're trying to say you wanna see the devs eating in the soup kitchen instead of fixing the game... brilliant.
#27 Oct 11 2010 at 1:21 AM Rating: Decent
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no one's said that, and the dev team isn't to blame for things being so half-assed. i don't know of any dev-team that would willingly allow a game to be released with so many bugs. The call for it to be shipped was from higher up, THOSE people i wouldn't lose any sleep if they were eatting in a soup kitchen.

but back to the point, i'd rather they just pull the game for another 4 months, admit they screwed up, and give those of us that have purchased the game, a free month in march, when they should have released the **** game.

****, i'll forgo the free month in march and pulling the game, admitting they messed up would go a long way with repairing the damaged relationship with their consumers. And none of us can't pretend we're going to think twice before picking up another game from SE before we rent it from gamefly/blockbuster and read up on it and see what others are saying about it.

Edited, Oct 11th 2010 3:22am by Naeo
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#28 Oct 11 2010 at 1:24 AM Rating: Good
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zoltanrs wrote:
So... you're trying to say you wanna see the devs eating in the soup kitchen instead of fixing the game... brilliant.
I don't care what happens to this dev team. Fire them for all I care. Bring on some newer talent that will be more responsive and in-touch with the community and most of the game's problems will become fixed.
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#29 Oct 11 2010 at 1:26 AM Rating: Excellent
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SudoNemesis wrote:
Wloire wrote:
Take for example the Tortoiseshell Harpoon(29) and the Iron Guisarme(32). You wont just go from the harpoon to the guisarme. You can decide if you want the ACC,CRIT and Parry, or the massive DMG increase.

I see Iron Lance(28), Heavy Iron Lance(38) and Banneret Lance(48). How do you know they aren't in game?

How do you know they are? and the gap from 29 to 32 is so huge that you'll upgrade at 32 no matter what, because you know it'll be another long long wait till the next upgrade. But have fun in your blind defending of a crappy system, im tired of arguing it.


What? Look at the stats of the two items. It doesn't matter that they are 3 levels apart there are two options:

A) The lazy will buy the Harpoon first and stick to it because they don't want to have to resell it in 3 levels.

B) The Min-maxers will make calculated decision, based on their gear and their experience, which stats they would prefer.

The Harpoon is stronger in the Accuracy, Parry and Crit. Rate department while the Iron Guisarme has a better Damage level. They serve two different builds.

What the **** kind of argument is that? "How do you know they are"? You stated specifically that they ARE NOT IN THE GAME. It's not my responsibility to prove their existence it is yours to disprove their existence. Especially if they have been datamined. Just because on the 22nd of September there wasn't a recipe for Bronze Haubergeon doesn't mean they aren't in the game.

#30 Oct 11 2010 at 1:32 AM Rating: Good
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Naeo wrote:
but back to the point, i'd rather they just pull the game for another 4 months, admit they screwed up, and give those of us that have purchased the game, a free month in march, when they should have released the **** game.

****, i'll forgo the free month in march and pulling the game, admitting they messed up would go a long way with repairing the damaged relationship with their consumers. And none of us can't pretend we're going to think twice before picking up another game from SE before we rent it from gamefly/blockbuster and read up on it and see what others are saying about it.

Edited, Oct 11th 2010 3:22am by Naeo


Admitting they screwed up would kill the game, and I truly mean kill it.

V:SoH is a perfect example. It has come a long was since launch and is actually a rather enjoyable game, dare I say more enjoyable than XIV in its current state. Unfortunately with all the bad press and the admitted early launch, the servers are all but deserted. I decided to give V:SoH another shot about a year ago and was level 20 before I saw another person in the chat channels, nearly 30 before I actually saw another PC.
#31 Oct 11 2010 at 1:32 AM Rating: Decent
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bsphil wrote:
zoltanrs wrote:
So... you're trying to say you wanna see the devs eating in the soup kitchen instead of fixing the game... brilliant.
I don't care what happens to this dev team. Fire them for all I care. Bring on some newer talent that will be more responsive and in-touch with the community and most of the game's problems will become fixed.



maybe eventually, an entire new dev-team would have to be brought up to speed, figure out what's wrong where, read the entire coding from the get go, and slow down the patches and fixes we players are wanting.

atleast with the current team someone can tell them what needs fixing, and they'll have an easier time locating it than a brand new team would.

@Raolan - idk about you, but i'd be far more forgiving if SE released something admitting their mistake and starting chugging out patches on a daily rate like they said they would during the open beta stages. Not that i'm jumping ship, i know at some point the game will be good, and hopefully the servers will be crammed with people like it was back in the XI days. So i'm sticking around and crafting, getting my feet planted so i know i've got gil stability when it does finally level out :P

Edited, Oct 11th 2010 3:35am by Naeo
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#32 Oct 11 2010 at 1:36 AM Rating: Decent
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Naeo wrote:
atleast with the current team someone can tell them what needs fixing, and they'll have an easier time locating it than a brand new team would.
I played FFXI way too long to believe that would be the case with this dev team.
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#33 Oct 11 2010 at 1:39 AM Rating: Decent
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i guess i'm still naively holding onto hope that the dev-team isn't to fault. something just doesn't sit right with me at the thought that they allowed something they worked hard on to be released at it's crappy state.
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#34 Oct 11 2010 at 1:43 AM Rating: Good
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Sadly i fear it will be too late to improve at the time Mr. Wada itself get the clue that they do things wrong.
#35 Oct 11 2010 at 1:46 AM Rating: Decent
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bsphil wrote:
zoltanrs wrote:
So... you're trying to say you wanna see the devs eating in the soup kitchen instead of fixing the game... brilliant.
I don't care what happens to this dev team. Fire them for all I care. Bring on some newer talent that will be more responsive and in-touch with the community and most of the game's problems will become fixed.


I fail to see how updates on the status of things(verbal as well as actual patches) every week complete with fixes for some of the problems isn't responsive. Yeah, SE sucks at that game historically... but this is quite a bit better so far. It's not like FFXI where there could be no word for years except a few patch paragraphs.. or the first 2 years of wow where a change in anything that a player asked for was completely ignored and no blues were EVER on the boards taking care of anything at all.

SE at the moment is actually doing a pretty impressive job as far as SE standards. You might want to actually play the game then pass judgment cause this sure isn't how it was in beta. The only complaining I really even see is here or anything having to do with that one half wit gamespot review. I can't believe normal people could just read that and swallow the retarded things he masks with those large words. FFXIV has problems for sure but his biggest problem was stupidity.

It ain't perfect but it's at least getting somewhere.
#36 Oct 11 2010 at 1:51 AM Rating: Decent
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you may wanna check the links in my sig before you say i'm not trying to play the game for info
as for playing XIV: i'm doing that too, on Melmond under the name Naeo Mizaki, a lalafell dunesfolk lancer/weaver/b.smith/miner.

Yes, by "Squeenix" standards, they're doing better this round. good for them, they get a cookie.

by normal standards in the MMO community in this day and age, they're still getting a D compared to their F in the XI era.

Edited, Oct 11th 2010 3:51am by Naeo
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#37 Oct 11 2010 at 2:51 AM Rating: Good
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I just hope this is a wake up call for SE to get their act together and work on FFXIV. The game has huge potential and needs some serious updates.
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#38 Oct 11 2010 at 2:52 AM Rating: Good
Naeo wrote:
HallieXIV wrote:
Naeo wrote:
at the wow being 6 years old, i'm talking at release, don't try to make it sound like i'm making that crap game to be the end all be all of MMOs.

and yeah, XIV has 192 weapons, not counting the consumable ones for classes other than archer who NEEDS them, the number is paltry. most of the weapons anyway are doubled up on crafting and gathering classes for main and sub hand.

once all of the DoL/H classes are taken out of the equation since they're not battle classes, it leaves the 7? DoW/M classes with a small handful of weapons each to choose from.

Edited, Oct 11th 2010 2:57am by Naeo


I must be playing the game wrong because I can only use 1 weapon at a time making the 100,000 weapons available on WoW completely irrelevant to me.



yes, you can only use 1 at a time, but you atleast have options of the 100,000 other weapons. where here you only have your one weapon until the next upgrade, in which you only have...oh look, one option.


You can't compare the itemization for both games. They're totally different systems. FFXIV's gear system is 100% craft based. Even the gear you occasionally get from levequest rewards is always also something that can be made by crafters. The vast majority of WoW's gear comes from their random generator that takes armor type (cloth, leather, chain, plate) and level tier and combines it with a random stat set (of the Eagle, of the Whale) and produces gear. And most of it is crap that winds up disenchanted because only so many particular combinations are any good. It works in WoW because WoW has disenchanting (destroys the gear and yields materials necessary to augment gear with enchants).
#39 Oct 11 2010 at 5:48 AM Rating: Decent
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stock grows and shrinks for many reasons and it never stays still. they could of made $500 trillion dollars & the stock could hit .0001 cent a share. only upper management will know and release a statment.

it says it's a rumor.

Edited, Oct 11th 2010 7:55am by mitmystria
#40 Oct 11 2010 at 7:11 AM Rating: Default
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Lets say XIV failed. Do you think it'd make a dent on SE? No.

FFXIII agito and FFXIII versus, the third birthday, the new kingdom hearts, that mind shacking game.

Seriously, you people are ridiculous.
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#41 Oct 11 2010 at 7:28 AM Rating: Decent
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SudoNemesis wrote:

theres only 1242 pieces of armor. That counts accessories and non-attainable armor pieces. 192 "weapons", counting arrows, throwing spears, throwing axes, chakrams, and baits.
By comparison, WoW has 19377 pieces of armor, 4316 weapons, NOT counting ammo/misc crap that somehow gets counted as a weapon.


Not to mention that most all weapons and armor use the same game model, they just change the shader. Each class has like 4 unique weapon models that all get reused later as you go from Bronze>Iron etc.
#42 Oct 11 2010 at 7:29 AM Rating: Decent
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OnyxFFXI wrote:
SudoNemesis wrote:

theres only 1242 pieces of armor. That counts accessories and non-attainable armor pieces. 192 "weapons", counting arrows, throwing spears, throwing axes, chakrams, and baits.
By comparison, WoW has 19377 pieces of armor, 4316 weapons, NOT counting ammo/misc crap that somehow gets counted as a weapon.


Not to mention that most all weapons and armor use the same game model, they just change the shader. Each class has like 4 unique weapon models that all get reused later as you go from Bronze>Iron etc.


Yeah, and WoW has been just released too. You sir, are a genius.
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#43 Oct 11 2010 at 8:05 AM Rating: Decent
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Maj, you're not all there if you dont think a failed game makes a dent in a company when it's the name that has kept them floating for years. Final Fantasy is what made Square what it is today.

the fact that a MMO takes more money to make, more money to keep up, and has the potential to geneterate millions of dollars faster than normal console game sales makes XIV bombing a bigger problem to SE than say, the new KH game bombing.

and if you were saying XIII was good, i feel bad for your taste in games.
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#44 Oct 11 2010 at 8:23 AM Rating: Decent
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Naeo wrote:
Maj, you're not all there if you dont think a failed game makes a dent in a company when it's the name that has kept them floating for years. Final Fantasy is what made Square what it is today.

the fact that a MMO takes more money to make, more money to keep up, and has the potential to geneterate millions of dollars faster than normal console game sales makes XIV bombing a bigger problem to SE than say, the new KH game bombing.

and if you were saying XIII was good, i feel bad for your taste in games.


Why was FFXIII any bad? It had a good story and smooth dynamics. Are you sad it isn't a sandbox game? I loathe sandbox games. I like how they focused it on advancing the plot. Plenty of japanese games take you through a predetermined rail.

The only problem with XIII, it seems to be, was releasing it in the USA. Same with Scott Pilgrim's movie.
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#45 Oct 11 2010 at 8:28 AM Rating: Default
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MajidahSihaam wrote:
Naeo wrote:
Maj, you're not all there if you dont think a failed game makes a dent in a company when it's the name that has kept them floating for years. Final Fantasy is what made Square what it is today.

the fact that a MMO takes more money to make, more money to keep up, and has the potential to geneterate millions of dollars faster than normal console game sales makes XIV bombing a bigger problem to SE than say, the new KH game bombing.

and if you were saying XIII was good, i feel bad for your taste in games.


Why was FFXIII any bad? It had a good story and smooth dynamics. Are you sad it isn't a sandbox game? I loathe sandbox games. I like how they focused it on advancing the plot. Plenty of japanese games take you through a predetermined rail.

The only problem with XIII, it seems to be, was releasing it in the USA. Same with Scott Pilgrim's movie.



FFXIII was horrible yes.

If you even attempt to defend that PoS I think you will lose all credibility with even the most hardcore fanbois.

FFX was the last great FF, FFXI was good for what it was but not great..

So when you look at it, SE hasn't made a great FF in like 10 years.
#46 Oct 11 2010 at 8:36 AM Rating: Good
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XIV isn't a make or break game for SE.

SquareEnix isn't mythic, isn't funcom, isn't another MMO exclusive company.

True MMOs cost more to create and to upkeep than a console game, however SE is big enough to withstand multiple failed games. But doing a quick search for stocks and seeing a dip doesn't spell doom.

Lets take Funcoms AoC for example. It launched people qq'd they waved stock market values, there was a change in leadership, the game continued it's going into it's second year and has a healthy following.

Same thing happend to Mythic with WAR. it's still going.

I can't wait til a few months out when all the doomsayers clear out and leave room for actual constructive and helpful topic are brought to discussion instead of all this bull$hit.

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#47 Oct 11 2010 at 8:37 AM Rating: Decent
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MajidahSihaam wrote:
Naeo wrote:
Maj, you're not all there if you dont think a failed game makes a dent in a company when it's the name that has kept them floating for years. Final Fantasy is what made Square what it is today.

the fact that a MMO takes more money to make, more money to keep up, and has the potential to geneterate millions of dollars faster than normal console game sales makes XIV bombing a bigger problem to SE than say, the new KH game bombing.

and if you were saying XIII was good, i feel bad for your taste in games.


Why was FFXIII any bad? It had a good story and smooth dynamics. Are you sad it isn't a sandbox game? I loathe sandbox games. I like how they focused it on advancing the plot. Plenty of japanese games take you through a predetermined rail.

The only problem with XIII, it seems to be, was releasing it in the USA. Same with Scott Pilgrim's movie.



in any FF game, the enjoyment was from story, and have replay value. XIII lacks the replay value, there's no side quests or anything for people to load it back up after they beat it once.

and Scott Pilgrim was good, save the main actor, movie would have been much better if the tool of a main actor was replaced with someone that actually knows how to act.

back on point though: XIII was essentially a smash X / A depending on system, and keep an eye on health to switch to a paradigm that had a healer when needed, otherwise one could play the entire game smashing X/A with Lightning as a commander.
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#48 Oct 11 2010 at 8:41 AM Rating: Excellent
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MajidahSihaam wrote:
Naeo wrote:
Maj, you're not all there if you dont think a failed game makes a dent in a company when it's the name that has kept them floating for years. Final Fantasy is what made Square what it is today.

the fact that a MMO takes more money to make, more money to keep up, and has the potential to geneterate millions of dollars faster than normal console game sales makes XIV bombing a bigger problem to SE than say, the new KH game bombing.

and if you were saying XIII was good, i feel bad for your taste in games.


Why was FFXIII any bad? It had a good story and smooth dynamics. Are you sad it isn't a sandbox game? I loathe sandbox games. I like how they focused it on advancing the plot. Plenty of japanese games take you through a predetermined rail.

The only problem with XIII, it seems to be, was releasing it in the USA. Same with Scott Pilgrim's movie.



I didn't hate 13, but it wasnt very good either. Probably the worst FF story I've seen. switching jobs mid combat was fun, but even that got stale. Also I was able to beat 90% of the game just letting the battle system auto pick my actions.
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#49MajidahSihaam, Posted: Oct 11 2010 at 8:43 AM, Rating: Sub-Default, (Expand Post) Blegh, if I was going to complain about any FF it'd be IX. Every character there had down syndrome.
#50 Oct 11 2010 at 8:47 AM Rating: Default
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I'm sorry to pop anyone's bubble, but XIV grabs a lot from XII. It even has the same art director. For what I've seen the Uldah plot is really brushing with XII's same topics.

I did like XII though, nice story, balthier kicked ***, and the dynamics were awesome if you are into strategy.
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#51 Oct 11 2010 at 8:49 AM Rating: Good
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MajidahSihaam wrote:
I'm sorry to pop anyone's bubble, but XIV grabs a lot from XII. It even has the same art director. For what I've seen the Uldah plot is really brushing with XII's same topics.

I did like XII though, nice story, balthier kicked ***, and the dynamics were awesome if you are into strategy.

What does this have to do with the price of tea in China?
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