This right here is a logical flaw. The assumption you seem to be putting forth is that if a game receives bad press, we cannot enjoy it. A certain player, a single discrete element of the community, enjoying the game cannot be compared to the aggregate of many players, or a few reviewers, be they credible or not (I have long considered Kevin VanOrd a hack reviewer, dating back to his pan of Nier because it wasn't paced like FFXIII. This has nothing to do with the scores he assigns and everything to do with why he assigns them) who have put forth their opnions on the topic. Not because one is bigger and more valid than the other, but because they are in many ways unrelated.
Actually, it's not a logical flaw. Follow my reasoning a bit, and see where I'm coming from.
Bad press = less people buy the game. No problem right? Less kids swimming in my pool, tighter knit fanbase, neh?
Less people buy the game = less revenue for the creators. Again, not a problem right? It's Square we're talking about!
Less revenue for the creators = less ability to maintain the game. This is where the problem lies boys and girls. Square maybe SEEM like a juggernaut to us, but rest assured they're a company like any other. I'm certain that there's a graph somewhere in S-E headquarters where some accountant has plotted out projected income from 14. Somewhere there is a memo or a report stating "We need x amount of subscribers per month to justify y expenditures in the game so we can hire z programmers to do this content patch." If the "vibe" out there this early on inhibits sales and continued subscribers by a certain amount, we're looking at server consolidations, patches being delayed due to the workforce being cutback, all around problems for the people who ARE playing. Delays in much needed fixes to the game result in more fencesitters moving on to NewMMO#2921, and not coming back to 14.
And none of what you've said pertains directly to MY enjoymenet of FFXIV. Do you understand? You've talked about all the things that you want to have happen so that you can enjoy FFXIV, and that's your discrete example. My discrete element in the "FFXIV" set enjoys the game right now, as it is. It is a logical flaw. You are trying to relate directly the average value of a set and its discrete elements, which are all independent of one another. It's math. What you are trying to say, and this is true, is that the lower the average value of the FFXIV ratings set, the less improvement the game will see, on an objective scale. (More content, bug fixes, etc.) But none of these things are necessarily tied to any discrete element's value, which is of necessity a subjective experience. My individual rating is high, even with bugs and a low amount of content, and that is a subjective element. Do you understand? It is indeed a logical flaw. I see what you're trying to say, but what you're trying to say and what you've said are not the same thing, except in the possible eventuality that FFXIV is shut down for good, which is an extreme, but possible.
FFXIV is thus far a critical failure, with potential to be a commercial failure. I'd agree with the last section of your post more fully if it wasn't for the fact that S-E had 8 years with one MMO, and then plenty more time in alpha and beta to LISTEN to the fanbase as to what is wrong with the game. It's an insult only in the fact that S-E's unpolished and hurried release of the game blatantly ignored any input by the fans and testers of the game. THAT is why it insults people. Square is well known for making quality products. We have grown accustomed to it. When the beta was out, the fans openly and vociferously objected to the state of the game, and S-E ignored it.
In the end, Square Enix has to make the game that it wants to make. That is art, and gaming is art. It did listen to some of the community's requests, and is presently working on implementing other requests (market ward search is in the works, by all indicators), but it is, in the end, their choice, not yours.
You have grown accustomed to the high quality of SE's releases. You played FFXI, which is at present a high-quality product, although I would remind you that it was not a high-quality product at launch. FFXIV is not FFXI, and went in a different direction, from a design standpoint. Had FFXIV been a graphically-updated port of FFXI, you would have every right to expect that it would be a release with a similar level of quality.
It is not, though. It is more different than it is the same, and as a result, they tried new things. A lot of new things. As it turned out, most people didn't like a lot of these new things, and they'll either have to change them, or lose those customers. That's their choice. Acting like they owed you something of FFXI's quality at release, when they are, simply put, seperate games; acting like deliberate design choices were a slap in the face when they were actually an experiment in a new direction for SE; all of these things are not insulting. You may expect miracles from SE, but they can't deliver. They're making a wholly new game, and a wholly new MMO, and a wholly new MMO takes time to acquire its polish. I think there are a lot of things FFXIV should change about itself, but all of these things are polish, are bells and whistles. Some of them will be changed, some won't. This is not a personal insult to me. The rest are bug fixes, and those come with the territory.
To sum up, expecting that FFXIV would, at launch, have a similar level of quality to that of FFXI 8 years post-launch is silly, because they're two separate games with more differences than similarities. The lack of, or experimentation with, features that you feel like you are owed in an MMO is deliberate, and may or may not be remedied, but is not sufficient to call a game an artistic failure.