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FFXIV needs more side questsFollow

#1 Oct 11 2010 at 11:21 AM Rating: Excellent
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When I mean more side quests, I don't mean more guildleves.

My biggest gripe is there is hardly any content. You have the main story line every 10 class levels, but everything else is a guildleve. There are no other stories to pull you in. You have a city full of npcs, but besides the vendor npcs and guildleve related npcs, there really is nothing that the other npcs do. There's no child that lost their pet, there's no old man that needs some plants to create medicine, etc. There is no satisfaction that you're helping the town or saving the world except for the storyline quest. I realized that a single quest to run the whole show works if you're playing a single player game where you're leveling as you're progressing through the story, but when you have to level 10 levels to get to the next part of the story, you start to lose interest unless there is content in between.

Now I'm going to compare FFXIV to another Square-Enix game, Dragon Quest 9. Yes, a Nintendo DS game. Why was it that I can sit down and spend hours grinding on mobs in Dragon Quest, but I didn't really want to do it in FFXIV? The reason was because there was a reason why I was fighting those monsters. I had quests to do, I had either collect some magic item that this certain enemy drops or I had to perform a maneuver X amount of times, in order to help the npcs that gave me the quest. Now while I'm doing these quests, I'm leveling, and I'm getting stronger to do more of the story. I am really not noticing the grind that much. In the end, I'm helping out the poor npcs that needs my garbage loot, or I did find that lost puppy that was eaten by one of those carnivorous plants. I feel accomplished, I had a reason to fight.

Now take FFXIV. You start the story line quest. Okay run from here to there to there, talk to this npc and that npc, and quest completed. Alright that was a fun introduction. Now what do I do? Who needs help? Well there are the guildleves. Alright take a few of them, and start them. Kill X in Y minutes, find 3 prospective mining spots, dig up some high quality ore. Alright I did them, now what? Oh here's my reward, awesome. So why did I have to kill these monsters, why did I have to get some high quality ore? Look at the guildleves this way, they're not quests, they're want-ads. There's nobody saying "thank you", no smiling child, it's finish your job and get your pay. There isn't even a surprise in the reward, the guildleve tell you how much it pays.

The game so far is like a job. You log in, then you either craft, sell or buy stuff, or go to the guildleve for more work orders. There is no satisfaction that you're saving anything or helping some lone character. I do get satisfaction when I'm supplying a crafter with materials they need (the bazaars where the player is buying X materials), but the rest of the time it's "awww... I got the 'kill dodo' job again. Well, another day another gil." As I watch the intro movie again, I see the characters excitedly trying to figure out which guildleve to do, I watch the battle against the malboro. Now if I was there and asked the characters why are they so excited or why are they battling that malboro, what answer will I get? I bet they wouldn't know, or that they'll say they get 10k gil from killing it.
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#2 Oct 11 2010 at 11:35 AM Rating: Good
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It's more like every 5 ranks once it gets goin'. Also there's a series of quests for each guild. I agree about needing MORE though lol. I miss the random sidequests from npc's in town & such. Hopefully they add some of those one of these days...

Edited, Oct 11th 2010 1:36pm by TwistedOwl
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#3 Oct 11 2010 at 11:42 AM Rating: Good
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I'm going to agree with the job comment. I actually stopped doing local leves when I realised this is a lot like what I do at work and here I am spending up to 2 hours of my free time doing it.
Sometimes I wonder, in light of youth employment in Japan, that if it was SE's vision to provide a game for Japanese youth to motivate them into getting off their asses and into the laborforce.
#4 Oct 11 2010 at 3:50 PM Rating: Good
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To the OP, this is how i feel about game as well atm.
I have some hope it will improve though , i tried in my mind comparing the launch of ff14 to launch of WOTG expansion in ff11 when it first came out and in that expansion it was not huge but i felt like there was a fair bit to do in it. ff14 launch does not even come close to that.
The mission quests so far is best thing in ff14 to me , the grind to get them though is not what i think of as fun for me.
I agree, i like grind in games like dq9 and final fantasy 3ds ect, but online ff11 and 14 take it to a crazy new level i think.
#5 Oct 11 2010 at 6:23 PM Rating: Decent
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I agree with you on this for the most part, but I think there is some depth to it at least. There are descriptions explaining WHY you are doing a Guildleve and for WHO before you accept it, maybe you don't read those IDK. I agree there need to be open world quests(side quests) to stimulate the world more, but I think these will come in time. Also I haven't done much past level 10 so IDK ATM.
#6 Oct 11 2010 at 7:02 PM Rating: Good
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BRizzl3 wrote:
I agree with you on this for the most part, but I think there is some depth to it at least. There are descriptions explaining WHY you are doing a Guildleve and for WHO before you accept it, maybe you don't read those IDK. I agree there need to be open world quests(side quests) to stimulate the world more, but I think these will come in time. Also I haven't done much past level 10 so IDK ATM.


I read the text on the guildleves at first, then I got bored with it because the text has nothing to do with the actual world. I did a couple of starter levequests near Gridania that wanted me to kill some things that were bothering the pilgrims. Ok, cool so far, but where are the pilgrims? Where is the shrine or whatever that they are going to? What are they on a pilgrimage for? Are they worshiping a god or set of gods?
#7 Oct 11 2010 at 7:40 PM Rating: Good
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Not necessarily just more, but more variety in the actual action as well.
I was speaking to someone today, and they mentioned that even a game like monster hunter has quest variety. Now while many are similar - kills these, kill and collect, gather, they're missing NMs for a start.
I know they said they will bring them in later for leves so we'll have to wait.

However, even simple escort quests are missing (not including the main story), which are simple enough to do.
Lastly some other quests which require teamwork would be nice.
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#8 Oct 12 2010 at 1:46 AM Rating: Decent
There's a storyline for every class that you can start to explore once you reach rank 20. So far I've started the ones for armorer and weaver with miner and botanist to follow in the next week or so. Someday I might even see a DoW quest :P

There's tons of story content to be found. Don't forget...XI was no different. And please don't feed me some line of ******** about all the deep and involved side quests you could get from various NPCs. Cutscene and dramatic music =/= involving quest content when all it amounts to is a crazy old man trying to tell you in his crazy old man way that he wants a bone chip and in exchange he's going to give you the map for Dangruf Wadi. There was jack for deep content in XI until you started pushing into the rank 3 missions. You know...the ones that were capped at...*gasp*...level 20 (25?) to fight the dragon and the ariman in the various different mines? Ya...level 20 (25?) in a game that was released with an initial level cap of 50.

Sound familiar?

Only this time instead of a story arc for each of the three nations, you've got one for each of the three nations plus one for each class. Big picture thinking heads off uninformed whining. Do try to keep that in mind.
#9 Oct 12 2010 at 2:19 AM Rating: Good
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Aurelius wrote:
Cutscene and dramatic music =/= involving quest content when all it amounts to is a crazy old man trying to tell you in his crazy old man way that he wants a bone chip and in exchange he's going to give you the map for Dangruf Wadi


Actually, that kind of stuff is something I appreciate. It's flavor. It adds to the world and makes it feel more lived in.
I like FF14 as it is, but I am really hoping in the future, they add some nice detailed quests to some of those NPCs around. Some of the extensive quests in XI were a blast to do. They told entire stories that sometimes ran parallel to a bigger story, or told a related story (the ToAU general quests), or even just added in some nice world mythology you wouldn't get otherwise.

They also gave you a sense of purpose (and something else to do with that bone chip :P).


Edited, Oct 12th 2010 1:20am by AmanoJ
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#10 Oct 12 2010 at 2:25 AM Rating: Good
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127 posts
I have a feeling SE won't leave out the completely vague and cryptic NPC quests.
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#11 Oct 12 2010 at 3:10 AM Rating: Good
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Quote:
I have a feeling SE won't leave out the completely vague and cryptic NPC quests.


Perhaps not. However, I do think that it's slightly disheartening quests haven't been implemented from the get go, leaving grinding as the only activity in the game thus far.

Edited, Oct 12th 2010 5:11am by RustyMcDaggers
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