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NYCC producer interview (from massively)Follow

#1 Oct 11 2010 at 11:28 AM Rating: Excellent
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NYCC 2010: Massively interviews FFXIV producers Sage Sundi and Yasu Kurosawa

http://www.massively.com/2010/10/11/nycc-2010-our-interview-with-ffxivs-sage-sundi-and-yasu-kurosa/

Not a massive amount of info, but I think some of it was interesting...

Quote:
The number one complaint that the team has heard is about the user interface, and that is the current top priority for the team. Performance-smoothing is next on the list, followed by content and new features. Each team is working on the game to improve it, and every piece of feedback is being compiled worldwide and taken into account for development.



Edited, Oct 11th 2010 4:39pm by Ske
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#2 Oct 11 2010 at 11:31 AM Rating: Decent
THums up man this makes me love the game even more. The game is only gonna get better.


And to the person that is going to say "Well the game cant get any worse". HI there.
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#3 Oct 11 2010 at 11:52 AM Rating: Excellent
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And the complaints about the game are not falling upon deaf ears. The number one complaint that the team has heard is about the user interface, and that is the current top priority for the team. Performance-smoothing is next on the list, followed by content and new features.


This makes me very hopeful for the future. I think SE may actually want to make us happy this time.
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#4 Oct 11 2010 at 12:05 PM Rating: Excellent
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Ap0stle wrote:
THums up man this makes me love the game even more. The game is only gonna get better.


And to the person that is going to say "Well the game cant get any worse". HI there.


Will "The only way is up" do too?

[/Jokes]

I think this interview came on time, maybe a little late. And they're not going into much details. Lots still foggy. Still, it's good to hear from them that they have the UI and performance in their scope. When these improvements come, we'll get to see just how much they did listened to the community.

BTW, thanks for posting the link. Was a refreshing read.

#5 Oct 11 2010 at 1:09 PM Rating: Good
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It's a good brisk read, and while it's not the most informative... It's still lightyears ahead of what were were getting at times in XI. I move back slightly from Optimistic towards Optimistic +1 (crap my inventory is out of room)

"they prefer to let the community form its own activities, something that they have been very pleased with thus far"

Makes me think I won't be going trick-or-treating in game this year with special items

Edited, Oct 11th 2010 7:27pm by PerrinofSylph
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#6 Oct 11 2010 at 1:16 PM Rating: Decent
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Um, they didn't say anything substantive and were evasive about **** near every single question. Business as usual @ SE. If I had spent money on this, I'd be really upset.
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#7 Oct 11 2010 at 1:23 PM Rating: Decent
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Fluff piece really,

just reading w/o even being able to see body language you can tell this interviewer was ready to go down on Sundi at the drop of a hat.
#8 Oct 11 2010 at 1:31 PM Rating: Default
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Seems like BS to me.

He flat out said NO to most of the questions and acted all secretly about many other things. They didn't give any concrete action plans ala FFXI. They also said everyone was happy with the crafting system... LOL.

Dunno why you guys are getting so happy?...
Same BS as FFXI, really.

lol @ this guy:
Quote:
This makes me very hopeful for the future. I think SE may actually want to make us happy this time.
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Yay!
#9 Oct 11 2010 at 1:53 PM Rating: Good
Ske wrote:
Quote:
The number one complaint that the team has heard is about the user interface, and that is the current top priority for the team. Performance-smoothing is next on the list, followed by content and new features. Each team is working on the game to improve it, and every piece of feedback is being compiled worldwide and taken into account for development.

Edited, Oct 11th 2010 1:30pm by Ske


Tanslation Misinterpretation

Sorry, lol, had to say it, I do like the game though.
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#10 Oct 11 2010 at 1:53 PM Rating: Default
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So wait, did I get sub-defaulted because I was honest? Or because I was smart enough to wait with my money?
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#11 Oct 11 2010 at 2:13 PM Rating: Good
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not gonna lie, the quote does make me feel all warm and fuzzy XD
#12 Oct 11 2010 at 2:18 PM Rating: Excellent
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This is good to hear. What is really helping is the fact that many JP players are having the same complaints. It is inherently easier for SE to field complaints from JP players than us. It is unfortunate, but after playing FF11 I am sure we are used to it by now :P
#13 Oct 11 2010 at 2:22 PM Rating: Decent
hexaemeron wrote:
So wait, did I get sub-defaulted because I was honest? Or because I was smart enough to wait with my money?


All you're going to be saving by waiting are the subscription fees between now and whenever the changes are implemented that make you feel like it's something you want to play. If that never happens, then you've saved money on the retail box.

All the negative nancies prancing around decreeing the game as terrible and never going to be fixed and I quit and blah blah blah. STFU and GTFO if you're not currently playing the game. Read the news and keep informed and shut yer yapper. The people actually playing the game and enjoying it are tired of your moronic tripe.
#14 Oct 11 2010 at 2:29 PM Rating: Default
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The One and Only Aurelius wrote:
hexaemeron wrote:
So wait, did I get sub-defaulted because I was honest? Or because I was smart enough to wait with my money?


All you're going to be saving by waiting are the subscription fees between now and whenever the changes are implemented that make you feel like it's something you want to play. If that never happens, then you've saved money on the retail box.

All the negative nancies prancing around decreeing the game as terrible and never going to be fixed and I quit and blah blah blah. STFU and GTFO if you're not currently playing the game. Read the news and keep informed and shut yer yapper. The people actually playing the game and enjoying it are tired of your moronic tripe.



I guess some people are playing the game, and having fun, but you're here scanning forums like a fanboi arguing with people. Probably because thats more fun than playing FFXIV.

Also if the 90% of the people that think this game is rubbish leave, you will have a lot of fun in your little ghost world of a server.
#15 Oct 11 2010 at 2:31 PM Rating: Good
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hexaemeron wrote:
they didn't say anything substantive


For SE, I actually think they did. It's not an in-depth developer interview but at least they gave us some hints that they actually know what some of the problem areas are. A few years ago we'd have gotten nothing.

Quote:
Improvements for both the user interface and control schemes are incoming


Since we know they're at least trying to improve the trade system I was glad to hear this was next on their list. I'm still not convinced FFXIV is gonna be my kind of game, but if they at least manage to come up with a more serviceable UI I think it's a start.

As for the crafting system, I actually like the concept... My issues are with the interface it's wrapped in.

Edited, Oct 11th 2010 4:35pm by Ske
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#16 Oct 11 2010 at 5:29 PM Rating: Decent
KristoFurwalken wrote:
The One and Only Aurelius wrote:
hexaemeron wrote:
So wait, did I get sub-defaulted because I was honest? Or because I was smart enough to wait with my money?


All you're going to be saving by waiting are the subscription fees between now and whenever the changes are implemented that make you feel like it's something you want to play. If that never happens, then you've saved money on the retail box.

All the negative nancies prancing around decreeing the game as terrible and never going to be fixed and I quit and blah blah blah. STFU and GTFO if you're not currently playing the game. Read the news and keep informed and shut yer yapper. The people actually playing the game and enjoying it are tired of your moronic tripe.



I guess some people are playing the game, and having fun, but you're here scanning forums like a fanboi arguing with people. Probably because thats more fun than playing FFXIV.

Also if the 90% of the people that think this game is rubbish leave, you will have a lot of fun in your little ghost world of a server.


Gotta do something while I'm waiting for the ferry. 90% won't leave. Your propensity for exaggeration is exceeded by your propensity for closed minded, ego-centric drivel.
#17 Oct 11 2010 at 7:46 PM Rating: Decent
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Fluff piece - I take nothing they say seriously just by virtue of the double-speak in their own statements.

"Kurosawa stressed again that Square-Enix is really doing its best to listen to player voices and communicate everything to the development team...but with an eye toward preserving the unique elements that mark it as part of the Final Fantasy series"

He might as well have just said we want to placate people, without taking the problems seriously.
#18 Oct 11 2010 at 8:51 PM Rating: Good
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Quote:
The number one complaint that the team has heard is about the user interface, and that is the current top priority for the team. Performance-smoothing is next on the list, followed by content and new features. Each team is working on the game to improve it, and every piece of feedback is being compiled worldwide and taken into account for development.


Quote:
"Kurosawa stressed again that Square-Enix is really doing its best to listen to player voices and communicate everything to the development team...but with an eye toward preserving the unique elements that mark it as part of the Final Fantasy series"


They had months and months of player feedback from alpha, closed beta, and open beta. Almost every complaint people have now had existed before release.

Why they didn't fix it before or on retail release is beyond my understanding.

Edited, Oct 11th 2010 10:55pm by mbub
#19 Oct 11 2010 at 8:56 PM Rating: Good
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mbub wrote:
Quote:
The number one complaint that the team has heard is about the user interface, and that is the current top priority for the team. Performance-smoothing is next on the list, followed by content and new features. Each team is working on the game to improve it, and every piece of feedback is being compiled worldwide and taken into account for development.


They had months and months of player feedback from alpha, closed beta, and open beta. Almost every complaint people have now had existed before release.

Why they didn't fix it before or on retail release is beyond my understanding.


http://www.youtube.com/watch?v=OCkLEo-DT1Q
#20 Oct 11 2010 at 9:03 PM Rating: Decent
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Ske wrote:
NYCC 2010: Massively interviews FFXIV producers Sage Sundi and Yasu Kurosawa

http://www.massively.com/2010/10/11/nycc-2010-our-interview-with-ffxivs-sage-sundi-and-yasu-kurosa/

Not a massive amount of info, but I think some of it was interesting...

Quote:
The number one complaint that the team has heard is about the user interface, and that is the current top priority for the team. Performance-smoothing is next on the list, followed by content and new features. Each team is working on the game to improve it, and every piece of feedback is being compiled worldwide and taken into account for development.



Edited, Oct 11th 2010 4:39pm by Ske


Too bad that paragraph was preceded with the comment around how making changes to the UI has limitations since they have to compromise with a controller setup. Translation - they can't do much.
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#21 Oct 11 2010 at 9:57 PM Rating: Decent
mbub wrote:
Quote:
The number one complaint that the team has heard is about the user interface, and that is the current top priority for the team. Performance-smoothing is next on the list, followed by content and new features. Each team is working on the game to improve it, and every piece of feedback is being compiled worldwide and taken into account for development.


Quote:
"Kurosawa stressed again that Square-Enix is really doing its best to listen to player voices and communicate everything to the development team...but with an eye toward preserving the unique elements that mark it as part of the Final Fantasy series"


They had months and months of player feedback from alpha, closed beta, and open beta. Almost every complaint people have now had existed before release.

Why they didn't fix it before or on retail release is beyond my understanding.


Then allow me to bring it to within your understanding.

When the game was moving through alpha/beta test phases, it's not like the devs were sitting around twiddling their thumbs looking for something to do. That appears to be the assumption you're making when you're unable to understand why things weren't "fixed" during this time. It wasn't a finished product. There were no doubt countless other things that needed to be done in order to prepare the game to ship, and then release was moved up by a fairly significant amount of time judging from how they went from giving premier sites a whackload of keys to all of a sudden closing CB and bringing the OB online.

SE doesn't have limitless resources. A lot of XIV was shipped with a, "good enough for now" feel to it, but what SE didn't benefit from was an experienced MMO crowd who would be able to recognize from release onwards that a number of changes would be made. Now they're talking about those changes and people still won't cut them any slack.

Stop wondering why things weren't "fixed". You've just been told. Now you can be a good sport and accept it or decide what I just told you isn't to your liking and sit there scratching your head a while longer. Doesn't matter to me.
#22 Oct 11 2010 at 10:00 PM Rating: Decent
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The One and Only Aurelius wrote:
mbub wrote:
Quote:
The number one complaint that the team has heard is about the user interface, and that is the current top priority for the team. Performance-smoothing is next on the list, followed by content and new features. Each team is working on the game to improve it, and every piece of feedback is being compiled worldwide and taken into account for development.


Quote:
"Kurosawa stressed again that Square-Enix is really doing its best to listen to player voices and communicate everything to the development team...but with an eye toward preserving the unique elements that mark it as part of the Final Fantasy series"


They had months and months of player feedback from alpha, closed beta, and open beta. Almost every complaint people have now had existed before release.

Why they didn't fix it before or on retail release is beyond my understanding.


Then allow me to bring it to within your understanding.

When the game was moving through alpha/beta test phases, it's not like the devs were sitting around twiddling their thumbs looking for something to do. That appears to be the assumption you're making when you're unable to understand why things weren't "fixed" during this time. It wasn't a finished product. There were no doubt countless other things that needed to be done in order to prepare the game to ship, and then release was moved up by a fairly significant amount of time judging from how they went from giving premier sites a whackload of keys to all of a sudden closing CB and bringing the OB online.

SE doesn't have limitless resources. A lot of XIV was shipped with a, "good enough for now" feel to it, but what SE didn't benefit from was an experienced MMO crowd who would be able to recognize from release onwards that a number of changes would be made. Now they're talking about those changes and people still won't cut them any slack.

Stop wondering why things weren't "fixed". You've just been told. Now you can be a good sport and accept it or decide what I just told you isn't to your liking and sit there scratching your head a while longer. Doesn't matter to me.


Why on Earth does SE deserve any slack?
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#23 Oct 11 2010 at 10:05 PM Rating: Decent
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hexaemeron wrote:
So wait, did I get sub-defaulted because I was honest? Or because I was smart enough to wait with my money?


no,it was probably because you give off an odor of douche.
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#24 Oct 11 2010 at 10:08 PM Rating: Decent
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hexaemeron wrote:


Why on Earth does SE deserve any slack?


you don't understand how game design/development, specifically MMO development, works. your question was answered, you just couldn't wrap your little shiny head around it.
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#25 Oct 11 2010 at 10:09 PM Rating: Good
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Llester wrote:
hexaemeron wrote:
So wait, did I get sub-defaulted because I was honest? Or because I was smart enough to wait with my money?


no,it was probably because you give off an odor of douche.


I thought douches were for getting RID of odor?
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#26 Oct 11 2010 at 10:24 PM Rating: Decent
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Good interview.

A lot of you think otherwise because it doesn't really say much about the game. Think about what SE has been seeing when they look across the forums: A lot of angry, disappointed fans complaining about almost every aspect of the game and how SE won't do crap about it. I think the information they gave out here was exactly what was best for the community to hear. It's reassurance that they are listening to feedback, while many players have been saying that they don't.
#27 Oct 11 2010 at 10:27 PM Rating: Decent
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BRizzl3 wrote:
Good interview.

A lot of you think otherwise because it doesn't really say much about the game. Think about what SE has been seeing when they look across the forums: A lot of angry, disappointed fans complaining about almost every aspect of the game and how SE won't do crap about it. I think the information they gave out here was exactly what was best for the community to hear. It's reassurance that they are listening to feedback, while many players have been saying that they don't.


Nah, a simple "We hear you, and here's our plan of ACTUAL SPECIFCS to make it better" would have been better.
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#28 Oct 11 2010 at 10:32 PM Rating: Decent
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hexaemeron wrote:
Nah, a simple "We hear you, and here's our plan of ACTUAL SPECIFCS to make it better" would have been better.


If there had been specifics would it really have made a difference? Then people would just complain that it's taking too long for those specifics to come, and saying they should've been implemented at launch, or even Beta.

Edited, Oct 12th 2010 12:32am by BRizzl3
#29 Oct 11 2010 at 10:32 PM Rating: Decent
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BRizzl3 wrote:
hexaemeron wrote:
Nah, a simple "We hear you, and here's our plan of ACTUAL SPECIFCS to make it better" would have been better.


Don't argue semantics, it won't get you anywhere. If there had been specifics would it really have made a difference? Then people would just complain that it's taking too long for those specifics to come, and saying they should've been implemented at launch, or even Beta.


Yes, better to just smile and not and not actually acknowledge anything. Clearly, that's worked wonders so far.
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#30 Oct 11 2010 at 10:37 PM Rating: Decent
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hexaemeron wrote:
Yes, better to just smile and not and not actually acknowledge anything. Clearly, that's worked wonders so far.


The issue isn't people giving negative feedback. It's that when they get responses to the feedback they complain that those responses aren't enough. People are now angry because the response they received thus far(2 weeks after launch, 3 after CE launch) is not good enough for them.
#31 Oct 11 2010 at 10:41 PM Rating: Decent
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BRizzl3 wrote:
hexaemeron wrote:
Yes, better to just smile and not and not actually acknowledge anything. Clearly, that's worked wonders so far.


The issue isn't people giving negative feedback. It's that when they get responses to the feedback they complain that those responses aren't enough. People are now angry because the response they received thus far(2 weeks after launch, 3 after CE launch) is not good enough for them.


And it shouldn't be, considering the game is fundamentally broken/not finished. They tried to pull a fast one and bank on the FF brand name seeing them through this and it just didn't work. They deserve to be called on these things.
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#32 Oct 11 2010 at 10:50 PM Rating: Decent
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hexaemeron wrote:
And it shouldn't be, considering the game is fundamentally broken/not finished. They tried to pull a fast one and bank on the FF brand name seeing them through this and it just didn't work. They deserve to be called on these things.


Please elaborate on how it has not worked. I see 18 well populated servers, seems kind of like it worked to me.
#33 Oct 11 2010 at 10:53 PM Rating: Decent
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BRizzl3 wrote:
hexaemeron wrote:
And it shouldn't be, considering the game is fundamentally broken/not finished. They tried to pull a fast one and bank on the FF brand name seeing them through this and it just didn't work. They deserve to be called on these things.


Please elaborate on how it has not worked. I see 18 well populated servers, seems kind of like it worked to me.


Okay. :)
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#34 Oct 11 2010 at 11:26 PM Rating: Decent
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Gotta do something while I'm waiting for the ferry. 90% won't leave. Your propensity for exaggeration is exceeded by your propensity for closed minded, ego-centric drivel.


this is why i like you aurelius. youre like me back when i liked to stir the pot for ***** and giggles.
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#35 Oct 11 2010 at 11:50 PM Rating: Good
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The number one complaint that the team has heard is about the user interface, and that is the current top priority for the team. Performance-smoothing is next on the list, followed by content and new features. Each team is working on the game to improve it, and every piece of feedback is being compiled worldwide and taken into account for development.

Not to detract any attention from the topic of this post, it is good info and I thank you for sharing, but I just really don't buy this quote. SE is taking every piece of feedback into account? Actually, I'm calling ******** on this one. If they had taken even 10% of the feedback they received during the closed alpha and beta tests this game would be lightyears ahead of where it is now. I used to get excited to see interviews and Q&A sessions with the producer and developers of this game, but not anymore. Words mean nothing. Time to show and prove SE.

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#36 Oct 11 2010 at 11:57 PM Rating: Decent
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All of you who enjoyed and got something from that interview are stupid as ****. They clearly answered nothing except stated that the number one complaint was the interface...which it isn't. No auction house, GARBAGE fight system, **** community......they even said they liked how "the community came together"......it didn't. Nobody talks. I personally like how they think players are crafting because they don't want to "kill things with weapons" to level up.....THEY ******* HAVE TO CRAFT. God dammit I am glad I quit this game and they aren't doing anything at all to make me even remotely interested in coming back. Checking these forums once a week now instead of every day. This game is dead and full of fanboys.
#37 Oct 12 2010 at 12:15 AM Rating: Decent
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KnocturnalOne wrote:

Too bad that paragraph was preceded with the comment around how making changes to the UI has limitations since they have to compromise with a controller setup. Translation - they can't do much.


You're incredibly gullible if you believe "they can't do much."

Although they would enjoy not having to deal with issues by writing them off so simply.
#38 Oct 12 2010 at 2:01 AM Rating: Decent
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Khronus66 wrote:
All of you who enjoyed and got something from that interview are stupid as sh*t. They clearly answered nothing except stated that the number one complaint was the interface...which it isn't. No auction house, GARBAGE fight system, sh*t community......they even said they liked how "the community came together"......it didn't. Nobody talks. I personally like how they think players are crafting because they don't want to "kill things with weapons" to level up.....THEY @#%^ING HAVE TO CRAFT. God dammit I am glad I quit this game and they aren't doing anything at all to make me even remotely interested in coming back. Checking these forums once a week now instead of every day. This game is dead and full of fanboys.


Your number one complaint won't necessarily be THE number one complaint. You realize that, right? There has been a **** of a lot of complaining about the UI all over the place. Since they said they are working on the market system, I think it makes sense that they would bring up the UI now as well.

Also, your opinion is not fact. The fight system isn't "garbage" to everyone.
And the community is fine, for the most part. The only thing hurting it at the moment is the severe negativity coming from people like yourself. You aren't content to just not play the game, you have to go out of your way to bark and whine about how much you actually despise it's existence, and try your best to make sure everyone understands that if they DO enjoy the game, there's something wrong with them.
This game is dead AND full of fanboys? Which is it? Is the game dead (after 2 weeks out...) or is it full of fanboys (who are lodging these complaints SE is talking about)?

Maybe once the free month runs out, and people who claim to only be "running out their free month" will be gone, and the people who enjoy what the game is and may be will remain and build a real community.

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#39 Oct 12 2010 at 2:22 AM Rating: Good
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Quote:

They had months and months of player feedback from alpha, closed beta, and open beta. Almost every complaint people have now had existed before release.

Why they didn't fix it before or on retail release is beyond my understanding.

Money. People quitting the alpha/beta didn't hurt any bottom line.
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#40 Oct 12 2010 at 2:48 AM Rating: Good
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This is the first I've heard of them acknowledging the UI needs fixing, so that's actually a pretty big deal. I'm glad, but can't help but also worry that it will only go from a trainwreck to a lesser trainwreck. I could use a pleasant surprise, SE, especially from you.

I assume "performance-smoothing" is related to lag? My opinion is the same as above with this.
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#41 Oct 12 2010 at 2:48 AM Rating: Decent
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RattyBatty wrote:
Quote:

They had months and months of player feedback from alpha, closed beta, and open beta. Almost every complaint people have now had existed before release.

Why they didn't fix it before or on retail release is beyond my understanding.

Money. People quitting the alpha/beta didn't hurt any bottom line.


You would think that since they're a business they would have realized that fixing the issues then would have saved them a behemoth sized headache they're having now. Especially considering how alpha/beta went down.

It is funny to me now, but in hindsight I remember most of the people with the 'wait and see' attitude when these issues were brought up in closed testing thought that there was secret version SE had in waiting. They all thought we were just stress testing servers, which I'll admit we were, but they swore that there was a completely different version of this game the 'in-house' testers at SE were working on. SE knowing **** well at the time that what you see is what you get with open beta should have come up with something better than "Please don't review the game for 30 days!" (^o^)/

Will these next 10 days really bring about that much change to warrant a change of these horrible reviews? I hope so, but it's highly doubtful.


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#42 Oct 12 2010 at 5:32 AM Rating: Good
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I, too, think it was incredibly evasive. However, I also knew that when this came out (as it was bound to) everyone who is looking for that shred of hope would cling onto it as if they came right out and said "We are working on all your issues - here's a list", and then literally listed them.

Instead - they give us

Quote:
When asked about what they were happy about with the launch, Sundi immediately responded that he was happy at seeing the global community assemble.


I don't even know what this means - does he mean the global community choosing servers? Synchronous reviews on Amazon (lol)? This is one of those answers you give when you don't really have an answer. I see it all the time when I'm interviewing job candidates.


Quote:
Kurosawa was thrilled that so many players were happy with the crafting and that players use crafting as an alternate leveling method (rather than leveling just by killing things with weapons). It helped show just how much the armoury system really contributed to the game's appeal.


Someone already pointed this out, but this is happening largely because there aren't many alternatives once you have hit certain caps. There are folks who truly enjoy crafting or just want to make money, but there's a lot of old school RPG'ers who would quite happily never change classes...... Except we have to. This is one system that they could have left as just a side attraction and it would have been just fine.


And finally - I am glad they at least somewhat addressed the UI but they could have phrased it a little better. I don't think that anyone is complaining about the look or feel (though if they would just let third party developers get hold of it I KNOW it would made better in less time and with less fuss), just the RESPONSIVENESS.

What does responsiveness have to do with the Ps3? I don't like that they are already pulling the Ps3 card when that version isn't even on the market yet. I mean, if it's already that much of a fuss drop Ps3 support. Drop it before you REALLY are limited by it. Just drop it. Your most loyal fans are already on PC and after this debacle, I can't see many folks falling all over themselves for the Ps3 version. One or two of us for convenience sake, but your established playerbase will already be on PC.

Let's face it, PC is the bigger market anyway. Every other major MMO with the big numbers is on PC. That's where they need to compete to stay viable.
#43 Oct 12 2010 at 5:58 AM Rating: Good
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Sounded to me like they are in complete denial.
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#44 Oct 12 2010 at 6:52 AM Rating: Good
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1,636 posts
FilthMcNasty wrote:
RattyBatty wrote:
Quote:

They had months and months of player feedback from alpha, closed beta, and open beta. Almost every complaint people have now had existed before release.

Why they didn't fix it before or on retail release is beyond my understanding.

Money. People quitting the alpha/beta didn't hurt any bottom line.


You would think that since they're a business they would have realized that fixing the issues then would have saved them a behemoth sized headache they're having now. Especially considering how alpha/beta went down.

It is funny to me now, but in hindsight I remember most of the people with the 'wait and see' attitude when these issues were brought up in closed testing thought that there was secret version SE had in waiting. They all thought we were just stress testing servers, which I'll admit we were, but they swore that there was a completely different version of this game the 'in-house' testers at SE were working on. SE knowing **** well at the time that what you see is what you get with open beta should have come up with something better than "Please don't review the game for 30 days!" (^o^)/

Will these next 10 days really bring about that much change to warrant a change of these horrible reviews? I hope so, but it's highly doubtful.





I was one of those people in beta. I thought a company of SE's size, history, and talent couldn't have possibly shipped a game that was so lacking in basic features, content, and poor ideas that must have been criticized since alpha. I figured OB was just a stress test, and they were saving their time not updating that by working on the real game. My face is red.
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#45 Oct 12 2010 at 7:53 AM Rating: Good
27 posts
Coyohma wrote:
This is the first I've heard of them acknowledging the UI needs fixing, so that's actually a pretty big deal. I'm glad, but can't help but also worry that it will only go from a trainwreck to a lesser trainwreck. I could use a pleasant surprise, SE, especially from you.

I assume "performance-smoothing" is related to lag? My opinion is the same as above with this.


No, they "adressed" UI issues in CB/OB, so they have definitely been aware for some time.

The bottom line, people, is that there are basic functions that should have been in since release (inventory sort, searchable/organized marketwards, optimized UI, etc.). The menu system has been a topic of of heated feedback since alpha, and there is no excuse that can make me feel better about the current state of the issue. For people to say they are listening to us because they made a vague statement that "they are listening" almost a month after CE release, is kinda silly.

I have been an avid defender of this game since alpha, I had hundreds of posts countering the "WoW fanbois" on the beta forums. At that point, there was still the chance of pullng through. I still play, but it irks me that people still think this game was released on the right timetable. You can say I don't know/understand the game development cycle, and you would be wrong. When I tested many other MMORPGs, the development teams actually updated us, and gave us dev journals and kept us in the loop quite well. And it doesn't take an IT degree to know that being unable to sort an already clunky inventory is bad for an MMO.

I am going to give this game some more time to sort itself out (pun intended), because I do have fun, and I like the community I have helped to form (Go, go, Mysidia!). I just dislike people posting that SE is in any way timely in addressing or handling the issues at hand.

Wow, more of a rant than anticipated......:)
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#46 Oct 12 2010 at 8:06 AM Rating: Decent
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Rate up OP great find. This is very good news, nice to see SE is addressing our issues, or at least making a statement... although the interview seemed vague, I think you can gather quite a lot from reading between the lines. Now someone can correct me if I am wrong but in Japan is it not customary to not apologize about a mistake, they just acknowledge it and move on. So this interview if I'm right is about as close as were are going to get to SE saying "Our bad... were sorry". Which is very refreshing that they have learned from FFXI and have come to the acknowledge their mistakes. Although I am not an RPer it was nice to see that SE is taking a more proactive role with the playerbase.
Quote:
Kurosawa made it clear that if an RP linkshell wishes to run a major event, the best option is to get in touch with the GMs and community teams to try to arrange whatever support possible for the event
Now what I also want to find out is if we are not part of the RPers can we still gather GM support for events or competitions. Either way I am excited by this and am looking forward to further developments of this game.
#47 Oct 12 2010 at 8:08 AM Rating: Excellent
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mbub wrote:
Quote:
The number one complaint that the team has heard is about the user interface, and that is the current top priority for the team. Performance-smoothing is next on the list, followed by content and new features. Each team is working on the game to improve it, and every piece of feedback is being compiled worldwide and taken into account for development.


Quote:
"Kurosawa stressed again that Square-Enix is really doing its best to listen to player voices and communicate everything to the development team...but with an eye toward preserving the unique elements that mark it as part of the Final Fantasy series"


They had months and months of player feedback from alpha, closed beta, and open beta. Almost every complaint people have now had existed before release.

Why they didn't fix it before or on retail release is beyond my understanding.

Edited, Oct 11th 2010 10:55pm by mbub


I think what hasn't been said yet is that the UI between beta and release is vastly improved. It's still sluggish, but no where near what it was during the beta.

When I hear UI improvements I imagine things like:
  • Item sorting
  • Ease of NPC'ing items (mouse/focus moved to appropriate controls)
  • Reducing use of menus (ie having to go into the menu to check someone)
  • Responseiveness of menu system


Something to be excited for to be sure. Thanks for the link OP Smiley: thumbsup
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#48 Oct 12 2010 at 8:21 AM Rating: Decent
29 posts
I like when people praise people for an interview or saying what they are going to do. This is standard procedures that everyone does...to get an e-***** cause he said there will be changes is silly. Have the e-***** after the changes. These are mandatory things communicating with your player base, upcoming patch notes its nothing special.
#49 Oct 12 2010 at 9:07 AM Rating: Default
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Wint wrote:

I think what hasn't been said yet is that the UI between beta and release is vastly improved. It's still sluggish, but no where near what it was during the beta.

When I hear UI improvements I imagine things like:
  • Item sorting
  • Ease of NPC'ing items (mouse/focus moved to appropriate controls)
  • Reducing use of menus (ie having to go into the menu to check someone)
  • Responseiveness of menu system


Something to be excited for to be sure. Thanks for the link OP Smiley: thumbsup



When I think of UI improvements I think of things like,

Drag&Drop,

but maybe thats just because the year where I live is 2010. If your living in 1995 and playing an RPG on your Super Nintendo the current FFXIV Interface setup is very popular.

Edited, Oct 12th 2010 11:08am by KristoFurwalken
#50 Oct 12 2010 at 9:30 AM Rating: Excellent
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KristoFurwalken wrote:
Wint wrote:

I think what hasn't been said yet is that the UI between beta and release is vastly improved. It's still sluggish, but no where near what it was during the beta.

When I hear UI improvements I imagine things like:
  • Item sorting
  • Ease of NPC'ing items (mouse/focus moved to appropriate controls)
  • Reducing use of menus (ie having to go into the menu to check someone)
  • Responseiveness of menu system


Something to be excited for to be sure. Thanks for the link OP Smiley: thumbsup



When I think of UI improvements I think of things like,

Drag&Drop,

but maybe thats just because the year where I live is 2010. If your living in 1995 and playing an RPG on your Super Nintendo the current FFXIV Interface setup is very popular.

Edited, Oct 12th 2010 11:08am by KristoFurwalken


Are you talking about how WoW and other MMO's let you drag abilities to tool bars and items/equipment to various places, that kind of thing? The dragging of equipment is fine, not really an issue for me though. As far as the interface, I'm fine with how it's laid out, I personally like the minimalist approach.

Edited, Oct 12th 2010 10:32am by Wint
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The greatest trick the devil ever pulled was to convince the world he didn't exist.
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#51 Oct 12 2010 at 9:52 AM Rating: Good
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451 posts
Wint wrote:
KristoFurwalken wrote:
Wint wrote:

I think what hasn't been said yet is that the UI between beta and release is vastly improved. It's still sluggish, but no where near what it was during the beta.

When I hear UI improvements I imagine things like:
  • Item sorting
  • Ease of NPC'ing items (mouse/focus moved to appropriate controls)
  • Reducing use of menus (ie having to go into the menu to check someone)
  • Responseiveness of menu system


Something to be excited for to be sure. Thanks for the link OP Smiley: thumbsup



When I think of UI improvements I think of things like,

Drag&Drop,

but maybe thats just because the year where I live is 2010. If your living in 1995 and playing an RPG on your Super Nintendo the current FFXIV Interface setup is very popular.

Edited, Oct 12th 2010 11:08am by KristoFurwalken


Are you talking about how WoW and other MMO's let you drag abilities to tool bars and items/equipment to various places, that kind of thing? The dragging of equipment is fine, not really an issue for me though. As far as the interface, I'm fine with how it's laid out, I personally like the minimalist approach.

Edited, Oct 12th 2010 10:32am by Wint



Sure, other mmo's that were released post 2000...Don't try to hind behind this silly belief that the FFXIV UI is somehow innovative. This is the UI games used in the 90's.

Uhm mininalist approach? Oookkk, 13 menu prompts and button clicks to repair a single piece of gear isn't "minimal". When it all comes down to it, the UI would be ok if there weren't so many pointless promts. To repair an item, why not,

Open menu > Select Inventory > Highlight item > click repair.

instead of,

Gear > select item > unequip item > select crafting tool > equip crafting tool > exit window > open inventory > slect item to repair > choose repair > insert repair materials > choose main/off hand repair > Click repair > Click Confirm...

That is in no way "minimalist", nor is it a "Challenge". It is tedious, unnecessarily time consuming, and just poorly designed. And a step backwards, not by years, literally decades.

Edited, Oct 12th 2010 11:52am by KristoFurwalken

Edited, Oct 12th 2010 11:54am by KristoFurwalken
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