It's too much of a time sink. Everything else looks like an easy fix. When are they going to fix the copy and pasta'd terrains as our Zam friend put it? Not to mention the insanely long walks to get from one place to another.I doubt this will be fixed by the time the PS3 release rolls out; more like the first expansion for another $50!
I never noticed any terrain was used repeatedly until I saw a post about it, then examined a map, then ran up to the things on the map and looked at them in the game. Actually I still barely notice now, it's not a big deal at all. They used 3d "tiles", just like the tiles used in 2D games in the past, or in the textures used today. No one complains saying "Hey the texture for this rock just keeps repeating across it's surface! WTF!".
Yea...I agree. Way too big. I start running aimlessly in one direction and it just seems like it goes on forever. Sometimes I wish I would have a Chocobo...but since they have come out and said they were not going to give us chocos...you are probably right. Actually...Maybe move all the cities in one zone. That would be a blast.
Where did they say they weren't going to have Chocobos? I've seen an interview before where they said we would have Chocobos, and Carriages as well, but nothing saying otherwise. If you are going to say something like this when the opposite is well known to many then please provide a link.
It shouldnt be noticeable at all really, the cut and paste that is... There isn't another mmo on the market that has more blatant use of this.the fact that in 2010 the bar is alot higher than it was when all these other MMO were developed. And this game does it worse than they did 6-8 years ago.
Wow, not another MMO. For the original WoW(not sure about currently) there were like 4 cave designs for the whole game, THE WHOLE GAME. You would walk into a cave at level 40, same cave design as the noob cave right by where you were fighting at level 1. So that's out the window.