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The zones have to shrinkFollow

#1 Oct 11 2010 at 2:49 PM Rating: Default
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It's too much of a time sink. Everything else looks like an easy fix. When are they going to fix the copy and pasta'd terrains as our Zam friend put it? Not to mention the insanely long walks to get from one place to another. I doubt this will be fixed by the time the PS3 release rolls out; more like the first expansion for another $50!
#2 Oct 11 2010 at 2:53 PM Rating: Excellent
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I love the huge zones.

Most games repeat landscape tiles, but SE probably over did it and didnt do enough to mask it.

For me, Gridania is the only one where it is somewhat annoying.
#3 Oct 11 2010 at 2:54 PM Rating: Decent
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Yea...I agree. Way too big. I start running aimlessly in one direction and it just seems like it goes on forever. Sometimes I wish I would have a Chocobo...but since they have come out and said they were not going to give us chocos...you are probably right. Actually...Maybe move all the cities in one zone. That would be a blast.

ps go away...aimlessly
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#4 Oct 11 2010 at 2:55 PM Rating: Default
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It shouldnt be noticeable at all really, the cut and paste that is... There isn't another mmo on the market that has more blatant use of this.the fact that in 2010 the bar is alot higher than it was when all these other MMO were developed. And this game does it worse than they did 6-8 years ago.


Edited, Oct 11th 2010 4:57pm by KristoFurwalken
#5HMCorpsman, Posted: Oct 11 2010 at 2:55 PM, Rating: Sub-Default, (Expand Post) meh, you are just b*tching just to b*tch here. there are more valid complaints than the size...
#6 Oct 11 2010 at 2:57 PM Rating: Good
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spence81 wrote:
It's too much of a time sink. Everything else looks like an easy fix. When are they going to fix the copy and pasta'd terrains as our Zam friend put it? Not to mention the insanely long walks to get from one place to another. I doubt this will be fixed by the time the PS3 release rolls out; more like the first expansion for another $50!


Expansion won't cost more than $35, and will most likely be bundled with with PS3 version as Rise of Zilart was with NA release.

Anyways, I enjoy the big zones. Ever been to Cassiopeia Hallow? It's quite a site in there, but watch out for the skeletons tucked away in the caves.
#7 Oct 11 2010 at 3:02 PM Rating: Decent
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The running doesn't bother me as much, I expected it. In FFXI we had to run everywhere till like lvl 20 before we could use chocobos.

SE's clever little way of prolonging a game experience is making things just take along time. And call it "challenge".
#8 Oct 11 2010 at 3:09 PM Rating: Excellent
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The zones wouldn't seem quite so huge if there was actually something IN them, but often it's possible to run for MINUTES without even seeing a mob. God forbid you're trying to grind in such an area. Ridiculous.
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#9 Oct 11 2010 at 3:15 PM Rating: Excellent
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I've been wondering why I favor The Black Shroud, since the zone is like Yuhtunga on crack. I must just be crazy.
#10 Oct 11 2010 at 3:24 PM Rating: Excellent
Pikko wrote:
I've been wondering why I favor The Black Shroud, since the zone is like Yuhtunga on crack. I must just be crazy.


I love Gridania areas. I think it is because the map is actually usefull compared to the FFXI Yuhtunga map.

KJ
~LOST S07, Welcome to: Yuhtunga Jungle~
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#11 Oct 11 2010 at 3:25 PM Rating: Excellent
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KindjalFerrer, Tarutaru Murder Suspect wrote:
Pikko wrote:
I've been wondering why I favor The Black Shroud, since the zone is like Yuhtunga on crack. I must just be crazy.


I love Gridania areas. I think it is because the map is actually usefull compared to the FFXI Yuhtunga map.

KJ
~LOST S07, Welcome to: Yuhtunga Jungle~


lol so true, and I marvel at the little black lines that say you can or can't go off a little ledge on the map! How useful! I was like - is this SE that made this map???
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#12 Oct 11 2010 at 3:29 PM Rating: Decent
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Timorith wrote:
The zones wouldn't seem quite so huge if there was actually something IN them, but often it's possible to run for MINUTES without even seeing a mob. God forbid you're trying to grind in such an area. Ridiculous.



So true,

You can run around parts of the Thanalan area for 2-3 minutes at a time without seeing a single mob.
#13 Oct 11 2010 at 3:30 PM Rating: Decent
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****...I couldn't say how many times I stopped to try to figure out where the heck I was in Yuhtunga...only to find myself being pummeled by a wandering Smithy.

good times...
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#14 Oct 11 2010 at 3:32 PM Rating: Excellent
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Quote:
Yea...I agree. Way too big. I start running aimlessly in one direction and it just seems like it goes on forever. Sometimes I wish I would have a Chocobo...but since they have come out and said they were not going to give us chocos...you are probably right. Actually...Maybe move all the cities in one zone. That would be a blast.


Just curious in what article you got this info from... ive been following most news that comes out and i have never heard anything about not being able to ride chocobo's. Otherwise why would there be stables?
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#15 Oct 11 2010 at 4:01 PM Rating: Excellent
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Using the term "copy pasta'd" in a serious discussion = loss of credibility. XD
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#16 Oct 11 2010 at 4:11 PM Rating: Excellent
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You can walk between the 3 cities quickly. I've seen some people annoyed with how easy it is to travel between the 3. Wishing it were larger. Can't please everybody I guess. I don't think it's a big deal & haven't found reason to complain.

Like I said in another thread about timesinks....video games are a **** timesink, especially mmos. What were you expecting?

Edited, Oct 11th 2010 6:11pm by TwistedOwl
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#17HMCorpsman, Posted: Oct 11 2010 at 8:51 PM, Rating: Sub-Default, (Expand Post) oh hey, my post gets rated sub par with no explanation and with other people pointing out exactly what i did only to get a good or excellent?
#18 Oct 11 2010 at 9:47 PM Rating: Decent
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spence81 wrote:
It's too much of a time sink. Everything else looks like an easy fix. When are they going to fix the copy and pasta'd terrains as our Zam friend put it? Not to mention the insanely long walks to get from one place to another.I doubt this will be fixed by the time the PS3 release rolls out; more like the first expansion for another $50!


I never noticed any terrain was used repeatedly until I saw a post about it, then examined a map, then ran up to the things on the map and looked at them in the game. Actually I still barely notice now, it's not a big deal at all. They used 3d "tiles", just like the tiles used in 2D games in the past, or in the textures used today. No one complains saying "Hey the texture for this rock just keeps repeating across it's surface! WTF!".

Simool wrote:
Yea...I agree. Way too big. I start running aimlessly in one direction and it just seems like it goes on forever. Sometimes I wish I would have a Chocobo...but since they have come out and said they were not going to give us chocos...you are probably right. Actually...Maybe move all the cities in one zone. That would be a blast.


Where did they say they weren't going to have Chocobos? I've seen an interview before where they said we would have Chocobos, and Carriages as well, but nothing saying otherwise. If you are going to say something like this when the opposite is well known to many then please provide a link.

KristoFurwalken wrote:
It shouldnt be noticeable at all really, the cut and paste that is... There isn't another mmo on the market that has more blatant use of this.the fact that in 2010 the bar is alot higher than it was when all these other MMO were developed. And this game does it worse than they did 6-8 years ago.


Wow, not another MMO. For the original WoW(not sure about currently) there were like 4 cave designs for the whole game, THE WHOLE GAME. You would walk into a cave at level 40, same cave design as the noob cave right by where you were fighting at level 1. So that's out the window.
#19 Oct 11 2010 at 9:57 PM Rating: Good
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spence81 wrote:
It's too much of a time sink. Everything else looks like an easy fix. When are they going to fix the copy and pasta'd terrains as our Zam friend put it? Not to mention the insanely long walks to get from one place to another. I doubt this will be fixed by the time the PS3 release rolls out; more like the first expansion for another $50!



You want the world to be smaller then? I would think that would make it even more boring. I want the world to expand as it is too small. Just better transportation to be discovered/added in if it's not already.
#20 Oct 11 2010 at 10:13 PM Rating: Excellent
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It's not often that you hear a complaint about an MMORPG that the world is -too big-.
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#21 Oct 11 2010 at 10:33 PM Rating: Decent
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Mikhalia the Picky wrote:
It's not often that you hear a complaint about an MMORPG that the world is -too big-.


True dat
#22 Oct 11 2010 at 10:44 PM Rating: Decent
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No one will complain about it when more travel options open up. The run from Limsa Lomisa to Gridania is very comparable to the San d'Oria to Windurst run.

Level 30 leves are still very accessible as well thanks to 1 anima teleports from aetherlytes. They'll really need to make chocobos available by the time the game starts shifting to level 40 leves.
#23 Oct 11 2010 at 10:46 PM Rating: Decent
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xSomnia wrote:
No one will complain about it when more travel options open up. The run from Limsa Lomisa to Gridania is very comparable to the San d'Oria to Windurst run.

Level 30 leves are still very accessible as well thanks to 1 anima teleports from aetherlytes. They'll really need to make chocobos available by the time the game starts shifting to level 40 leves.


1 anima teleports from aetherytes?! WHA-WHA-WHA-WHAAAAT?!

Please elaborate.
#24 Oct 11 2010 at 11:01 PM Rating: Good
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BRizzl3 wrote:
xSomnia wrote:
No one will complain about it when more travel options open up. The run from Limsa Lomisa to Gridania is very comparable to the San d'Oria to Windurst run.

Level 30 leves are still very accessible as well thanks to 1 anima teleports from aetherlytes. They'll really need to make chocobos available by the time the game starts shifting to level 40 leves.


1 anima teleports from aetherytes?! WHA-WHA-WHA-WHAAAAT?!

Please elaborate.

The Level 30 Leves are out in the field or in a dungeon, there's no real Aetheryte there, just some sort of Aetherite-Gate, like the one that appears when you complete a leve. You can teleport to and from this "Gates" for 1 anima.
#25 Oct 11 2010 at 11:02 PM Rating: Decent
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Quote:
The Level 30 Leves are out in the field or in a dungeon, there's no real Aetheryte there, just some sort of Aetherite-Gate, like the one that appears when you complete a leve. You can teleport to and from this "Gates" for 1 anima.


Ah, nice. =)
#26 Oct 12 2010 at 12:41 AM Rating: Decent
I must be one of the only ones who remembers what it was like to run from Bastok or San d'Oria to the Dunes as a level 14 something-or-other with no chocobo, no teleports (or a Tele-Dem/Holla if you were feeling extravagant to cut the trip in half), no stealth items, and no free trip home shy of a death warp (which was a no-no because you were expected to set your HP in the Dunes anyways).

Or <home city> -> Jeuno for the first time just to get your **** chocobo license. Because the two zones full of nothing but IT mobs between you and the great city at the middle of the world was such a cakewalk compared to XIV, amirite?

On a busy day I'll run from Ul'dah to LL and back again. I've never dropped below 85 anima. Sometimes I'll port just because I feel silly for having 100 anima sitting there with nothing to regen.

There are three points on the entire run from Gridania to Limsa Lominsa where, if you wander too far off the road (or don't wander off far enough) you can get yourself insta-gibbed by antlings or other nasties. The rest of the time I'm on auto-run, steering as required and attending to such mundane details as clearing my loot list or chatting with the LS.

There will be faster travel options in the future, just as they were added as FFXI evolved. No point getting bent out of shape over it now.
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