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My crafting findingsFollow

#1 Oct 11 2010 at 3:57 PM Rating: Decent
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This has been covered in parts else where, but I thought I'd post it here since there's not a General Crafting forum. This is what I go by and what's been working for me. Please correct anything you feel needs correcting and let me know if you're doing something different that's working well.

First, here's what Square said:
Quote:
A. The colored, glowing graphics provides players with a large hint toward a successful synthesis. When the glow is white, the synthesis is at its most stable, and the chances of success are high. When the glow takes on a color, however, the chances of success are low. Players seeking simple completion of their synthesis rather than high-quality results should attempt to use the Wait command when the indicator is colored to restore the stability of the synthesis before finishing it.

Q. Is there a trick to synthesizing high-quality items?
A. Though synthesis actions carried out while the colored circle graphic is red suffer a reduced rate of success, they often serve to increase the quality of the synthesis. In addition, the successful execution of consecutive actions also serves to increase quality. Ultimately, the higher the quality of the synthesis process, the more likely it is to yield a high-quality result.

Q. What do the values attached to synthesis materials, such as +1, signify?
A. These values represent bonuses applied to the durability and quality of a synthesis when it is first begun. Unlike increases to quality made during the crafting process, this initial bonus has no bearing on the degree of difficulty of the synthesis. Such bonus materials therefore increase a player's chances at synthesizing high-quality items, without increasing the difficulty of the synthesis.

Q. I am able to choose between using my main hand or off hand tool when beginning a synthesis. What is the difference?
A. Main hand and off hand tools have varying characteristics which manifest themselves in different ways when a high-quality result is achieved while synthesizing. There are many possible outcomes. For instance, a successful synthesis with a main hand tool may result in a +1 or +2 item, while the result obtained with an off hand tool may be a higher yield of regular quality items.

Q. I don't have enough of the crystals I need for synthesis. Is there a way to get more of the certain crystal type I need?
A. Other than looting fresh corpses, crystals can also be obtained through gathering. Further, for Disciples of the Land, allotting elemental bonus points to a certain element will result in a greater likelihood of procuring crystals of that type. Location is another factor to consider, as some places will yield more of certain crystal types than others.


So, based on that I think of it this way: (all percentages are pure conjecture on my part)

IF you're at the appropriate level for a craft
WHITE = ~75% chance for success with Standard, maybe less with Rapid and Bold
YELLOW = ~ 50% chance for Standard, maybe less with Rapid and Bold. If you succeed with Rapid, you will get a bigger Progress gain
Red = ~25% chance for success with Standard, maybe less with Rapid and Bold. If you succeed with Bold, you get a bigger Quality gain.
FLASHING= Random chance. You will notice that it flashes White, Yellow, Red and GREEN. I think this means it's switching between all the colors above +GREEN, which is a very high chance for success (maybe 100%?). I'm sure there's a 0% chance in there somewhere to balance it out.

If you outlevel a craft, the success percentages increase along some scale, but don't seem to hit 100%. If I spam Standard only on white on a level 1 synth, I can still get breaks.

If I'm crafting something I'm too low for, or just barely the level for, I stick with Standard on white and yellow, assuming the % success chance decreases with each level you're too low. For instance, if you're level 9 trying a level 10 synth with no support, maybe white has a 70% chance to succeed, and only 65% at level 8 and so on.

If it's going well, I'll do standard on red as well. I normally wait on flashing unless I wait 3 times and it doesn't change. Then I'll do standard since even if it breaks I usually get 10% progress anyway. I hardly ever do Rapid since the last crafting patch and only do Bold if I've got tons of durability left and it's the end of the craft.

To get HQ on wearable items you have to do Touch Ups at the end of a successful craft. Each one takes Durability off, and the amount of durability deducted increases with each use. At first it's only 2-3 durability (on an item you're above the crafting level for anyway) but it can go up to 15+ after 4-5 uses. I've gotten HQ on items which were barely above 100 quality and not gotten HQ on items over 300 quality, so I don't know what the relationship is. Could be a chance type thing- i.e. 100-199 quality = 10% chance to HQ on each touch up, 200-299 = 20% chance on each touch up, 300+ = 30% chance on each one. This is only a guess. So if I'm trying to HQ something I got for progress over quality during the normal craft- that way I have lots of durability to burn during the touch up phase.

I've seen no evidence that higher support levels increase success chances when they're not called for in a recipe ("This synthesis requires larger scale accommodations"). I do see an increase when getting basic support over no support however. Maybe something like 5% per level? This doesn't mean I don't pay for the higher levels when I'm making an important item...

Please discuss any of your findings and what's working for you!
#2 Oct 11 2010 at 4:41 PM Rating: Decent
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66 posts
I have had one HQ result on an item with ~50 quality (was completely not expecting it!) So the chance isn't zero even below 100 quality. It seems reasonable that higher quality = more chance for HQ.
#3 Oct 11 2010 at 6:40 PM Rating: Good
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203 posts
You can also get +1 on finished items without touching up; I've gotten a +1 straw hat without touch ups.

And I've gotten 4 rat pelts (normal synth is one) at ~110% quality. So even HQs have a bit of randomness to them.
#4 Oct 11 2010 at 6:43 PM Rating: Decent
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386 posts
It seems to me that the level of quality determines the HQ level.
#5 Oct 11 2010 at 7:07 PM Rating: Good
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203 posts
BaseVilliN wrote:
It seems to me that the level of quality determines the HQ level.


Impact, but not determine. I've gotten HQ 1 at 65% quality with 0 touch ups, and gotten NQ with 450 quality and 5+ touch ups.
#6 Oct 11 2010 at 7:40 PM Rating: Decent
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412 posts
I think you need to use offhand tools for better chance at HQ. It's been bothering me how 400+ quality items still yield NQ no matter how many times I use touch up.
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#7 Oct 11 2010 at 7:47 PM Rating: Good
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1,500 posts
robywar wrote:
To get HQ on wearable items you have to do Touch Ups at the end of a successful craft. Each one takes Durability off, and the amount of durability deducted increases with each use. At first it's only 2-3 durability (on an item you're above the crafting level for anyway) but it can go up to 15+ after 4-5 uses. I've gotten HQ on items which were barely above 100 quality and not gotten HQ on items over 300 quality, so I don't know what the relationship is. Could be a chance type thing- i.e. 100-199 quality = 10% chance to HQ on each touch up, 200-299 = 20% chance on each touch up, 300+ = 30% chance on each one. This is only a guess. So if I'm trying to HQ something I got for progress over quality during the normal craft- that way I have lots of durability to burn during the touch up phase.
Adding to this, if you are trying to HQ a mass produce material (crystals, nuggets, ingots) try to use all your durability before 100% progress since you are not allowed to touch up on those.

Additionally let me present what I have found as great ability combos for crafting:

- Preserve (Alchemy 10), Make the Muse (Blacksmithing 10) to succeed in compromised synthesis.
- Preserve (Alchemy 10), Master piece (Weaver 10) to try for HQ's.

Preserve is the bread and butter of crafting it force the sphere to remain white for it's duration (4-5 attempts),

Make the Muse is very good increasing the success rate of Standard synthesis give you higher chance to complete progress quickly.

Master piece is another great ability that increases the chance of Bold synthesis allowing you to archive high quality with higher chance of success.

Tender touch from Carpentry (10) is really good too.

Ken
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