Forum Settings
       
« Previous 1 2
This Forum is Read Only

Dat Mining - Food Stats and Their EffectsFollow

#1 Oct 11 2010 at 5:25 PM Rating: Excellent
I've been working at this for a few hours now using a tool for FFXIV I found for digging thru the dats. Looking around I found a bunch of info about food, more specifically, exactly what triggers the effects, what it works best with, and the amount it boosts each stat by. This is an incomplete list but I wanted to share what I've dug up so far:

* Items listed as "All" didn't have a category in their listing so I'm taking it as these are designed for all races/classes/jobs. Also all but the Disciples are listed as "Fits" where Disciples are listed as "Required". For example, if it favors a certain race it'll say "Fits: Miqo'te" in the dats while for DoW/DoM it says "Requires: Disciples of War or Disciples of Magic".

* Those listed as "F" are for all female races, "M" is all male races.


 
[Itemname]			[Rank]	[Class]	[Favors]	[Stat Changes] 
 
*Dairy 
Aldgoat Milk			R15	All	All		Ele.Resist+5 Perception+5 
Buffalo Milk			R20	All	All		Ele.Resist+5 Perception+5 
Cottage Cheese			R10	All	All		Ele.Resist+5 Perception+5 
 
*Drink 
Apple Juice			R32	All	All		Ele.Resist+5 Mag.Craft+5 
Mineral Water			R5	All	All		Ele.Resist+5 Mag.Craft+5 
Mulled Tea			R38	All	All		Ele.Resist+5 Mag.Craft+5 
Orange Juice			R16	All	All		Ele.Resist+5 Mag.Craft+5 
Pineapple Juice			R20	All	All		Ele.Resist+5 Mag.Craft+5 
 
*Egg 
Apkallu Egg			R12	All	Roegadyn	MND+3 MP+3 
Chicken Egg			R4	All	Roegadyn	MND+3 MP+3 
Dodo Egg			R8	All	Roegadyn	MND+3 MP+3 
 
*Fish - Saltwater (To be finished) 
Ash Tuna			R31	All	Miqo'te		DEX+3 HP+3 
Bianaq Sole			21	All	Miqo'te		DEX+3 HP+3 
Black Sole			R46	All	Miqo'te		DEX+3 HP+3 
Blowfish			R36	All	Miqo'te		DEX+3 HP+3 
Coral Butterfly			R11	All	Miqo'te		DEX+3 HP+3 
Cieldaelaes Clam		R1	All	Miqo'te		DEX+3 HP+3 
Dinichthys			R76	All	Miqo'te		DEX+3 HP+3 
Finger Shrimp			R8	All	Miqo'te		DEX+3 HP+3 
Tiger Cod			R3	All	Miqo'te		DEX+3 HP+3 
 
 
*Fish - Saltwater (To be finished) 
Ala Mhigan Fighting Fish	R12	All	Miqo'te		DEX+3 HP+3 
Crayfish			R1	All	Miqo'te		DEX+3 HP+3 
Crimson Crayfish		R42	All	Miqo'te		DEX+3 HP+3 
Maiden Carp			R2	All	Miqo'te		DEX+3 HP+3 
Pipira				R6	All	Miqo'te		DEX+3 HP+3 
 
 
*Fruit 
Alligator Pear			R28	All	M		PIE+3 MP+3 
Blood Currant			R25	All	M		PIE+3 MP+3 
Cinderfoot Olive		R6	All	DoW/DoM		VIT+3 HP+3 
Faerie Apple			R14	All	M		PIE+3 MP+3 
La Noscea Orange		R13	All	M		PIE+3 MP+3 
Gridanian Chestnut		R9	All	DoW/DoM		VIT+3 HP+3 
Gridanian Walnut		R8	All	DoW/DoM		VIT+3 HP+3 
Iron Acorn			R4	All	DoW/DoM		VIT+3 HP+3 
Lowland Grapes			R19	All	M		PIE+3 MP+3 
Prickly Pineapple		R23	All	F		INT+3 MP+3 
Pixie Plums			R7	All	M		PIE+3 MP+3 
Rolanberry			R15	All	M		PIE+3 MP+3 
Sun Lemon			R17	All	M		PIE+3 MP+3 
 
*Grain 
Buffalo Beans			R12	All	DoW/DoM		VIT+3 HP+3 
Jade Peas			R5	All	DoW/DoM		VIT+3 HP+3 
Lalafellin Lentil		R10	All	DoW/DoM		VIT+3 HP+3 
Sunflower Seeds			R3	All	DoW/DoM 	VIT+3 HP+3 
 
*Meat 
Aldgoat Chuck			R26	All	Roegadyn	STR+3 HP+3 
Antelope Shank			R11	All	Roegadyn	STR+3 HP+3 
Buffalo Sirloin			R23	All	Roegadyn	STR+3 HP+3 
Chicken Breast			R5	All	Roegadyn	STR+3 HP+3 
Dodo Tenderloin			R20	All	Roegadyn	STR+3 HP+3 
Eft Tail			R10	All	Roegadyn	STR+3 HP+3 
Mole Meat			R18	All	Roegadyn	STR+3 HP+3 
Marmot Meat			R9	All	Roegadyn	STR+3 HP+3 
Mutton Loin			R14	All	Roegadyn	STR+3 HP+3 
Raptor Shank			R17	All	Roegadyn	STR+3 HP+3 
Salamander Tail			R15	All	Roegadyn	STR+3 HP+3 
 
*Mushroom 
Black Truffle			R50	All	DoW/DoM		VIT+3 HP+3 
Button Mushroom			R20	All	DoW/DoM		VIT+3 HP+3 
Chanterelle			R18	All	DoW/DoM		VIT+3 HP+3 
Gil Bun				R11	All	DoW/DoM		VIT+3 HP+3 
Shriekshroom			R15	All	DoW/DoM		VIT+3 HP+3 
White Truffle			R55	All	DoW/DoM		VIT+3 HP+3 
 
*Regeant 
Distilled Water			R2	All	All		Ele.Resist+5 Mag.Craft+5 
 
*Vegetable 
Aloe				R27	All	F		INT+3 MP+3 
Alpine Parsnip			R23	All	F		INT+3 MP+3 
Cieldalaes Spinach		R14	All	F		INT+3 MP+3 
Coerthas Carrot			R9	All	F		INT+3 MP+3 
Gysahl Greens			R20	All	F		INT+3 MP+3 
Highland Parsley		R10	All	F		INT+3 MP+3 
La Noscean Lettuce		R15	All	F		INT+3 MP+3 
Maiden Artichoke		R16	All	F		INT+3 MP+3 
Malm Kelp			R4	All	F		INT+3 MP+3 
Midland Cabbage			R7	All	F		INT+3 MP+3 
Millioncorn			R7	All	DoW/DoM		VIT+3 HP+3 
Nopales				R17	All	F		INT+3 MP+3 
Ogre Pumpkin			R28	All	F		INT+3 MP+3 
Popoto				R25	All	F		INT+3 MP+3 
Ramhorn Zucchini		R13	All	F		INT+3 MP+3 
Ruby Tomato			R24	All	F		INT+3 MP+3 
Salt Leek			R10	All	M		INT+3 MP+3 
Wild Onion			R15	All	F		INT+3 MP+3 
Wizard Eggplant			R12	All	F		INT+3 MP+3 
 
*Egg Dish 
Boiled Egg			R10	All	All		Attack+5 Craftsmanship+5 
Deviled Eggs			R40	All	All		Attack+5 Craftsmanship+5 
Dodo Omelette			R20	All	All		Attack+5 Craftsmanship+5 
 
*Grain Dish 
Acorn Cookie			R5	All	All		DEF+5 HP+5 
Cornbread			R30	All	All		DEF+5 HP+5 
Dark Pretzel			R15	All	All		DEF+5 HP+5 
Flatbread			R10	All	All		DEF+5 HP+5 
Frumenty			R17	All	All		Ele.Resist+5 MP+5 
Honey Muffin			R20	All	All		DEF+5 HP+5 
Knight's Bread			R40	All	All		DEF+5 HP+5 
La Noscean Toast		R25	All	All		DEF+5 HP+5 
Lentils and Chestnuts		R27	All	All		Ele.Resist+5 MP+5 
Walnut Bread			R35	All	All		DEF+5 HP+5 
 
*Seafood Dish 
Boiled Crayfish			R20	All	All		Accuracy+5 Control+5 
Grilled Carp			R10	All	All		Accuracy+5 Control+5 
Grilled Trout			R25	All	All		Accuracy+5 Control+5 
Eel Pie				R40	All	All		Accuracy+5 Control+5 
Raw Oyster			R22	All	All		EVA+5 Ele.Resist+5 
Salmon Meuniere			R30	All	All		Accuracy+5 Control+5 
Salt Cod			R12	All	All		EVA+5 Ele.Resist+5 
Salt Cod Puffs			R45	All	All		Accuracy+5 Control+5 
Stuffed Cabbage			R50	All	All		Accuracy+5 Control+5 
Tuna Miq'abob			R35	All	All		Accuracy+5 Control+5 
 
*Soups & Stews 
Bouillabaisse			R40	All	All		Mag.Def+5 Output+5 
Beef Stew			R30	All	All		Mag.Def+5 Output+5 
Cawl Cennin			R22	All	All		Ele.Resist+5 MP+5 
Dzemael Gratin			R35	All	All		Mag.Def+5 Output+5 
Fish Soup			R37	All	All		Ele.Resist+5 MP+5 
Mutton Stew			R25	All	All		Mag.Def+5 Output+5 
Pea Soup			R12	All	All		Ele.Resist+5 MP+5 
Ratatouille			R15	All	All		Mag.Def+5 Output+5 
Stone Soup			R7	All	All		Ele.Resist+5 MP+5 
 
*Sweets 
Apple Tart			R17	All	All		Mag.Potency+5 MP+5 
Blood Currant Tart		R27	All	All		Mag.Potency+5 MP+5 
Crumpet				R32	All	All		Mag.Potency+5 MP+5 
Crowned Cake			R42	All	All		Mag.Potency+5 MP+5 
Dried Prune			R22	All	All		Mag.Potency+5 MP+5 
Ginger Cookie			R7	All	All		Mag.Potency+5 MP+5 
Pastry Fish			R37	All	All		Mag.Potency+5 MP+5 
Raisins				R12	All	All		Mag.Potency+5 MP+5 
 
*Meat Dish 
Aldgoat Steak			R38	All	All		Attack+5 HP+5 
Grilled Dodo			R25 	All	All		Attack+5 HP+5 
Marmot Steak			R10	All	All		Attack+5 HP+5 
Meat Miq'abob			R30	All	All		Attack+5 HP+5 
Jerked Beef			R20	All	All		Attack+5 HP+5 
Rabbit Pie			R15	All	All		Attack+5 HP+5 
Shepherd's Pie			R40	All	All		Attack+5 HP+5 
Smoked Raptor			R35	All	All		Attack+5 HP+5 
 
*Vegetable Dish 
Jack-o'-lantern			R15	All	All		Mag.Accuracy+5 Gathering+5 
Landtrap Salad			R20	All	All		Mag.Accuracy+5 MP+5 
Parsnip Salad			R30	All	All		Mag.Accuracy+5 MP+5 
Sauerkraut			R35	All	All		Mag.Accuracy+5 MP+5 
Spinach Saute			R13	All	All		Mag.Accuracy+5 Gathering+5 
Tomato Pie			R45	All	All		Mag.Accuracy+5 Gathering+5 


EDIT: Completed what should be all the dishes (Egg, Veggie, Meat, Sweets, Seafood) and most of the standard food items minus the fish. Items that cannot be consumed or don't list any stats are not included in these listings.

EDIT2: Something bugged with the post, fixed it now.

Edited, Oct 11th 2010 5:14pm by SamusKnight

Edited, Oct 11th 2010 5:16pm by SamusKnight

Edited, Oct 11th 2010 5:19pm by SamusKnight
____________________________
FINAL FANTASY XIV Roleplayer

Sair Gammonari - Hyur Midlander Male - Conjurer (Somewhat retired.)
Mihana Zhralyia - Miqo'te Seeker of the Sun Female - Archer



#2 Oct 11 2010 at 5:26 PM Rating: Good
**
263 posts
Oh my god!!!!! THANK YOU!!!!!!!!!!!!


Edit: So after closer examination, does anyone feel food effects are really lacklustre? Higher rank food should have better effects shouldn't they?



Edited, Oct 11th 2010 7:30pm by sylph19
#3 Oct 11 2010 at 5:30 PM Rating: Decent
Scholar
39 posts
Any info on HQ items? Like a Fairie Apple +2?

Also, looks like the value of Distilled Water may go up...

Edited, Oct 11th 2010 7:31pm by robywar
#4 Oct 11 2010 at 5:32 PM Rating: Good
sylph19 wrote:
Oh my god!!!!! THANK YOU!!!!!!!!!!!!


Edit: So after closer examination, does anyone feel food effects are really lacklustre?

Edited, Oct 11th 2010 7:27pm by sylph19


Yea that's the same feeling I was getting actually when I was going thru it. From what I can see, the food doesn't really seem to change much for varying things. For example, all fish that can be eaten raise your stats by the same amount regardless of what rank it is. Kind of sad really... There's alot of fish listed here (Probably some not even Zam's database yet too.) and each one is the same for stats.

robywar wrote:
Any info on HQ items? Like a Fairie Apple +2?

Also, looks like the value of Distilled Water may go up...

Edited, Oct 11th 2010 7:31pm by robywar


Sadly, no, I've been poking around in there and there isn't any mention of + versions. I think all they're good for is increasing the quality/durability of the item during synthesis. I've been looking around to see if I can find anything on recipes but no luck so far.

Edited, Oct 11th 2010 4:35pm by SamusKnight
____________________________
FINAL FANTASY XIV Roleplayer

Sair Gammonari - Hyur Midlander Male - Conjurer (Somewhat retired.)
Mihana Zhralyia - Miqo'te Seeker of the Sun Female - Archer



#5 Oct 11 2010 at 5:33 PM Rating: Decent
Scholar
**
350 posts
Wow nice work!!!

It seems strange though that so many foods have the same effect even though the "rank" is different. Wouldn't foods for higher ranks need to give bigger bonuses?
#6 Oct 11 2010 at 5:35 PM Rating: Good
***
1,566 posts
sylph19 wrote:
Oh my god!!!!! THANK YOU!!!!!!!!!!!!


Edit: So after closer examination, does anyone feel food effects are really lacklustre? Higher rank food should have better effects shouldn't they?



Edited, Oct 11th 2010 7:30pm by sylph19



Like everything else in this game they've likely released only the bare bones of content. For example; good luck getting anything to fill your Pouch and Pack equipment slots. Why, you ask? Because there aren't any items for those slots...
#7 Oct 11 2010 at 5:36 PM Rating: Decent
Scholar
***
1,104 posts
Wow this is awful, i feel bad for culinarians. Food buffs are completely trivial...
____________________________

Melaahna Valiera
#8 Oct 11 2010 at 5:38 PM Rating: Good
Scholar
**
704 posts
sylph19 wrote:



Edit: So after closer examination, does anyone feel food effects are really lacklustre? Higher rank food should have better effects shouldn't they?




It looks to me like the list is very much incomplete. Many of the cooked foods are not on the list, some are, but many higher level ones are not. Even grilled carp is not on there and that one is one of the first things I made to skill on, so I was curious and looked for it.

Still, great info to start with, I am sure more will be found as time goes on. Problem is, that on my server anyway, very few seem to be leveling cooking. Mats are crazy hard to find, harder by far than other crafts as I think a lot of people NPC them to allow room for more valuable items. I check a lot of bazaars, as I am sure most players do, and rarely see any food for sale aside from some of the really easy low level synths, like Salted Cod and Grilled Carp.
#9 Oct 11 2010 at 5:40 PM Rating: Excellent
Sephrick wrote:
For example; good luck getting anything to fill your Pouch and Pack equipment slots. Why, you ask? Because there aren't any items for those slots...


I wanted to call you on this one, but you're right. As of right now there is no Belt or Pouch items in the dat files I can find. Nothing related to the Musketeer class either though strangely they do have a category for Arcanists. But it's empty...

EDIT: To a post above I wanna reply too that actually there's much more there, I just haven't finished writing it all down. The tool shows you it but won't let you extract the data (It's for "staff only" or something I guess.) so I've had to go thru the list and type each one out by hand and then alphabetize it too.

Edited, Oct 11th 2010 4:43pm by SamusKnight
____________________________
FINAL FANTASY XIV Roleplayer

Sair Gammonari - Hyur Midlander Male - Conjurer (Somewhat retired.)
Mihana Zhralyia - Miqo'te Seeker of the Sun Female - Archer



#10 Oct 11 2010 at 5:45 PM Rating: Excellent
**
263 posts
Leodesol wrote:
It looks to me like the list is very much incomplete. Many of the cooked foods are not on the list, some are, but many higher level ones are not. Even grilled carp is not on there and that one is one of the first things I made to skill on, so I was curious and looked for it.

Still, great info to start with, I am sure more will be found as time goes on. Problem is, that on my server anyway, very few seem to be leveling cooking. Mats are crazy hard to find, harder by far than other crafts as I think a lot of people NPC them to allow room for more valuable items. I check a lot of bazaars, as I am sure most players do, and rarely see any food for sale aside from some of the really easy low level synths, like Salted Cod and Grilled Carp.


What concerns me is that even though we may not have data on them yet, they'll still have mediocre effects. For example the sweets section has numerous complete and high level culinary synths that do exactly the same thing. While I hope it's not true, I have this nagging doubt that it is.
This is actually kind of scandalous if all this information is true. How lazy can you get, honestly.
#11 Oct 11 2010 at 5:46 PM Rating: Good
Scholar
**
704 posts
Timorith wrote:
Wow this is awful, i feel bad for culinarians. Food buffs are completely trivial...



Cooking is tough as it stands right now, for sure. Mainly because it is so hard to get ingredients with no search for items yet.

To be fair though, the OP only appears to list about 31 or so actual recipes by my quick count, Zam DB has 75 recipes in it. The rest of the 105 items appear to be uncooked ingredients that you can just eat, like a Miqo'te eating raw fish for +3 dex. This was similar in FFXI as well, many ingredients could be eaten raw for very little effect.
#12 Oct 11 2010 at 5:59 PM Rating: Decent
**
829 posts
A am thrilled that ginger cookies are back and as good as ever!
____________________________
Tauu Aori
Lalafell
WHM
Sargatanas
#13 Oct 11 2010 at 6:00 PM Rating: Excellent
*
203 posts
Sir SamusKnight wrote:
Sephrick wrote:
For example; good luck getting anything to fill your Pouch and Pack equipment slots. Why, you ask? Because there aren't any items for those slots...


I wanted to call you on this one, but you're right. As of right now there is no Belt or Pouch items in the dat files I can find. Nothing related to the Musketeer class either though strangely they do have a category for Arcanists. But it's empty...

EDIT: To a post above I wanna reply too that actually there's much more there, I just haven't finished writing it all down. The tool shows you it but won't let you extract the data (It's for "staff only" or something I guess.) so I've had to go thru the list and type each one out by hand and then alphabetize it too.

Edited, Oct 11th 2010 4:43pm by SamusKnight


Fishing Bait/Lures go in Pack slot.
#14 Oct 11 2010 at 6:11 PM Rating: Excellent
Scholar
*
216 posts
Dat Miners, doing what SE is to lazy to do itself. Hang on a second while I immerse myself in a wiki page.
#15 Oct 11 2010 at 6:30 PM Rating: Default
*
152 posts
Is data mining against the user agreement?
#16 Oct 11 2010 at 6:59 PM Rating: Good
***
3,530 posts
Great information, very interesting! Although I was hoping that food effects being revealed would be a boon to culinarians... how it is, even the cooked meals give bonuses about equal to distilled water. >_>

Maybe this data is all placeholder or something... if I had the game, I would like to compare the effects of some of the easy-to-gather materials and make sure they keep giving me the same [X]+3 across the spectrum. Anyone else want to confirm? XD
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#17 Oct 11 2010 at 7:17 PM Rating: Decent
Brushy wrote:
Is data mining against the user agreement?


If I recall, no, it's not. People used to do dat mining in FFXI all the time whenever a new patch came out. And with the tools here already to do so I expect no different for FFXI.
____________________________
FINAL FANTASY XIV Roleplayer

Sair Gammonari - Hyur Midlander Male - Conjurer (Somewhat retired.)
Mihana Zhralyia - Miqo'te Seeker of the Sun Female - Archer



#18 Oct 11 2010 at 7:20 PM Rating: Good
Scholar
*
135 posts
Sir SamusKnight wrote:
sylph19 wrote:
Oh my god!!!!! THANK YOU!!!!!!!!!!!!


Edit: So after closer examination, does anyone feel food effects are really lacklustre?

Edited, Oct 11th 2010 7:27pm by sylph19


Yea that's the same feeling I was getting actually when I was going thru it. From what I can see, the food doesn't really seem to change much for varying things. For example, all fish that can be eaten raise your stats by the same amount regardless of what rank it is. Kind of sad really... There's alot of fish listed here (Probably some not even Zam's database yet too.) and each one is the same for stats.

robywar wrote:
Any info on HQ items? Like a Fairie Apple +2?

Also, looks like the value of Distilled Water may go up...

Edited, Oct 11th 2010 7:31pm by robywar


Sadly, no, I've been poking around in there and there isn't any mention of + versions. I think all they're good for is increasing the quality/durability of the item during synthesis. I've been looking around to see if I can find anything on recipes but no luck so far.

Edited, Oct 11th 2010 4:35pm by SamusKnight


Could it maybe be Rank * Boost = result?

IE: For Eggs:

*Egg
Apkallu Egg R12 All Roegadyn MND+3 MP+3 (Rank 12 * 3) = +36 mind and mana
Chicken Egg R4 All Roegadyn MND+3 MP+3 (Rank 4 * 3) = +12 mind and mana
Dodo Egg R8 All Roegadyn MND+3 MP+3 (Rank 8 * 3) = +24 mind and mana

Just a thought - not at home to test, would kinda make sense, then you also have your "optimal rank" in there that may affect it somehow as well?


#19 Oct 11 2010 at 7:42 PM Rating: Excellent
Sage
**
562 posts
These feel like placeholders. There's no reason these two foods should give the same bonus considering their required crafting level and ingredients:

Marmot Steak			R10	All	All		Attack+5 HP+5  
Smoked Raptor			R35	All	All		Attack+5 HP+5 


Furthermore, does anyone know what 'control' and 'Mag.Craft' are?
____________________________
FFXIV - Fellows - Fabul
FFXI - Fellows - Gilgamesh


#20 Oct 11 2010 at 7:47 PM Rating: Decent
Scholar
***
1,104 posts
Whales wrote:
...does anyone know what 'control' and 'Mag.Craft' are?
A high level crafter in my LS claimed that with lots of +control gear, her synths were easier because the sphere-color-thingy was often white, I.E. control grants a higher overall level of successes when crafting. Thats what I heard.

The other stat, i dunno.
____________________________

Melaahna Valiera
#21 Oct 11 2010 at 7:47 PM Rating: Decent
Whales wrote:
These feel like placeholders. There's no reason these two foods should give the same bonus considering their required crafting level and ingredients:

Marmot Steak			R10	All	All		Attack+5 HP+5  
Smoked Raptor			R35	All	All		Attack+5 HP+5 


Furthermore, does anyone know what 'control' and 'Mag.Craft' are?


Probably right, I doubt they'll be the true values. But for now we at least know what the food's actually doing when you eat it. Mag.Craft stands for Magic Craftsmanship. Both that and Control are values used in item synthesis. So basically, eating food that has those values on it will increase your stats for crafting. I'm not sure what the values actually do other than my guess is Mag.Craft lowers the chances of an element destabilizing and control probably helps maintain a stable synth success.
____________________________
FINAL FANTASY XIV Roleplayer

Sair Gammonari - Hyur Midlander Male - Conjurer (Somewhat retired.)
Mihana Zhralyia - Miqo'te Seeker of the Sun Female - Archer



#22 Oct 11 2010 at 8:11 PM Rating: Excellent
*
196 posts
Sir SamusKnight wrote:
Brushy wrote:
Is data mining against the user agreement?


If I recall, no, it's not. People used to do dat mining in FFXI all the time whenever a new patch came out. And with the tools here already to do so I expect no different for FFXI.


Actually...
I hate to say this, but this is because I saw it myself when scanning the agreement when installing.

http://support.na.square-enix.com/rule.php?id=902&la=1&tag=useragreement_e

Quote:
2.5 Data Mining. You may not intercept, mine or otherwise collect information from the Game using unauthorized third party software


Edited, Oct 11th 2010 10:12pm by VelvetJ
#23 Oct 11 2010 at 8:16 PM Rating: Good
Scholar
*
71 posts
No Juice for MP regen. sigh...
____________________________
We are what we pretend to be, so we must be careful what we pretend to be.
Kurt Vonnegut
#24 Oct 11 2010 at 8:19 PM Rating: Good
Avatar
***
3,005 posts
Whales wrote:
These feel like placeholders. There's no reason these two foods should give the same bonus considering their required crafting level and ingredients:

Marmot Steak			R10	All	All		Attack+5 HP+5  
Smoked Raptor			R35	All	All		Attack+5 HP+5 


Furthermore, does anyone know what 'control' and 'Mag.Craft' are?


They are place holders. And, in fact, they are not implemented in game. I have tested both Salt Cod and Grilled Carp and neither raises your Accuracy or your Evasion. Or does anything, as far as I can determine. And I was past Rank 10, so I should have seen something from the Grilled Carp, at least.

I believe control influences how often you get a good status on your crystal while crafting. Presumably some crafting recipes use "Craftmanship" to influence success rates while other recipes use "Magical Craftmanship", but I don't know how to tell the difference.


Edited, Oct 11th 2010 10:31pm by ChrisMattern
____________________________
Chris Mattern
#25 Oct 11 2010 at 8:50 PM Rating: Decent
15 posts
Great work there!
Thank you very much.
#26 Oct 11 2010 at 9:11 PM Rating: Good
Thing is I don't think you'll actually see the effect unless it was for HP/MP. I've noticed casting Protect doesn't show any changes to my stats either, yet I can see the damage reduction when attacked by enemies.
____________________________
FINAL FANTASY XIV Roleplayer

Sair Gammonari - Hyur Midlander Male - Conjurer (Somewhat retired.)
Mihana Zhralyia - Miqo'te Seeker of the Sun Female - Archer



#27 Oct 11 2010 at 9:49 PM Rating: Decent
****
9,526 posts
Thanks. This is good work - though it doesn't offer much happiness to culinarians. That said I am easily leveling culinarian just making sand for goldsmithing >>> alchemy.

I wouldn't put much effort into making anything other than sand and bait ATM.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#28 Oct 11 2010 at 10:00 PM Rating: Good
Scholar
***
2,426 posts
Whales wrote:
These feel like placeholders.



this. they made sure to get the items in there for "launch". they will tweak the effects in time.


edit: i've been thinking this for awhile but have no need to make a thread about it: am i the only one psyched to be in on the ground floor, unfinished as it is? i'm fine with the game being in its current state, because i get to see it change.



Edited, Oct 12th 2010 12:01am by Llester
____________________________
monk
dragoon

#29 Oct 11 2010 at 10:25 PM Rating: Good
***
3,530 posts
Llester wrote:

i've been thinking this for awhile but have no need to make a thread about it: am i the only one psyched to be in on the ground floor, unfinished as it is? i'm fine with the game being in its current state, because i get to see it change.


It has a certain behind-the-scenes, voyeuristic, living-historical appeal, sure. XD
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#30 Oct 11 2010 at 10:59 PM Rating: Decent
Scholar
**
386 posts
If I may ask, does anyone know what "control" and "perception" are supposed to have an effect on?
#31 Oct 12 2010 at 3:53 AM Rating: Good
*
203 posts
Control is a crafting stat. Beyond that, it's speculated to affect your success rate with crafting actions.

Perception is a gathering stat. Not sure what it's thought to affect about gathering (possibly the "You feel something promising" messages and the like).
#32 Oct 12 2010 at 3:55 AM Rating: Excellent
*
52 posts
This is great, thanks!

It is a shame that food isn't all that great right now.
#33 Oct 12 2010 at 4:00 AM Rating: Good
*
127 posts
Tanstalas1 wrote:
Could it maybe be Rank * Boost = result?

IE: For Eggs:

*Egg
Apkallu Egg R12 All Roegadyn MND+3 MP+3 (Rank 12 * 3) = +36 mind and mana
Chicken Egg R4 All Roegadyn MND+3 MP+3 (Rank 4 * 3) = +12 mind and mana
Dodo Egg R8 All Roegadyn MND+3 MP+3 (Rank 8 * 3) = +24 mind and mana

Just a thought - not at home to test, would kinda make sense, then you also have your "optimal rank" in there that may affect it somehow as well?


Actually, I think Tanstalas1 may be on to something here. The progression may not be as linear as rank*bonus, but considering the 'optimal rank' mechanic they've implemented, using the rank as a modifier to a base stat may not be so far fetched.

Edited, Oct 12th 2010 6:02am by XelKarin
____________________________
Sansfoy Sarizen - Gungnir (once Istory)
Sansfoy - Garuda [unintentionally retired]
#34 Oct 12 2010 at 5:27 AM Rating: Good
Avatar
*
238 posts
XelKarin wrote:
Tanstalas1 wrote:
Could it maybe be Rank * Boost = result?

IE: For Eggs:

*Egg
Apkallu Egg R12 All Roegadyn MND+3 MP+3 (Rank 12 * 3) = +36 mind and mana
Chicken Egg R4 All Roegadyn MND+3 MP+3 (Rank 4 * 3) = +12 mind and mana
Dodo Egg R8 All Roegadyn MND+3 MP+3 (Rank 8 * 3) = +24 mind and mana

Just a thought - not at home to test, would kinda make sense, then you also have your "optimal rank" in there that may affect it somehow as well?


Actually, I think Tanstalas1 may be on to something here. The progression may not be as linear as rank*bonus, but considering the 'optimal rank' mechanic they've implemented, using the rank as a modifier to a base stat may not be so far fetched.

Edited, Oct 12th 2010 6:02am by XelKarin


I would seriously doubt it being a rank*bonus. 36 Mind from a Rank 12 food buff? That's higher than you can get from the best armor in the game, combined! No way food will be THAT good.
#35 Oct 12 2010 at 5:46 AM Rating: Decent
I felt I should add that while most is complete (I think just the rest of the Saltwater/Freshwater Fish need to be added.) I don't know if I plan to continually update it. The program used to find this stuff was called FFXIVTool and a Google search should probably turn up results for it. I'm not really sure of Zam's approach on this subject so I can't post a direct link but that should be enough to find it. Feel free to use this info in a wiki, site, FAQ/Guide or whatever you want. I only ask you do give credit. I'll try to finish the rest of the fish entries when I can.

Edited, Oct 12th 2010 4:47am by SamusKnight
____________________________
FINAL FANTASY XIV Roleplayer

Sair Gammonari - Hyur Midlander Male - Conjurer (Somewhat retired.)
Mihana Zhralyia - Miqo'te Seeker of the Sun Female - Archer



#36 Oct 12 2010 at 6:15 AM Rating: Excellent
***
2,010 posts
Looking at that list - they did a big old copy from FFXI. Fish for Mithra, certain meats for Galka... I expect to see some caviar class foods for Elvaan shortly..

They really copied more than we think they did.

I have to agree that this looks like some incredibly laziness on SE's part. Not only did they not do the work of creating something completely new, but they also didn't do the work of making individual items different. Again I ask, what have they been doing all this time?

I think they hide stat effects from the item text because of things like this.
#37 Oct 12 2010 at 10:51 AM Rating: Good
*
62 posts
sylph19 wrote:

Edit: So after closer examination, does anyone feel food effects are really lacklustre? Higher rank food should have better effects shouldn't they?


For some stats yes.

But +5 craftmanship is not lackluster. For comparison, the difference between the Bronze Crosspein Hammer and the Birdsbeak Hammer is only +4 craftmanship.

And +5 accuracy is also not bad. A optimal rank 28 Silver Ring gives +4 Accuracy, and Accuracy is difficult to increase via DEX (due to level caps on attributes).

What's broken is that they lazily just put "+5" or "+3" on everything, regardless of rank.

Edited, Oct 12th 2010 12:53pm by ixion13

Edited, Oct 15th 2010 1:07pm by ixion13
#38 Oct 14 2010 at 12:28 PM Rating: Default
1 post
I agree with a lot of people in this thread, and also echo the sentiment of appreciation for someone FINALLY starting a list about this sort of thing. I am, however, disappointed in some of the effects just like other people. But then, I started thinking...

I recently bought both a suit of Sentinel's Chainmail and a Red Bronze Haubergeon, however, my Gladiator was rank 17 at the time. Between the two, the Haub gave 4 more defense but 4 less evasion, and vise versa. I'm pretty sure the rank of these items is going to play a factor in the buff strength it gives you. I mean, come on, marmot and raptor steaks giving the same stats? Well, the raptor steak is also rank 30 as I'm seeing.

Frankly, I think SE's biggest mistake with this game was to let people equip gear they can't use, or are too low rank to be using. I definitely like being able to fully customize my town gear appearance, of course, but just the same...

I'm tired of rank 5 conjurers in ******* haubergeons. That same mindset gets put into this field and suddenly a bunch of QQers are ******** food isn't good enough. Well, here's a suggestion:

Level up. ******* crazy concept I'm sure.
#39 Oct 18 2010 at 4:55 AM Rating: Excellent
These food stats have to be just base stats for sure. When I eat a Honey Muffin at Rank 17 GLD (Level 25) I get +45 HP. The scale of the buffs must be determined by your rank and the optimal rank of the food. All stats for gear in the game react the same way. It only makes sense that the food would do the same.
#40 Oct 18 2010 at 6:14 AM Rating: Decent
9 posts
Thank you so much, awesome post!
____________________________


#42 Oct 18 2010 at 9:32 AM Rating: Good
Scholar
Avatar
***
1,888 posts
VelvetJ wrote:


Quote:
2.5 Data Mining. You may not intercept, mine or otherwise collect information from the Game using unauthorized third party software


Edited, Oct 11th 2010 10:12pm by VelvetJ

So, the real question is, what is the autorized software?
#43 Oct 18 2010 at 5:39 PM Rating: Default
*
55 posts
What software did you use to do the datamining? I can't find any that work.
#44 Oct 19 2010 at 7:19 AM Rating: Good
*
62 posts
DiosGX wrote:
I agree with a lot of people in this thread, and also echo the sentiment of appreciation for someone FINALLY starting a list about this sort of thing. I am, however, disappointed in some of the effects just like other people. But then, I started thinking...

I recently bought both a suit of Sentinel's Chainmail and a Red Bronze Haubergeon, however, my Gladiator was rank 17 at the time. Between the two, the Haub gave 4 more defense but 4 less evasion, and vise versa. I'm pretty sure the rank of these items is going to play a factor in the buff strength it gives you. I mean, come on, marmot and raptor steaks giving the same stats? Well, the raptor steak is also rank 30 as I'm seeing.

Frankly, I think SE's biggest mistake with this game was to let people equip gear they can't use, or are too low rank to be using. I definitely like being able to fully customize my town gear appearance, of course, but just the same...

I'm tired of rank 5 conjurers in @#%^ing haubergeons. That same mindset gets put into this field and suddenly a bunch of QQers are ******** food isn't good enough. Well, here's a suggestion:

Level up. @#%^ing crazy concept I'm sure.


DioGX - I don't see any problem with letting people wear what they want. If you are grinding level 1-20 in level 30+ gear, you either are going to have very expensive repair costs that you won't be able to afford or your gear will always be broken with crap stats due to level.

Same goes with food - you can either buy expensive food and get the same bonus as the lower level based on your optimal level, but if you are level 40 eating level 10 food, the stats will cap out at level 10 oppose to level 40.

TheRealNezacant wrote:
These food stats have to be just base stats for sure. When I eat a Honey Muffin at Rank 17 GLD (Level 25) I get +45 HP. The scale of the buffs must be determined by your rank and the optimal rank of the food. All stats for gear in the game react the same way. It only makes sense that the food would do the same.


I think the best way to understand food is actually considering it like gear that is temporary. For example, if you really think about it, adding 3 DEX at level 50 is much much more effective than adding 3 Dex at level 1. At level 1, it only take 1 point to scale up 1 dex - but after putting 80 points into a stat, you are already at a 3 to 1 trade ratio - making a gain of 3DEX much more valuable at higher levels.

I have heard as well that using gear that you out level too much, your gear begins to lose effectiveness and actually begins to perform worse than it did when you were lower level. I believe the food would also follow a similar suit.

Dattebayo Bankai - 23Pug/15Cul/15Fsh/10Alc/9Bot/9LW
FFXI - ( Retired 11/07 ) |Carbuncle| Furadni<DKK>75WAR 75PUP 55SAM 36THF 36NIN

#45 Oct 19 2010 at 10:06 AM Rating: Good
9 posts
TheRealNezacant wrote:
These food stats have to be just base stats for sure. When I eat a Honey Muffin at Rank 17 GLD (Level 25) I get +45 HP. The scale of the buffs must be determined by your rank and the optimal rank of the food. All stats for gear in the game react the same way. It only makes sense that the food would do the same.

Sir SamusKnight wrote:
Honey Muffin R20 All All DEF+5 HP+5


This could be +5%

The food rank could be the cap. Like 'capped at +5% of base stat of R20 class'

More testing please!
____________________________




#46 Oct 19 2010 at 11:05 AM Rating: Decent
Scholar
33 posts
Regardless of whether these effects are correct or not, how do you explain the differences between people eating the same item. For example, distilled water is supposed to be favored by all, but some people will get the "delicious" message while others get "tastes divine", most people get nothing at all. So is the effect still the same? If so, then why make different messages?
#47 Oct 19 2010 at 12:12 PM Rating: Decent
*
62 posts
atsalaz wrote:
Regardless of whether these effects are correct or not, how do you explain the differences between people eating the same item. For example, distilled water is supposed to be favored by all, but some people will get the "delicious" message while others get "tastes divine", most people get nothing at all. So is the effect still the same? If so, then why make different messages?



I am guessing this is still is testing as they plan to add much more recipes in the following months. Maybe this is just the basic stuff as the good stuff may come later. There is a bunch of harvested stuff and stuff I make like Chalk or Ala Mhigan Fighting Fish that I have no idea what it is for.

FFXIV Lodestone
Quote:
Late November Update
Adjustments and additions to the user interface
Adjustments to the Markets and retainers
Lowering of Teleport and Return costs
Adjustments to overall battle balance
Adjustments to class balance
Adjustments to party battle balance
Adjustments to monster placement
Adjustments to levequests
Adjustments to synthesis
Addition of new synthesis recipes
Alleviation of lag issues

Mid-December Update
Addition of notorious monsters
Addition of new guildleves
Addition of new synthesis recipes
Addition of new items
____________________________
Furadni - Carbuncle
"Master of Manipulation"
The Inspiration for Automation
#48 Oct 19 2010 at 3:23 PM Rating: Good
**
430 posts
Rated you up. Thanks for posting this. VERY helpful.
#49 Oct 26 2010 at 2:57 AM Rating: Decent
6 posts
I BOW to you. The Greatest Chef Cook :D:D:D
Thnx ALOT for this list ;)

Can You Smell What I Am COOKING???
#50 Oct 26 2010 at 3:58 AM Rating: Good
I'm glad the info I dug up was of at least some use. Since writing this I've noticed alot more crafters using Distilled Water or Boiled Eggs before they begin synthing. Again anyone feel free to update this info when more details come out or use it however you see fit, just give credit, blah, blah, blah.

I haven't actually been using food myself but I probably should, it might help a little more when I craft...

Edited, Oct 27th 2010 1:17am by SamusKnight
____________________________
FINAL FANTASY XIV Roleplayer

Sair Gammonari - Hyur Midlander Male - Conjurer (Somewhat retired.)
Mihana Zhralyia - Miqo'te Seeker of the Sun Female - Archer



#51 Oct 26 2010 at 4:11 AM Rating: Good
*
203 posts
Actually, I was thinking about this again the other day... why would they even include the stat effects in local files? That should be something coming from the server, no?
« Previous 1 2
This forum is read only
This Forum is Read Only!
Recent Visitors: 21 All times are in CST
Anonymous Guests (21)