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Kotaku Reviewer Part 3Follow

#1 Oct 11 2010 at 9:11 PM Rating: Excellent
109 posts
I haven't seen this in the other reviewing threads, and I personally LOVE the style Kotaku uses to review this game. I think that it is immensely immersing and gives the reader a great idea of the average response to this game. A much better tactic than what I've seen elsewhere.

Read here.

The one thing I notice is that the reviewer seems to be getting a better idea of how the game is to be played. It seems that the learning curve for the average player is steep, but there are a few fundamentals that I think are incredibly important in becoming part of an MMO in the SE realm. You don't see this elsewhere, but the return value of joining a great Linkshell makes the game over a hundredfold more enjoyable.

From my experience, even the leves, which become tedious when soloing, are incredibly fun, even if you are wiping repeatedly because the one who started it thought it would be hilarious to set it too high. Even if the rewards don't scale very well on those first few ranked leves (r1 and r10), it is still immensely fun to learn to cooperate, though the partying system is not perfected. It being the case that SE has already attempted tweaking the party system, and are most assuredly doing more to balance it, I think a lot of reviews need to take into account the glory of working with an LS to succeed.

I think this review portion does an excellent job displaying the growing affection of a person who gives the time and energy to dedicate themselves to this game. However, it is clear that the reviewer is still having difficulties finding a true calling in the game.

What are your thoughts?
Into Memoria - FFXIV Free Company
#2 Oct 11 2010 at 10:25 PM Rating: Good
8,779 posts
thats the one thing ive really liked about FF, both 11 and 14, especially compared to WoW; you *make* your own fun. WoW is nice in the sense that you always have something to do, but i noticed that for people who ran out of stuff to do (beat all the high-end raids, or conquered the arena) they would just....stop playing. its like they couldnt remember what it was like to be a kid on a summer day and just MAKE their own fun.

while some decry the lack of direction and "stuff to do" that FF14 has, i like the freedom it offers. its not trying to shovel you into a very narrow corridor of progression, and its nice to see the author recognize that on some level. the open-endedness scares people i think, since we're so used to have a variety of boundaries telling us exactly where to go and how to get there and what to do once we're there.
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