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Gear Question - Optimal RankFollow

#1 Oct 11 2010 at 9:25 PM Rating: Excellent
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I went to level up Archer a bit today starting from Rank 1. I bought a Willow Shortbow to start.


Base: Willow
Requires: Archer
Optimal Rank: 6
Attributes Quality Damage Type
Accuracy 108 Projectile 100%
Attack Power 40
Critical Hit Rate 72
*Magic Accuracy 72
*Magic Potency 5

I didn't check my stats at Rank 1 or 2, but I noticed at Ranks 3-6 my offensive stats were as follows:

Rank 3: 40%
Rank 4: 60%
Rank 5: 80%
Rank 6: 100%

When I say percentages like that, I mean I had 40/40 Atk Power at Rank 6, 32/40 at Rank 5, 24/40 at Rank 4, etc. The same held true for all of the other stats on the weapon.

I have to sleep soon and don't have the time to test at the moment, but my theory was that you take your current class rank, divide it by the optimal rank to get a percentage, and that's how effective that piece of gear is for you.

So yes, you can equip a Rank 28 item whenever you want, but from what I saw here I'd guess you only get 50% effectiveness at Rank 14 or so. 75% at Rank 21. I apologize if numbers have been published with more thorough testing already, if they have then simply disregard this =p

Edited, Oct 11th 2010 11:25pm by Jeraziah
#2 Oct 11 2010 at 9:27 PM Rating: Excellent
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Very interesting observations. I would positively love to see more observation testing on the effects of gear. Does anyone have any other interesting links?

I will attempt to do some testing from 1-10 tomorrow.
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#3 Oct 11 2010 at 9:33 PM Rating: Excellent
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Hopefully you're right on this, being able to calculate it would help a lot.
#4 Oct 11 2010 at 9:56 PM Rating: Excellent
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I decided to be a bad employee and take off tomorrow. So much for that login message about forgetting work and such. Anyway, I did a similar test with my Cotton Cowl:

Favors: PGL ARC THM CON GLD WVR ALC
Optimal Rank: 24
Attributes Quality Damage Cut
Defense: 85 Earth 4%
Magic Defense: 88
Evasion: 32
Resilience: 42
Mind: +3
Piety: +2
Elemental Resistances: +33
Slot: Cowl

For this test, I used my 12 THM.

Without my Cotton Cowl equipped, my stats are:

Physical Attributes
Defense: 73
Evasion: 86
Magical Attributes
Defense 68

With my Cotton Cowl equipped, my stats are:

Physical Attributes
Defense: 118 (+45)(53%)
Evasion: 111 (+25)(78%)
Magical Attributes
Defense 115 (+47)(53%)

After looking at this, I would refine my original hypothesis and guess that each stat is effected by a different percentage. The two defense stats seem to stick to the original theory that Current Rank divided by Optimal Rank = Effectiveness. The evasion stat seems to scale faster.

Also, the Cotton Cowl is supposed to give +3 Mind and +2 Piety, at just Rank 12 THM on a Rank 24 item, I was given +2 Mind and +2 Piety, which isn't too bad.

Edited, Oct 11th 2010 11:58pm by Jeraziah
#5 Oct 11 2010 at 10:10 PM Rating: Excellent
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Done once more with Cotton Halfgloves.

Optimal Rank: 14
Attributes Quality Damage Cut
Defense: 14
Magic Defense: 19
Evasion: 17
Resilience: 17
HP: +3
Control: +5
Elemental Resistances: +19
Slot: Hands

Physical Attributes
Defense: 107
Evasion: 95
Magical Attributes
Defense 100

Physical Attributes
Defense: 118 (+11)(%78.5)
Evasion: 111 (+16)(%94)
Magical Attributes
Defense 115 (+15)(%78.9)

So it would seem that these stats are linked together. With enough data, I'm sure a graph could be extrapolated to show how high your rank must be to get a certain percentage of the gear's stats.

I would like to see more numbers though. My one test with a weapon seemed to be linear, steady incremental increases. While all of the armor pieces I checked out seem to have a curved line showing their stat increases.
#6 Oct 11 2010 at 10:21 PM Rating: Excellent
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Since my CON is at 20, and I have a Rank 22 Willow Wand I did that one as well.


Base: Willow
Requires: Conjurer
Optimal Rank: 22
Attributes Quality Damage Type
Critical Hit Rate 112 Wind 35%
Magic Accuracy 109 Water 35%
Magic Potency 78 Earth 30%

Here are my stats with the Willow Wand equipped and no other items:

Magic Potency 63 (81%)
Magic Accuracy 97 (89%)

I think I'm just starting to confuse myself with these numbers now, but all this shows potentially is that Magic Potency and Magic Accuracy do not scale together as I seem to think a physical weapon's Attack and Accuracy do.

#7 Oct 11 2010 at 10:37 PM Rating: Excellent
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This is very interesting. Flowing on from your research I have 2 questions

Is there a negative scaling if you are high over the optimal rank? Such as if you are rank 14 and using your rank 1 weapon to the stats you get on the rank 1 weapon get worse for being too high?

Is there a penalty for being a non-favoured class? E.g. the cowl you posted favors: PGL ARC THM CON GLD WVR ALC. If you are, say a MAR do you get a reduced amount of benefit?


Edited, Oct 12th 2010 12:38am by Magnesium02
#8 Oct 11 2010 at 11:02 PM Rating: Excellent
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Magnesium02 wrote:
This is very interesting. Flowing on from your research I have 2 questions

Is there a negative scaling if you are high over the optimal rank? Such as if you are rank 14 and using your rank 1 weapon to the stats you get on the rank 1 weapon get worse for being too high?

Is there a penalty for being a non-favoured class? E.g. the cowl you posted favors: PGL ARC THM CON GLD WVR ALC. If you are, say a MAR do you get a reduced amount of benefit?[/sm][/i]


Those are interesting questions that I can't test at the moment. All of my gear works for the few classes I've played thus far, and I don't really have any classes that are significantly higher rank than the weapon's optimal rank. If I had to guess, I'd go out on a limb and say there is no negative scaling. You're already at a disadvantage if you stick with a low rank weapon. I imagine even if you were Rank 50 CON using a Rank 20 weapon you'd get 100% of the stats, no more and no less. That is of course simply a guess, but we'll see as more time passes.

But it does seem each individual stat scales at a fixed pace. With enough data we can probably create a calculator online to see how effective a particular piece of gear will be for Rank X of a certain class.

Edited, Oct 12th 2010 1:03am by Jeraziah
#9 Oct 17 2010 at 5:53 PM Rating: Decent
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Hmm I don't know whether I should be glad that other people are asking themselves the same questions or if I should be sad cause it would mean that no solution is online yet...
I just bought the game a few days ago and apart from the fact that I learned from this forum that all the UI and gameplay problems are not specific to me, I just can't seem to find info ANYWHERE about gear. The wiki and databases were very helpful but for some reason I get an error message when I want to access the "equipment" guide...
Anyway yes, I don't understand the uses for "favor + class", I mean what's the point of not changing your FAV MRD underwear when you are doing alchemy ?? Even if there IS a percentage nerf or bonus as the ones you tested for the lower levels, how could stuff with only combat stats affect your gathering or crafting ? Any clue about that ? (It's not like I'm going to throw rocks on mobs between 2 crafting sessions...).
For the other question you had, I did'nt see any stats go DOWN (I mean increase less with same piece of gear) after my level increased above required level (easy to test since you only have crap at the beginning, you just need to compare after leveling).
If I manage to get some gear, I'll try testing stuff too and I'll add it here if I notice anything new; if anybody gets any new info or links about gear stats, I think it would help a lot of people better understand how all this works ^^
Thanks
#10 Oct 17 2010 at 7:37 PM Rating: Decent
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This game gets more confusing every day i hope wearing armor 20-30 levels higher than you don't cost more to repair. Wearing armour higher than your level ,this explain the cheaper Lev 30 stuff and all armor in the teens going for hundreds of thousands.
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#11 Oct 18 2010 at 4:43 PM Rating: Default
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the fact that you can wear any gear at any lvl is retarded.
yes, lvl 1s walking around with haubergeons, sweet.
who the **** thought of this, i would like to punch them in the *******.
#12 Oct 18 2010 at 4:47 PM Rating: Decent
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TheMightyX wrote:
the fact that you can wear any gear at any lvl is retarded.
yes, lvl 1s walking around with haubergeons, sweet.
who the @#%^ thought of this, i would like to punch them in the *******.

Why would it suck?

The get next to no stat bonus and would be better off actually wearing level 1 armor.

So you think it sucks that idiots can be idiots?

[Edit]
Yes wearing gear above your level make them suffer damage easier. So while it doesn't cost more to repair the same number of %, you will have to repair more often.

Edited, Oct 18th 2010 3:48pm by JamesX
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#13 Oct 18 2010 at 5:15 PM Rating: Default
33 posts
The lvl 1 comment was an exaggeration.
But why discourage players from equipping armor they are not supposed to?
Why not disallow the use of armor above your level.
In FFXI i used to look forward to the new piece of gear i was getting in a couple levels. I couldnt wait to equip those new gloves or new weapon.

As OP pointed out:
Quote:
Also, the Cotton Cowl is supposed to give +3 Mind and +2 Piety, at just Rank 12 THM on a Rank 24 item, I was given +2 Mind and +2 Piety, which isn't too bad.

At half the level of the intended optimal rank he was getting the majority of the bonuses.

Now i can equip those gloves 5 lvls early, or ****, why not 10? ill still get most of their stats.
Just not as much to look forward to it seems.
Disappointing..

#14 Oct 18 2010 at 5:22 PM Rating: Good
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There are at least two big disadvantages to equipping gear before optimal level:

1. items degrade faster.
2. higher level items usually cost WAY more to fix.

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#15 Oct 18 2010 at 5:28 PM Rating: Good
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Quote:
At half the level of the intended optimal rank he was getting the majority of the bonuses.

Now i can equip those gloves 5 lvls early, or ****, why not 10? ill still get most of their stats.
Just not as much to look forward to it seems.
Disappointing..


This is not true. You may appear to benefit, but there is a negative effect besides just the increased wear and repair cost.

I did a parse, and at 15, my stats all appeared to increase or stay the same, but fighting mobs in the higher level gear proved to be significantly harder. I took more damage, evaded less, hit for less, hit less often, and so on.

I plan to do more testing, but I suspect this will hold true for both armor and weapons. Equipping gear as close to optimal rank as possible is the best way to go.

I think they did it this way so that you can switch to another class for a synth or a fight without having to completely re-gear each time. If you plan to level that class for a while, you will want to get better gear equipped, but if you leve party just needs a second healer/DD you should be able to contribute.

EDIT, Link to my parse stats: https://spreadsheets.google.com/pub?key=0AuYHgRqSy9a7dEh5a0R1WDh3OTRQTW15V29Xdk9MX2c&hl=en&output=html

Edited, Oct 18th 2010 7:30pm by Leodesol
#16 Oct 27 2010 at 12:04 AM Rating: Decent
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I have reason to believe that there is a stat bonus cap for items as well as a nerf for using gear with an optimal rank higher than your current class rank. I recently replaced my Bronze Haubergeon(Optimal Rank 27) with an Iron Haubergeon(Optimal Rank 37) for my rank21 MRD. When I switched, the only stat difference was a +1 to STR and EVA; there was no difference in DEF or M.DEF even though there is a large gap between the stat bonuses (percentage-wise and numeral stats-wise...or w/e). Both items give me +55 DEF and +33 M.DEF, which suggests that you can only gain a certain amount of each stat per item. If this is true then it is likely each item type has a different stat bonus cap to make up for the difference in stats on each item (i.e. Body armor has more DEF than Hand armor if both items are the same level and favored classes).
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