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Battle Regimen: Is it working?Follow

#1 Oct 12 2010 at 3:57 AM Rating: Decent
440 posts
Decided to play around a bit today and a group I was in wanted to do battle regimens. We tried many times and re-read the instructions over and over and still couldn't get them to go off properly. Has anyone had any success at all with them?

I have a feeling that even if they did work, the time wasted would far outweigh the the benefit. As your trying to fight the lag and set up the regimen just right, the mob is more than happy to eat your HP without resistance. It would have to be a pretty major debuff to just break even, especially when there are easier ways to get similar affects with spells like slow, dia, etc.

So what are your opinions and experiences with this mechanic? Do you think it will go mostly unused much like 2-hours and skill-chains in FFXI? Or is there something I'm just missing and it is actually very simple and will give groups a major advantage against mobs?
#2 Oct 12 2010 at 4:22 AM Rating: Good
9,526 posts
I loved skill chains in XI...

BR sucks. It is terrible. Most of the times I've tried it I've ended up dying. HATE.
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#3 Oct 12 2010 at 4:29 AM Rating: Excellent
8,779 posts
renkei in 11 rewarded those who had a broad knowledge of weapon skills and how they interacted. this allowed a tailoring of attack strategy to best exploit the weaknesses of each monster encountered.

battle regimens are awkward at best and detrimental at worst. not a good addition to the game as i see it. i applaud them for trying something new, but in most cases spamming random WS works better than trying to implement a BR. not having any basic auto attack further hurts the case of BR, since it means while youre setting it up, even if macroed, youre still sitting there not attacking for 3-5 seconds or more.
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#4 Oct 12 2010 at 4:30 AM Rating: Good
127 posts
Olorinus the Vile wrote:
I loved skill chains in XI...

BR sucks. It is terrible. Most of the times I've tried it I've ended up dying. HATE.

I have to agree. I loved skill chains in FFXI. Although playing a black mage I would would be the one to finish them off with a magic burst. It was disappointing when returning to the game that skill chains had fallen out of use and that black mages were reduced to being hermits. Much of the satisfaction of being able to successfully execute a skill chain was being able to time it perfectly. I haven't tried a battle regimen yet, but the whole idea of queuing up commands then executing them without having to worry about timing disappoints me somewhat.
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#5 Oct 12 2010 at 5:19 AM Rating: Default
263 posts
They work. Although, they're not great. We still do em, with practice it doesn't take much time at all, feels like it might get buffed up soon, so always good to be ontop of the game.
#6 Oct 12 2010 at 6:07 AM Rating: Good
108 posts
According to your thread, it looks like they're definitely not working as intended. I spent 20 minutes the other day trying to get a BR set up with some folks from my LS and the last skill in the chain never went off. In a 3-attack BR we could get the first two to work, but never the 3rd, and in a 2-attack BR only the first skill ever happened. We eventually stopped caring.

BR is totally broken, which is annoying because on some mobs a defense reduction would be very helpful.
#7 Oct 12 2010 at 6:11 AM Rating: Decent
263 posts
Yeah, it's definitely broken. There's no reason why the timing is so tight and why it just hangs if you mess it up.
Still, atleast they can be performed without luck, I thought that was pretty neat.
#8 Oct 12 2010 at 6:28 AM Rating: Decent
Edited by bsphil
21,739 posts
They work, and it would be a lot nicer if there was an animation that went along with it to reinforce the fact that it landed.
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#9 Oct 12 2010 at 6:48 AM Rating: Good
2,153 posts
They are stupid.
Skillchains were much better.
#10 Oct 12 2010 at 8:49 AM Rating: Decent
237 posts
I really do think that the BR's are bugged atm. The way the system "seems" to work, timing should not factor into it. Once a skill is cued a little cool down gauge pops up, I believe this is the "timer" someone else has available to cue up a 2nd and 3rd skill. As long as the begin BR button is pressed before the timers wear off the skills shoudl fire. THats how I belive it should work , and in that matter would be better than the SC system used in FFXI.

Now things may be bugged because of the change made to the battle system, going from a very very slow paced system to a faster paced system and things didn't carry over well in the transition. It's too bad its not working in release but like a lot of things XIV give it a month I bet it'll be better.
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#11 Oct 12 2010 at 9:13 AM Rating: Good
30 posts
I almost died the other nite because I accidentally hit the BR icon during a battle, was NOT fun.
#12 Oct 12 2010 at 9:24 AM Rating: Good
241 posts
The short answer is no.

The long answer is, they don't work even if they did work as intended because of the time it takes to set them up, coupled with the little payoff they give for doing them, as opposed to just mashing 1 on your keyboard and dealing more damage.
There once was a tiger striped cat. This cat died a million deaths and was reborn a million times and was owned by various people who he didn't care for. The cat wasn't afraid to die... One day, the cat was a free cat, a stray cat. He met a white female cat, and the two cats spent their days happily together. Years passed, and the white cat died of old age. The tiger striped cat cried a million times, and then died. It never
came back to life.
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