Many of us are jumping to illegitimate conclusions of incomplete content or broken systems in this game. I think a good reason for this is because we are often spoon fed where to do (blank) and how to do (blank) in other MMO's. Even in FFXI, the game was out a good year and a half in Japan, with many user made guides that stepped us through leveling, crafting, etc...
My point is that there are systems that are being implemented in this game that we can embrace and own if we think outside of the box. For example, the AH is almost unanimously agreed as a necessity but the market ward system can work if we make it work. SE is looking to adjust the system by categorizing the different zones which is a great idea. I wonder if the developers were seeing if we could figure to take the initiative to organize something like that instead of whining about how broke the system is. Another idea that may work is to use the market wards as a place to seek repairs. Crafters can visit the wards as a place to sell their services and make some money. This way, we can /shout in this designated instances w/o spamming the general gameplay area with repair needs.
Another system with a ton of complaints deals with the leve system. Sure the fatigue system limits the gamer to some extent, but I do not think the leve system was designed primarily to pace gamers through the leveling progression. I see the leve system as more of a means to make money, earn rewards, team up with others, and so on. Between my leves and those of a small group I'm in, I can make 100k gil within a couple hours. If we had limitless leves, there would undoubtedly be inflation in prices. This would make it significantly difficult for people who can't spend 8-12 hours a day grinding leves.
Edited, Oct 12th 2010 9:19am by allskillbill