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Understanding frustration yet curiousFollow

#1 Oct 12 2010 at 2:58 PM Rating: Good
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Hello

Everyone knows that these forums as of late, are highly composed of discontent with ffxiv.

I personally spend very little time on these forums, I check them occasionally and briefly tho.

I'm usually playing ffxiv, just dinged rank 25 I'm excited about that. Now 90% of unhappy players I have come across on these forums fall into two categories.

New to SE never played ffxi
- These individuals are not used to either the grind aspect of an eastern mmo or it's fundamental focuses. I totally understand your frustration after 3 hours of being logged on and having the feeling of little to no sense of accomplishment especially if u tried to shop those bazaars is annoying!

FFXI vets who were advid 11 players

A category who my heart most goes out to. Appreciated 11s mysticism, storyline, and leveling/job system and expected the same enjoyment from SE. PC and console friendly which better UI then 14 by far.

My point of this thread is to ask out of curiosity to these groups of gamers, how many of you have been at the vey very beginning launch of a new MMO?

Now stop what your thinking

I am NOT trying to be smug or a jerk this is out of seriousness. And ffxi was out for over a year when the western hemisphere so do not say that.

It's so crazy to me that this game has only been out since the end of September, I seriously forget because I come on these forums and forget how new this mmo is, it's discussed like its been on the market for a year.

And the argument of most disatisffied players is gonna be, this mmo is next gen it should be ready to go out the box with content smoothness server stability and all!

Ummm no. Try building a game with this graphical intensity, new graphics engine, new system all around, there will be serious bugs for a while.

It's just crazy the flame in such a short amount of time.

I am in no way defending SE, I have seen a lot off mmo launches and I'm just curious.

In all seriousness how many of you have been at the very beginning of a new mmo?

And I wrote on my iPhone so easy on the grammar hate :)
#2 Oct 12 2010 at 3:04 PM Rating: Decent
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I have been in 4 beta's but this is only my 2nd from the beginning MMO (the others didn't appeal to me enough to buy). My first was LOTRO. Its been some time since it came out and maybe my memory is foggy, but to me it was 10 times as polished and had 100's of times more content at release. I don't remember being kicked off line multiple times a day with a server error message only to find when I manage to get logged back in it had invalidated my quest (which also were not limited to a set number per 'x number of hours)

So ya, I expected a company with SE's pedigree, dev staff and budget to release something far and away better than the drivel we were given.

-Teeg
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#3 Oct 12 2010 at 3:06 PM Rating: Good
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I think older FFXI players are disappointed in how this feels like a step backwards compared to FFXI. And I think players who didn't play FFXI are disappointed because this game stands up poorly to market competitors, and does not resemble the game we were "sold" by SE in all of their previews and statements.


As far as the beginning of a launch, Ive said before in other threads, a brand new MMO should be able to stand up to in comparison to last year's MMOs. FFXIV's UI is dated by almost a decade. Every other developer has stumbled onto something better, or at least recognize that other games have something better and steal it.
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#4 Oct 12 2010 at 3:12 PM Rating: Default
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Teegotaru wrote:
So ya, I expected a company with SE's pedigree, dev staff and budget to release something far and away better than the drivel we were given.


Did you try using a dictionary before using the word "drivel"? just curious cuz its being used a lot lately and it seems people don't even know what it means; just to broaden your knowledge a little:

Drivel: a worthless message.

Square Enix released a worthless message with FFXIV?

Anyway, TC, maybe what you're saying is true but I quit the game because I'm not enjoying it at the moment. I will gladly hop back on the ship after I hear what's been done down the road and I'll most likely enjoy it, but I don't want to play it now *just* so I can "have a head start", I don't really care, and as It stands the game doesn't have much content to offer and the stuff it does have is boring and repetitive (guildleves). This game probably wont outright fail because SE has a lot of loyal fans but they're still crazy for releasing it in its current state no matter the circumstances...they say there is no such thing as bad publicity, well FFXIV begs to differ. This, coming from me who defended this game through and through in beta because I had a little more faith in SE's abilities than what they have shown us so far.
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#5 Oct 12 2010 at 3:14 PM Rating: Decent
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I was on FFXI for the NA launch on PC, and I was on the WoW launch, also played DDO like 2-3 months after the launch. And of course this game.

From those games at launch, FFXI was already developed somewhat since it was out in Japan for a year.

WoW I had at launch, and it wasn't great, there was glitches/bugs, and the servers crashed all the time. There was a constant queue to log on when they were up.

The main difference is, whith those games, the problems were bugs. An occasional typo. An npc that wouldn't do what he was supposed to. And the server peoblems. All TECHNICAL issues.

The problems in FFXIV most are whinging about are in the design. They can fix the bugs, beef up the servers, but you're still left with a poorly designed game. Those other games, when you were actually able to log on, were new and awesome, you would run through areas and admire the landscape like a kid at disney world. Within about 20 minutes into FFXIV running through Gridania, I started to notice the same ramps/overpass, same little rivers and waterfalls, the same hollowed out logs you run through. FFXIV is jsut a half assed game basically.


p.s.
once again we're compairing it to games released 6-8 years ago. What was acceptable in 2002, isn't acceptable in 2010
The interface is a dead horse but, it just isnt good. The UI is the UI games had in the 90's, it isn't a step backwards, it's a couple dozen steps backwards. And it's most annoying when people call it "innovative"... That is like putting a steam engine in your mercedes and calling it innovation.

Edited, Oct 12th 2010 5:16pm by KristoFurwalken
#6 Oct 12 2010 at 3:18 PM Rating: Decent
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I played FF XI for 5 years, and loved it. I was there from the NA launch.

I played only WAR from launch and it had Alot of problems, but was definitely
enjoyable and playable. This game has way too many problems and lack of basic
functions to blame it on just being a young game. This game is in terrible
shape, its a mess, its bland, and unfun. I just find it wrong to release a
game in this condition and expect monthly fees.

Hey, maybe you know something I dont, maybe most MMO's start out like this, I
wouldnt really know, if thats the case I will never buy one on release again and I
will plan on playing them a year or so after release because this game is far
from being enjoyable.
#7 Oct 12 2010 at 3:21 PM Rating: Good
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I am not new to SE but I didn't play XI.

Have I ever been part of a launch?

I was part of the Beta and launch of EQII, WoW, LotRO, V:SoH, AoC, DDO, and I am sure am I forgetting a few. I've been involved in the gaming industry for well over 20 years. It just kind of happens when your father builds and designs arcades for a living, as well as works for Lauren Bromley. I've met and had more translated conversations with Japanese game developers before I turned 18 than most people will ever see in a lifetime. That enough previous experience for you?

The problem isn't the bugs. People who expect a clean, polished MMO out of the box are idiots. The problem is the poorly designed mechanics, the implementation of those mechanics, or the complete lack thereof. Even the amount of content is laughable for a game of this caliber. And this being a next gen MMO from a company who already has an existing MMO is a very valid excuse. Unlike its predecessors, FFXIV had the advantage of being able to go back and look to see what other games did right and wrong, as well as what types of systems work and which ones don't. All of which they seemingly ignored. People constantly QQ about WoW clones. Well there's a reason so many games copy WoW's UI, IT WORKS. Do I think games should replicate it exactly, no. But why try to recreate the wheel?

The only thing this game has done right is the graphics, and even that is limited to the cities. The excessive copy/paste terrain outside of the cities completely negates the previously mentioned strong point. I don't know about anybody else, but sitting in the city looking at all the "pretty" is not why I play. And as any old time gamer will tell you, graphics are worth crap when compared to playability and content.
#8 Oct 12 2010 at 3:24 PM Rating: Decent
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KristoFurwalken wrote:
I was on FFXI for the NA launch on PC, and I was on the WoW launch, also played DDO like 2-3 months after the launch. And of course this game.

From those games at launch, FFXI was already developed somewhat since it was out in Japan for a year.

WoW I had at launch, and it wasn't great, there was glitches/bugs, and the servers crashed all the time. There was a constant queue to log on when they were up.

The main difference is, whith those games, the problems were bugs. An occasional typo. An npc that wouldn't do what he was supposed to. And the server peoblems. All TECHNICAL issues.

The problems in FFXIV most are whinging about are in the design. They can fix the bugs, beef up the servers, but you're still left with a poorly designed game. Those other games, when you were actually able to log on, were new and awesome, you would run through areas and admire the landscape like a kid at disney world. Within about 20 minutes into FFXIV running through Gridania, I started to notice the same ramps/overpass, same little rivers and waterfalls, the same hollowed out logs you run through. FFXIV is jsut a half assed game basically.


p.s.
once again we're compairing it to games released 6-8 years ago. What was acceptable in 2002, isn't acceptable in 2010
The interface is a dead horse but, it just isnt good. The UI is the UI games had in the 90's, it isn't a step backwards, it's a couple dozen steps backwards. And it's most annoying when people call it "innovative"... That is like putting a steam engine in your mercedes and calling it innovation.

Edited, Oct 12th 2010 5:16pm by KristoFurwalken


This is a very well-thought out response and what i believe many future response will resemble.

It is also where the majority of my confusion comes into play

Did you not read a thing about the game or follow it at all?

A poorly designed game? if thats your opinion why did you spend the 50-80$ to play it when the class system, crafting system, and gameplay methods were addressed repeatedly in beta and on forums and is exactly what was delivered?

I could understand if they gave us a completely different system them promised, but they spent an extensive amount of time going over the armoury system and how guildleves would work and gave an open beta trial and the majority of flamers come out with this type of response.

You description of bugs in 11, WoW, and DDO was exactly spot on my description of them.

But then your main issue is the poor design? i just don't understand why you would buy a game just to set yourself up for dissapointment because SE delivered the design they promised, and even gave you a open beta to try it out.

Bugs, lag, poor UI great arguement but complaining about a design that was openly discussed and trialed then released is what most of these forums are composed of now days and i just don't understand...
#9 Oct 12 2010 at 3:29 PM Rating: Decent
38 posts
Raolan wrote:
I am not new to SE but I didn't play XI.

Have I ever been part of a launch?

I was part of the Beta and launch of EQII, WoW, LotRO, V:SoH, AoC, DDO, and I am sure am I forgetting a few. I've been involved in the gaming industry for well over 20 years. It just kind of happens when your father builds and designs arcades for a living, as well as works for Lauren Bromley. I've met and had more translated conversations with Japanese game developers before I turned 18 than most people will ever see in a lifetime. That enough previous experience for you?

The problem isn't the bugs. People who expect a clean, polished MMO out of the box are idiots. The problem is the poorly designed mechanics, the implementation of those mechanics, or the complete lack thereof. Even the amount of content is laughable for a game of this caliber. And this being a next gen MMO from a company who already has an existing MMO is a very valid excuse. Unlike its predecessors, FFXIV had the advantage of being able to go back and look to see what other games did right and wrong, as well as what types of systems work and which ones don't. All of which they seemingly ignored. People constantly QQ about WoW clones. Well there's a reason so many games copy WoW's UI, IT WORKS. Do I think games should replicate it exactly, no. But why try to recreate the wheel?

The only thing this game has done right is the graphics, and even that is limited to the cities. The excessive copy/paste terrain outside of the cities completely negates the previously mentioned strong point. I don't know about anybody else, but sitting in the city looking at all the "pretty" is not why I play. And as any old time gamer will tell you, graphics are worth crap when compared to playability and content.


Very awesome that sure is alot more experience then i have ^^

But i invite you to read my post just above this regarding a similar post of yours. I understand your complaints but again your biggest complaint again is designed mechanics if i understand correctly

I either live on a different planet or people are making little sense to me, why did you purchase the game if you had a chance to play beta and see the design in action? You must of ignored them, still bought the game, and then got upset for what they showed would be implemented?

Not trying to be rude but help me understand this reasoning that so many other seemed to follow, if your upset about content, bugs, ui, i understand compeletely, you and i both know those things will come in time. But to point out design mechanics from a game you could of easily tested or screened before buying is ludicrous to my i must be crazy tho.
#10 Oct 12 2010 at 3:39 PM Rating: Decent
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Quote:
I either live on a different planet or people are making little sense to me, why did you purchase the game if you had a chance to play beta and see the design in action? You must of ignored them, still bought the game, and then got upset for what they showed would be implemented?


I never said I purchased the game, but I do have a few friends that did. I not only watched them play, I have played their characters myself, and not just for a few minutes. I was also in the OB. I don't preorder games anymore, for exactly this reason. If I'm not at least in the open beta, I wait for the reviews.

I've also been following the update progress and have seen the improvements made so far, although the major issues still exist.

At this point I'm just waiting to see what happens.

Edited, Oct 12th 2010 11:41am by Raolan
#11 Oct 12 2010 at 3:50 PM Rating: Default
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I've participated in many beta's and opening weeks for other MMO's and this was by far the cleanest start out of any one yet.


Very few server crash's, not many bugs (though there were a few serious ones), and a robust base game (i.e. unfinished) that will grow into somthing amazing.

the UI is very similar to FFXI so it wasnt hard for me to get used to. The lag is caused because SE made the unusual choice to have all info bounce back and forth from the servers and not because of any failed programming. It was just a designer choice for game protection. Personally i see were they could change it a bit to help speed things up, but it's their choice.

Game looks amazing and has the most unique class building system out of any other MMO out there.



I can only put down all the complaints as either lack of understanding or childish rage at not having a perfect game at launch, which will never happen to begin with.
#12 Oct 12 2010 at 4:01 PM Rating: Decent
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Raolan wrote:
Quote:
I either live on a different planet or people are making little sense to me, why did you purchase the game if you had a chance to play beta and see the design in action? You must of ignored them, still bought the game, and then got upset for what they showed would be implemented?


I never said I purchased the game, but I do have a few friends that did. I not only watched them play, I have played their characters myself, and not just for a few minutes. I was also in the OB. I don't preorder games anymore, for exactly this reason. If I'm not at least in the open beta, I wait for the reviews.

I've also been following the update progress and have seen the improvements made so far, although the major issues still exist.

At this point I'm just waiting to see what happens.

Edited, Oct 12th 2010 11:41am by Raolan


I sincerly apologize for my misunderstanding.

Actually i admire your ability to actually restrain yourself from buying a game that did not look promising to you and holding off to watch it develop.

I would say less than 10% of people who post on these forums are capable of doing that and would instead purchase the game out of wishful thinking and then get upset and starting flaming up these forums for something that was to be expected.

Good post
#13 Oct 12 2010 at 4:23 PM Rating: Good
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I'm wondering if John is an S-E rep, or just a sock, since the low post count, numbered username and always pro-S-E stance is curious. Hehe.

As many stated here, expectations of game design were not met. A lot of people simply didn't know just how poor things would be implemented until they actually stated playing. S-E also stated UI wouldn't be an issue with retail, as opposed to beta, and it clearly was. Also, new graphics don't suddenly make item sorting code obsolete. I imagine everything being stored on the server is the cause for the majority of playability issues. Seems like a pretty rookie mistake. People are already botting. People are always going to bot. Don't punish legitimate players with botting countermeasures that will never work.

John, I'm glad you like the game. Aside from worrying about random bans (Seriously what the heck), I'm still enjoying it, too. But man, you sound like an S-E mouthpiece in all of your posts. S-E really needs to make some sweeping changes to how they operate. I just hope I don't get banned before this game gets to a point where I can recommend it to my friends.
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#14 Oct 12 2010 at 4:47 PM Rating: Good
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I started playing FFXI when it first came out in Japan and it was way more complete than FFXIV is now.

I was in the open beta for FFXIV and I got bored of it like a week or two after I started playing because of all the defects, but I thought it was because it was a Beta and the commercial release would be better. But to my surprise it was practically the same as the Beta version.

Edited, Oct 12th 2010 5:49pm by Juanmiguel
#15 Oct 12 2010 at 4:48 PM Rating: Good
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Johnsmith129 wrote:

FFXI vets who were advid 11 players

A category who my heart most goes out to. Appreciated 11s mysticism, storyline, and leveling/job system and expected the same enjoyment from SE. PC and console friendly which better UI then 14 by far.

My point of this thread is to ask out of curiosity to these groups of gamers, how many of you have been at the vey very beginning launch of a new MMO?



I fall into the "FFXI vet" category.

I was at the launch of a few MMOs. Asheron's Call, Anarchy Online, Asheron's Call 2, Final Fantasy XI (yeah I know, came out in japan first), Guild Wars, City of Heroes, World of Warcraft, Darkfall, Champions Online, and Final Fantasy XIV.

Note that these are just the MMOs that I bought at launch, not all that I've owned in general. I also was in beta for all of those MMOs, excluding Champions Online and Darkfall, which I bought on a whim.

I have beta tested: Age of Conan, Asheron's Call, Asheron's Call 2, Aion, Anarchy Online, Auto Assault, City of Heroes, Dungeons and Dragons Online, Fallen Earth, Final Fantasy XI, Final Fantasy XIV, Lord of the Rings Online, Tabula Rasa, Vanguard: Saga of Heroes, and World of Warcraft.

Out of all of the betas I have played, Final Fantasy XIV ranks among the least enjoyable and least "fleshed out". I remember Tabula Rasa's beta being pretty awful, but that's just not a very good MMO to begin with. Anarchy Online's beta was very buggy, but there was WAY more "game" there than what FFXIV even comes close to achieving. Also, by the time of AO's release, most of the bugs and major issues from beta were actually fixed, because their beta test was an actual beta test, rather than a public demo disguised as an open beta. Auto Assault had a better beta than Final Fantasy XIV.

Out of all of the launches I've experienced, Final Fantasy XIV is the worst, bar none. Darkfall was pretty bad, but the PVP oriented aspect of the game created a lot of emergent gameplay, which is completely absent in FFXIV. If FFXIV had free-for-all PVP like Darkfall, that would create a lot of gameplay within FFXIV as well.

The "new graphics and new system" defense for a new MMO only goes so far. Most new MMOs push graphics to whatever the limitations are at that time. When Asheron's Call 2 came out, its graphics were amazing, even compared to SINGLE PLAYER games coming out at that time. Final Fantasy XIV's graphics are great, but not revolutionary unless compared to other MMOs. Even then, the graphics have nothing to do with the immense amounts of server lag, the tediously drawn-out gameplay mechanics, or the lack of things to do in general in the game.

I know exactly what happened with this game, even if people don't want to acknowledge it. They wanted to get it out the door before WoW:Cataclysm. They wanted to push it out a couple months beforehand, so they could get those sales from people who are wanting to try something new as they wait for the Cataclysm expansion. FFXIV could have used a few more months in the oven, but it would have been stupid for them to release it at anytime within four to six months after the Cataclysm release, because all of the WoW players would be wrapped up in playing that rather than experimenting with new games.
#16 Oct 12 2010 at 4:58 PM Rating: Decent
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I have been around since FFXI JP release. And I have been playing other MMO since launch as well.
What I am disappointed is, with nearly a decade experience from FFXI,
FFXIV launch way worse than FFXI, a HUGE step backward indeed.

(Party system, search system, way smoother UI, useful NPC vendor that sells low lvl equip,HUGE VARIENCE IN TERRIAN, ....)

Even without AH for 6 weeks at that time, the game is still really enjoyable, and most of all, it is FUN to play.

14 for me, is a pretty, yet dull, online single player game with chat rooms.

Edited, Oct 12th 2010 4:01pm by timmyofalex
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#17 Oct 12 2010 at 5:04 PM Rating: Default
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sqwertyuiop wrote:

I know exactly what happened with this game, even if people don't want to acknowledge it. They wanted to get it out the door before WoW:Cataclysm. They wanted to push it out a couple months beforehand, so they could get those sales from people who are wanting to try something new as they wait for the Cataclysm expansion. FFXIV could have used a few more months in the oven, but it would have been stupid for them to release it at anytime within four to six months after the Cataclysm release, because all of the WoW players would be wrapped up in playing that rather than experimenting with new games.


And I'm afraid it backfired on them. The WoW patch 4.0 was released today,(the patch that remaps the game and classes) and WoW fanbois are busy DLing it with their little hearts fluttering in anticipation for the servers to come up in about an hour. I haven't palyed WoW in about 6 months, I figured I was going to quit for FFXIV anyhow. But today when I saw the patch release I said wth might as well DL it. Posted it somewhere else, what a difference between SE and Blizzard. The entire Patch was something like 5gb, It took less than 5 minutes. There is a link right on the downloader "How is our new Downloader please contact us with feedback with out live support team here. Man, what a difference from the comical run around you get with SE.

So really in a rush to beat Cataclysm, I think they really made themselves look bad here. When Cataclysm hits stores in Dec. it will most likely sell more copies in the first hour or 2, than FFXIV will sell over the course if its entire life.
#18 Oct 12 2010 at 5:12 PM Rating: Decent
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Ridere wrote:
I'm wondering if John is an S-E rep, or just a sock, since the low post count, numbered username and always pro-S-E stance is curious. Hehe.


You know, I didn't even notice that. Also, John Smith is about as "American" a name as you can get.

Nice catch.
#19 Oct 12 2010 at 5:34 PM Rating: Good
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Quote:
I'm wondering if John is an S-E rep, or just a sock, since the low post count, numbered username and always pro-S-E stance is curious. Hehe.


First thing I thought of when I read his posts, very high chance he is honestly. Square US have always been around forums and cared more than the actual company proper, the game is in such a state it wouldnt suprise me if they were trying to boost the public image from within the fan forums.

Anyway, the point isnt that the game is new.. the point is the game is terrible, totally unready for release, almost no content at all, badly hurridly designed... its just horribly done. Bugs are fine, low content is fine(but not to this degree) but a game that is plain bad is not. Even if you ignore the fact that the majority of players hate the game, this game is getting bad reviews across the board, these same sites have reviewed all other MMO's at release and they faired far better.

Truth is this game got sales based on FFXI(the fact they made the races the same pushed this ideal pretty heavily) no matter what square said about it a lot were always going to try it and be really dissapointed due to the mess they made.

They knew this game was not ready but they released it anyway and took advantage of the fact it was a brand name, they banked on sales based on that.

Edited, Oct 12th 2010 7:42pm by preludes
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#20 Oct 12 2010 at 6:57 PM Rating: Decent
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Johnsmith129 wrote:

Did you not read a thing about the game or follow it at all?

A poorly designed game? if thats your opinion why did you spend the 50-80$ to play it when the class system, crafting system, and gameplay methods were addressed repeatedly in beta and on forums and is exactly what was delivered?

I could understand if they gave us a completely different system them promised, but they spent an extensive amount of time going over the armoury system and how guildleves would work and gave an open beta trial and the majority of flamers come out with this type of response.

...

But then your main issue is the poor design? i just don't understand why you would buy a game just to set yourself up for dissapointment because SE delivered the design they promised, and even gave you a open beta to try it out.

Bugs, lag, poor UI great arguement but complaining about a design that was openly discussed and trialed then released is what most of these forums are composed of now days and i just don't understand...


I'll try to help you understand. I fall in the FFXI vet category. I haven't been in MMO launches before, so I don't have a good baseline for how bad they usually start. I did buy the CE and I am very disappointed in this game even though I did play the open beta.

The reasons I bought the game:
- I was having fun towards the end of open beta. I was in a couple linkshells that had pretty good people in them which helped a lot.
- I haven't started an MMO at launch before and I wanted to see what it was like. I expected it to be buggy, but also thought I might have a chance to get ahead of the curve a bit.
- I had enough money to not be particularly concerned about the price.

The reasons I am disappointed:
- I haven't been able to find the people that ran those linkshells in retail. I don't click as well with my current linkshells.
- I've hit a wall in my fun around rank 12 or so.
- - Killing stuff is fun at first, but there isn't that much variety in solo play. Every fight is Stoneskin, Shock Spikes, (3 Spirit Darts, Radiance)*repeat, Cure self if necessary.
- - Parties are harder to get in than I am used to from FFXI. Once in a party, I found the SP distribution to be completely bizarre and bad (this is post the recent "fix" which is why I was trying it out). SP was extremely random, often being 0-50sp one fight and 200-400sp the next fight on the same mobs, same party, same strategy, same everything. SP was maybe about the same as solo but I spent more time dead. I pretty much just spammed Cure for most fights which wasn't very interesting, but seemed to be the most useful and give the most SP.
- - There is almost no variety to the guildleves. I was expecting more variation in retail. Kill N of this monster for no particular reason isn't really any different than what I would do without any guildleves.
- - Finding stuff the right level to kill is annoying. I tried going various places/directions and usually went from blue mobs to red mobs with nothing in between.
- - Killing stuff at r12+ with mostly r1 gear is annoying, painful, and frustrating for no good reason. Market ward system is not working. I don't expect named wards to help enough to make it acceptable for me.
- - The grind starts to kick in around there in a noticeable way. I know from experience that if you start to notice the grind and the xp/sp w/e requirements go up a bunch for each level (checked on eorzeapedia) then those next levels are going to go from noticeable to excruciating.
- Crafting was fun at first, but is getting old fast.
- - The delay on starting/ending crafting is faster than in open beta, but the delay on each step is greater.
- - There doesn't seem to be any good reason to use rapid synthesis.
- - My strategy doesn't really change from synth to synth and could be summarized in about 4 simple if-then rules.
- - Materials are hard to find or overpriced. End results are hard to sell. There isn't much point in crafting if the results are not going to be used.
- - Crafting recipes require very high rank parts compared to the end items created. Rank 21+ parts to create rank 7 tools/weapons is very common.
- There is almost no content. The storyline quests are great, but extremely few and far between. The guildleves don't really add any new play types, just rewards and free mats on the local ones. There don't seem to be any other story quests to do. I hear about guild and faction quests, but I'm not sure how to get those and I'm too frustrated over all to go hunting for things.

Why didn't I discover this in open beta and hence not buy the game?
- open beta was very short, so I didn't have a chance to run into many of the problems
- I didn't get high enough rank in open beta to make rank 1 gear a problem
- I didn't get high enough rank in open beta to get to the point where it starts to become a grind
- I didn't care as much about whether I sold things in open beta
- I assumed I couldn't find things in open beta, because no one cared to sell them since gil and everything would be wiped. Also, I didn't get high enough rank to start needing much of anything.
- I wasn't in parties in open beta to discover the SP distribution is messed up because no one seemed to be doing them other than guildleves which I find pointless and boring (other than the rewards). I assumed that people would be forming parties once they got done getting used to the game.
- The recipes weren't well known enough in open beta for me to realize that rank 7 tools sometimes took rank 21+ parts
- SE didn't give good guidance on what to expect to change between open beta and retail
- - I was expecting that there would be a lot more quests. I had assumed they were withholding those since they said they wanted the game to feel fresh on retail. SE is known for their story. I just couldn't conceive of a SE title with very little story.
- - I was hoping that they would have something to help with the market ward situation as they said they were hoping to have an update for launch. I wasn't expecting an AH, but I was expecting something like a poor search system or a way for retainers to have a sign for what they were selling or something.

Edited, Oct 12th 2010 8:59pm by RedHobbit
#21 Oct 13 2010 at 3:47 AM Rating: Good
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I was a longtime FFXI player and I was around for the launches of WoW, AOC, WAR, and Guild Wars. Speaking on Technical Standpoint, FFXIV has had one of the best launches I can remember. There hasn't been too many server problems.

Speaking from a "Fun" Standpoint, FFXIV is the worst I've ever played by far. I didn't get to play the BETA very much and I guess I was blinded by the fact that I loved FFXI so much that even if FFXIV was half the game it was, I would enjoy it. I can't say it is. There is no "Soul" to this game, something that made FFXI so great. The lack of quests and storylines is just disgusting, and in my opinion the world is downright awful. We have 3 cities with 5 huge areas that lack anything exciting about them except bland copied textures. When after a couple of days I felt like I was forcing myself to log on, I knew there was a problem. I've never gotten bored of any MMO this quickly.

I'm not the only person who feels this way either, its sad but many are feeling this way. The damage has been done and there is really no way for SE to patch the things that I and many others consider fun in an MMO. This game will no doubt survive due to the huge amount of fanboys, but it will never be the game it could've been. I hope SE learns a lesson and tries to go forwards with their next MMO whenever that may be, rather than backwards.
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