Did you not read a thing about the game or follow it at all?
A poorly designed game? if thats your opinion why did you spend the 50-80$ to play it when the class system, crafting system, and gameplay methods were addressed repeatedly in beta and on forums and is exactly what was delivered?
I could understand if they gave us a completely different system them promised, but they spent an extensive amount of time going over the armoury system and how guildleves would work and gave an open beta trial and the majority of flamers come out with this type of response.
But then your main issue is the poor design? i just don't understand why you would buy a game just to set yourself up for dissapointment because SE delivered the design they promised, and even gave you a open beta to try it out.
Bugs, lag, poor UI great arguement but complaining about a design that was openly discussed and trialed then released is what most of these forums are composed of now days and i just don't understand...
I'll try to help you understand. I fall in the FFXI vet category. I haven't been in MMO launches before, so I don't have a good baseline for how bad they usually start. I did buy the CE and I am very disappointed in this game even though I did play the open beta.
The reasons I bought the game:
- I was having fun towards the end of open beta. I was in a couple linkshells that had pretty good people in them which helped a lot.
- I haven't started an MMO at launch before and I wanted to see what it was like. I expected it to be buggy, but also thought I might have a chance to get ahead of the curve a bit.
- I had enough money to not be particularly concerned about the price.
The reasons I am disappointed:
- I haven't been able to find the people that ran those linkshells in retail. I don't click as well with my current linkshells.
- I've hit a wall in my fun around rank 12 or so.
- - Killing stuff is fun at first, but there isn't that much variety in solo play. Every fight is Stoneskin, Shock Spikes, (3 Spirit Darts, Radiance)*repeat, Cure self if necessary.
- - Parties are harder to get in than I am used to from FFXI. Once in a party, I found the SP distribution to be completely bizarre and bad (this is post the recent "fix" which is why I was trying it out). SP was extremely random, often being 0-50sp one fight and 200-400sp the next fight on the same mobs, same party, same strategy, same everything. SP was maybe about the same as solo but I spent more time dead. I pretty much just spammed Cure for most fights which wasn't very interesting, but seemed to be the most useful and give the most SP.
- - There is almost no variety to the guildleves. I was expecting more variation in retail. Kill N of this monster for no particular reason isn't really any different than what I would do without any guildleves.
- - Finding stuff the right level to kill is annoying. I tried going various places/directions and usually went from blue mobs to red mobs with nothing in between.
- - Killing stuff at r12+ with mostly r1 gear is annoying, painful, and frustrating for no good reason. Market ward system is not working. I don't expect named wards to help enough to make it acceptable for me.
- - The grind starts to kick in around there in a noticeable way. I know from experience that if you start to notice the grind and the xp/sp w/e requirements go up a bunch for each level (checked on eorzeapedia) then those next levels are going to go from noticeable to excruciating.
- Crafting was fun at first, but is getting old fast.
- - The delay on starting/ending crafting is faster than in open beta, but the delay on each step is greater.
- - There doesn't seem to be any good reason to use rapid synthesis.
- - My strategy doesn't really change from synth to synth and could be summarized in about 4 simple if-then rules.
- - Materials are hard to find or overpriced. End results are hard to sell. There isn't much point in crafting if the results are not going to be used.
- - Crafting recipes require very high rank parts compared to the end items created. Rank 21+ parts to create rank 7 tools/weapons is very common.
- There is almost no content. The storyline quests are great, but extremely few and far between. The guildleves don't really add any new play types, just rewards and free mats on the local ones. There don't seem to be any other story quests to do. I hear about guild and faction quests, but I'm not sure how to get those and I'm too frustrated over all to go hunting for things.
Why didn't I discover this in open beta and hence not buy the game?
- open beta was very short, so I didn't have a chance to run into many of the problems
- I didn't get high enough rank in open beta to make rank 1 gear a problem
- I didn't get high enough rank in open beta to get to the point where it starts to become a grind
- I didn't care as much about whether I sold things in open beta
- I assumed I couldn't find things in open beta, because no one cared to sell them since gil and everything would be wiped. Also, I didn't get high enough rank to start needing much of anything.
- I wasn't in parties in open beta to discover the SP distribution is messed up because no one seemed to be doing them other than guildleves which I find pointless and boring (other than the rewards). I assumed that people would be forming parties once they got done getting used to the game.
- The recipes weren't well known enough in open beta for me to realize that rank 7 tools sometimes took rank 21+ parts
- SE didn't give good guidance on what to expect to change between open beta and retail
- - I was expecting that there would be a lot more quests. I had assumed they were withholding those since they said they wanted the game to feel fresh on retail. SE is known for their story. I just couldn't conceive of a SE title with very little story.
- - I was hoping that they would have something to help with the market ward situation as they said they were hoping to have an update for launch. I wasn't expecting an AH, but I was expecting something like a poor search system or a way for retainers to have a sign for what they were selling or something. Edited, Oct 12th 2010 8:59pm by RedHobbit