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Best review yet, Gametrailers.com reviewFollow

#1 Oct 12 2010 at 7:49 PM Rating: Decent
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These guys nailed it, head on. Most fair and realistic review I've seen/read yet. Definitely worth watching.

http://www.gametrailers.com/video/review-hd-final-fantasy/705893
#2 Oct 12 2010 at 9:03 PM Rating: Decent
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#3 Oct 12 2010 at 11:54 PM Rating: Excellent
Interesting review. I do agree with some of it, but not all of it.

For example, this guy seems to rag on the storylines quite a bit, while I've seen several people in the forums talk about how exciting the storyline is.

He also rags on Square Enix for not teaching us the controls of the game, but this was no different than FFXI... I guess that's the impression an outsider would have though.

I also LOL'd at him complaining about combat. Yes, I don't like the targeting either... but I've had plenty of exciting battles, and I'm only a rank 10 gladiator. Perhaps the reviewer should try using some different abilities?

And then he complains about hearing the "pitter patter" of his footsteps? I know how to solve that problem... don't be a freakin' taru!

He rightfully criticizes the UI, the UI lag and the inconceivable market ward system, as well as the lack of other content in the game so far... but this reviewer strikes me as someone who never really played FFXI. I haven't read all the reviews out on this game so far, and I can't help but wonder if the other reviewers give off the same vibe.

Square Enix definitely needs to get its act together, and FFXIV has some serious -- and I mean SERIOUS -- problems... but I found this review to be slightly over the top.

Edit: I also wanted to facepalm when I saw him busting a synth on a yellow... I wish I could tell him, "YOU'RE DOING IT WRONG!"

Edited, Oct 12th 2010 10:57pm by Thayos
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#4 Oct 13 2010 at 12:01 AM Rating: Excellent
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Thayos wrote:
Interesting review. I do agree with some of it, but not all of it.

For example, this guy seems to rag on the storylines quite a bit, while I've seen several people in the forums talk about how exciting the storyline is.

He also rags on Square Enix for not teaching us the controls of the game, but this was no different than FFXI... I guess that's the impression an outsider would have though.

I also LOL'd at him complaining about combat. Yes, I don't like the targeting either... but I've had plenty of exciting battles, and I'm only a rank 10 gladiator. Perhaps the reviewer should try using some different abilities?

And then he complains about hearing the "pitter patter" of his footsteps? I know how to solve that problem... don't be a freakin' taru!

He rightfully criticizes the UI, the UI lag and the inconceivable market ward system, as well as the lack of other content in the game so far... but this reviewer strikes me as someone who never really played FFXI. I haven't read all the reviews out on this game so far, and I can't help but wonder if the other reviewers give off the same vibe.

Square Enix definitely needs to get its act together, and FFXIV has some serious -- and I mean SERIOUS -- problems... but I found this review to be slightly over the top.

Edit: I also wanted to facepalm when I saw him busting a synth on a yellow... I wish I could tell him, "YOU'RE DOING IT WRONG!"

Edited, Oct 12th 2010 10:57pm by Thayos


You got this right for the most part. I am getting a little peeved about the whole" SE doesn't tell us how to play" thing though. The Lodestone lists all basic controls, and the game itself tells you what to do in the beginning. If people can't figure out what to do, then there is a chance they haven't looked for the information, or paid attention to the text in game.
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#5 Oct 13 2010 at 12:01 AM Rating: Good
Eh, reviewers are just going to keep ******** on this game, cause right now, it really is ****. There's been lots of people saying you can't review an MMO from the get go, but seriously, UI should be functional out of the box. It's still my biggest gripe at this point along with the lack of search market ward function/ auction house. Fix the UI and I can probably let go of the AH for a little while. But honestly, I'm trying to make fang arrows for my Archer, and dear god... Have every ingredient but the **** fang arrow heads cause no one makes them and bat fangs seem to be too **** rare. So I've spent the last 3-4 days just trying to make about 10 stacks of arrows. It's sad beyond anything. I've finally managed to get 4 bat fangs, so hopefully tomorrow I can find myself a goldsmither to help me out.
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#6 Oct 13 2010 at 12:35 AM Rating: Decent
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Thayos wrote:

Edit: I also wanted to facepalm when I saw him busting a synth on a yellow... I wish I could tell him, "YOU'RE DOING IT WRONG!"

Edited, Oct 12th 2010 10:57pm by Thayos


Just wondering how you do it?

I just usually normal synth everything on white, yellow or red and wait (up to 3 times) if it is flashing. I usually have a 90%+ success rate
#7 Oct 13 2010 at 12:37 AM Rating: Good
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I always rapid on yellow. ALWAYS. I'd say 75% of the time (yeah i pulled that number out of my ****) i get a huge gain.

Edit: when i say huge gain, sometimes i get a 30 - 40% gain from rapid on yellow.

Edited, Oct 13th 2010 2:38am by Teneleven
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#8 Oct 13 2010 at 12:39 AM Rating: Decent
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Tanstalas1 wrote:
Thayos wrote:

Edit: I also wanted to facepalm when I saw him busting a synth on a yellow... I wish I could tell him, "YOU'RE DOING IT WRONG!"

Edited, Oct 12th 2010 10:57pm by Thayos


Just wondering how you do it?

I just usually normal synth everything on white, yellow or red and wait (up to 3 times) if it is flashing. I usually have a 90%+ success rate


i wait on red and yellow, and standard on flashing and white.....i fail maybe 1/100 synths.....
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#9 Oct 13 2010 at 12:40 AM Rating: Decent
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Teneleven wrote:
I always rapid on yellow. ALWAYS. I'd say 75% of the time (yeah i pulled that number out of my ****) i get a huge gain.

Edit: when i say huge gain, sometimes i get a 30 - 40% gain from rapid on yellow.

Edited, Oct 13th 2010 2:38am by Teneleven


http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=5542db352bb764087916b9d9200acf78650edf81

I'm just going by what the makers of the game said :)

#10 Oct 13 2010 at 12:40 AM Rating: Excellent
I always wait on yellow... never have good luck on that color. I believe the dev team even said it was bad to craft on yellow in one of the "Ask the Dev" entries.

Edit: Ah, there it is above! I've definitely noticed that crafting on red is generally good, but yellow is just bad news.

Edited, Oct 12th 2010 11:42pm by Thayos
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#11 Oct 13 2010 at 12:42 AM Rating: Good
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Vedis wrote:
Tanstalas1 wrote:
Thayos wrote:

Edit: I also wanted to facepalm when I saw him busting a synth on a yellow... I wish I could tell him, "YOU'RE DOING IT WRONG!"

Edited, Oct 12th 2010 10:57pm by Thayos


Just wondering how you do it?

I just usually normal synth everything on white, yellow or red and wait (up to 3 times) if it is flashing. I usually have a 90%+ success rate


i wait on red and yellow, and standard on flashing and white.....i fail maybe 1/100 synths.....


Flashing seems to be a pot luck. I usually wait on flashing, but i have succeeded on flashing more than once using standard. But not enough to warrant using anything other than wait.
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#12 Oct 13 2010 at 12:45 AM Rating: Good
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Teneleven wrote:
Vedis wrote:
Tanstalas1 wrote:
Thayos wrote:

Edit: I also wanted to facepalm when I saw him busting a synth on a yellow... I wish I could tell him, "YOU'RE DOING IT WRONG!"

Edited, Oct 12th 2010 10:57pm by Thayos


Just wondering how you do it?

I just usually normal synth everything on white, yellow or red and wait (up to 3 times) if it is flashing. I usually have a 90%+ success rate


i wait on red and yellow, and standard on flashing and white.....i fail maybe 1/100 synths.....


Flashing seems to be a pot luck. I usually wait on flashing, but i have succeeded on flashing more than once using standard. But not enough to warrant using anything other than wait.


i guess it all depends on how much waiting you end up having to do
having to hit wait 4 times is 10 durability lost, which can be worst then a fail in some cases.....with no success gain.
on flashing though ive had alot of luck, but thats just me i guess

as long as you succeed, you must be doing it right too :)
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#13 Oct 13 2010 at 12:49 AM Rating: Excellent
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I'm starting to think that there is no rhyme or reason to crafting. Maybe it's all just pot luck? We all have seen the guides, and all have done our own testing... yet we all have different results lol.

Edit: I just thought of something. In my tests, i was doing goldsmithing, and using wind shards. My deity is the wind deity. I wonder if that has anything to do with it.

Edited, Oct 13th 2010 2:50am by Teneleven
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#14 Oct 13 2010 at 12:53 AM Rating: Decent
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Teneleven wrote:
I'm starting to think that there is no rhyme or reason to crafting. Maybe it's all just pot luck? We all have seen the guides, and all have done our own testing... yet we all have different results lol.

Edit: I just thought of something. In my tests, i was doing goldsmithing, and using wind shards. My deity is the wind deity. I wonder if that has anything to do with it.

Edited, Oct 13th 2010 2:50am by Teneleven


SE has said that your Diety has no bearing on anything in the game (so far) they have said if/when they do implement something to do with your diety you will have a chance to repick it.
#15 Oct 13 2010 at 12:54 AM Rating: Good
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I've basically been crafting as if:

White: Highest chance of success, lowest chance for high gains on success.
Fast Flashing: Lowest chance for success, highest chance for high gains on success.

Then I imagine the lights to be on the following scale:

White
Yellow
Red
Slow Flashing
Medium Flashing
Fast Flashing

At synths around my level I usually use only standard on solid colors. On lower level synths I may try bold on solid colors, standard on flashing. Rapid I only really use in emergencies. When I reach a higher level I may try bold all the way across on really low level synths.
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#16 Oct 13 2010 at 12:55 AM Rating: Good
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There is alot of good info on lodestone, unfortunately a large majority of people dont even know about the site. I've had to tell lots of people about it. SE should have a link to it on the Start game screen or something.

And "just because it was that way in xi and people who played xi are used to not having much info" is NOT a valid excuse! xi was made years and years ago. Now the market is different and SE said they "want to appeal to the casual market". They failed at that miserably by not explaining simple stuff waaaayyyyy better like not having an in game recipe list of learned recipes and basic info on what eaten foods do.
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#17 Oct 13 2010 at 1:00 AM Rating: Good
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Tanstalas1 wrote:
Teneleven wrote:
I'm starting to think that there is no rhyme or reason to crafting. Maybe it's all just pot luck? We all have seen the guides, and all have done our own testing... yet we all have different results lol.

Edit: I just thought of something. In my tests, i was doing goldsmithing, and using wind shards. My deity is the wind deity. I wonder if that has anything to do with it.

Edited, Oct 13th 2010 2:50am by Teneleven


SE has said that your Diety has no bearing on anything in the game (so far) they have said if/when they do implement something to do with your diety you will have a chance to repick it.

Yeah, i know they said that, but i wonder sometimes. But, you are probably right.

Quote:
At synths around my level I usually use only standard on solid colors. On lower level synths I may try bold on solid colors, standard on flashing. Rapid I only really use in emergencies. When I reach a higher level I may try bold all the way across on really low level synths.

On synths my level, i can already do bold all the way. It just depends on the item. For instance, parts have a much better chance at HQ than items do. In other words, at your level, you should bold the parts that make the gear. Then standard/bold the gear if it is around your level.
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#18 Oct 13 2010 at 1:04 AM Rating: Good
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Thayos wrote:
Interesting review. I do agree with some of it, but not all of it.

For example, this guy seems to rag on the storylines quite a bit, while I've seen several people in the forums talk about how exciting the storyline is.

He also rags on Square Enix for not teaching us the controls of the game, but this was no different than FFXI... I guess that's the impression an outsider would have though.

I also LOL'd at him complaining about combat. Yes, I don't like the targeting either... but I've had plenty of exciting battles, and I'm only a rank 10 gladiator. Perhaps the reviewer should try using some different abilities?

And then he complains about hearing the "pitter patter" of his footsteps? I know how to solve that problem... don't be a freakin' taru!

He rightfully criticizes the UI, the UI lag and the inconceivable market ward system, as well as the lack of other content in the game so far... but this reviewer strikes me as someone who never really played FFXI. I haven't read all the reviews out on this game so far, and I can't help but wonder if the other reviewers give off the same vibe.

Square Enix definitely needs to get its act together, and FFXIV has some serious -- and I mean SERIOUS -- problems... but I found this review to be slightly over the top.

Edit: I also wanted to facepalm when I saw him busting a synth on a yellow... I wish I could tell him, "YOU'RE DOING IT WRONG!"

Edited, Oct 12th 2010 10:57pm by Thayos


I agree with the pitter patter of the feet thing. That was a bit nitpicky... but I think he was hitting home on a larger point of all the god awful traveling that needs to be done. Did you see the fast forwarded clip of traveling? That definitely does not look fun, nor does it feel fun in game.

Although, I do agree with him about the tutorials and lack of direction. I do not like when a game holds my hand for hours on end teaching me every last thing... but I do like to be shown the basics, in game. Without having to do my own investigating. I'll learn about the advanced stuff on my own all day, but I expect to be shown the basics. I also require a sense of direction and a purpose. I didn't feel much of that in game. I felt like I was plopped down into a giant sandbox and had someone tell me "good luck" >_<

I wish he gave more credit for the combat though, more credit is certainly due. Next to the music, the combat was the best element of the game for me. We finally are seeing the death of the auto attack. It's very refreshing. Auto attacking is so boring and overdone.

Edited, Oct 13th 2010 3:11am by Velgauder
#19 Oct 13 2010 at 1:10 AM Rating: Decent
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Velgauder wrote:
Thayos wrote:
Interesting review. I do agree with some of it, but not all of it.

For example, this guy seems to rag on the storylines quite a bit, while I've seen several people in the forums talk about how exciting the storyline is.

He also rags on Square Enix for not teaching us the controls of the game, but this was no different than FFXI... I guess that's the impression an outsider would have though.

I also LOL'd at him complaining about combat. Yes, I don't like the targeting either... but I've had plenty of exciting battles, and I'm only a rank 10 gladiator. Perhaps the reviewer should try using some different abilities?

And then he complains about hearing the "pitter patter" of his footsteps? I know how to solve that problem... don't be a freakin' taru!

He rightfully criticizes the UI, the UI lag and the inconceivable market ward system, as well as the lack of other content in the game so far... but this reviewer strikes me as someone who never really played FFXI. I haven't read all the reviews out on this game so far, and I can't help but wonder if the other reviewers give off the same vibe.

Square Enix definitely needs to get its act together, and FFXIV has some serious -- and I mean SERIOUS -- problems... but I found this review to be slightly over the top.

Edit: I also wanted to facepalm when I saw him busting a synth on a yellow... I wish I could tell him, "YOU'RE DOING IT WRONG!"

Edited, Oct 12th 2010 10:57pm by Thayos


I agree with the pitter patter of the feet thing. That was a bit nitpicky... but I think he was hitting home on a larger point of all the god awful traveling that needs to be done. Did you see the fast forwarded clip of traveling? That definitely does not look fun, nor does it feel fun in game.

Also, I do agree with him about the tutorials and lack of direction. I do not like when a game holds my hand for hours on end teaching me every last thing... but I do like to be shown the basics, in game. Without having to do my own investigating. I'll learn about the advanced stuff on my own all day, but I expect to be shown the basics. I also require a sense of direction and a purpose. I didn't feel much of that in game. I felt like I was plopped down into a giant sandbox and had someone tell me "good luck" >_<

Did you read any of the text? As soon as you get in game, they tell you what to do. It's pretty straight forward.
"Do you want to go to the adventurers guild?", "here is a spot on the map i will mark, go there.", "Take this NPC linkpearl with you, and i will tell you what you need to know.". What part of that was hard to follow? I'm not trying to attack you personally, but i wonder if you read any of that at all.
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#20 Oct 13 2010 at 1:18 AM Rating: Good
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Well, first of all. I spent 15 minutes stuck in a small radius on the street. Any time I tried walking more than 50 feet, it warped me back. 15 minutes I was doing this for. I was talking to NPCs and everything. Finally I gave up and talked to every NPC in sight, until finally found one NPC I missed and triggered that adventures guild sequence. After the adventures guild sequence, once again they just throw you out there. She told me that I COULD go visit someone else, but that was about it. It was an awesome opening scene too, I was hoping for more depth. However more storyline depth isn't until a little later. I then wanted to see how crafting works, only to really be told nothing about it. I was just missing story and information all over the place.

That intro tutorial on combat was perfect. They need something similar for crafting, and setting up your shopkeeper person. Also for the advanced functions of leveling up and questing. So little info out there
#21 Oct 13 2010 at 1:28 AM Rating: Decent
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Not really. There's plenty of info on this site about all of that. Yeah, i understand your frustration, but welcome to FF. You are an adventurer that just came to a new town. You should be asking questions. That's what NPC's are for.

When you walk out of the circle, they are telling you you went the wrong way. That's a tutorial in itself. Believe me when i say, everything is a little more in-depth than you might realize. That's one of the things that makes FF so popular. Though, they made FF XIV even easier.
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#22 Oct 13 2010 at 2:01 AM Rating: Decent
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Teneleven wrote:
Not really. There's plenty of info on this site about all of that. Yeah, i understand your frustration, but welcome to FF. You are an adventurer that just came to a new town. You should be asking questions. That's what NPC's are for.

When you walk out of the circle, they are telling you you went the wrong way. That's a tutorial in itself. Believe me when i say, everything is a little more in-depth than you might realize. That's one of the things that makes FF so popular. Though, they made FF XIV even easier.


Well, I'm not new to the world of FF. Ive played and beat every FF game through 10. Played FFXI and had full koenig gear as a 75 PLD in an HNMLS. I can honestly say that this game starts off pretty bland and there really wasnt much direction. I'm not sure why it seems more glaring in this game but it didnt feel that way in FFXI. In FFXI there was more purpose and direction from the beginning...it was almost as if the story of each city was thrust upon you and they tell you THIS IS WHAT MUST BE DONE....albeit not exactly like that. But there was certainly more direction. I have to agree that this game felt like I was thrown into a world and told very little. That was my very first impression. Though I did enjoy the parade in Uldah and the cutscenes there. Overall, it felt cumbersome. And again, its been many years since Ive played FFXI but I can tell you my experience in that game from the start was much different from this one.
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#23 Oct 13 2010 at 9:21 AM Rating: Default
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Well now we know what to call people here "Irrationally determined". I liked that.
#24 Oct 13 2010 at 9:46 AM Rating: Excellent
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WrynOhmsford wrote:
Well, I'm not new to the world of FF. Ive played and beat every FF game through 10. Played FFXI and had full koenig gear as a 75 PLD in an HNMLS. I can honestly say that this game starts off pretty bland and there really wasnt much direction. I'm not sure why it seems more glaring in this game but it didnt feel that way in FFXI. In FFXI there was more purpose and direction from the beginning...it was almost as if the story of each city was thrust upon you and they tell you THIS IS WHAT MUST BE DONE....albeit not exactly like that. But there was certainly more direction. I have to agree that this game felt like I was thrown into a world and told very little. That was my very first impression. Though I did enjoy the parade in Uldah and the cutscenes there. Overall, it felt cumbersome. And again, its been many years since Ive played FFXI but I can tell you my experience in that game from the start was much different from this one.


Are you sure you're not just fondly looking back on your entire FFXI career instead of your first few weeks? I remember when I first started playing that I could not get past level 11 BLM because any mob that gave me exp would kill me instead and I'd level back down to 10. I had no knowledge of macros, partying, importance of gear and spells. I didn't even know I could recover MP by kneeling. And there was no "push" into the city campaign, at least back at NA launch, you had to confront the gate guards yourself and collect some random item (quadav fetishs, orc axe, etc.) Only after the first few missions did things actually start to make sense. Meanwhile everyone was "partying" in the "dunes" for a whopping 100+ exp per fight, which had 0 connection to storyline.

If anything the first week in FFXIV is exactly the same as the first week in FFXI. But I'd say FFXIV gives more tutorials and story "push" than FFXI did way back when.
#25 Oct 13 2010 at 10:09 AM Rating: Decent
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nailed it on the head!
#26 Oct 13 2010 at 11:15 AM Rating: Good
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But seriously.. what kind of MMORPG player does not do a google for the game >.>;

I found lodestone before I even received my game. I didn't even know the game was out till friend told me, and that was in Oct 6th-ish, long after beta.
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#27 Oct 13 2010 at 4:49 PM Rating: Default
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JamesX wrote:
But seriously.. what kind of MMORPG player does not do a google for the game >.>;

I found lodestone before I even received my game. I didn't even know the game was out till friend told me, and that was in Oct 6th-ish, long after beta.


The real question is... What kind of MMORPG player HAS to google for the game? I'll tell you, FFXIV players. The basics of the game should be given to you IN GAME. Maybe not all of the advanced functions... but you should know about basics of combat, questing, crafting, and the progression of the game. What makes a game fun and fluid, is the ability to fire it up and play it. Even if you don't know all of the advanced features at first. You should be able to start the game, watch the story and play
#28 Oct 13 2010 at 5:25 PM Rating: Good
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Velgauder wrote:
The real question is... What kind of MMORPG player HAS to google for the game? I'll tell you, FFXIV players. The basics of the game should be given to you IN GAME. Maybe not all of the advanced functions... but you should know about basics of combat, questing, crafting, and the progression of the game. What makes a game fun and fluid, is the ability to fire it up and play it. Even if you don't know all of the advanced features at first. You should be able to start the game, watch the story and play

Pretty much every MMORPG player I know googles the heck ot of their MMORPGs. Including discussion forums, guild forums, etc. etc.

Yes, this includes even WoW players.

WoW, FF11, Lineage 2, even Guild Wars (if you count that as an MMORPG).

Maybe I belong to a different generation of MMORPG players (pre-streamlined/simple mmrpgs), but that is how we played it.

Even ashuran's call was yahooed (or even AOL searched if you went that far back).
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#29 Oct 13 2010 at 6:01 PM Rating: Default
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It seems the whole underlying basis for this review is a kneejerk reaction of "OMFG there's no AH wut!? WWAAOOWWW this UI blows wtf!? lolSE, FFXI is not WoW, neither is FFXIV and FFXIII sucks!! SE hasn't made a great game since PS1!!!" They obviously already decided the game sucks before even reviewing it. It reeks of negative bias. I've played games that they've rated 9.0 or higher that I didn't enjoy as much as I'm enjoying FFXIV.

It's a shame there are people out there who take these reviews seriously.
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#30 Oct 13 2010 at 6:11 PM Rating: Excellent
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Thayos wrote:

Edit: I also wanted to facepalm when I saw him busting a synth on a yellow... I wish I could tell him, "YOU'RE DOING IT WRONG!"

Edited, Oct 12th 2010 10:57pm by Thayos


The game should have told him. I think that may be part of the problem.
#31 Oct 13 2010 at 6:28 PM Rating: Good
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Quote:

Pretty much every MMORPG player I know googles the heck ot of their MMORPGs. Including discussion forums, guild forums, etc. etc.

Yes, this includes even WoW players.

WoW, FF11, Lineage 2, even Guild Wars (if you count that as an MMORPG).

Maybe I belong to a different generation of MMORPG players (pre-streamlined/simple mmrpgs), but that is how we played it.

Even ashuran's call was yahooed (or even AOL searched if you went that far back).


There is a huge difference between mechanics and tactics / strats / etc.

Analogy:

We sit down to play a game of chess.

A modern MMO will tell you the rules of the game (i.e. the peices move in certain ways unique to them, maybe include the castle technique) but leave strategies up to you to research and/or develope.

FFXIV however, plops you infront of the loaded board and only corrects you when you do something wrong, most times with just a "you can't do that" and nothing more.


Big difference, imo.
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#32 Oct 13 2010 at 10:44 PM Rating: Decent
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KacesofCaitsith wrote:
Quote:

Pretty much every MMORPG player I know googles the heck ot of their MMORPGs. Including discussion forums, guild forums, etc. etc.

Yes, this includes even WoW players.

WoW, FF11, Lineage 2, even Guild Wars (if you count that as an MMORPG).

Maybe I belong to a different generation of MMORPG players (pre-streamlined/simple mmrpgs), but that is how we played it.

Even ashuran's call was yahooed (or even AOL searched if you went that far back).


There is a huge difference between mechanics and tactics / strats / etc.

Analogy:

We sit down to play a game of chess.

A modern MMO will tell you the rules of the game (i.e. the peices move in certain ways unique to them, maybe include the castle technique) but leave strategies up to you to research and/or develope.

FFXIV however, plops you infront of the loaded board and only corrects you when you do something wrong, most times with just a "you can't do that" and nothing more.


Big difference, imo.


Perfect analogy XD

Better yet, is even if you know how to play the game, there is so much missing from it. The chess pieces way 10 pounds each, so they're a pain to move. Also, someone spilled soda on the cardboard chess board, so parts of it are warped, and hard to play on.

...Ok maybe that was taking the analogy too far. XD But you get my point.
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