2) Not really. I think they are addressing bugs and UI lag which are important, but I think its some of their design decisions that are hurting them more. Outside of the old EQ amd early FFXI players, not many people are willing to grind as much as this game currently requires.
Do you think that in their design decisions, S-E is just doing it wrong? Or are they in fact doing it another way? Edited, Oct 13th 2010 10:26am by AttackOfTheBum
I just meant that alot of the innovations and key components of the game are just bad. Obviously alot are still good or I wouldn't care anymore. Personally I feel :
1) Heavy emphasis on crafting is going to hurt in the long run. Far more players are the type who want to go out and kill things. Right now, they have encouraged crafting, but I still feel that its a fairly small number of people who will actually take crafts to 50 and get endgame-ish items made. Because of the way repairs are done, they will also be responsible for repairs. Because the same crafters who are profiting off gear will be needed to repair items so that they will be sold. Potentailly the secondary market on gear will be very small. People can call me pessimistic for feeling it will go this way, however I feel its more likely than the optimistic "everyone cooperates" outcome.
2) Random Skillups are hurting alot of players. I for one will not even log in without my duo partner anymore. Soloing is a joke. The entire concept of Physical XP in this game is pointless and misleading. In fact I'd say it makes the games worse, because it ties stat allocations to the character, and not classes, which makes switching classes worse. Back on topic, If I kill a green dodo, I deserver X skill points. If I heal my party while they kill a yellow con crab, I deserve Y points. In a game with bland classes, where you're strongly encouraged to level multiple classes, its far too hard to skillup even one.
3) Classes are bland. FF's greatest strength to me was always its large number of (mostly) unique and interesting classes. Games like FF5, FFtactics, and even FFX-2 were awesome because of the variety of jobs available. Here we have 7 combat classes. Maybe its because each class is meant to be combined, but they really don't feel all that exciting and different from each other. Pug has evading skills, Marauder has parrying. Still feels like I'm activating the same ability.
Basically I just feel that the whole game is currently based around the grind. Everything is there to keep you moving at a slower pace. There isn't a big enough carrot at the end of the stick, I'm supposed to spend 6 months taking lancer to 50, so that I can spend 6 more months getting marauder there. Its almost like its asking you to reroll when you hit cap, only you get a "new game+" because you're stats are capped from having physical level pre-leveled.