Looking for some insight into how skill points are earned in this game. One of the thigns that bothers me is that it's very UN-clear how they are earned. Sure, I know you earn them by killing mobs, specifically by attacking them, maybe healing party members, etc., but the logic of how the system work is not identified yet.
It really feels to me that when in parties, mele jobs are skilling up WAY faster than DoM class are. When I find myself healing more and more, I find myself getting less and less SP per battle. Take last night for example, doing a rank 20 leve, the DoW classes were raving about how great of SP they got on one mob, yet I got NONE. NONE. I actually did a little damage on the mob when I could, spammed AOE cures/sacrifice keeping the group alive; they got hundreds of SP and I got ZERO.
There's speculation that when doing aoe cures, to not use yourself as the target, but others. This leaves me so **** frustrated. Last week, they patched EXP where it would divide it up all equally, why would you not do the same for SP. Why can't SP be more defined as to how you earn it?
It frustrates me that my leveling process appears to be much lower than other classes when in party play. Sure, I can go solo, but I don't play an MMO to sit here and solo my way through the whole game.
I sure wish we had some testing done on this system.
Thoughts? Similar stories?
Edited, Oct 13th 2010 9:52am by KnocturnalOne