I've seen alot of people complain over and over again about two aspects of crafting in this game:
1) Local Leves just don't give many skill points once you get past level 10
2) With so many people crafting, the market is flooded with low level items
But when you think about it, these two points should actually cancel each other out (well, sort of). For a crafter like me, I pretty much don't craft unless I'm doing a local leve. I don't just grind items. Because of this, I get to level my crafts while not putting ANY items into the economy. And it works out perfectly for me.
Sure, some people who are looking to plow through crafting and just level level level will not have the same effect. But for the many of us that only craft when doing local leves, I think SE actually had it thought out pretty well.
edit: I guess to clarify, I'm not saying I don't get good skill doing local leves. In fact, I don't think I've ever crafted anything NOT for a local leve (with the exception of cooking some crayfish into river sand). The point I was trying to make is that, to use FFXI as an example, when you had tons of people leveling woodworking, there were thousands of stupid low level items because you just had to churn them out over and over and over. With local leves, all that stuff you create doesn't flood the market. And you don't have to spend your own money (well, crystals).
Just one more way SE made crafting more like combat classes.
Edited, Oct 13th 2010 11:12am by striveldt