You may notice when an individual stat is raised to 40 it will cost 2 attribute points to raise it another additional point.
Do not submit a support ticket, this is not a bug.
Believe it or not, this is intentional (god only knows why).
Why give a player more points, but raise the cost of a single stat?
Why not just give the player the same amount of points and keep it 1:1?
You may, like me, be dumbfounded at the ridiculousness and pure asshattery of this system.
Common logic would dictate that you spend one point to get one point in return.
Not only is this system convoluted and frustrating it also causes confusion:
"Put two points into STR"
Can then mean:
Spend two points and get one point of STR
Spend four points and get two points of STR
In what world do you spend two points to get one point?
Like many of you i was left to discover this on my own when a "Oh, by the way..." was warranted.
So, im just passing along the info, customary rant included.