I guess I fail to comprehend why it has to be that easy to find items?
Why does anything have to be easy? Its your perspective that easy makes it more fun, or more enjoyable.
I would counter with: Why does the game have to be as intentionally obtuse as possible? It's not a question of easy vs hard, it's a question of "straightforward" vs "unnecessarily time consuming".
If you have to go to the grocery store to buy a dozen eggs and a gallon of milk, would you rather:
- Go to the egg aisle, look at egg prices, grab some eggs, go to the milk aisle, look at milk prices, grab some milk, leave store in 10 minutes
Or, would you rather...
- Wander around the store, checking every single shelf in every single aisle, hoping to even FIND milk OR eggs, and then hope to find a good price on them, eventually emerging from the store over an hour later
I mean, the most common complaints against implementing a way to get items in a more straightforward matter are either that the person "hasn't spent that much time in the market wards so I don't see what the big deal is" or that "I don't mind spending hours looking for deals". In the end, the ultimate question is: Why do you want to play a game that is designed in such a way as to make it as difficult as possible for you to find and get what you want? What is the huge benefit of forcing players who are playing an MMORPG (which is a giant time sink already) to suffer through a time sink within a time sink every time they want to buy or sell an item. So many people want to go to bat for "casual players" and how "A game shouldn't require hours of time to find a party" or "A game shouldn't require hours of time to grind", so what is the huge obsession over wanting the game to require hours of time just to buy and sell things?
It seems to me like the people who are against ease of use just want the game to be set up in such a way that it forces nearly all of the players to get fed up and quit, so that the ones who are left can sit around and circle jerk themselves over how they've managed to not be driven off by terrible game mechanics.
The question that I keep asking myself is: Why is it that some people are so adamantly opposed to making the game easier for people on a shorter time frame, or just more straightforward in general? Why is it that people actually WANT the game's negative aspects to stay? The only fathomable reason I can come up with is the one I mentioned above; that they want the game to be as insanely overcomplicated as possible so that they can pat themselves on the back for how awesome they are for putting up with it among all of the people who just want something that's not a giant Rube Goldberg device.
Do you hold your computer's mouse upside down, because sliding it on a flat surface makes using the computer too easy?
Do you walk over to your TV to change the volume and channels because a remote makes it too easy?
Do you eat with your hands behind your back because using them would make eating too easy?
Do you drive your car from the passenger seat because sitting in the driver's seat would make driving too easy?
This isn't a question of the game being easy vs hard; it's a question about it being intuitive versus clunky. Making the game -easier to use- is not the same as making it -easy-.