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Grinding around 15Follow

#1 Oct 13 2010 at 9:18 PM Rating: Decent
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Very simple question, what do people grind? Everything I find is too high or too low and levequests leave my partner ****** because she heals and gets no exp. Every mob I find is either pitifully too weak or too obnoxiously high to kill. What is good for a duo of 15s? Aldgoats near Tranquil are inconsistent, sometimes we can kill them, sometimes they use charge 3 times in a row and kill us. I haven't seen a good exping guide yet, so if I missed that just point me along on my way.
#2 Oct 13 2010 at 9:40 PM Rating: Excellent
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You can try checking out these threads

Solo guide 1-25 - http://ffxiv.zam.com/forum.html?game=268&mid=1286831975150948549
Griding Camp Locations - http://ffxiv.zam.com/forum.html?game=268&mid=1286861599137474895
The Grind after 15 - http://ffxiv.zam.com/forum.html?game=268&mid=1286768634136384545
Where should I grind 16-20 - http://ffxiv.zam.com/forum.html?game=268&mid=1286650011138652819
Mob after dodos - http://ffxiv.zam.com/forum.html?game=268&mid=12862414752252363

Not all threads are guides, some are just similar questions to yours with some helpful responses form other people

Hope that helps
#3 Oct 13 2010 at 9:51 PM Rating: Decent
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This has been helpful I will give some of these suggestions a try tomorrow, rate up. Does anyone else miss FFXI's check system? Most mobs appear red sometimes after I attack them they turn blue or orange. But red tends to mean something between "this is acceptable SP gain and ONESHOTYOUDEADBITCH."
#4 Oct 13 2010 at 9:56 PM Rating: Good
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they should only be changing colours in leves, and thats a glitch. Also if you team up the colour will change to match the number of people in the party (based on the highest level im assuming).

You should try green and yellow mobs with healing every 1 or 2, or multiple blue mobs in a row.
#5 Oct 13 2010 at 9:57 PM Rating: Good
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When grinding goats, the healer should be using spirit dart or whatever in order to skill up. The tank should have about 1k health total. When the goat knocks the tank back, don't be a joke like everyone I have partied with. Turn your back towards your healer so they are in range and also don't have to run to you. The next time you are knocked back, you are next to the healer. Rinse and repeat.

Edited, Oct 13th 2010 11:58pm by Parsalyn
#6 Oct 14 2010 at 5:12 PM Rating: Decent
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3,962 posts
Parsalyn wrote:
When grinding goats, the healer should be using spirit dart or whatever in order to skill up. The tank should have about 1k health total. When the goat knocks the tank back, don't be a joke like everyone I have partied with. Turn your back towards your healer so they are in range and also don't have to run to you. The next time you are knocked back, you are next to the healer. Rinse and repeat.

Edited, Oct 13th 2010 11:58pm by Parsalyn


It wasn't so much an issue that I was getting knocked out of range. I have good armor and 1100+ health. What happens is occasionally the goat will use their Berszerk move, then use charge consecutively, the WS on mobs in this game don't make a lot of sense. The resulting burstyness of the damage makes mobs that should be viable or easy to defeat nearly impossible (at random) as I said this only happened on some goats. But we were getting a little annoyed about the whole thing and it wasn't worth the frustration despite the good exp. It was just the two of us Conj 14 and Glad 14. The other occasional hoopla was if I was doing something and the sheep turns, and decides in the few seconds before I can provoke it's going to charge the healer, the charge hits for about 690, which is enough to one shot her.

I'll report back on how the suggested camps go when we try this evening, random question if anyone reading this happens to know - does the 3rd eye style move Pugilists learn (dodge next attack) work on Weaponskills from mobs? I'm guessing not but I'm hopeful. I was really hoping FFXIV wouldn't suffer from "squishy-fail" the way FFXI did, but considering the range on spells it's actually a lot worse. Mobs that use huge AoEs tend to wipe out any spellcaster who hasn't dumped at least 1/3rd of their points into VIT which is just silly.
#7 Oct 14 2010 at 5:30 PM Rating: Decent
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I've found a lot of success grinding on the morbey moles on islands west of camp bloodshore. You'll have to take a cave straight west of bloodshore to reach them, but its really good exp. I was getting 150-250 sp a kill w/o guardians favor and 250-350 with it. With guardians favor, I got around 3k sp in around 20 mins. Too bad you can't get guardians favor outside of a lev. :(
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