When grinding goats, the healer should be using spirit dart or whatever in order to skill up. The tank should have about 1k health total. When the goat knocks the tank back, don't be a joke like everyone I have partied with. Turn your back towards your healer so they are in range and also don't have to run to you. The next time you are knocked back, you are next to the healer. Rinse and repeat.
Edited, Oct 13th 2010 11:58pm by Parsalyn
It wasn't so much an issue that I was getting knocked out of range. I have good armor and 1100+ health. What happens is occasionally the goat will use their Berszerk move, then use charge consecutively, the WS on mobs in this game don't make a lot of sense. The resulting burstyness of the damage makes mobs that should be viable or easy to defeat nearly impossible (at random) as I said this only happened on some goats. But we were getting a little annoyed about the whole thing and it wasn't worth the frustration despite the good exp. It was just the two of us Conj 14 and Glad 14. The other occasional hoopla was if I was doing something and the sheep turns, and decides in the few seconds before I can provoke it's going to charge the healer, the charge hits for about 690, which is enough to one shot her.
I'll report back on how the suggested camps go when we try this evening, random question if anyone reading this happens to know - does the 3rd eye style move Pugilists learn (dodge next attack) work on Weaponskills from mobs? I'm guessing not but I'm hopeful. I was really hoping FFXIV wouldn't suffer from "squishy-fail" the way FFXI did, but considering the range on spells it's actually a lot worse. Mobs that use huge AoEs tend to wipe out any spellcaster who hasn't dumped at least 1/3rd of their points into VIT which is just silly.