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#1 Oct 13 2010 at 11:10 PM Rating: Decent
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#2 Oct 13 2010 at 11:14 PM Rating: Excellent
Its because of all their crafter grinding. Crafting = insane Phys. Exp.
#3 Oct 13 2010 at 11:15 PM Rating: Decent
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Osarion, Goblin in Disguise wrote:
Its because of all their crafter grinding. Crafting = insane Phys. Exp.


Yeah, but still...

Level 50 0.o

Now with those stats they will be able to breeze through the other classes having more health, str, int, etc
#4 Oct 13 2010 at 11:34 PM Rating: Decent
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I could be wrong but I do think some of the stats cap based off of your class level? I think HP and MP may be an exception? I noticed my defense go up right after a class level ding. Could have been the gear I was wearing though.

Edited, Oct 14th 2010 1:34am by melbolt
#5 Oct 13 2010 at 11:36 PM Rating: Decent
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Why does crafting effect physical ability. . . I was not aware of that
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#6 Oct 13 2010 at 11:39 PM Rating: Decent
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I think he meant at level 50 physical he has tons of points to assign, which would make any new battlecraft type classes boosted from a very low level.
#7 Oct 13 2010 at 11:43 PM Rating: Decent
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melbolt wrote:
I think he meant at level 50 physical he has tons of points to assign, which would make any new battlecraft type classes boosted from a very low level.


Exactly
#8 Oct 13 2010 at 11:48 PM Rating: Decent
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Why wouldn't it affect physical ability? Be it working at a forge, or cutting down trees, or even weaving, you are going to get a workout of some kind. You don't hammer rock and metal all day without building up muscle. Even weaving and alchemy require you to travel around gathering components, and don't forget you seem to be carrying your workbench and tools everywhere with you. All that exercise is going to have pay offs.
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#9 Oct 13 2010 at 11:52 PM Rating: Decent
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Kolwithe wrote:
Why wouldn't it affect physical ability? Be it working at a forge, or cutting down trees, or even weaving, you are going to get a workout of some kind. You don't hammer rock and metal all day without building up muscle. Even weaving and alchemy require you to travel around gathering components, and don't forget you seem to be carrying your workbench and tools everywhere with you. All that exercise is going to have pay offs.


What if I am making a pie ;)
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#10 Oct 13 2010 at 11:53 PM Rating: Decent
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It looks like surplus doesn't slow down physical exp gain very much.
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#11 Oct 13 2010 at 11:58 PM Rating: Good
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chomama wrote:
Kolwithe wrote:
Why wouldn't it affect physical ability? Be it working at a forge, or cutting down trees, or even weaving, you are going to get a workout of some kind. You don't hammer rock and metal all day without building up muscle. Even weaving and alchemy require you to travel around gathering components, and don't forget you seem to be carrying your workbench and tools everywhere with you. All that exercise is going to have pay offs.


What if I am making a pie ;)



I guess it depends on if you are eating them or not :-D

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#12 Oct 14 2010 at 12:00 AM Rating: Decent
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chomama wrote:
Kolwithe wrote:
Why wouldn't it affect physical ability? Be it working at a forge, or cutting down trees, or even weaving, you are going to get a workout of some kind. You don't hammer rock and metal all day without building up muscle. Even weaving and alchemy require you to travel around gathering components, and don't forget you seem to be carrying your workbench and tools everywhere with you. All that exercise is going to have pay offs.


What if I am making a pie ;)


Watch Chopped or Iron Chef and then tell me that cooking can't be a workout, lol. Sure there are some big guys and girls on there, but even the skinny ones work up a good sweat by the end.
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#13 Oct 14 2010 at 12:04 AM Rating: Good
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Kolwithe wrote:
chomama wrote:
Kolwithe wrote:
Why wouldn't it affect physical ability? Be it working at a forge, or cutting down trees, or even weaving, you are going to get a workout of some kind. You don't hammer rock and metal all day without building up muscle. Even weaving and alchemy require you to travel around gathering components, and don't forget you seem to be carrying your workbench and tools everywhere with you. All that exercise is going to have pay offs.


What if I am making a pie ;)


Watch Chopped or Iron Chef and then tell me that cooking can't be a workout, lol. Sure there are some big guys and girls on there, but even the skinny ones work up a good sweat by the end.


Now that I think of it, it should effect physical level. I mean, from what I have read, the process of crafting with the UI is a workout in itself.

edit: I just turned to the Food Network and "Chopped" is on. *side note: Anthony Bourdain is my frickin' hero. . .


Edited, Oct 14th 2010 2:10am by chomama
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#14 Oct 14 2010 at 12:07 AM Rating: Decent
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chomama wrote:



Now that I think of it, it should effect physical level. I mean, from what I have read, the process of crafting with the UI is a workout in itself.


+1
#15 Oct 14 2010 at 12:09 AM Rating: Decent
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melbolt wrote:
I could be wrong but I do think some of the stats cap based off of your class level? I think HP and MP may be an exception? I noticed my defense go up right after a class level ding. Could have been the gear I was wearing though.
I had over 800 HP at Marauder 1 due to high VIT from being physical level 17.
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#16 Oct 14 2010 at 12:22 AM Rating: Good
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bsphil wrote:
melbolt wrote:
I could be wrong but I do think some of the stats cap based off of your class level? I think HP and MP may be an exception? I noticed my defense go up right after a class level ding. Could have been the gear I was wearing though.
I had over 800 HP at Marauder 1 due to high VIT from being physical level 17.

I did too ^_^ at phys 21
however, I noticed when I reassigned to add more points to VIT (20 to be exact) that my HP did not go up by one. This, I assume, means that while the stats give a benifit at any level, it has a limit.
#17 Oct 14 2010 at 12:36 AM Rating: Good
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arimusxiphias wrote:
bsphil wrote:
melbolt wrote:
I could be wrong but I do think some of the stats cap based off of your class level? I think HP and MP may be an exception? I noticed my defense go up right after a class level ding. Could have been the gear I was wearing though.
I had over 800 HP at Marauder 1 due to high VIT from being physical level 17.

I did too ^_^ at phys 21
however, I noticed when I reassigned to add more points to VIT (20 to be exact) that my HP did not go up by one. This, I assume, means that while the stats give a benifit at any level, it has a limit.


I remember reading somewhere that there was a "cap" or not so much a cap but an optimal number of points to be put into a physical stat depending on what level your "job" was.

I think it is probably so at phys 50 you dont just dump everything into str and vit and then start a level 1 DoW class and 1 shot everything from level 1 until whatever.
#18 Oct 14 2010 at 12:39 AM Rating: Excellent
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The only thing a high physical level does is increasing all stats to the cap for the current class.
So if you are physical level 50 and start a new class at level 1 you should have the same stats as someone physical level 10 with the same class.
So it makes leveling up the class easier because you'll have the maxed stats right after you ding.

Would be interesting to know if the elemental stats are capped too. That would make sense especially for elemental spells like conjurer nukes.

Btw. I'm getting 500-2000 exp per successful synth from leves and normal crafting so that's really a great way to push up your physical level.

Edited, Oct 14th 2010 8:40am by RidingBean
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#19 Oct 14 2010 at 12:40 AM Rating: Decent
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Not true. As stated above, a LV 1 Pugilist with 800 HP is quite possible ^^
#20 Oct 14 2010 at 1:07 AM Rating: Decent
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Found another thread on another site that said the cap for stats is (rank * 2) +32

so at rank 1 (1 * 2) + 32 = 34 points - anything more than 34 points will not help that stat.

So a Rank 1 Glad would get best health with 34 points in vit, and anymore wouldn't help

Though I hear some ranks are 4 points per level - but again this is all speculation

Maybe do some testing this week
#21 Oct 14 2010 at 1:15 AM Rating: Excellent
chomama wrote:
Kolwithe wrote:
Why wouldn't it affect physical ability? Be it working at a forge, or cutting down trees, or even weaving, you are going to get a workout of some kind. You don't hammer rock and metal all day without building up muscle. Even weaving and alchemy require you to travel around gathering components, and don't forget you seem to be carrying your workbench and tools everywhere with you. All that exercise is going to have pay offs.


What if I am making a pie ;)


Then obviously instead of STR and VIT, you've been putting your points into piety.
#22 Oct 14 2010 at 1:20 AM Rating: Good
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The One and Only Aurelius wrote:
chomama wrote:
Kolwithe wrote:
Why wouldn't it affect physical ability? Be it working at a forge, or cutting down trees, or even weaving, you are going to get a workout of some kind. You don't hammer rock and metal all day without building up muscle. Even weaving and alchemy require you to travel around gathering components, and don't forget you seem to be carrying your workbench and tools everywhere with you. All that exercise is going to have pay offs.


What if I am making a pie ;)


Then obviously instead of STR and VIT, you've been putting your points into piety.


Well, that comment takes the cake. . .
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#23 Oct 14 2010 at 1:22 AM Rating: Decent
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...impressive...
#24 Oct 14 2010 at 1:24 AM Rating: Good
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chomama wrote:
The One and Only Aurelius wrote:
chomama wrote:
Kolwithe wrote:
Why wouldn't it affect physical ability? Be it working at a forge, or cutting down trees, or even weaving, you are going to get a workout of some kind. You don't hammer rock and metal all day without building up muscle. Even weaving and alchemy require you to travel around gathering components, and don't forget you seem to be carrying your workbench and tools everywhere with you. All that exercise is going to have pay offs.


What if I am making a pie ;)


Then obviously instead of STR and VIT, you've been putting your points into piety.


Well, that comment takes the cake. . .


I love puns... but I think when you degrade a thread to making puns, it means there probably isn't much more to say.
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#25 Oct 14 2010 at 1:33 AM Rating: Decent
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Not surprised really, If I spent most of my time on the game I would be much higher. About to hit 20 Physical level.

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#26 Oct 14 2010 at 3:46 AM Rating: Decent
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Tanstalas1 wrote:
Found another thread on another site that said the cap for stats is (rank * 2) +32

so at rank 1 (1 * 2) + 32 = 34 points - anything more than 34 points will not help that stat.

So a Rank 1 Glad would get best health with 34 points in vit, and anymore wouldn't help

Though I hear some ranks are 4 points per level - but again this is all speculation

Maybe do some testing this week

Did a quick test on my rank 13 Marauder:
(13 * 2) + 32 = 58
VIT/MaxHP
50/1142
51/1157
52/1171
53/1186
54/1200
55/1215
56/1230
57/1230
58/1230
59/1230
60/1230

Looks like it capped at 56, so maybe the formula is (rank * 2) + 30?



Edited, Oct 14th 2010 5:47am by arimusxiphias
#27 Oct 14 2010 at 4:05 AM Rating: Good
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arimusxiphias wrote:
Tanstalas1 wrote:
Found another thread on another site that said the cap for stats is (rank * 2) +32

so at rank 1 (1 * 2) + 32 = 34 points - anything more than 34 points will not help that stat.

So a Rank 1 Glad would get best health with 34 points in vit, and anymore wouldn't help

Though I hear some ranks are 4 points per level - but again this is all speculation

Maybe do some testing this week

Did a quick test on my rank 13 Marauder:
(13 * 2) + 32 = 58
VIT/MaxHP
50/1142
51/1157
52/1171
53/1186
54/1200
55/1215
56/1230
57/1230
58/1230
59/1230
60/1230

Looks like it capped at 56, so maybe the formula is (rank * 2) + 30?



Edited, Oct 14th 2010 5:47am by arimusxiphias


Nice work, nice to see some numbers :)

Later today I will give it a shot when I am home :)
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