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Not crafting = complete gimp?Follow

#1 Oct 14 2010 at 12:20 AM Rating: Decent
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Yesterday I had a funny revelation.
I was in a PT with a LS mate, which had the same job as me, but was several class ranks below me.
He also had somewhat less good equipment.

Nonetheless he had nearly twice (!) my HP and MP, and did by far more damage than me.
When I asked him how that could be, he said: "Crafting".

Indeed, he had several crafts leveled to a high level, and thus gained a lot of physical EXP...
which in turn turned his low-level character into a super-duper killing machine.

Does this mean I have to level a craft now to be good at fighting ><?
I already have 2 other fighter subjobs... this is getting more hardcore than expected ><!

#2 Oct 14 2010 at 12:49 AM Rating: Good
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I noticed this myself. I pretty much only do crafting as part of local leves, so I don't make huge progress with them, but they push my PL almost half way each time I sit down to do all 8. Which is amazing, being six PLs ahead of your highest class rank, because, as you mentioned, it means access to the stat caps for your class and whatnot with relative ease. A few people in my LS dedicate a lot of time to crafting and they are equally further than the rest of us who are primarily fighters... I'm sure amount of time playing the game has something to do with it, but I would definitely agree that one is practically gimping their character in the long run with not leveling PL from crafting...

Disappointing a little bit, but it IS kind of a big deal in the game, especially because everyone can do it whenever. I would think that most people would at least try out the local leves when they have the chance.
Sort of as you mentioned, this could be the fix the hardcore players are looking for: Do crafting like crazy, crank up PL, overpower self in fighting.
Like that Japanese person at PL 50 from the other thread.
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#3 Oct 14 2010 at 1:04 AM Rating: Decent
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It's not all that over-powered. The stat effects are pretty modest and there's still a soft cap on how high they can go for any particular rank.

The major advantage is being able to balance effectively. Higher physical level means more points; even if there's a cap as to how high one particular stat can go, there's six stats I can pump points into. You can get a pretty impressive three-stat physical setup going, or an impressive three-stat magical setup; or you can keep it pretty balanced and do okay across the board.

I keep a balanced setup. I'm not oh-my-god great at any one job (even if I was, I don't have that kind of gear!), but I can toss on a different weapon and suddenly shift into "pretty good" for whatever. We need another melee, I grab my knucks. We need another healer, I pull out a wand. Someone just went red equipment condition, I grab my hammer. I come across a gathering point, I mine it out.

The downside is that I'm no higher than 14 -anywhere-. No rank 20 leves yet...
#4 Oct 14 2010 at 1:04 AM Rating: Decent
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Huh? I'm not sure I like this. I have not the slightest interest in crafting...
And seeing Rank 1 pugilists with 800 HP tells me your "scaling" is a little off the mark, too?

Edited, Oct 14th 2010 3:06am by Rinsui
#5 Oct 14 2010 at 1:08 AM Rating: Excellent
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On the contrary, it may pay off in the long run to level up physical experience from attackable NPCs first rather than crafting. I've noticed the experience decay drops quite a bit if your physical level is higher than DoW/DoM rank; whereas crafting experience does not seem to change (if at all) with respect to your physical level.
With this in mind, levelling any craft up to 10 gives a certain predetermined amount of physical experience. Since it becomes harder to get physical experience the higher you are; a player who is of high physical level benefits more from gaining the quick experience from levelling up a craft.
For instance, a physical level 30 player with no crafts can level all crafts to 10 and achieve physical level 35. Where as a low level player can level all crafts and gain a physical level of 30 quickly and have no more easy source of physical experience.
If you think of crafting experience as experience that is available at any time, then it is an interesting question as to when to spend that exp.

Anyway, just food for thought.
#6 Oct 14 2010 at 1:09 AM Rating: Excellent
Quote:
Indeed, he had several crafts leveled to a high level, and thus gained a lot of physical EXP...
which in turn turned his low-level character into a super-duper killing machine.


I don't think anyone really knows exactly how stats and attributes scale down to lower ranking classes just yet. I'm sure people will do their own extensive testing on the subject in the future here. But if your friend really does do a lot of crafting, he's probably pretty decked out in gear that he's made himself, which certainly would boost his HP/MP/damage.

In fact, I might just try and do that myself pretty soon here... Smiley: grin
#7 Oct 14 2010 at 1:14 AM Rating: Decent
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Osarion, Goblin in Disguise wrote:
Quote:
Indeed, he had several crafts leveled to a high level, and thus gained a lot of physical EXP...
which in turn turned his low-level character into a super-duper killing machine.


I don't think anyone really knows exactly how stats and attributes scale down to lower ranking classes just yet. I'm sure people will do their own extensive testing on the subject in the future here. But if your friend really does do a lot of crafting, he's probably pretty decked out in gear that he's made himself, which certainly would boost his HP/MP/damage.

In fact, I might just try and do that myself pretty soon here... Smiley: grin


Try seeing if the (Rank * 2) + 32 thing is the cap

Start a level 1 DoW class and make your vit 34 [(Rank1 * 2) + 32 = 34] and then see if you get anymore health with another point in vit.

I hear that some levels are 4 points per level... maybe after like a certain level? so maybe after you hit DoW rank 20 it would look like [(rank * 2) + ((rank -20) * 4) + 32 ] = new hard cap?
#8 Oct 14 2010 at 1:43 AM Rating: Decent
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Rinsui wrote:
Yesterday I had a funny revelation.
I was in a PT with a LS mate, which had the same job as me, but was several class ranks below me.
He also had somewhat less good equipment.

Nonetheless he had nearly twice (!) my HP and MP, and did by far more damage than me.
When I asked him how that could be, he said: "Crafting".

Indeed, he had several crafts leveled to a high level, and thus gained a lot of physical EXP...
which in turn turned his low-level character into a super-duper killing machine.

Does this mean I have to level a craft now to be good at fighting ><?
I already have 2 other fighter subjobs... this is getting more hardcore than expected ><!



You can have higher physical level with multiple DoW/DoM subjob too, your LS mate doing better than you just because he spent more time building his character. Be it crafting, harvesting, fighting, all gives physical exp and make your char stronger, if you spent time in it.
#9 Oct 14 2010 at 1:48 AM Rating: Good
Siulang wrote:
Rinsui wrote:
Yesterday I had a funny revelation.
I was in a PT with a LS mate, which had the same job as me, but was several class ranks below me.
He also had somewhat less good equipment.

Nonetheless he had nearly twice (!) my HP and MP, and did by far more damage than me.
When I asked him how that could be, he said: "Crafting".

Indeed, he had several crafts leveled to a high level, and thus gained a lot of physical EXP...
which in turn turned his low-level character into a super-duper killing machine.

Does this mean I have to level a craft now to be good at fighting ><?
I already have 2 other fighter subjobs... this is getting more hardcore than expected ><!



You can have higher physical level with multiple DoW/DoM subjob too, your LS mate doing better than you just because he spent more time building his character. Be it crafting, harvesting, fighting, all gives physical exp and make your char stronger, if you spent time in it.


I average about 1.2k to 2k exp on synths and leve synths at Phys: 29.
If I switch to a rank 1 DoW or DoM I get about...101 to 300 exp at Phys: 29.

Edited, Oct 14th 2010 3:48am by Swagtronica
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#10 Oct 14 2010 at 2:09 AM Rating: Decent
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Looks like SE crossed the line between "enticing" crafting and "forcing" it, hahaha! ^.^/
#11 Oct 14 2010 at 2:16 AM Rating: Good
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First off, I don't believe that someone has double the HP and MP just because of a higher physical level.
I'm currently physical level 29 and GLA is rank 16 giving me 1121HP and 298MP with stat points ~2/3 into physical and ~1/3 into magic stats.
I don't think a GLA at the same rank with physical level 16 only got half of my HP/MP.

Besides. If your physical level is that high you don't get alot of exp from mobs anymore. I've been killing weak stuff with my rank 6 (now 8) CON yesterday and got around 5-30 exp from marmots for example.

That being said. Yes you'll have better stats if you have a higher physical level.
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