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Market Wards Changes PollFollow

#1 Oct 15 2010 at 6:20 AM Rating: Excellent
Have the new Market Ward Changes improved your buying/selling experience?
It's just as bad as it was before. No improvement. :16 (21.9%)
It's a little easier, though not enough to change my opinion of the game :27 (37.0%)
It's made my experience a good bit easier, though we still need more retainers :25 (34.2%)
It's night and day. Wow, what a difference. :5 (6.8%)
Total:73


I'm just curious as to what people think about the new market wards changes. I think it's a step forward, but in and of itself, it's not enough for a balanced economy system. I believe they said more changes are coming, so hopefully we'll see more improvements that make our buying and selling experience more user friendly. I'd say most people would still prefer an auction house, but it doesn't look like SE is going to budge on that any time soon, so this seems like a step in the right direction towards a fair compromise.

Please post your thoughts and opinions whatever they might be. As for myself, I am done taking sides :) Didn't avail me, or anyone else anything at all. And to those I offended in the past.... my sincere apologies. Best wishes all!


Edited, Oct 15th 2010 9:22am by charityneverfaileth
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#2 Oct 15 2010 at 6:23 AM Rating: Good
It's a little early to tell really, update just launched a few hours ago. Will take a while before people adjust and get their retainers set up in the right place.
#3 Oct 15 2010 at 6:26 AM Rating: Default
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On one side I will not be surprised at more whine but on the other I will not be surprised if people loved it. Considering its way better then before. SE does not want to go down the route of an AH.
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#4 Oct 15 2010 at 6:37 AM Rating: Excellent
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It's too early to tell. What they have implemented is a social/cultural problem. They have put a definition on the Market Wards so they might be adopted culturally, but it could go either way. The community can either work with it, accept it, and figure out how to make it work efficiently, or it can fail.

The tricky part, is that everybody has to accept it culturally and follow the unwritten rules, or it will fail. You might see some servers use it very effectively, while others see no improvement at all.

There are still very real technical limitations to the system, and all it takes is revolt from a fraction of the community to make the wards innefficient for everybody. (If I wanted to protest or disrupt the wards, I would get a large group of people to flood the wards with garbage.) I know SE wants the game to have a social aspect and have the community develop their own structure and systems, but that is a risky game they are playing. If they wanted the community to develop a free market developed around a social structure, then they should not put in artificial technical limitations like they have.

****, if I was Blizzard, I would open up a few hundred accounts and pay someone to fill retainers with junk to disrupt the system.

Disclaimer: I really want XIV to succeed,I think it has some real potential to be an amazing game, but I think their needs to be some fundamental changes to the market system. A search function and mailbox would solve a TON of problems. This market is not going to solve RMT. RMT is the lesser of two evils, compared to a broken economic system. Their strategy to disrupt RMT was to make it inconvenient for them, and this is the absolutely wrong approach, because by doing that, you only make it MORE inconvenient for customers, which makes RMT of a different variety all that more appealing.

Conclusion: Game has potential. There are some serious technical issues that can not be fixed with cultural ideas. Group/Player base culture is one of the hardest things to change, and that is what they are trying to do, yet they are horrible at communication. You can not implement a culture change without robust communication.

If they do not have better communication and transparency, then they are going to alienate their player base. I'm not talking about transparency on current game mechanics (I like mystery, and exploring and fantasy), but I really think they need to communicate current projects and timelines for implementation.


Edited, Oct 15th 2010 8:48am by geoncic
#5 Oct 15 2010 at 6:46 AM Rating: Good
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geoncic wrote:
It's too easy to tell. What they have implemented is a social/cultural problem. They have put a definition on the Market Wards so they might be adopted culturally, but it could go either way. The community can either work with it, accept it, and figure out how to make it work efficiently, or it can fail.

The tricky part, is that everybody has to accept it culturally and follow the unwritten rules, or it will fail. You might see some servers use it very effectively, while others see no improvement at all.

There are still very real technical limitations to the system, and all it takes is revolt from a fraction of the community to make the wards innefficient for everybody. (If I wanted to protest or disrupt the wards, I would get a large group of people to flood the wards with garbage.) I know SE wants the game to have a social aspect and have the community develop their own structure and systems, but that is a risky game they are playing. If they wanted the community to develop a free market developed around a social structure, then they should not put in artificial technical limitations like they have.

****, if I was Blizzard, I would open up a few hundred accounts and pay someone to fill retainers with junk to disrupt the system.

Disclaimer: I really want XIV to succeed, but I think their needs to be some fundamental changes to the market system. A search function and mailbox would solve a TON of problems. This market is not going to solve RMT. RMT is the lesser of two evils, compared to a broken economic system. Their strategy to disrupt RMT was to make it inconvenient for them, and this is the absolutely wrong approach, because by doing that, you only make it MORE inconvenient for customers, which makes RMT of a different variety all that more appealing.


It sounds like they are still working on a function for Searching the wards. This is obviously a must, and I think they know it. I'm being patient on it since they have at least mentioned that its coming.

The delivery box (or mog house with similar fucntion) is a must as well. This is a big social aspect of the game as I can't even have my buddy buy me something in one town and deliver it to me without one of us spending a buttload of teleport anima. Not to mention they could have gil and seek items puchased from your retainer automatically sent to your dbox. These things should have been "pre designed" so that they could be implemented strategically if it was determined that it was needed (beta should have made this clear).

I do want to add that the inventory sort and friend searching are also must haves. The clock is ticking SE.
#6 Oct 15 2010 at 6:50 AM Rating: Good
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Implementation of companies would be huge. I edited my post to say that they need to be clear in their plans and timelines. Otherwise, they are going to lose this game before it even begins.
#7 Oct 15 2010 at 7:01 AM Rating: Excellent
Just something that is interesting that I thought of while reading this. Someone mentioned that it's a pain to travel from city to city. Couldn't agree more, at least when I played for several hours every day. Right now my play time is limited to a few hours a day, so I tend to stick to my home city, which means I have a lot more anima at my disposal. Anyway... Eve Online has a contract system that I think would be very interesting to see implemented in FFXIV in some shape or form. But basically you can set up a contract to have someone pick up an item for you at one place and transport it to another place for a fee. I'm not sure if something like that could be worked into the current system, but it popped into my mind as I read this.

I do tend to agree, it is a little early to see what will happen with the market wards, but I noticed a difference immediately. I had been half-heartedly searching for some crafting tools for over a week, with no success. Then this morning before work, after updating, I went to the tradeskill ward in gridania, and bam, there were tools for 3 of my 4 crafting classes. Needless to say I was very happy.

I do agree that some servers will see results faster than others, but I think the majority of people will follow the rules. Reason being is everyone wants the system to be easier for them, and the best way to do that, whether it be by selling what you have faster and for less tax, or by finding things you want to by easier, it just makes sense to use the wards as they're set up now. Sure there'll still be stragglers, but mostly newbies and people who haven't checked/moved their retainer in a while than people deliberately trying to disrupt the system. There's not enough to gain for most people to do that, whereas there's lots to gain by following the system.

As far as Blizzard buying accounts to disrupt the system, this is very unlikely to happen. First of all, if they ever got caught, they'd be in serious, serious trouble with the law, and that would only end up hurting their sales rather than helping it. Second, I don't think FFXIV is really hurting their market share a whole lot right now, nor do I expect it to ever do so, certainly not enough I don't believe to resort to this kind of corporate warfare. Maybe that's just me being naive though.

Anyway, nice comments guys.
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#8 Oct 15 2010 at 7:09 AM Rating: Excellent
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Yea, too early to tell on this...a lot of the new wards are pretty empty still where I'm at. Seems like people are trying to make it work though...

If this were a poll on the overall update I'd give it a "Great Success" vote simply for the increase to shard capacity. I'm simple like that...
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#9 Oct 15 2010 at 7:10 AM Rating: Good
Maybe I'll run the poll again in a couple of weeks. Or maybe ZAM will run one instead. We'll see.

I agree though, being able to hold more crystals is a big plus for the more hardcore gamers. Good move by SE there.

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#10 Oct 15 2010 at 7:12 AM Rating: Good
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I dont think this update will change much at all. Once the battleward gets full.... where are the people who are selling armor gonna place their stuff. In another ward that might get heavy traffic. Hence people dont really care about the tax break on being in the right ward.... they just want their stuff viewed and possible sold.. so they will place it in the high traffic area reguard less of what the items are.
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#11 Oct 15 2010 at 7:20 AM Rating: Decent
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227 posts
To me, it looks like they are trying to force people to have more than one Retainer. Which sucks because each new Retainer is more money each month. Using only one Retainer will be problematic at best. You would have to keep moving it around from ward to ward depending on what you want to sell.
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#12 Oct 15 2010 at 7:38 AM Rating: Good
SillyHawk wrote:
I dont think this update will change much at all. Once the battleward gets full.... where are the people who are selling armor gonna place their stuff. In another ward that might get heavy traffic. Hence people dont really care about the tax break on being in the right ward.... they just want their stuff viewed and possible sold.. so they will place it in the high traffic area reguard less of what the items are.


Good point. I think you're right, though I still think more people will use the system as intended than otherwise. Personally speaking I think things will sell faster in the ward they belong to rather than the ward with the most traffic. But I can see people who sell a wide variety of different things who don't have multiple retainers sticking their retainer in the busiest ward. Valid point.

Thornpaw wrote:
To me, it looks like they are trying to force people to have more than one Retainer. Which sucks because each new Retainer is more money each month. Using only one Retainer will be problematic at best. You would have to keep moving it around from ward to ward depending on what you want to sell.


Hmm, I was under the impression that we could only get one retainer currently. So you can purchase extra retainer slots by paying a monthly fee just like an extra character slot? I vaguely remember reading something about this I think. $1 a month for a retainer slot, $3 a month for a character slot. Yeah definitely sounds like an extra way for them to make money, but then again hardly different from what they did before in FFXI, though yet again, much different from what most other MMOs do. Maybe they expected a smaller market share and are looking for extra ways to make money from those who do play.

Another page to take from EVE: PLEX (Pilot License Extension). Basically you would buy an adventurer's pass from Square Enix with real money, and that pass would be able to be converted into Crysta. You can sell the pass to people in the game for gil. Seems to put a big dent on RMTs in Eve, though nothing can get rid of them entirely. A little off-topic here though.

Edited, Oct 15th 2010 10:39am by charityneverfaileth
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#13 Oct 15 2010 at 7:39 AM Rating: Good
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I can actually find some gear now, I'm happy. I would still love an AH but this works for me just fine. Aside from the idiots who sell a full bazaar of crystals and crap drops in the wrong ward, it's great, but we can't blame SE for other people making it more difficult by doing that at this point.
#14 Oct 15 2010 at 9:46 AM Rating: Decent
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I just went to the "Battlecraft Ward" and half the retainers there were selling vendor trash and crafting mats. But it is really early so I'm guessing they might be hangovers from yesterday. I hope anyhow.
#15 Oct 15 2010 at 9:50 AM Rating: Good
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KristoFurwalken wrote:
I just went to the "Battlecraft Ward" and half the retainers there were selling vendor trash and crafting mats. But it is really early so I'm guessing they might be hangovers from yesterday. I hope anyhow.


Some people are under the impression that since gear is highly sought after the gear wards are going to get more traffic and thus more traffic means more people buying your vendor trash.

Hopefully soon people will realize that if someone actually wants to buy your marmot meat they'll look in the food ward first.
#16 Oct 15 2010 at 9:52 AM Rating: Good
Hydragyrum wrote:
KristoFurwalken wrote:
I just went to the "Battlecraft Ward" and half the retainers there were selling vendor trash and crafting mats. But it is really early so I'm guessing they might be hangovers from yesterday. I hope anyhow.


Some people are under the impression that since gear is highly sought after the gear wards are going to get more traffic and thus more traffic means more people buying your vendor trash.

Hopefully soon people will realize that if someone actually wants to buy your marmot meat they'll look in the food ward first.


Haha agreed :) and hope so too!
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