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What's the benefit of the retainer system?Follow

#1 Oct 15 2010 at 7:39 AM Rating: Decent
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If retainers had signs, yeah, people could get into marketing. They could be creative. Or have your retainers shout something or other. That's probably far beyond the capabilities of this game, but whatever.

If you had more control, you could bundle items. Buy a sword, get a free shield. Buy underwear, get a free coconut. Whatever.

As it stands, all you can do is name your retainer and decide what race it is. In actual retail, that's something you normally kinda don't do. And maybe shouldn't.

So really, all that matters is your price. And that's what you do at AHs. And, like AHs, you get a certain number of slots.

Am I missing something? Is there any way in which retainers make the game more immersive?

All it seems to offer is restrictions.

Does anyone like these restrictions?
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#2 Oct 15 2010 at 7:47 AM Rating: Decent
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I both agree and disagree.

The problem with retainers is it looks on the surface like a sort of out-door market where you could barter and haggle. But it doesn't work like that and it doesn't have that atmosphere because there's no one there on the seller's end. Thus no real interaction takes place.

However, the AH isn't a flawless system either. Think about what would happen to the price of say - milk - if you could go online, look at the prices of every gallon of milk in the world, and then buy whichever gallon you wanted and have it delivered instantly. The price of milk would literally be a penny above what it cost to make, because SOMEWHERE in the world someone would be willing to make a penny a gallon, and others would be forced to do the same in order to compete.

By adding in the variables of convenience, location, and having to browse manually through convenience/grocery stores (or in this case, retainers), supply and demand still control prices but the price won't fall as drastically.

That's my take on it. Neither system is perfect, and their retainer system is NOT the best retainer system possible, but I don't think either is more right than the other. The problem isn't retainers, it's THEIR system for retainers.

That's my 2 cents. But I just graduated with a business minor, I'm no expert! :P
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#3 Oct 15 2010 at 10:41 AM Rating: Good
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The main benefit of the retainer system is that it feed's SE's business case. It will cost RL money if you want more than 1 retainer. An AH will NEVER be introduced by SE because it will undercut their revenue.

As long as the announced future search functions are powerful enough, the retainer system can work fine (doubling as both AH and storage mule). I'm betting, though, that what SE implements will only allow you to search the ward that you are currently in, rather than allow you to search all wards, all cities before heading out to make a purchase.

Edited, Oct 15th 2010 12:41pm by Lokithor
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#4 Oct 15 2010 at 10:50 AM Rating: Decent
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Lokithor wrote:
The main benefit of the retainer system is that it feed's SE's business case. It will cost RL money if you want more than 1 retainer. An AH will NEVER be introduced by SE because it will undercut their revenue.



Everytime someone goes off about the reason we dont have an AH, or an AH is coming in next update. I post stuff like this and get ignored and fanboys rate down, just look and see someone else knows the reason for no AH and the reason retainers will stay.

Look in the book that came with the game, its right there under optional services to purchase more retainers. Ty for someone else posting this and not just me anymore.
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#5 Oct 15 2010 at 10:53 AM Rating: Good
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I could of swore I read somewhere that as your retainer levels up you get more "marketing" tools.... But I could of imagined that.. (it clearly isn't in the game) but I felt like that was part of the point of it...

I wouldn't completely discredit the retainer system just yet... it sounds like they have a couple ideas for it... I'm still willing to see how it turns out~
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#6 Oct 15 2010 at 11:59 AM Rating: Good
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The retainer system doesn't benefit the players too much. How the retainer system can benefit the players are:
  • It helps with economic stability as RivenKito illustrated, by mitigating the effects of undercutting as a way to move your products. Considering how crafter-oriented this game is, some kind of mitigation is pretty much a requirement.
  • The Retainers also breed familiarity, but that takes time. If you had a retainer that was restocked on a consistent basis each day at reasonable prices with non-junk items, you may develop a customer base in-game from word of mouth. This can actually get really big sometimes for those willing to keep restocking and don't have a bad reputation.

That's pretty much all that comes to mind, and what I remember from playing an MMO that used this extensively with AFK PCs. (Everquest) Unfortunately, if they put in any kind of search feature it would lose most of the "mitigating undercutting" benefit. Knowing how SE throws curveballs though, they'd probably implement a search feature only for items on Retainers that actually match the market ward they are in.
#7 Oct 15 2010 at 3:35 PM Rating: Decent
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Is everyone retainer lev 1?
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#8 Oct 15 2010 at 3:35 PM Rating: Decent
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Warmech wrote:
Is everyone retainer lev 1?


I think so. I been wondering why they even have a level :)
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#9 Oct 15 2010 at 4:10 PM Rating: Excellent
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Lokithor wrote:
The main benefit of the retainer system is that it feed's SE's business case. It will cost RL money if you want more than 1 retainer. An AH will NEVER be introduced by SE because it will undercut their revenue.

As long as the announced future search functions are powerful enough, the retainer system can work fine (doubling as both AH and storage mule). I'm betting, though, that what SE implements will only allow you to search the ward that you are currently in, rather than allow you to search all wards, all cities before heading out to make a purchase.

Edited, Oct 15th 2010 12:41pm by Lokithor



Maybe I'm imagining it, but I thought they already laid out an example of their present plan. It will (presumably) only search a single ward, and simply place an icon by the retainer's name currently selling that item. This implies there will be no prices listed, no price history, no "Buy Now" option, and certainly no cross city search.
#10 Oct 15 2010 at 4:30 PM Rating: Decent
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Quote:
However, the AH isn't a flawless system either. Think about what would happen to the price of say - milk - if you could go online, look at the prices of every gallon of milk in the world, and then buy whichever gallon you wanted and have it delivered instantly. The price of milk would literally be a penny above what it cost to make, because SOMEWHERE in the world someone would be willing to make a penny a gallon, and others would be forced to do the same in order to compete.


And the problem is...?

In fact our esteemed elected leaders have allowed industry to do exactly that. That is why most of the products you buy (especially in discount stores) are made in China. IRL people seem to think a free competitive market is the best business model.

The inefficient market created by SE in this game will allow people who make shopping their full time job to find opportunities to buy low and sell high. This will be great for people who spend a lot of time in the city (like crafters) but not so great for people who go out adventuring. They'll have a tough time getting a fair price for the drops they've accumulated.

It remains to be seen whether people will like accumulating gil and outfitting the adventurous players enough to make a game of it.
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